Make 2D tilesets for your games in seconds. Save development time and money by getting forty-eight tiles for the effort of three with added bonus features such as dynamic lighting, corner blending modes and more.
User reviews:
Overall:
Mixed (26 reviews) - 61% of the 26 user reviews for this software are positive.
Release Date: Jul 9, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy AutoTileGen

Buy AutoTileGen 4-Pack

Includes four copies of AutoTileGen- Send the extra copies to your friends

Downloadable Content For This Software

 

About This Software

Make 2D tilesets for your games in seconds.
Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.

Main features

  • Automatic tileset generation (48 tiles) from just three input tiles
  • In app pixel editor for pixel-art tiles with realtime tileset preview
  • Six different corner blending modes
  • Normal maps generation for dynamic lighting
  • Automatic corner mask generation
  • Slope generation for the complete tileset
  • Normal map generation for dynamic lighting
  • Any tile size supported
  • Transparency depth adjustment for surface details (e.g. grass, rocks...)
  • Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)
  • Manual rendering mode, project importing/exporting, dynamic color palletes and more

Get AutoTileGen and start making tiles for your games in no time!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP | Vista | 7 | 8 | 8.1
    • Processor: Intel Pentium or AMD Athlon 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: 10.6
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu 13
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (26 reviews)
Recently Posted
Brennanber
( 0.7 hrs on record )
Posted: April 21
Used to be $10 and I thought that was a little steep. $30 is not a very good buy for a simple tool.
Helpful? Yes No Funny
cvb666
( 4.2 hrs on record )
Posted: April 14
This tool is one trick pony and feels like it is at alpha stage of the development. The basic layout is confusing and there is no proper documentation of the software and how it is supposed to be used. There are no tool tips and function of the buttons is not clear, making fumbling around necessary part of using this program. Also there are things seen on tutorial videos that are not in the program like pixel editing window in the same view that shows all the tile types or the automatic oclussion maps generation.

Palette controls seem useless and tend to bug out now and then. The Game Maker’s version of the AutoTileSet is useless in most cases.

With proper user interface this might be an OK program that does one thing and one thing only, but at it’s current state it is very hard to recommend this program even if the price was $3 (got it from the bundle), let alone when it is almost 10 times of that.
Helpful? Yes No Funny
{=Corrosion=}
( 0.1 hrs on record )
Posted: February 3
I can see how this would be a useful tool, but it's quite useless to me. Sadly, I paid full price for it as soon as it came out. Can't get a refund. I hope my money is at least used for something good. Possibly some tutorials or a guide for this tool?

I recommend this to anyone who has no talent or desire to draw their tiles.
Helpful? Yes No Funny
Hapeyron
( 1.6 hrs on record )
Posted: February 2
It seems to be an easy way to do tiles. I was enjoying, the interface could be improved, but that wasn't my main problem. When I export 16x16 tiles, I don't get 16x16 tiles. I still do not know what I get actually. I tried to figure out and when I compared my preview and my end file, they were different! Maybe there is a safety offset but I didn't find any config to set this. And I still don't know what it is the offset.

Well, I won't spend my time trying to figure out this. I'll be drawing my tiles in an actual pixel art software. I really wanted AutoTileGen to be good. It's a good idea that fails because small issues. I hope the developer improve this tool (and I'll sure update my review if things get better). But for now, I can't recommend it.
Helpful? Yes No Funny
Sista
( 0.3 hrs on record )
Posted: January 20
I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing.

Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed.

At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed.

No rating. I dumped it.
Helpful? Yes No Funny
DOOMSQUID
( 6.5 hrs on record )
Posted: September 12, 2015
Recommended!

As long as you accept an automated tool cannot churn out 100% perfect results this is a great tool for the price.

A little post-production editing is necessary in some cases to get “great” results but it’s out of the box results have mostly worked for me without needing it. They are certainly better than I could do by hand in an acceptable timeframe.

The UI is unconventional and a little tricky to understand at first. The tool is clearly implemented in Unity so I actually think the author has done a pretty good job! The UI shown in the steam video is old and a lot seems to have changed since then although the general layout and style remain the same.

A couple of minutes experimenting will get you where you need to be as far as the UI and its options go. Make sure you click on the cog icon to enable the advanced configuration mode. The advanced settings go a long way to fixing some of the visual issues that can appear when only the basic settings are used.

It would be great if the author put together some “from scratch” video tutorials showing how to make different types of tile sets from scratch (including making the base textures) to demonstrate how to use each of the settings for the best results and also explain what needs to be kept in mind when producing the base textures for the tools input. It doesn’t seem to play well with transparency in the base textures for example.

If you are more of a programmer than an artist this tool can save you valuable time and make what was a long winded, dull and painful process relatively quick and easy. Given the price I would certainly recommend it even if you only use it to generate a starting point or prototype tiles.

So far I have produced decent looking tiles at 16*16, 32*32 and 64*64. I don’t know how it works with higher resolutions.
Helpful? Yes No Funny
RicoAlbe
( 8.9 hrs on record )
Posted: June 6, 2015
I thought it was going to be just a good way to start a tileset and then I'd have to retouch everything to fix it, but if you're thoughtful in your approach you can get fully usable tilesets without all the hassle.
Helpful? Yes No Funny
Fat-Tailed Gecko
( 1.0 hrs on record )
Posted: February 26, 2015
A flashy idea that, in execution, is largely uselesls unless you're making all of your materials out of one one-tile texture with caps on it. Cripplingly limited, a cumbersome interface, miserable palette control (which is a must) as well as lackluster editing tools.

It's a very neat idea, but if you want a fast, elegant solution to making tilesets for your games go with pyxel edit. It's like one third the price and way more useful.

The only thing i could see this being useful for is making the dirt-simple texture materials.

I spent 30 dollars on this, hoping it would be a shortcut for some of the more ho-hum tiles you have to make, but in the end was very disappointed.

Use Aseprite to make your sprites, and use Pyxel Edit for your tilesets. Leave this one alone, unfortunately.
Helpful? Yes No Funny
Kelvin Shadewing
( 0.7 hrs on record )
Posted: January 22, 2015
Quite easily the worst program I have ever used to make a tileset. The program does not allow you to set your own tile size, and edges have to share space in an image. What does this mean? It means if you have, say, hanging vines that go further down than halfway across the tile, they will be chopped off, and part of the vine will appear on the bottom tile, regardless of whatever is in the middle.

Lighting normals are only useful in programs that actually implement them, and are limited to very few shapes. Most games won't use or need this feature, anyway.

When I tried to save my tileset, clicking on the save button gave me a message saying the sheet had been saved, but it did not ask me where I wanted to save. There are also buttons that have no clear indication of what they do based on their icons and have no labels; your only hope is to find the tooltip button and turn them on, as they are not on by default (the button looks like a lightbulb in some screens and a raindrop in others).

The developer seems more interested in creating a fancy interface than a useful program, as every button and screen transition is animated, and you can't change the window size. Since it automatically stretches to fit the screen, not taking into account the size of the window bar, that means there's constantly a piece of the window hidden under your task bar, as Windows doesn't allow a window to be placed even a few pixels above the screen.

Probably the worst part of this is the price. I payed 25$ for it, and now the price has gone up since then. There's no trial version, so if you don't like it, you're screwed. I recommend Aseprite instead, but if you don't feel like paying 10$ for software that actually works, MS Paint works fine, too; it just doesn't have the fancy features.
Helpful? Yes No Funny
arnzzz
( 15.9 hrs on record )
Posted: December 9, 2014
I purchased this to help make my life easier when making level art.

I use the Open Source "Tiled" editor to make levels which I then use in games using LibGDX, and from early testing this seems to work very well. Making the production of tiles for a level an absolute doddle. (im a programmer, not an artist so that a pretty big deal). Its allowing me to make my own tile sets instead of using ones I download or pay for from other sources, which in my eyes is priceless.

Its still actively being developed by a developer who is very active on these forums. I have sent and received multiple messages to and from them and in all of them they have been very open and accepting of ideas that could improve the product.

So, I recommend this to anyone who wants to make the process of making tiles that much easier. And even more to those who are willing to give constructive feedback.
Helpful? Yes No Funny
TurnTheGameOn
( 10.6 hrs on record )
Posted: December 8, 2014
Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.
Helpful? Yes No Funny
2ndQR Seaward
( 2.6 hrs on record )
Posted: September 7, 2014
I want to like this but I just can't.
It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.

Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?
In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.

Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.

And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.

If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25.
"Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.
Helpful? Yes No Funny
x3meblue
( 4.3 hrs on record )
Posted: August 21, 2014
Amazing little tool, that will help me a lot creating my own games! I'm happy having bought this on Steam (special because Steam shop now also works in Brazil). There are still some improvements that could be made, but in general Autotilegen is already very useful.

+ makes tileset creation fun and easy
+ is stable
+ works on linux

- not much I could complain about right now

Some people complain about the price, but for me it still is ok. Most creative tools cost much more. In the end, if
you use the software for making games, that you sell, you can earn money with it.
Helpful? Yes No Funny
shokizm
( 1.3 hrs on record )
Posted: July 19, 2014
This is a GREAT idea - but...
...the execution is a little sloppy.
EDIT - it's Much Nicer now! - well done on the upgrade Mr Programmer!
Comments below no longer apply - however i'll leave them so you can see how well this tool developed :)

The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out).
However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving.

But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand.

Just to confirm - this IS a Good Product - it just needs a little polishing :)
Helpful? Yes No Funny
JZweig
( 8.2 hrs on record )
Posted: July 10, 2014
Pros:
This tool works well for quickly generating tile sets.
Tilesets are fairly adjustable by only changing a few options with the application.

Cons:
When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time.
When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object.
No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity.
Application feels kind of sluggish while actually using it.
GUI elements all feel a bit off.
Helpful? Yes No Funny
BADA
( 3.1 hrs on record )
Posted: July 9, 2014
Now came out 2.0 version.
it's really cool for making pixel art games.
Helpful? Yes No Funny
Kombowz
( 7.7 hrs on record )
Posted: July 9, 2014
Application is currently being tested... I will update this review as the application is being developed.

REVIEW UPDATED FOR: 1.5.1

This review was slightly modified after speaking with the developer. It has been modified to showcase the support and the desire to make the application better which in my eyes is very admirable. However, my review will remain accurate in the applications usage.

If you are the type of person that values legitimate reviews I would strongly suggest reading my review. I also recommend that you be careful of other "reviews" as some of them just tell you what the developer tells you. My review is based on usage only and I will not regurgitate what you see on the store or home page(s).

I purchased this for usage with Game Maker Studio (Master Collection). If you to are a developer that wants to use this with Game Maker as well, I recommend you to read this.


*** PROS ***

- Simple to use, not many options.

- Very quick and easy way to make tileable, seamless tilesets

- Outstanding support from the developer. Being a single one man team, he was very quick to reply to my review. Not only that, he is more than willing to work with the community to make this application better. Furthermore, I'm glad I made the original review to not recommend this as I believe it has made a difference in it's development. Not only for me to use personally, but to increase the value for other users purchasing it as well.


*** CONS ***

- No proper "save as" feature, looks like it just overwrites the previous tileset you made previously. I will requesting a proper save as feature as it is somewhat of a standard feature of any application.

- Tileset that is exported is NOT GAME MAKER FRIENDLY as it doesn't create the tile cushion that is required for GM tilesets. This becomes an issue while changing screen resolutions and creating ports of your game (black boarders around your tiles in-game).

- Price is to high, I would not recommend paying more than $9.99-$14.99 for this.

- Tileset export is still somewhat mashed together, not sure what parts go where. This will be better explained in the documentation soon according to the developer.

- There's is suppose to be some sort of AutoTileSet Plugin or something of that nature for Game Maker but I can't seem to find it if it exists. I will ask the developer about this.

Although there are short comings that still remain in this aplication as of version 1.5.1, I can now recommend it. Mainly due to the fact that version 1.5 was the launch version and the developer quickly (in a single day) fixed about 50% of the problems that was in my original review.

Great job on the update. I can't wait for future updates
Helpful? Yes No Funny
Sabre Ghost
( 0.8 hrs on record )
Posted: July 9, 2014
I've been looking for a tool like this for quite a while. AutoTileGen streamlines the process of generating all of the variations for your tilesets, creating corner tiles, angled tiles, and side tiles quickly. With built in pixel editing, normal mapping and the ability to change the amount of blending for your tiles this is one tool you won't want to miss for tileset editing!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
12 of 13 people (92%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 20
I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing.

Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed.

At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed.

No rating. I dumped it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
54 of 68 people (79%) found this review helpful
Recommended
7.7 hrs on record
Posted: July 9, 2014
Application is currently being tested... I will update this review as the application is being developed.

REVIEW UPDATED FOR: 1.5.1

This review was slightly modified after speaking with the developer. It has been modified to showcase the support and the desire to make the application better which in my eyes is very admirable. However, my review will remain accurate in the applications usage.

If you are the type of person that values legitimate reviews I would strongly suggest reading my review. I also recommend that you be careful of other "reviews" as some of them just tell you what the developer tells you. My review is based on usage only and I will not regurgitate what you see on the store or home page(s).

I purchased this for usage with Game Maker Studio (Master Collection). If you to are a developer that wants to use this with Game Maker as well, I recommend you to read this.


*** PROS ***

- Simple to use, not many options.

- Very quick and easy way to make tileable, seamless tilesets

- Outstanding support from the developer. Being a single one man team, he was very quick to reply to my review. Not only that, he is more than willing to work with the community to make this application better. Furthermore, I'm glad I made the original review to not recommend this as I believe it has made a difference in it's development. Not only for me to use personally, but to increase the value for other users purchasing it as well.


*** CONS ***

- No proper "save as" feature, looks like it just overwrites the previous tileset you made previously. I will requesting a proper save as feature as it is somewhat of a standard feature of any application.

- Tileset that is exported is NOT GAME MAKER FRIENDLY as it doesn't create the tile cushion that is required for GM tilesets. This becomes an issue while changing screen resolutions and creating ports of your game (black boarders around your tiles in-game).

- Price is to high, I would not recommend paying more than $9.99-$14.99 for this.

- Tileset export is still somewhat mashed together, not sure what parts go where. This will be better explained in the documentation soon according to the developer.

- There's is suppose to be some sort of AutoTileSet Plugin or something of that nature for Game Maker but I can't seem to find it if it exists. I will ask the developer about this.

Although there are short comings that still remain in this aplication as of version 1.5.1, I can now recommend it. Mainly due to the fact that version 1.5 was the launch version and the developer quickly (in a single day) fixed about 50% of the problems that was in my original review.

Great job on the update. I can't wait for future updates
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
Recommended
15.9 hrs on record
Posted: December 9, 2014
I purchased this to help make my life easier when making level art.

I use the Open Source "Tiled" editor to make levels which I then use in games using LibGDX, and from early testing this seems to work very well. Making the production of tiles for a level an absolute doddle. (im a programmer, not an artist so that a pretty big deal). Its allowing me to make my own tile sets instead of using ones I download or pay for from other sources, which in my eyes is priceless.

Its still actively being developed by a developer who is very active on these forums. I have sent and received multiple messages to and from them and in all of them they have been very open and accepting of ideas that could improve the product.

So, I recommend this to anyone who wants to make the process of making tiles that much easier. And even more to those who are willing to give constructive feedback.
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
Recommended
8.2 hrs on record
Posted: July 10, 2014
Pros:
This tool works well for quickly generating tile sets.
Tilesets are fairly adjustable by only changing a few options with the application.

Cons:
When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time.
When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object.
No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity.
Application feels kind of sluggish while actually using it.
GUI elements all feel a bit off.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: June 6, 2015
I thought it was going to be just a good way to start a tileset and then I'd have to retouch everything to fix it, but if you're thoughtful in your approach you can get fully usable tilesets without all the hassle.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
4.3 hrs on record
Posted: August 21, 2014
Amazing little tool, that will help me a lot creating my own games! I'm happy having bought this on Steam (special because Steam shop now also works in Brazil). There are still some improvements that could be made, but in general Autotilegen is already very useful.

+ makes tileset creation fun and easy
+ is stable
+ works on linux

- not much I could complain about right now

Some people complain about the price, but for me it still is ok. Most creative tools cost much more. In the end, if
you use the software for making games, that you sell, you can earn money with it.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Recommended
1.3 hrs on record
Posted: July 19, 2014
This is a GREAT idea - but...
...the execution is a little sloppy.
EDIT - it's Much Nicer now! - well done on the upgrade Mr Programmer!
Comments below no longer apply - however i'll leave them so you can see how well this tool developed :)

The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out).
However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving.

But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand.

Just to confirm - this IS a Good Product - it just needs a little polishing :)
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
10.6 hrs on record
Posted: December 8, 2014
Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.
Was this review helpful? Yes No Funny
18 of 36 people (50%) found this review helpful
1 person found this review funny
Not Recommended
2.6 hrs on record
Posted: September 7, 2014
I want to like this but I just can't.
It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.

Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?
In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.

Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.

And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.

If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25.
"Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.
Was this review helpful? Yes No Funny
13 of 28 people (46%) found this review helpful
Recommended
0.8 hrs on record
Posted: July 9, 2014
I've been looking for a tool like this for quite a while. AutoTileGen streamlines the process of generating all of the variations for your tilesets, creating corner tiles, angled tiles, and side tiles quickly. With built in pixel editing, normal mapping and the ability to change the amount of blending for your tiles this is one tool you won't want to miss for tileset editing!
Was this review helpful? Yes No Funny
3 of 8 people (38%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: February 26, 2015
A flashy idea that, in execution, is largely uselesls unless you're making all of your materials out of one one-tile texture with caps on it. Cripplingly limited, a cumbersome interface, miserable palette control (which is a must) as well as lackluster editing tools.

It's a very neat idea, but if you want a fast, elegant solution to making tilesets for your games go with pyxel edit. It's like one third the price and way more useful.

The only thing i could see this being useful for is making the dirt-simple texture materials.

I spent 30 dollars on this, hoping it would be a shortcut for some of the more ho-hum tiles you have to make, but in the end was very disappointed.

Use Aseprite to make your sprites, and use Pyxel Edit for your tilesets. Leave this one alone, unfortunately.
Was this review helpful? Yes No Funny
2 of 7 people (29%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: February 3
I can see how this would be a useful tool, but it's quite useless to me. Sadly, I paid full price for it as soon as it came out. Can't get a refund. I hope my money is at least used for something good. Possibly some tutorials or a guide for this tool?

I recommend this to anyone who has no talent or desire to draw their tiles.
Was this review helpful? Yes No Funny
5 of 14 people (36%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: January 22, 2015
Quite easily the worst program I have ever used to make a tileset. The program does not allow you to set your own tile size, and edges have to share space in an image. What does this mean? It means if you have, say, hanging vines that go further down than halfway across the tile, they will be chopped off, and part of the vine will appear on the bottom tile, regardless of whatever is in the middle.

Lighting normals are only useful in programs that actually implement them, and are limited to very few shapes. Most games won't use or need this feature, anyway.

When I tried to save my tileset, clicking on the save button gave me a message saying the sheet had been saved, but it did not ask me where I wanted to save. There are also buttons that have no clear indication of what they do based on their icons and have no labels; your only hope is to find the tooltip button and turn them on, as they are not on by default (the button looks like a lightbulb in some screens and a raindrop in others).

The developer seems more interested in creating a fancy interface than a useful program, as every button and screen transition is animated, and you can't change the window size. Since it automatically stretches to fit the screen, not taking into account the size of the window bar, that means there's constantly a piece of the window hidden under your task bar, as Windows doesn't allow a window to be placed even a few pixels above the screen.

Probably the worst part of this is the price. I payed 25$ for it, and now the price has gone up since then. There's no trial version, so if you don't like it, you're screwed. I recommend Aseprite instead, but if you don't feel like paying 10$ for software that actually works, MS Paint works fine, too; it just doesn't have the fancy features.
Was this review helpful? Yes No Funny
10 of 29 people (34%) found this review helpful
Recommended
3.1 hrs on record
Posted: July 9, 2014
Now came out 2.0 version.
it's really cool for making pixel art games.
Was this review helpful? Yes No Funny
Recommended
6.5 hrs on record
Posted: September 12, 2015
Recommended!

As long as you accept an automated tool cannot churn out 100% perfect results this is a great tool for the price.

A little post-production editing is necessary in some cases to get “great” results but it’s out of the box results have mostly worked for me without needing it. They are certainly better than I could do by hand in an acceptable timeframe.

The UI is unconventional and a little tricky to understand at first. The tool is clearly implemented in Unity so I actually think the author has done a pretty good job! The UI shown in the steam video is old and a lot seems to have changed since then although the general layout and style remain the same.

A couple of minutes experimenting will get you where you need to be as far as the UI and its options go. Make sure you click on the cog icon to enable the advanced configuration mode. The advanced settings go a long way to fixing some of the visual issues that can appear when only the basic settings are used.

It would be great if the author put together some “from scratch” video tutorials showing how to make different types of tile sets from scratch (including making the base textures) to demonstrate how to use each of the settings for the best results and also explain what needs to be kept in mind when producing the base textures for the tools input. It doesn’t seem to play well with transparency in the base textures for example.

If you are more of a programmer than an artist this tool can save you valuable time and make what was a long winded, dull and painful process relatively quick and easy. Given the price I would certainly recommend it even if you only use it to generate a starting point or prototype tiles.

So far I have produced decent looking tiles at 16*16, 32*32 and 64*64. I don’t know how it works with higher resolutions.
Was this review helpful? Yes No Funny
Not Recommended
1.6 hrs on record
Posted: February 2
It seems to be an easy way to do tiles. I was enjoying, the interface could be improved, but that wasn't my main problem. When I export 16x16 tiles, I don't get 16x16 tiles. I still do not know what I get actually. I tried to figure out and when I compared my preview and my end file, they were different! Maybe there is a safety offset but I didn't find any config to set this. And I still don't know what it is the offset.

Well, I won't spend my time trying to figure out this. I'll be drawing my tiles in an actual pixel art software. I really wanted AutoTileGen to be good. It's a good idea that fails because small issues. I hope the developer improve this tool (and I'll sure update my review if things get better). But for now, I can't recommend it.
Was this review helpful? Yes No Funny
Not Recommended
4.2 hrs on record
Posted: April 14
This tool is one trick pony and feels like it is at alpha stage of the development. The basic layout is confusing and there is no proper documentation of the software and how it is supposed to be used. There are no tool tips and function of the buttons is not clear, making fumbling around necessary part of using this program. Also there are things seen on tutorial videos that are not in the program like pixel editing window in the same view that shows all the tile types or the automatic oclussion maps generation.

Palette controls seem useless and tend to bug out now and then. The Game Maker’s version of the AutoTileSet is useless in most cases.

With proper user interface this might be an OK program that does one thing and one thing only, but at it’s current state it is very hard to recommend this program even if the price was $3 (got it from the bundle), let alone when it is almost 10 times of that.
Was this review helpful? Yes No Funny
Not Recommended
0.7 hrs on record
Posted: April 21
Used to be $10 and I thought that was a little steep. $30 is not a very good buy for a simple tool.
Was this review helpful? Yes No Funny