Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
User reviews: Mostly Positive (274 reviews) - 73% of the 274 user reviews for this game are positive.
Release Date: Jul 3, 2014

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Recommended By Curators

"A solid unique outer space rougelike with lots of replayability and character customization. Randomized dungeons and tons of items to craft and find!"
Read the full review here.

Recent updates View all (24)

September 15

80% off Shattered Planet because why not?

According to the Steam reviews, 74% of you are enjoying Shattered Planet, and it's a shame not everyone has had a try. So here's a chance to spend $3 and give it a go!

According to the internet (which is never wrong), today is National Thank You Day, so uh, we'll say it's celebrating that. Because ... we do like to thank you! Those of you who have wrote reviews and taken screenshots and recommended Shattered Planet to curators -- thanks! It means lots to us. <3

While you shatter your planets, we'll be at our desks working on Moon Hunters!


2 comments Read more

July 3

Happy birthday, Shattered Planet!

A year ago today, a planet was shattered. Thank you all so much for helping support our development. We're a team of four up here in Montreal, working full-time on our next game, Moon Hunters, partially because of your help!

To date, Shattered Planet has sold:
* ~18k units on Steam, for an average price of ~$7
* 39k units elsewhere (mostly Humble Bundle)

So a total of 57,000 people are playing our little game, and a full 74% recommend the experience! So for that, we're grateful. The last year has been a big step forward for Kitfox.

Here's to many more birthdays to come!
Tanya, Jongwoo, Mike, and Xin

7 comments Read more


“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    • Additional Notes: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Helpful customer reviews
125 of 135 people (93%) found this review helpful
1.8 hrs on record
Posted: April 19
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
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26 of 32 people (81%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: April 24
An invasive, shadowy substance known only as “the Blight” is creeping its way across the universe. One research vessel, outfitted with a mostly-naked Gekkian scientist, a random equipment generator, and an endless supply of clone explorers, has set out to understand and stop the Blight before it completely takes over. A nearby planet, shattered after a long-dead explosion, is putting off a Blight-resistant signal. Your assignment, as clones one-through-infinity, is to survey the planet, seek out the signal, and deal with any other bizarre challenges sent your way. There will be plenty.As a randomized survival RPG, Shattered Planet thrives on the unexpected. From the armor your clone wears down to the planet to the results of enemy encounters, nothing is directly under your control. A typical trip begins on your spaceship hub, where you can use R.O.S.A., the equipment generator, to create weapons and armor. But you can only tell it what value of equipment to produce—bronze, silver, or gold—not specifically what item. You can also buy consumable items from the “Crystalobot,” a friendly vending machine that sells a variety of randomized goods ranging from healing items to pet companions.Once satisfied with your clone’s loadout, you send her to the planet’s surface to tackle either a limited-scope mission or an endless survival run. Both play out in similar fashions, pitting your clone against a series of procedurally generated and progressively difficult levels connected via teleporters. Missions end after a certain number of levels and goals have been met, while survival lasts as long as your clone does. Depending on your gear and experience withplanet-exploration, that could be no time at all.There are a staggering number of ways to die in Shattered Planet, some more obvious than others. Most of the local wildlife is fierce and unfriendly, hunting your clone as soon as they lay eyes on them beyond the fog of war. The Blight itself, ever-oozing across the land, damages both health and fauna by turning creatures into deadlier versions of their former selves. Random encounters that might provide rewards just as often result in a surprise attack, curse, or other malady that degrades your clone for a short period. Luckily, since all actions are turn-based and time stops when your clone does, you have plenty of opportunity to plan ahead and either prepare for or avoid the dangers at hand.Encountering those dangers, taking the risk, and possibly earning a reward is half the fun, though. Slain enemies regularly drop golden scrap, which is used to perma-upgrade your clone as well as purchase consumables. Valuable items and crystals are often waiting just beyond those sharp-clawed crablets.Growing physically—by improving your Strength, Wits/Evasion, and Health—and mentally—by learning from your mistakes—allows you to travel further on the next run, earn more goodies, and keep the cycle going.The constant progression, rewards, and dangers keep Shattered Planet‘s gameplay engaging. But it’s the kooky inhabitants, unexpected encounters, and sheer charm of its world that will encourage teleporting down again and again.Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining. It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die. Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.
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18 of 20 people (90%) found this review helpful
4.4 hrs on record
Posted: April 27
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
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12 of 14 people (86%) found this review helpful
0.8 hrs on record
Posted: June 11
I don't mind permanent unlocks in my rogue-like, but this isn't how you do it.
In traditional "proper" rogue-likes you could win the game on your first attempt, but you won't, because you lack the knowledge required that comes from your previous attempts.
In Shattered Planet you could never win on your first attempt, because you need to unlock permanent stat upgrades that are acquired by playing, collecting a few resources to buy upgrades, and then dying and starting over again.
This fundamentally breaks a large part of what makes rogue-like games compelling, your skill and knowledge counts for nothing against the need to grind.

The graphics are quite nice, and I like the idea of being perpetually pushed forward by the encroaching corruption, but the mechanics ruin it.
Maybe you can reach a point where you have capped the stats, and then it's just your wits vs the game, but I'm not prepared to grind it out to find out.

See also Vinraith's Steam review.
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8 of 9 people (89%) found this review helpful
101.5 hrs on record
Posted: September 20
VERDICT: Shattered Planet is a fun, enjoyable and for the most part non-taxing casual rogue-like-lite. Though its an iOS port With a simple formula, its solid design and addictive gameplay offer a range of unique experiences ensuring the somewhat repetitive nature of gameplay doesnt detract with each playthrough. With multiple game modes and a host of research items to discover it will keep your interest high for weeks if not months.

If you enjoy taking a character to explore small randomly generated maps, exprience many unique events, collect a vast amount of unique items, while fighting off enemy monsters then this could be something for you. With minimal RPG elements, basic character skills and inventory management the game is a great little time killer between those larger budget games you no doubt play.

... More info below ...

01. GENRE: 2.5D Isometric, adventure, lite rogue-like, mobile port.

02. SETTING: From your starship orbiting a strange unsurveyed planet, you take on the role of an expendable clone created to conduct exploration missions and discover what is on the planet below.

03. STORY/BACKGROUND: Once you step into the teleporter on your ship you are beamed onto the ground below. Your mission is to explore the different areas of the planet which are split into levels. Arrayed across the map you will meet the indiginous people, an assortment of random and varied enemies to defeat, items to collect, events to experience and obstacles to overcome. Your aim is to discover and catalogue serveral hundred elements unique to this world and in some modes reach the end level of the mission. Standing in the way of progress is the deadly invincible blight, that follows you from the beginning of each level ready to infect and overcome every living being in its path. To avoid succumming to its effect you must locate and reach teleporter that will transport you to the next level.

04. GAME MODES: There are four types of game mode: the basic quest - Daily Challenge (10 levels), the Exploration Challenge (150+ levels) and the two harder Signal and Old Blood Challenges (10 levels). All with their own objectives.

05. GAMEPLAY/MECHANICS: Though the games biggest draw is the element of exploration resource collection and harvesting plays a big part. Perhaps the game's greatest strength is the numerous gameplay mechanics included with its uncomplicated design. Numerous playable archetypes(character types), several recruitable allies; melee and ranged combat with dozens of varieties of weapons, armors for protection, resistance and immunity to certain elements, collectibles for healing or boosting character stats and abilities.

The starting area of the starship contains several consoles and dispensers from which you can setup options such as character archetype, starting inventory for the next game. They also allow you to upgrade character stats, choose your ally and, buy weapons, armors and item from dispensers using two resource types. Resources include metals to upgrade stats and minerals which can be used to make other purchases.

06. ENEMIES/OPPONENTS: There are too many to name here but the variety of enemies means it will take you a while to discover all of them and what their weaknesses are. Sometimes you will not have the perfect weapon or item to quickly take care of them, so you will either have to improvise or flee. The most common enemy types are: Crabs, Robots, Humanoid Natives and Plant-life.

07. LEVEL DESIGN: Levels consist of four or more areas defined by terrain. Areas can number from four upwards depending on the game mode or the depth of level entered. Terrain can be destroyed with weapons. Levels are covered with events and collectibles provide the player with tough choices. What to do or what to keep in order to remain intact and progress as far as possible.

08. A.I: The A.I controlling the various npcs and enemy monsters does a good job of randomingly sending them towards or away from you so until you get too close they seem to be oblivious to you. Unless you attack them of course. As there is little interaction by the computer controlled critters the A.I is basic but good enough for the job.

09. CONTROLS: Good basic keyboard and mouse controls. For an iOS port, mouse control is up to the standard you would expect for PC games.

10. GRAPHICS: The graphics are well-drawn and cute, if rather basic. Overall the aesthetics are functional and nice.

11. SOUNDTRACK & AUDIO: A simple repeating melodic tune which changes when combat starts is the mainstay of the games sound. Its apt but nothing to write home about.

12. VOICE ACTING: Minimal but used to good effect during the tutorial and at key levels during certain game modes.

13. CHALLENGE/DIFFICULTY: The game has a useful tutorial at the start. Progression is measured almost perfectly with a learning curve that will match most players commitement to the game. In addition achievements mark significant events so if you go after them you will learn more about how the game mechanics work and what you should be doing.

14. PROBLEMS: Only a very few which required a restart at most. More annoying than game-breaking. Sometimes the tooltip for held inventory items can become stuck and take up part of the screen. Only moving the mouse pointer over the item fixes this.

A few minor bugs with interacting inventory when buying items from the randomly located robot trader. Sometimes this will lock up you game and you will be unable to move. Can be fixed by restarting the game but any progress for that level will be lost. Annoying but not game-breaking.

15. ACHIEVEMENTS: Actually a great mix of achievements. A few teach you the games basics. Most though can be categorized as: Kill x y z; Complete each game mode; Complete n amount of research or upgrade character stats. Just be warned that two to three achievements will need many hours to grind - at least and most likely more (2x kill 10000 critters). Be aware that one achievement is unobtainable. Complete ALL research is bugged with and events items not in the game. Unfortunately the game looks abandoned so dont expect any fixes.

16. DLC: There are no dlc and none planned.

17. PLAYTIME: You could play most of what the game has to offer in around 25-30 hours. That includes the 4 major game modes. Though you would probably need to play around 50 hours to get your character up to the sort of level you will need to get to level 50 and beyond on the Exploration mode. I have 100 hours with 70/71 achievements, the only remaining one is the bugged research probably requiring many more hours to get all the available research items. Something Im not bothered with.

18. LONGEVITY/REPLAYABILITY: There is a massive amount of longevity and replayability in this game. Yes the nature of gameplay is repetitive but which game isnt... the game seems to be designed around this (as you'd expect) to a certain degree as its a mobile port.

19. ENJOYMENT/APPEAL: Anyone who likes rogue-likes or doesnt mind good mobile ports will enjoy playing this. Though if you dont like casual games of a somewhat repetitive nature then it wont be for you. Even though it has lite RPG elements I dont think there is enough for players who may want something deeper. It really is something you can play for 5-15 minutes each day but no more than an hour or so. Short spurts of fun.

20. VALUE FOR MONEY: Excellent a full price even if you only play twenty or so hours. In a sale its a bargain. If you intend to play this well-made game for longer then you'll get many weeks / months of entertainment for peanuts - no sweat.
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