Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.
It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.
This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rouge-like games. Personally I would not call this game “Rouge-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rouge-Lite – very lite.
The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.
There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.
All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.
There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.
The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.
On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.
Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.
There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.
The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.
Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.
In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.