Explore a dangerous planet that's different every time and try to survive! The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards.
User reviews: Mostly Positive (292 reviews) - 72% of the 292 user reviews for this game are positive.
Release Date: Jul 3, 2014

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Recommended By Curators

"A solid unique outer space rougelike with lots of replayability and character customization. Randomized dungeons and tons of items to craft and find!"
Read the full review here.

Recent updates View all (25)

October 29

Happy Halloween, Planeteers!

As you don your mask for the weekend, Shattered Planet is a great way to fill your need for monsters and candy. It's 80% off for only Halloween weekend, so make sure to tell your friends where the best place to punch aliens is (hint: it's here, in this game).

Shoot all of your lasers responsibly!

Tanya & Kitfox Games

0 comments Read more

September 15

80% off Shattered Planet because why not?

According to the Steam reviews, 74% of you are enjoying Shattered Planet, and it's a shame not everyone has had a try. So here's a chance to spend $3 and give it a go!

According to the internet (which is never wrong), today is National Thank You Day, so uh, we'll say it's celebrating that. Because ... we do like to thank you! Those of you who have wrote reviews and taken screenshots and recommended Shattered Planet to curators -- thanks! It means lots to us. <3

While you shatter your planets, we'll be at our desks working on Moon Hunters!


2 comments Read more


“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards. In-between missions, use scrap metal you've collected to upgrade your stats.

Whether you survive or die, you'll come away better than you started!

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • Additional Notes: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
Helpful customer reviews
39 of 53 people (74%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: June 11
I don't mind permanent unlocks in my rogue-like, but this isn't how you do it.
In traditional "proper" rogue-likes you could win the game on your first attempt, but you won't, because you lack the knowledge required that comes from your previous attempts.
In Shattered Planet you could never win on your first attempt, because you need to unlock permanent stat upgrades that are acquired by playing, collecting a few resources to buy upgrades, and then dying and starting over again.
This fundamentally breaks a large part of what makes rogue-like games compelling, your skill and knowledge counts for nothing against the need to grind.

The graphics are quite nice, and I like the idea of being perpetually pushed forward by the encroaching corruption, but the mechanics ruin it.
Maybe you can reach a point where you have capped the stats, and then it's just your wits vs the game, but I'm not prepared to grind it out to find out.

See also Vinraith's Steam review.
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14 of 17 people (82%) found this review helpful
104.4 hrs on record
Posted: September 20
VERDICT: Shattered Planet is a fun, enjoyable and for the most part non-taxing casual rogue-like-lite. Though its an iOS port With a simple formula, its solid design and addictive gameplay offer a range of unique experiences ensuring the somewhat repetitive nature of gameplay doesnt detract with each playthrough. With multiple game modes and a host of research items to discover it will keep your interest high for weeks if not months.

If you enjoy taking a character to explore small randomly generated maps, exprience many unique events, collect a vast amount of unique items, while fighting off enemy monsters then this could be something for you. With minimal RPG elements, basic character skills and inventory management the game is a great little time killer between those larger budget games you no doubt play.

... More info below ...

01. GENRE: 2.5D Isometric, adventure, lite rogue-like, mobile port.

02. SETTING: From your starship orbiting a strange unsurveyed planet, you take on the role of an expendable clone created to conduct exploration missions and discover what is on the planet below.

03. STORY/BACKGROUND: Once you step into the teleporter on your ship you are beamed onto the ground below. Your mission is to explore the different areas of the planet which are split into levels. Arrayed across the map you will meet the indiginous people, an assortment of random and varied enemies to defeat, items to collect, events to experience and obstacles to overcome. Your aim is to discover and catalogue serveral hundred elements unique to this world and in some modes reach the end level of the mission. Standing in the way of progress is the deadly invincible blight, that follows you from the beginning of each level ready to infect and overcome every living being in its path. To avoid succumming to its effect you must locate and reach teleporter that will transport you to the next level.

04. GAME MODES: There are four types of game mode: the basic quest - Daily Challenge (10 levels), the Exploration Challenge (150+ levels) and the two harder Signal and Old Blood Challenges (10 levels). All with their own objectives.

05. GAMEPLAY/MECHANICS: Though the games biggest draw is the element of exploration resource collection and harvesting plays a big part. Perhaps the game's greatest strength is the numerous gameplay mechanics included with its uncomplicated design. Numerous playable archetypes(character types), several recruitable allies; melee and ranged combat with dozens of varieties of weapons, armors for protection, resistance and immunity to certain elements, collectibles for healing or boosting character stats and abilities.

The starting area of the starship contains several consoles and dispensers from which you can setup options such as character archetype, starting inventory for the next game. They also allow you to upgrade character stats, choose your ally and, buy weapons, armors and item from dispensers using two resource types. Resources include metals to upgrade stats and minerals which can be used to make other purchases.

06. ENEMIES/OPPONENTS: There are too many to name here but the variety of enemies means it will take you a while to discover all of them and what their weaknesses are. Sometimes you will not have the perfect weapon or item to quickly take care of them, so you will either have to improvise or flee. The most common enemy types are: Crabs, Robots, Humanoid Natives and Plant-life.

07. LEVEL DESIGN: Levels consist of four or more areas defined by terrain. Areas can number from four upwards depending on the game mode or the depth of level entered. Terrain can be destroyed with weapons. Levels are covered with events and collectibles provide the player with tough choices. What to do or what to keep in order to remain intact and progress as far as possible.

08. A.I: The A.I controlling the various npcs and enemy monsters does a good job of randomingly sending them towards or away from you so until you get too close they seem to be oblivious to you. Unless you attack them of course. As there is little interaction by the computer controlled critters the A.I is basic but good enough for the job.

09. CONTROLS: Good basic keyboard and mouse controls. For an iOS port, mouse control is up to the standard you would expect for PC games.

10. GRAPHICS: The graphics are well-drawn and cute, if rather basic. Overall the aesthetics are functional and nice.

11. SOUNDTRACK & AUDIO: A simple repeating melodic tune which changes when combat starts is the mainstay of the games sound. Its apt but nothing to write home about.

12. VOICE ACTING: Minimal but used to good effect during the tutorial and at key levels during certain game modes.

13. CHALLENGE/DIFFICULTY: The game has a useful tutorial at the start. Progression is measured almost perfectly with a learning curve that will match most players commitement to the game. In addition achievements mark significant events so if you go after them you will learn more about how the game mechanics work and what you should be doing.

14. PROBLEMS: Only a very few which required a restart at most. More annoying than game-breaking. Sometimes the tooltip for held inventory items can become stuck and take up part of the screen. Only moving the mouse pointer over the item fixes this.

A few minor bugs with interacting inventory when buying items from the randomly located robot trader. Sometimes this will lock up you game and you will be unable to move. Can be fixed by restarting the game but any progress for that level will be lost. Annoying but not game-breaking.

15. ACHIEVEMENTS: Actually a great mix of achievements. A few teach you the games basics. Most though can be categorized as: Kill x y z; Complete each game mode; Complete n amount of research or upgrade character stats. Just be warned that two to three achievements will need many hours to grind - at least and most likely more (2x kill 10000 critters). Be aware that one achievement is unobtainable. Complete ALL research is bugged with and events items not in the game. Unfortunately the game looks abandoned so dont expect any fixes.

16. DLC: There are no dlc and none planned.

17. PLAYTIME: You could play most of what the game has to offer in around 25-30 hours. That includes the 4 major game modes. Though you would probably need to play around 50 hours to get your character up to the sort of level you will need to get to level 50 and beyond on the Exploration mode. I have 100 hours with 70/71 achievements, the only remaining one is the bugged research probably requiring many more hours to get all the available research items. Something Im not bothered with.

18. LONGEVITY/REPLAYABILITY: There is a massive amount of longevity and replayability in this game. Yes the nature of gameplay is repetitive but which game isnt... the game seems to be designed around this (as you'd expect) to a certain degree as its a mobile port.

19. ENJOYMENT/APPEAL: Anyone who likes rogue-likes or doesnt mind good mobile ports will enjoy playing this. Though if you dont like casual games of a somewhat repetitive nature then it wont be for you. Even though it has lite RPG elements I dont think there is enough for players who may want something deeper. It really is something you can play for 5-15 minutes each day but no more than an hour or so. Short spurts of fun.

20. VALUE FOR MONEY: Excellent a full price even if you only play twenty or so hours. In a sale its a bargain. If you intend to play this well-made game for longer then you'll get many weeks / months of entertainment for peanuts - no sweat.
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20 of 28 people (71%) found this review helpful
5.0 hrs on record
Posted: June 18

1) This is a mobile game recycled for PC!
2) There is absolutely NO SKILL involved in playing this game!
3) The whole game is about grinding! You die and die again to accumulate ressources and level up, and leveling up is not interesting at all since all you gain is health and damage
4) This is NOT a rogue like! With rogues there is a wealth of diversity in items, situations, exploration, and sometimes skills. This game has none of that, just a flat progression and grind, very bland!

The game is not "bad" per say, but there is no reason to spend your money on this instead of something better. Grab it on a big sale, for a couple of dollars maybe, but full price this is a waste of money and time.
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6 of 7 people (86%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: October 9
This game isn't a masterpiece, but if you look for certain things you'll find them here.
So, what can you expect?
  • Solid content, everything works and is nicely crafted.
  • Roguelike approach: you send clones to explore planets knowing they’ll horribly die, but on death you’ll lose only your items, not your coins, and you’re allowed to spend them in between runs to permanently improve your stats and skill and buy new items, so death isn’t too punitive, and the game can be hard, but never frustrating.
  • Different kind of clones for different classes, you can switch between them during game and permanently power them up, this makes the game pretty grindy (rogue legacy like). I like it, but someone could not.
  • Potions’ effects are randomized at the start of every run, so you have to try them to know what they do, and there are a lot of items with active or passive effects.
  • Random events.
  • Destructible terrain tiles, but only if you have certain items, I think this should have been a core mechanic, the game could have been a lot better.
  • Exploration and discoveries, everything you do is rewarded, you unlock data for new terrain types, enemies, items, events, and every 10 new ones you get a reward.
  • Elemental damage and resistances, so you can combo them on your equipment and items to unleash a hell you are immune to.
  • Humor.
There are a lot of things, but everything is pretty basic and already seen. The tactical gameplay is simple, click to attack plus some active items, the format become repetitive after a while and the total lack of a story doesn’t help it. The game is cool for some hours, and a nice option to entertain you while you’re doing some other stuff, like working or studying, so I think the base price is too high, but if you can buy it on discount it is something you could want in your game library.
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6 of 8 people (75%) found this review helpful
5.5 hrs on record
Posted: September 21
Very simplistic and repetitive game. Fun for 2 hours, but after that there is no variety to speak of.

Can't recommend this game even for free when there are free games out there that have more depth and variety than this game does.
One to name would be Stone Soup, it has way more depth and variety than this game. Has greater replayability, more roguelike gameplay and more features. Only thing going for Shattered Planet is the art and look of it.

So all in all, look elsewhere if you want this type of game. Don't buy this even at 75 % off sale.
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