Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
Release Date: Jul 3, 2014

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Recommended By Curators

"A solid unique outer space rougelike with lots of replayability and character customization. Randomized dungeons and tons of items to craft and find! "
Read the full review here.

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February 24

75% off, free copies, and Kitfox goes to PAX East!

Tell all of your crew-members to pick up a copy of Shattered Planet while it's only $3.75!

Plus, if you haven't yet followed us on Twitter, consider doing so, because we give away free copies on occasion.

Kitfox Games will also be showing off our next game, Moon Hunters, at PAX East next week. So if you're attending, be sure to stop by booth #5207 to meet the artist, try out a pre-alpha and give us your feedback.

And in the meantime... shatter those planets!

Signing off,
Tanya & the crew of the S.S. Kitfox

4 comments Read more

November 26, 2014

35% off for the Autumn Sale!

If you know someone who would enjoy a game about aliens, explosions, and lasers, now's a good time to pick up Shattered Planet.

It has over 200 different items to play with, five player classes, and multiple upgrade systems. Pump yourself up as the Renegade, sneak around as the Assassin, heal your pets as the Tribal Exile, alter fate as the Emissary, or send items back to home base as the Robot!

Here's hoping you shatter all the planets.

Happy shopping!
Tanya, Jongwoo, Xin, and Mike, aka Kitfox Games

0 comments Read more

Reviews

“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

Features:
  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    Recommended:
    • DirectX: Version 9.0
    Minimum:
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    Recommended:
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Helpful customer reviews
46 of 50 people (92%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: January 15
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
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40 of 47 people (85%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: February 23
Going in blind only to find one of the most unique roguelikes I've ever played.

Story: 7.5/10
The story is interesting and new for a roguelike. You are a clone generated on some sort of space station. You teleport to planets on a quest to scour and repair these shattered planets. You also have an alien scientist that helps you learn and explain the situation along the way -- I don't want to ruin any of it. xD

Gameplay: 8/10
All you need is a mouse to control this game, and it's incredibly functional. There are multiple types of classes to choose from, at first just the Renegade and the Assassin. Each planet you travel to has increasing "distances" or levels, that each get harder, to collect items, scrap, and crystals. You mostly use scrap to level up stats and crystals to craft or buy items. You can also recycle items for scrap. You move around and attack by clicking, with only two equipment slots -- a helmet and a weapon. Your inventory can consist of health items, projectiles and potions.

Graphics: 8/10
An appetizing take on graphics choice for this type of isometric view. It's very reminiscent of something like Shadowrun, but a little more cartoonish. The different sprites for customizing your clone is very dynamic as well. Definitely a unique style.

Sound: 6.5/10
The atmospheric music fits the game well, but for a game with a pace like this I'd expect a little more action in the soundtrack. Still the mood of the music is so very appropriate for the melancholy of the worlds you're immersed in. The sound effects are a little repetitive and could be expanded upon as well.

Overall: 7.5/10
A solid game with lots of replayability and character customization. For any fan of roguelikes this is definitely a title you need to pick up and take a look at for a slightly different take on the genre. I think with maybe a few DLC releases, possibly some new music and weapons/armor/worlds, this could become a definite standout game. You won't be disappointed in this title.
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24 of 25 people (96%) found this review helpful
1.8 hrs on record
Posted: April 19
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
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41 of 56 people (73%) found this review helpful
1 person found this review funny
56.4 hrs on record
Posted: November 8, 2014
Roguelikes have consistently been a niche sub-genre despite their fervent fanbase, but their popularity has exploded with recent titles such as FTL: Faster Than Light, Rogue Legacy, and Dungeons of Dredmor. Joining the ranks is Shattered Planet, Kitfox Games' debut title. With smooth, vibrant graphics and an isometric layout, the game certainly holds an appeal its less graphically-inclined predecessors lack, but how does the gameplay hold up?

In Shattered Planet, you play clones that have been created to explore alien habitats for science. Each area is randomly generated and has a teleporter that leads to the next "distance." You can choose to map out the entire location or move on as you see fit. In dire times, it's possible to jump down to the next distance from certain spots on the map, but at a high health cost. A blight grows from each spawn point per turn, and it threatens to consume the entire area. Blighted tiles deal damage when you walk across or stand on them. This creates a time factor to consider, as they can cut off paths. Enemies touched by the blight morph into more difficult versions, and they likely take the closest path towards the clone.

You can go on general explorations to discover new locations, enemies, items, and events. Unlike the other missions, where dying results in the loss of all items, daily missions let you retain the provided starting gear if the clone makes it to distance 10. The galactic federation provides item boons as knowledge of the various worlds is unlocked.

While traversing the land, the clone collects scrap and crystals, both a form of currency for different benefits. Scrap, often lying around or gained from killed enemies, enables upgrades to the Attack, Fate, and Health stats of clones across missions. Additionally, each of the five clone types has unique powers and a special activatable ability that can be upgraded for power or frequency of use. For example, the robot's abilities are: cross bridges for free, items are cheaper, and send an item back to base during a mission. Crystals, which are rarer, are used to roll for bronze-, silver-, or gold-rated headgear or weapons for future missions, to buy discovered items from the shop, or to bring an enemy clone as an ally on the next mission.

Limited to one headgear, weapon, and three additional items per mission, it would be wise to choose carefully. Healing items are rather rare, but locations spawn potions of different colors, and their effects are a random roll each mission. They run the gamut of healing, damaging, buffs, and utility, and the effects are unknown until at least one use. So, the clone or an enemy could be a test subject, but my favorite choice is the ground. Events, which are often clickable objects that look out of place, provide two decisions to choose from, and often result in an ally, buff, or item. A shop is also available on each distance, which offers one fixed and one random item for scrap. Ultimately, the game is a gamble between how far the clone can survive exploring while coming out on top in items — losing too much health is an inevitable death sentence, but maybe, just maybe, there's a healing potion right around the corner from that big, nasty plant... only one way to find out!

As Shattered Planet operates on an isometric grid, players click on the tile they wish to move to, and each tile advancement counts as a "turn" in the tactical meanderings of the Blight and enemies. The game automatically paths and displays the clone's potential movement from point A to B, but it is so poorly calculated that even if the same number of steps in a different manner will result in avoiding a blighted tile, the pathing will curiously land the clone right there. The alternative is to carefully plot points when such hostile environments exist; certainly not game breaking, but this could result in unintended damage when accidentally or hastily selecting a tile. Precisely because the game is reliant on clicking, rather than arrow keys, there lies a tendency to click on the furthest visible tile in a straight, clear line rather than inching forward, during which an enemy may spot the clone from the revealed shadows and attack before the pathing is even complete. Certainly, these gripes can be avoided by simply playing cautiously at all times and bludgeoning the devil in your head that goes "LEEEROYYY JENKINSSSSS!!!"

My biggest issue with the game is its lack of data for practically everything. An accessible compendium provides generic descriptions and occasionally amusing blurbs regarding all maps, items, events, and enemies, but it has little to do with gameplay. Does an enemy do electric damage? What kind of enemies spawn here? How long does this effect last? It's thematic that no "information" will be collected until an enemy is killed (for dissection, I suppose), but when the game provides items that give elemental damage and resistances, it would be nice to know exactly what they are useful for. Considering that the clone doesn't start with or come across many weapons or armors in a mission, there is absolutely no way to try to engineer a better solution. Granted, the advisor on the ship occasionally quips helpful advice like, "crablets are sensitive to blunt-type damage" but he doesn't cover them all (I tried), and weapons are not categorized as blunt or sharp (surprise!). Item descriptions are fairly straightforward aside from those finer details, but everything else is a hit or miss.

In spite of these shortcomings, the game is an addicting, enjoyable experience. The graphics are pleasing and the enemies so thematically crafted for each background type, such as grasslands, deserts, and tundra, that it barely matters that both background and enemies are frequently reused for different "locations." Each attack lands with a satisfying chunk, and I love the sweet, futuristic whir of the teleporter whisking the clone away from danger. Generally pleasant but forgettable, the background music fits the location's theme, and is often overshadowed by the sound effects.

Shattered Planet aligns itself more as a roguelite rather than roguelike, which isn't necessarily a bad thing. With polished graphics and engaging gameplay, it warrants an exploration for science. After all, who needs to live forever when you can just clone yourself!

Recommended

Be sure to check out Nerd House Gaming for more reviews!

Note - This game was provided by the publisher/developer with the request to write an unbiased, informative review. No other consideration, compensation or instruction was received.
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16 of 17 people (94%) found this review helpful
5.7 hrs on record
Posted: April 24
An invasive, shadowy substance known only as “the Blight” is creeping its way across the universe. One research vessel, outfitted with a mostly-naked Gekkian scientist, a random equipment generator, and an endless supply of clone explorers, has set out to understand and stop the Blight before it completely takes over. A nearby planet, shattered after a long-dead explosion, is putting off a Blight-resistant signal. Your assignment, as clones one-through-infinity, is to survey the planet, seek out the signal, and deal with any other bizarre challenges sent your way. There will be plenty.As a randomized survival RPG, Shattered Planet thrives on the unexpected. From the armor your clone wears down to the planet to the results of enemy encounters, nothing is directly under your control. A typical trip begins on your spaceship hub, where you can use R.O.S.A., the equipment generator, to create weapons and armor. But you can only tell it what value of equipment to produce—bronze, silver, or gold—not specifically what item. You can also buy consumable items from the “Crystalobot,” a friendly vending machine that sells a variety of randomized goods ranging from healing items to pet companions.Once satisfied with your clone’s loadout, you send her to the planet’s surface to tackle either a limited-scope mission or an endless survival run. Both play out in similar fashions, pitting your clone against a series of procedurally generated and progressively difficult levels connected via teleporters. Missions end after a certain number of levels and goals have been met, while survival lasts as long as your clone does. Depending on your gear and experience withplanet-exploration, that could be no time at all.There are a staggering number of ways to die in Shattered Planet, some more obvious than others. Most of the local wildlife is fierce and unfriendly, hunting your clone as soon as they lay eyes on them beyond the fog of war. The Blight itself, ever-oozing across the land, damages both health and fauna by turning creatures into deadlier versions of their former selves. Random encounters that might provide rewards just as often result in a surprise attack, curse, or other malady that degrades your clone for a short period. Luckily, since all actions are turn-based and time stops when your clone does, you have plenty of opportunity to plan ahead and either prepare for or avoid the dangers at hand.Encountering those dangers, taking the risk, and possibly earning a reward is half the fun, though. Slain enemies regularly drop golden scrap, which is used to perma-upgrade your clone as well as purchase consumables. Valuable items and crystals are often waiting just beyond those sharp-clawed crablets.Growing physically—by improving your Strength, Wits/Evasion, and Health—and mentally—by learning from your mistakes—allows you to travel further on the next run, earn more goodies, and keep the cycle going.The constant progression, rewards, and dangers keep Shattered Planet‘s gameplay engaging. But it’s the kooky inhabitants, unexpected encounters, and sheer charm of its world that will encourage teleporting down again and again.Shattered Planet has landed in the sweet spot between learnability and surprise that keeps each trip new, fresh, and entertaining. It’s packed with loot to discover, use, and inevitably lose as you fall victim to the many random and wild ways to die. Although each run plays similarly, you’ll never know exactly what you’re in for when you step on that teleporter—except a fun, ridiculous space exploration that can’t possibly be your last.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: February 23
Very nice rogue-like game where exploration is fun and rewarding above all else. Adorable art style and object references, Smooth and interactive gameplay and UI, solid mechanics and RPG element, it is a very enjoyable game.

Shattered Planet's biggest strength and weakness is its progression system. Between each run player can and should purchase permenant upgrades which increases the raw strength of the player. This provides consistent progression after each run which can be very exciting. However this also incentivise grinding to obtain more power in order to face tougher challenge instead of relying on luck and skill to overcome obstacles like a true rogue-like game. Since the upgrades do not change the way you play, the game can become stale quickly. Also the system imposes a cap on the game; you'll only play to purchase all upgrades and explore all of the contents. The result is you receive a more finite experience than other rogue-like games, which can be a good thing for some players.

All that said, I would still recommend this game to just about anyone.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: March 4
Shattered Planet is a fine rogue RPG type that unfortunately, is designed for mobile systems in mind. Even so it is still a lot of fun to play on the PC but the lack of any keyboard integration is annoying to say the least since the game could easily be played through it. Also the inherent focus on the mobile market for this game makes it a tad less deep than the game could have been but for the price, it's still a pretty good game that offers good value for what it charges.

The game is very easy to get into and is fun to play, at least for a while, most games don't even get this far so if you are a genre fan, check it out.
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9 of 11 people (82%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: November 14, 2014
Shattered Planet is the kind of game I would not recommend to anyone. Without a doubt, I have fun with it, but after some hours, it feels kinda repetetive.
You play as a clone (or rather many of them) and try to discover the "shattered planet" as good as you can. On each stage (distance) you have to find the teleporter to the next one, and you will encounter stronger and stronger enemies doing so. Money and resources you find while you are out on your mission are stacked into your bank, and back on the ship you can use it to craft items and develop your characters.
The varieties of items is good, but after four hours of playing it, I rarely got a new one.
There are some small things, that make this game different than others of his kind. For example the pets you can clone, the potions you can find and you have to discover them each mission again, cause they swap properties or the daily challenges.

It is a really nice game to play in a break or play for ten to twenty minutes. But play it too long, and it gets a bit dull and repetetive.

The controls are good, but you can see that it fits more on a mobile device like a smart phone (and yes, it is available for those ones, even for free if I am not wrong).


Pros:
- daily challgenges
- potion system
- challenging

Cons:
- no story
- very repetetive
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8 of 11 people (73%) found this review helpful
1 person found this review funny
25.0 hrs on record
Posted: March 11
Recommended: A somewhat slow and difficulty-prone meta progression doesn't stop Shattered Planet from being a pretty fun game. Much akin to something like FTL, there's as much fun to exploring this strange world as there is to the actual completion, and there's plenty of variety to be had in different playthroughs. Well worth a look for someone looking for a short-run roguelike that's akin to actual rogue games rather than just being a shooter with procgen or the like.

Read the full review here
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5 of 6 people (83%) found this review helpful
2.4 hrs on record
Posted: April 19
A simple, yet satisfying, Turn-Based RPG with a refreshingly original character progression system. Craft over 200 items, fight aliens or convert them to pets to aid you, and engage unique events in a procedurally generated Sci-fi world.

My YouTube Review: https://youtu.be/giD2xtlfQXs
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6 of 9 people (67%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: January 8
DIdn't spend much time on this game so far but found it pretty solid. The game lacks a bit of complexity I admit, but I like the look and feel of the game. The spreading goo idea on every floor is pretty clever, forcing you to find the right balance between looking for more loot and hurrying up for the next stage. Besides, it's so hard to find a good-looking roguelike, that alone makes it a worthwhile purchase in my opinion. Have fun!
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: April 24
It's relatively fun; very similar to the Pokemon mystery Dungeon games in feel (as well as parts of the Binding of Isaac).

However, at times it's really hard and doesn't feel as rewarding as isaac in terms of loot. Also, if you get a shovel, you're pretty much golden (it's a one-hit kill, on a quick recharge, and you can use it to stop the "blight" from following you). So the item balance feels a bit off at times.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: February 24
Developers are working on their next game but for the current sub $5 price I have to say this is a pretty fun roguelike. Watch some videos, check out a stream or something WYSIWYG but it's pretty fun for what it is. Plus as an added bonus the french translation is apparently perfect if you're interested in that type of stuff.

Gameplay is the traditional roguelike though. Expect to die a lot if you don't like roguelikes this might not be for you. I've had more fun with this than with Dungeons of Dredmor the humor is a lot more subtle and less lolrandum.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
24.1 hrs on record
Posted: November 1, 2014
Shattered Planet offers a simplistic and very friendly user interface, solid if simple mechanics, lots of variety, and light humor. It's quite a good game all in all, but it tends to fall flat in places where it has so much potential.

The story is basically nonexistent, and those hungering for some sort of story to latch onto will find themselves clinging to the pathetic shreds of the missions.

The simplicity ends up working against it. At a certain point, one might feel that they are simply blazing past the first few levels then suddenly hitting a wall where the difficulty is ramped up so much they are one shotted. But til that point, strategy is minimal anyways.

I recommend this game, however, because it still offers quite a fun time. It is amusing to learn, fun to watch, and easy to pick up, do a quick run, and drop when something else comes up. The dev team, too, is great, lightheated and very responsive. They are truthful as well, and basically everything a gamer could want from the developers.

The game is definitely worth getting, if not just for the gameplay, then to support the devs. I am also hoping they will add more content in the future, as this game and mechanics seem to have a lot of potential, and I heartily recommend it to anyone who enjoys a simple, Rogue-lite type game to bring out every once in a while.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: April 27
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: April 20
The game is great to pick up and put down after half an hour or so. I've come to really appreciate games that don't feel like I have to play for an hour or more at a time. Typically if I'm playing games I'll play one for 30 mins and another for an hour or two. This is a great one to just play here and there. You can also play with one hand, it's very easy to pick up but rather challenging at the same time.

If you're a fan of roguelikes you'll most likely enjoy this.
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2 of 3 people (67%) found this review helpful
10.3 hrs on record
Posted: April 18
Got this game as part of a bundle. Didn't expect anything when I started the game and now I can't stop playing. Surprisingly addictive :)
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6 of 11 people (55%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: March 6
Starting out feeling I'm gonna be bored with this game, but as it turned out, this is a very fun game to play. You just keep wanting to try another run each time you die. Definitely worth the money I spent on it.

Pros:
- Simple rogue like game with a nices cience fiction back story.
- Easy to pickup. Not too hard to put off casual players, but tough enough to keep it interesting.
- Loads of interesting items to find. Love the nods to great sci-fi franchise like Star Trek and Star Wars.
- Random events (finding books, nests, etc) that gives you reward if you pass the stat check.

Cons:
- Doesn't save bottles description. How many times do I have to rediscover the purpose of that golden liquid anyway?

Will update as I progress further into the game.
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306 of 348 people (88%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: July 9, 2014
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rogue-like games. Personally I would not call this game “Rogue-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rogue-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
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103 of 128 people (80%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: July 3, 2014
Despite roguelikes being just about my favorite genre around, I am admittedly not the best at them. They generally require a level of dedication and persistence I'm just not able to give, but that's what had me so addicted to Shattered Planet.

The game has a very simple and seamless one-click control system for movement and attacks as well as an incredibly clean and easy to use UI. Armed with only your headgear, trusty weapon, and a plethora of helpful and sometimes unidentified and dangerous items gathered along the way you'll be tasked with exploring deeper in to the broken pieces of this strange and ancient planet collecting as much resource as you can for your next trip. You will die and lose your items. A lot. The only question is how far can you make it before you fail, passing this heinous task onto the next unsuspecting clone?

This is easily the most accessible, easy to get into and just plain fun roguelike of recent memory and yet still offers the same complexity and depth of other top games in the genre in terms of the huge scope of items, classes, events, and enviroments. At the center of the game is the Science Lab your cloned characters seem to be born from acting as the hub for your journey. You have tons of options here to prepare for the oncoming descent including the Clone Vat you're spawned from giving you multiple class and character appearance options, a shop to gamble crystals away for new equipment to save for later trips, a training console for using your hard-earned scrap to increase stats, and a pet cloner for storing DNA of found companions all unlocked through your progress on the unknown floors below.

There are a multitude of modes to tackle all featuring engrossing procedurally generated alien landscapes, starting with the Explorer mode which is a progressive journey that slowly edges you deeper into the fragmented shards of these broken planets as you earn more scraps to better prepare yourself for each consecutive run. Players also have three challenge modes of varying difficulty to test your wits after prolonged practice and equipment hoarding and last but certainly not least the Daily Challenge which gives everyone a new planet generated every day and predetermined gear to try their luck with.

Shattered Planet is gorgeous and absolutely pleasing to the eyes to play, thanks to the stunning hand-drawn artwork and organic backgrounds that make you feel as though you've stepped into some otherworldly painting. The game has a very engaging sci-fi setting with a dystopic tale of impending human extinction, and while the overtone and story of your hundreds of re-cloned human explorers is mostly serious there are some very humorous moments in your adventures. For example, going into battle near the beginning of my career as an explorer with nothing but my Cabbage Helmet and a rolled-up newspaper as my weapon felt great everytime.

Shattered Planet breathes a fresh breath of air into the roguelike genre and is easily recommendable for players of all skill levels, whether it be casual explorers looking for a relaxing bit of discovery and progression or more hardcore roguelike veterans who want to go for that perfect run on the daily challenge.
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