The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Welcome to the Quiet Apocalypse.
Recent Reviews:
Overwhelmingly Positive (3,083) - 95% of the 3,083 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (30,240) - 92% of the 30,240 user reviews for this game are positive.
Release Date:
Aug 1, 2017

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Recent updates View all (167)

December 8

The Long Dark Hotfixed to Version 1.17 [33486]

Hello community,

We've just released some fixes in follow-up to yesterday's release of RUGGED SENTINEL.

Windows and Mac fixes are available immediately. Linux fixes will be released shortly.

Hotfix to ver 1.17 [33486] -- RELEASE NOTES

* Fixed issue where some localized strings were not properly integrated into the game.
* Fixed issue where some interiors would be duplicated and have duplicated gear items, when playing using a Custom Experience Mode.
* Fixed issue with code-entry for the Custom Experience Mode appearing "all caps".
* Fixed issue where Antibiotics were not curing Infections.
* Fixed issue where all caught Fish had the same weight.
* Fixed issue where some customization options would not persist when modifying a "baseline" Experience Mode using the Custom Experience Toolbox.
* Fixed issue where Feats Badges could not be enabled when using a Custom Experience Mode. Progress playing when using a Custom mode will not count towards Feats progression, however, and this is by design.

### END OF RELEASE NOTES ###
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December 7

The Long Dark Updated to version 1.16 [33814] -- "RUGGED SENTINEL"



Hello community,

We've just updated The Long Dark to version 1.16, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st.

Please check out this update video. Full Release Notes available below:

https://youtu.be/urFhNnMI2ys

RUGGED SENTINEL Release Notes
Version 1.16 [33814]

NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.

NEW!

* Added the Moose to all Survival Mode regions.
* Added the Broken Ribs Affliction.
* Added the Moose-Hide Cloak gear item.
* Added the Moose-Hide Satchel gear item.
* Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
* New Save System for WINTERMUTE.
* New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
* New Custom Experience Toolbox for Survival Mode.
* New Worn Clothing Weight Modifier.
* Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.

ART

* General texture clean-up.
* General art optimizations to improve performance.
* Reduced opacity of nighttime breath effect.
* Additional beautification around Coastal Highway Quonset
* Additional beautification around Pleasant Valley townsite.
* [Wintermute] Added missing texture to chair in cinematic.
* Fixed floating bones in Forlorn Muskeg Bear Den.
* Fixed floating Wood object in Mountain Town.
* Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
* General clean up on "out of bounds" areas.

GAMEPLAY

* [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
* [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
* [Survival] Fixed inaccessible loot in Cave in Mountain Town.
* [Survival] General loot tuning for Broken Railroad region.
* [Survival] Fixed inactive container item in Hunting Lodge basement.
* [Survival] Fixed missing corpses and containers in Broken Railroad region.
* [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
* [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
* [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
* [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
* [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
* [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states.
* [Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
* [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
* [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
* [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
* [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
* [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
* [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
* [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
* [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
* [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
* [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
* [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
* [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.

AUDIO

* Several UI audio elements fixed.
* [Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
* Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
* Modified frequency of exploration music in Timberwolf Mountain region.
* General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)

GENERAL FIXES

* [Both] General navmesh updates.
* [Both] The game will now automatically detect Polish and Italian text based on system language settings.
* [Survival] Added more backer info to Cairns.

NOTE FOR LINUX USERS: Some Linux users may need to manually install SDL2. This can be done by running 'sudo apt-get install libsdl2-2.0-0' in your terminal

### End of Release Notes ###



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About This Game

Press Quotes


“Deep, brutal, and hauntingly atmospheric, The Long Dark is a survival game done right.” - PC Gamer

“Lush and mesmerizing…” - WIRED

“The Long Dark drops you, defenseless, into the harsh Canadian wilderness, putting you in a genuine state of isolation that few games have been able to accomplish…” - The Overpowered Noobs

“The Long Dark‘s long-in-the-making story mode was worth the wait.” - Post-Arcade (National Post)

“...it's a game about true survival.” - USGamer

“The Long Dark...sets a new bar for its genre.” - Third Coast Review

“...the most authentic survival game to have come out yet.” - Paste Games

WELCOME TO THE QUIET APOCALYPSE


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?

THIS IS THE LONG DARK


The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.

WINTERMUTE


The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that form its Season One.

  • In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

  • In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

    The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.

    Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.

    SURVIVAL MODE


    Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years on Early Access.

  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.]
  • Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.
  • Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.
  • A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.
  • Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear.
  • Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more to come in future updates.
  • Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week.

    Survival is your only goal, and death your only end. Make your own survival story with every game.

    Features the music of Sascha Dikiciyan.

    CHALLENGES


    Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.

    FUTURE UPDATES


    In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years of Early Access. Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE, as well as updates to Survival Mode along the way.

    ABOUT HINTERLAND


    Hinterland is a small independent developer of original interactive entertainment. Based on Vancouver Island, Canada, Hinterland’s team is largely distributed across North America. Although The Long Dark is the studio’s first game, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.

    JOIN THE COMMUNITY


    http://www.hinterlandforums.com

    CONTACT US


    info(at)hinterlandgames(dot)com
    http://www.twitter.com/hinterlandgames
    http://www.twitter.com/intothelongdark
    http://www.facebook.com/intothelongdark

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.
    Recommended:
    • OS: Windows 7
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 555 w/ 1GB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Ideally, something with Surround capabilities.
    Minimum:
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 7 GB available space
    • Sound Card: On-board.
    Recommended:
    • OS: OSX 10.9.3
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated standalone GPU w/ 1GB+ VRAM
    • Storage: 7 GB available space
    • Sound Card: On-board
    Minimum:
    • OS: SteamOS or Ubuntu 16.04 or 17.04
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 7 GB available space
    • Sound Card: Any on-board chip will work.
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