Heileen soon discovers a deck of tarot cards representative of the seven deadly sins and the seven heavenly virtues. The cards have the power to change both her dreams and her reality, and will help Heileen discover many hidden things from her past, and ultimately what she wants to be? A saint, or a sinner?
User reviews: Mixed (22 reviews)
Release Date: Dec 12, 2009

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Buy Heileen 2: The Hands Of Fate

Packages that include this game

Buy Heileen Bundle

Includes 4 items: Heileen 1: Sail Away, Heileen 2: The Hands Of Fate, Heileen 3 Bonus Content, Heileen 3: New Horizons

 

Recent updates View all (1)

April 4

Linux achievements and cloud save enabled

Hi,
I've added the new Ren'Py Steam API, so achievements should also work under Linux. In addition I've also enabled the cloud saves. They're cross-platform so you can save and load from / to any OS! :)

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About This Game

The game picks up directly after the end of the first game taking place on a mysterious Caribbean island where Heileen was shipwrecked with her friends.

Heileen soon discovers a deck of tarot cards representative of the seven deadly sins and the seven heavenly virtues. The cards have the power to change both her dreams and her reality, and will help Heileen discover many hidden things from her past, and ultimately what she wants to be? A saint, or a sinner?

The game features 15 unique endings and an enhanced version of the original quest system in Heileen with 20 quests.

Try to solve them all to get the maximum score!

  • Lots of unique characters to interact with and fifteen different endings!
  • Quest system: get points when you discover new quests and when you solve them
  • The seven virtues and sins: what you will become: a Saint or a Sinner?
  • Discover many hidden things from Heileen's past!
  • High replayability plot with multiple branching points

If you missed the first episode, get Heileen 1: Sail Away here!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Hard Drive: 40 MB available space
    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
Helpful customer reviews
6 of 8 people (75%) found this review helpful
2.4 hrs on record
Posted: February 24
I enjoyed this more than the first Heileen installment, but I still cannot recommend it.

The Tarot cards brought some more choices into the mix, but personally I would not want to replay to get all the endings. The voice acting is pretty bad, after two lines of it I switched the voice over audio off.
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3 of 4 people (75%) found this review helpful
3.3 hrs on record
Posted: April 24
Well let's see here Heileen 2. It’s uh much longer than the first one. There are way more endings and many more things that affect the outcome of your story. The game starts the same no matter what ending you got in the first game so that was a bit disheartening. Any way I felt this one did fill in some gaps about the character’s past like Otto and Lora what happened with Heileen’s parents. I would say its okay although I still hate Heileen as a character. Also this one seemed to drag on for bit.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: July 8
All I say on this review can be applied as much to Heileen 2 as to 3, so I'm reviewing them together.

Once more a visual novel that disappoints. I was really excited about playing Heileen 3 (I got Heileen 2 afterwards from... somewhere, I forget, but it was free so I was like, whatever, cards!, and tried it for a while anyway in case it was good), even though I knew little about it. And then I played it and cried. :'(
No, I kid. XD I played it and rolled my eyes a lot, though.

It's a romance/dating sim/VN/princess maker type of game all mashed up into one, so basically the whole point of it is to end the game with one of the boy/girl options (or none, I guess, as I got none lol) plus with one major profession...
On the upside, you playing a girl who can actually date a girl is kinda cool, so there's that. The general idea of it being based with tarot cards and such is good, basically the underlying idea of the whole game is pretty decent, but the actual way it's been carried on is not.
There's a sort of story there in the back, something about ships, and shipwrecks, and making your way into the world, that in the end amounts to nothing because Heileen has ice cubes for brains and they melt in the heat.

The main character, Heileen, is one annoying, bratty little Mary Sue. For some reason she keeps thinking even the guy I have a 0 points "relationship" with is hot. Like, if I'm cultivating x and y relationships and not at all, z, why would you think z is hot? Ugh. I understand scripting a game is hard, but seriously, since you don't know what relationships people will cultivate, why would you hardcode that you think that really annoying guy is hot even at 0 points?

Heileen isn't the only one who suffers from being annoying. Almost every single character in this thing is. I only liked one of them, and he was still annoying to an extent.

The game contradicts itself constantly. Heileen 2 particularly seems to suffer from odd inverted choices. By which I mean logic will tell you answer x is virtuous and y is greedy, and yet when you choose answer x was greed and y virtue, and totally illogical.
Which, on a side rant, totally reminds me of that point in Shaolin school over in Age of Wushu, when I was given the choice between poisoning a betrayer to find out something or "being kind", whereas being "kind" turned out to be to beat him up to a pulp. lol? Okay... if you call that kinder... moving along...

The options we're given on Heileen 3 are ridiculous (not that it wasn't to be expected from a group of pirates that not only save these random people and not lock them up, but are actually nice to them, give them things for free, help them, and deliberately avoid going after ships as is their livelyhood because gasp, Heileen might be offended/surprised/think badly of a bunch of pirates). Seriously. Did I mention these guys are supposed to be pirates? How are they supposed to make their living? ::)

Someone over at steam reviewed Heileen 3 and said 3 of 4 of the guys on it are jerks: I totally agree. And the 4th one seems to be completely undecided on whether he wants to be a jerk or normal, because at times he's one, at times the other.
Even tho I usually don't go for girl on girl, I tried to cultivate one girl and one guy relationship because all other guys were creeeeepyyyyyyy.

Out of the girl characters the one that annoyed me the most (after Heileen herself, that is) was the 'dancer', because she was also very pushy and got super disappointed whenever she didn't get her way. If you want to find anything good to the game is that they have ridiculously skimpy outfits every now and again, but they aren't even that exciting. Sorry guys. :P

The professions are ridiculous. How come lust + dancing = dancer? Why do I have to be lusty to be a dancer? Just because the dancer girl is? No thanks.

The attributes modify nothing in my relationship attempts and only give boosts if I actually try to do something with the person.... but only gives boost to the attribute if I choose the right person, and unless there's an event, I get no boost to the relationship. You'd think spending time together would +1 the relationship, or +0.5 it at least.
Not to mention you don't have that much time to do things with others since you keep needing to level up basic skills too much.

Basically I finished only Heileen 3, abandoned 2 after I realized it was somehow worse than 3, and I only played to one ending of 3 because I just couldn't care less for anything or anyone in it...

Why yes, I do judge VNs at a completely higher standard than other games, because they're supposed to entertain with their story, not want to make you jump off a bridge.
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2 of 3 people (67%) found this review helpful
14.9 hrs on record
Posted: March 16
Compared to the first game, this one was a decent improvement. The branching paths were attributed to either sins or virtues. The choices the player makes have more impact on what happens in the story (compared to the first game). There's quite a few ways to end the story. Each ending is based on a sin or virtue; for example, one of the endings is being stuck on a deserted island and missing the opportunity to be saved by a passing ship. This ending is associated with patience (a virtue), because they have to accept that they'll have to continue to wait for another opportunity. An even better example would be the sloth ending, in which the player can choose to do nothing to progress the story.

I definitely recommend it to anyone who likes visual novels, branching paths, and has an interest in sins/virtues.
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2 of 4 people (50%) found this review helpful
1.4 hrs on record
Posted: June 6
i won this on steamgifts, i would never buy such an autrocity. i am only playing it for the card drop so that i can mage a badge out of it or trade the cards for something else. 10$? have people actually paid for this?
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