A caffeine fueled, pun infested, hamster launching retro platform romp through pop culture. Semi Visible Chickens. Hamster launchers. triple strength espresso, Armoured sentient mucus. Just a day in the office for Toxic Bunny.
User reviews: Mostly Negative (31 reviews)
Release Date: Jul 18, 2014
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Reviews

“Frenetic and downright bonkers, Toxic Bunny HD is a welcome addition to the platformer genre.”
85% – Bytten

About This Game

Action retro platformer.


Semi Visible Chickens. Hamster launchers. triple strength espresso, Armoured sentient mucus. Just a day in the office for Toxic Bunny.

Toxic Bunny is what would happen if the Looney Toons & Monty Python were heavily armed and thrown into a blender with the best (and worst) movies of the 90's and turned the results into a retro platform game.

Find out what happens when an almost normal rabbit gets into a really bad mood. Follow Toxic as he tries to find the person responsible for interrupting his coffee break, brainwashing all his friends and covering the planet with decaffeinated goo.

** Show general disregard for public safety by firing the NITRIC HAMSTER LAUNCHER (the only known weapon to guarantee a fatality).

** Giggle evilly as you squish aliens with rusty nautical equipment.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: Intel Core 2 Duo or AMD Athlon X2 or higher
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 128MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: Intel Core 2 Duo or AMD Athlon X2 or higher
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 128MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
5 of 8 people (63%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: April 24
Do not buy it. D:
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2 of 3 people (67%) found this review helpful
4.7 hrs on record
Posted: June 12
The Good:

  • hand-drawn sprites and levels, all very detailed and colorful
  • interesting, occasionally maze-like level design
  • humor that's somewhat reminiscent of Jazz Jackrabbit and sometimes even Earthworm Jim
  • elements like level puzzles, shops and an inventory make the game more complex than your average barebones platformer

The Meh:

  • the music tracks are so short that their constant repetition drove me insane (you can turn the music off completely, though, which I eventually did)
  • lackluster controller support; controllers have to be set up manually for one thing, but even then, I (using a 360 pad) experienced such hypersensitivity with the thumbsticks that I ended up using the d-pad for movement; if you have a gamepad with an excellent d-pad, this should not be an issue, but 360 users should be warned
  • on "Normal" and "Hard", *nothing* dies with one hit; not that big a deal overall, but definitely an occasional nuisance, especially in the beginning of the game when you're stuck with nothing but an ineffective and arching throwing weapon
  • some minor flaws that made the game seem a bit unpolished, like the save game thumbnail always displaying the wrong difficulty level, or the goal arrow occasionally pointing in the wrong direction
  • the map can be rather useless in some levels as it leaves out certain elements (like bridges), resulting in unexpected dead ends

The Ugly:

  • the controls are *the* major issue here; Bunny's movement feels almost unpredictable on occasion as his momentum is unnecessarily difficult to gauge and control, making tricky jumps (which are admittedly rather infrequent) overly frustrating; adding to this are quirks like the main character automatically sliding down slopes, which, too, affects momentum in hard to predict ways; the whole ordeal feels sluggish and inexcusably imprecise

OVERALL:

It pains me a bit to say this, because I love hand-drawn platformers, especially when they remind me of the glory days of DOS gaming, but this is not a title that should be bought at full price. Give it a try if you get it on the (very) cheap or as a gift, but do not overspend on what is essentially an unpolished game that wasted its potential.
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25 of 33 people (76%) found this review helpful
1.1 hrs on record
Posted: August 20, 2014
Combine awful controls with bad level design and falling damage in a platformer and you have the recipe for a truly gruesome game. Whoever thought that a really nice intro would make up for this mess of a game deserves a marketing Oscar. The ingame graphics look nothing like the art style used in the intro and the 10 second guitar riff will get on your nerves really quick. I should mention the really stupid puzzle design, but I guess it doesn't matter anyway.

Don't even waste 3€ with a coupon like me. Just avoid.
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21 of 31 people (68%) found this review helpful
0.6 hrs on record
Posted: July 25, 2014
Toxic Bunny is a good-looking platformer, but that is all that's positive I have to say about it. The controls are incredibly unresponsive (and the tutorial was broken) and the way the enemies work is simply absurd - I could actually just WALK by them without really suffering any damage, at least at the beginning of the game. And if you do decide to fight them, you will notice that some of them do not really care for you, while others try to attack you so furiously that their animations almost break. Not a polished title, to say the least. Which is noticeable even more when you get stuck on a normal ground and have to jump over, well, nothing.
The game also does a terrible job when it comes to telling the player what he or she should do. While the giant green arrow points toward a boss, I had no idea I should drop of freakin' anchor on him. Sure, my character would say earlier that I should find someone to drop it on, but I did try to attack other enemies in this fashion and it didn't work. I'm still not sure what was the point of it. Cool concept, bad execution. And the difference between the difficulty levels is absurd - on normal, not having dropped the anchor, I hardly scratched the boss in a fight mano-a-mano. On easy - I shot it three times and bam, boss dead. Only after that I figured out I should have dropped the anchor on him. Needless to say I was confused. And still am.
To add insult to injury, although the game looks good, the world itself is ugly. Sure, it's a TOXIC, BAD bunny, so it has to look like that, but it's ugly nevertheless. Like one of those cartoons that are supposed to be "edgy" and aimed at "bad" kids who don't do their homework, and all the jokes revolve around barfing and farts. Which brings me to my next point - the humour. While the jokes in Toxic Bunny are not as crude as in the aforementioned example, they are a) scarce, b) have hardly anything to do with Looney Tunes or Monty Python (both are mentioned in the description, and both I adore).
To sum up, the game has clunky controls, looks ugly (though it is well drawn), and the humour - and the whole game - is simply bland. It is not really worth its price, especially since there are virtually billions of better (both modern and remakes) platformers. Unless you have played them all. Or you have always dreamed of a game about an unpleasant rabbit.
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17 of 27 people (63%) found this review helpful
1.1 hrs on record
Posted: July 26, 2014
I couldn't get into this at all, and a lot of that was because the control just felt clunky and stiff. Platformers that have come out 20 years ago feel better than this.

I'll admit I haven't given it a very long try, but my first impression was not good at all.
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