You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews:
Recent:
Very Positive (10,076 reviews) - 92% of the 10,076 user reviews in the last 30 days are positive.
Overall:
Very Positive (237,953 reviews) - 92% of the 237,953 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Recent updates View all (230)

December 2

3.17.8.0 Update Notes

Update Notes:

Additions:
  • Added Earpiece. [ID 1446]
  • Added devkit save window.
  • Added devkit object inspector.
  • Added devkit asset browser.
  • Added base functionality to devkit selection/transform tool.
  • Added devkit undo/redo transactions window.
  • Added per-server instance maps/bundles folders for limited server hosts.
Improvements:
  • Updated to Unity 5.5.0f3.
Tweaks:
  • Tweaked BattlEye ban alerts to show in chat.
  • Tweaked transparent object sorting to change based on water and camera position.
  • Tweaked scoped recoil reduction lower.
Fixes:
  • Fixed potential issue when checking for Gold ownership with Steam.
  • Fixed exiting editor window while dragging or resizing.
  • Fixed not to render motion vectors for intersect highlight materials.
  • Added terminal argument and key/value parsers to cover all C# built-in types.
  • Cleaned up field/property delta undo/redo code and performance.
  • Cleaned up translation metadata reading.
  • Cleaned up key/value file reading/writing code.
BattlEye:

This week we're up to ~8,600 bans, (~1,200 more than last week) so it looks like the cheaters are starting to give up!

If you've been getting an "Unsupported Modules" BattlEye kick you'll need to remove any folders other than "Framework" and "Unturned" from your Unturned/Modules directory. In the future as modules become more stable I'll likely open up to signing popular ones so that they are compatible with BattlEye.

Devkit:

Everything is slowly coming together! Probably the biggest inheritance chain "ItemGunAsset" is now converted to use these new systems, so you can modify/create guns in the inspector without going through the files - however it's unpolished, messy looking and not very easy yet. The plan is also to make specific tools for some types for example a dialogue tree editor (wish I had that when working on the Liberator!)

The Ace is the only item currently using the new format, so any bugs with it are probably down to a conversion issue. I'd suggest checking the tool out, but don't rely on it yet. Unturned will load the new .asset files over the .dat files, but your existing .dat files are preserved so if conversion goes wrong you can delete the generated .asset file.

I'm very pleased to see the improvements between the old and new selection/transform tool so far, I feel like it shows I've learned a lot along the way. The old one uses a bunch of hacks to apply the transformations, whereas the new one properly does the math. You can also snap when dragging on a plane with the new one, while the old one would lock it to the 3D grid. When rotating it's now based on your mouse movement along the circle tangent, even when the circle plane is perpendicular to your viewpoint. There's also a visualization of your snapping intervals and console commands to adjust the handle sensitivity and size on your screen.

Unity Update:

The most visible change in this upgrade should be that those cases on huge maps where the shadows could flicker should hopefully be toned down or gone thanks to their new higher-precision shadow depth buffer.

Water Sorting:

Previously you could see glass in windows underwater from quite aways away - now that shouldn't happen. By default in Unity transparent objects are sorted by distance to your viewpoint, so with water being so big usually the transparent meshes underwater were considered closer and drawn first. Now Unturned keeps track of most transparent materials and splits them based on which side of the water they are on.

154 comments Read more

November 25

3.17.7.0 Update Notes

Update Notes:

Additions:
  • Added Walkie Talkie. [ID 1445]
  • Added ability to pop out editor windows and keep in fullscreen.
  • Added new upgraded translation system.
  • Added basic visuals for selection and terrain brush tools.
  • Added new undo/redo system to the devkit.
  • Accepted 9 new curated workshop items.
Improvements:
  • Improved editor to save default window layout and menu for saving/loading.
  • Improved debug lines intersecting objects to darken and checkerboard.
Tweaks:
  • Tweaked command line to forward terminal commands.
  • Tweaked Steam messages to print in Steam terminal category.
  • Tweaked terminal messages to be included in .log files.
Fixes:
  • Fixed to render editor handles after image effects.
  • Fixed binding terminal to mouse buttons.
  • Fixed valid caliber range.
  • Fixed ambiguous Gold error message.
  • Fixed resetting rain after joining arena server.
  • Fixed viewport rendertexture scaling.
BattlEye Anti-Cheat:

Another week and we're up to ~7,400 confirmed cheaters banned!

Radio:

Right now the Walkie Talkie broadcasts on all frequencies, but in the future selecting a specific frequency and listening for radio through car stereo or placeable radio are on the roadmap.

Devkit:

I made quite a bit more progress on the editor revamp this week in a lot of different areas, the most visibly different being that you can load up a level with the new editor now and check out the terrain/selection tool visuals (press R to resize brush for now - much nicer than UI slider) and the movement is better suited for big maps (scroll wheel to change speed) as well as features like panning.

My goals for next week are to work on cleaning up these features, adding the new input system (mainly for controller support) and starting to make the editor functional with the asset editor, saving/loading and some basic level editing.

There were a lot of frustrated comments last week concerning this new focus on improvements, and while some of these improvements aren't as much fun to work on as for example new content I really do believe it's the right thing to do to make the game so much better for the future. As you saw with the Hawaii teaser on Tuesday, even with me focused on features (which will benefit the Hawaii map too in this case) there's still awesome content on the way!

Translations:

I've written a replacement for the localization system which is now in place for the new editor, and will be phased in over time. It solves the main issues with the old system:
  • Can be changed at runtime i.e. menu option to swap languages. (Right now "language" terminal command)
  • Defaults to Steam language, falls back to English, saves the most recently used non-English setting to Steam cloud.
  • Assets will no longer have individual translation files, rather one main file per-language per-project. For example in the future all gun names could be easily translated.
  • File format is structured and much nicer, should be straightforward to add a translation editor in the future.
  • Tokens are versioned so that translators can be alerted when a string has been updated.
  • Server knows the language of all players so that serverside messages can be translated for each client.
  • Client loads English and selected language, server loads all languages.

337 comments Read more
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About This Game

Unturned is a sandbox game in the multiplayer survival genre. Survive the zombie infestation with your friends! Over the course of a typical adventure you'll fortify a base, scavenge for supplies, live off the land and negotiate with other players. The game is being developed hand-in-hand with the community, and tons of features are based entirely on feedback:

Fortification:
You can build massive forts out of structural building blocks, or barricade smaller buildings from before the apocalypse began. It is also possible to create traps and intricate electronic systems. These extend to vehicles as well, you can make a giant rolling fortress!

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting down animals.

Explore:
There are several openworld locations to visit from Prince Edward Island to Russia, with many more available in the Steam Workshop.

Bandits:
In PvP servers you can battle other players to steal their gear, or play Arena mode servers for a last man standing experience.

Heroes:
In PvE you can team up with other players without fear of death, or create a group and work together in PvP! You can also progress Unturned's story by helping rebuild society questing with NPCs.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Recent:
Very Positive (10,076 reviews)
Overall:
Very Positive (237,953 reviews)
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