You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
Análisis de usuarios:
Recientes:
Muy positivos (5,160 análisis) - El 87% de los 5,160 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (262,416 análisis) - El 91% de los 262,416 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 jul. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Most likely for several months, but it will depend on what the community thinks.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game is completely playable with hours and hours of content to explore.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Actualizaciones recientes Ver todos (249)

21 de abril

3.18.8.0 Update Notes

3.18.8.1 Patch Information:

In this patch I reverted the Unity 5.5->5.6 upgrade due to numerous issues and reduced performance. All the other changes and performance improvements from 3.18.8.0 are still in effect.

Update Notes:

Additions:
  • Added radio frequency option to groups menu.
  • Added planar reflection quality setting.
  • Added tile draw distance option to instanced foliage mesh assets.
  • Added options for max ping and queue/game timeout to server config.
  • Added placard signs. [IDs 1467-1470]
Improvements:
  • Improved holographic sights to stay centered.
  • Improved scope off performance and scaling.
  • Improved ocean reflection performance.
  • Improved mp position compression to work with taller maps.
Updates:
  • Updated to Unity 5.6
Tweaks:
  • Tweaked to cap aspect ratio at 21:9
  • Tweaked stereo audio range lower.
  • Tweaked small pebbles tile draw distance lower.
Fixes:
  • Fixed server asking itself for quest info.
  • Fixed using asset/type browsers outside of editor.
  • Fixed an exploit with NPC vendors.
  • Fixed tourist hat mythical hook.
  • Fixed moonbuggy misconfigured seats.
Tutorials:

This week I also uploaded two new video tutorials:

Creating Custom Songs
Uploading Skins to the Curated Workshop

Unity 5.6:

My primary motive updating to Unity 5.6 was for the new navmesh system, but unfortunately the navmesh data cannot yet be saved/loaded at runtime. This means it would have to be re-calculated when loading the level bringing loading times up into several minutes at least, so we're stuck with the old system for the moment. Here's hoping Unity will add support for getting/setting the navmesh at some point in the future!

Note there's still a bug with canvas sort override in this version of Unity, so while dragging/dropping items in the Devkit still works you won't be able to see them.

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13 de abril

3.18.7.0 Update Notes

Groups Changes:

You can now set your character's main group from the survivor screen which uses the Steam groups system. When joining a server it will automatically place you into your Steam group, or a group with the friends from your lobby if you're in a lobby. From there you can choose to form/join groups using the new dynamic group features, or rejoin your Steam group using a persistent invite at the top of the queue.

For servers which rely on groups for teams or don't want players able to manually join/leave groups (e.g. using a plugin that automatically places you into a group) you can set Allow_Dynamic_Groups in the Gameplay config file to false. This will keep the player in whichever Steam group they have selected or the group your code/mods set PlayerID.Group to.

Update Notes:

Additions:
  • Added features to use Steam group alongside in-game groups.
  • Added Allow_Dynamic_Groups option to Gameplay config.
Fixes:
  • Fixed missing salvage interaction after changing group.
  • Fixed opening quests rather than players list by default.
  • Fixed blue knight top compression.
  • Fixed queen's guard outfit compression.
  • Fixed swashbuckler outfit compression.

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca de este juego

Unturned is a sandbox game in the multiplayer survival genre. Survive the zombie infestation with your friends! Over the course of a typical adventure you'll fortify a base, scavenge for supplies, live off the land and negotiate with other players. The game is being developed hand-in-hand with the community, and tons of features are based entirely on feedback:

Fortification:
You can build massive forts out of structural building blocks, or barricade smaller buildings from before the apocalypse began. It is also possible to create traps and intricate electronic systems. These extend to vehicles as well, you can make a giant rolling fortress!

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting down animals.

Explore:
There are several openworld locations to visit from Prince Edward Island to Russia, with many more available in the Steam Workshop.

Bandits:
In PvP servers you can battle other players to steal their gear, or play Arena mode servers for a last man standing experience.

Heroes:
In PvE you can team up with other players without fear of death, or create a group and work together in PvP! You can also progress Unturned's story by helping rebuild society questing with NPCs.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 7 32-bit
    • Procesador: 2 GHz
    • Memoria: 4 GB de RAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: Windows 10 64-bit
    • Procesador: 3 GHz
    • Memoria: 8 GB de RAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Mínimo:
    • SO: Leopard 32-bit
    • Procesador: 2 GHz
    • Memoria: 4 GB de RAM
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: Yosemite 64-bit
    • Procesador: 3 GHz
    • Memoria: 8 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 32-bit
    • Procesador: 2 GHz
    • Memoria: 4 GB de RAM
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: Ubuntu 64-bit
    • Procesador: 3 GHz
    • Memoria: 8 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
Análisis de usuarios Más información
Recientes:
Muy positivos (5,160 análisis)
Global:
Muy positivos (262,416 análisis)
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