It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews:
Recent:
Mixed (48 reviews) - 62% of the 48 user reviews in the last 30 days are positive.
Overall:
Mixed (2,210 reviews) - 65% of the 2,210 user reviews for this game are positive.
Release Date: Sep 4, 2014

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April 11

Transport Fever officially announced!

We are incredibly happy to finally announce our newest development: Transport Fever is a next generation transport simulation game coming to PC this fall.

Transport Fever is a successor to Train Fever and brings many new features, including aircrafts, ships, two historical campaigns, heavily improved construction tools and much more.



Please find the complete announcement and the official trailer at the new website:

http://www.transportfever.com

We hope that you like our newest development and look forward to your feedback.

43 comments Read more

March 30

Next transport simulation game announcement date set

Urban Games and Gambitious Digital Entertainment are ready for takeoff and extremely happy to officially announce a next generation transport simulation game on Monday, April 11, 2016.



Details about the new game will be uncovered on April 11 accompanied with a trailer and a new website. While the game will be packed with new features, trains again play the central role.

Once announced, the community is invited to give feedback and discuss the development on the website, forums and social media channels. Release is scheduled for later this year.

A lot of work has been put into the development of the new title and both the Urban Games and Gambitious Digital Entertainment teams can’t wait to finally show their latest project to the public.

28 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (48 reviews)
Overall:
Mixed (2,210 reviews)
Recently Posted
DerChris
( 482.2 hrs on record )
Posted: June 28
Can't understand why this game has such a low rating...
Helpful? Yes No Funny
Glockshna
( 32.9 hrs on record )
Posted: June 22
Despite it's issues (And it has many) I believe this game is definitely worth a pick up on sale. With mods it can more than stand up to the hours per dollar proposition if you are a fan of transport tycoon games. For a first attempt the developers did well. The most disappointing fact for me is that instead of continuing to fix the existing issues with this title, they are releasing a sequel.
Helpful? Yes No Funny
AvArOrNGaMiNG
( 39.3 hrs on record )
Posted: June 22
Very good game and nice graphics but lags spikes is horrible :/
Helpful? Yes No Funny
Vaupell
( 67.8 hrs on record )
Posted: June 21
I feel the developers has left the game unfinished and with little or limited changes since launch of early access.
I was with train fever very early, followed it through it's development.
Didnt even notice it going from early acces to released because the changes was minimal.

I actually exspected much more content than what's there now.
I played Train fever 2 days ago thinking this is great, shame it's still in development,
then i checked the forums learned about transport fever, and hell.

Not to mention the price, remember this is a single player indie title with NO AI competition.
You are soloing it all the way, more a simulation rather than a game.

I feel screwed, ignored and i did not get what i felt was promised, so ..
I won't be buying "Transport fever" until some sort of 50% off and then again not even then.

Fool me once... GG..
Helpful? Yes No Funny
Wingedwheeler
( 30.8 hrs on record )
Posted: June 18
Played about 25 hours, although most of the time spent looking at frozen screens and watching the app crash. On a high end, new iMac. Pretty much worthless. Not ready for sale and a waste of money. And I hear they are following up this success with Transport Fever. Take 2 aspirins and don't call me tomorrow.
Helpful? Yes No Funny
iana4693
( 15.8 hrs on record )
Posted: June 18
Frustrating interface, no game play , a complete waste of money.
Helpful? Yes No Funny
Wolffe ✌
( 24.5 hrs on record )
Posted: June 16
Product received for free
Choo Choo

Pros:
A lot of trains , trams , buses , trucks , and mods to play with.

Cons:
Lacks a clear tutorial on how to play so you'll have to learn from youtube and guides. Though its quite fast to learn.
Helpful? Yes No Funny
electricmonk2k
( 713.2 hrs on record )
Posted: June 12
While the game may sometimes look and feel unfinished, if you invest your time in it, it can be a thoroughly enjoyable experience.

Construction can sometimes be a bit frustrating, but with some perserverence, you can learn some 'rules of thumb' to help you out. Also, the UI can be a bit awkward at times, and sometimes, vital information is hard to access or just missing completely.

Sometimes - especially during the early post-release days, it felt more like a beta than a finished product, but patches have been released since then that fixed several of the issues that the game had. But to be fair, this game was developped by a very small team (only 2 programmers until the launch).

This game takes some effort and commitment to get in to, but once you do, it's truly rivetting and satisfying. If you don't mind the getting used to it and the occasional rough edge, I'd say that this game is a worthy successor of Transport Tycoon Deluxe, but still has plenty of potntial to do even better. Overall, this game is a big ball of awesemoneness wrapped in several layers of awkwardness.

Anyway, here are some hints to get you started.

Hints:
+ For your first game, start off with a flat small map. This is good for learning the basics of the game.
+ Grow your towns with frequent passenger service and goods delivery.
+ Do not deliver more goods to a town than it demands,
+ Passengers and goods will only make their journey if it takes 20 minutes or less of real-time to complete.
+ The journey-time not only depends on how fast a service is, but also how long someone has to wait. It is therefore a good idea to keep the frequency of the services high to reduce waiting-times (eg. when changing from a bus to a train).
+ Building a track close to another track double-tracks it. You can build any number of parallel tracks this way.
+ In the forums on the official website, there are many hints for how to do those things you wish you could do but can't. Also, there are many video-tutorials on YouTube.
+ It is possible to mod and add extra content to the game. There are plenty of downloadable third-party mods and enhancements, including new rolling-stock, buildings, decorations, maps, and even gameplay-enhancements.
Helpful? Yes No Funny
BrookenG
( 8.1 hrs on record )
Posted: June 9
I may not being totally fair, but even though the game has potential, I find the lack of support and any real instructions on how to actually play the game to be a big SUCK. I should not have to go find other sources of tutorials or guides to be able to play the damn game. Wasting resources and time and then reaching a point where track cant cross roads then roads cant cross tracks and having to abandon the whole thing pisses me off. I lost interest pretty quick. I will go back to it later. one day, maybe......
Helpful? Yes No Funny
gunnar
( 14.4 hrs on record )
Posted: June 4
To all train fans: this is a tycoon NOT a train driving game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
Recommended
713.2 hrs on record
Posted: June 12
While the game may sometimes look and feel unfinished, if you invest your time in it, it can be a thoroughly enjoyable experience.

Construction can sometimes be a bit frustrating, but with some perserverence, you can learn some 'rules of thumb' to help you out. Also, the UI can be a bit awkward at times, and sometimes, vital information is hard to access or just missing completely.

Sometimes - especially during the early post-release days, it felt more like a beta than a finished product, but patches have been released since then that fixed several of the issues that the game had. But to be fair, this game was developped by a very small team (only 2 programmers until the launch).

This game takes some effort and commitment to get in to, but once you do, it's truly rivetting and satisfying. If you don't mind the getting used to it and the occasional rough edge, I'd say that this game is a worthy successor of Transport Tycoon Deluxe, but still has plenty of potntial to do even better. Overall, this game is a big ball of awesemoneness wrapped in several layers of awkwardness.

Anyway, here are some hints to get you started.

Hints:
+ For your first game, start off with a flat small map. This is good for learning the basics of the game.
+ Grow your towns with frequent passenger service and goods delivery.
+ Do not deliver more goods to a town than it demands,
+ Passengers and goods will only make their journey if it takes 20 minutes or less of real-time to complete.
+ The journey-time not only depends on how fast a service is, but also how long someone has to wait. It is therefore a good idea to keep the frequency of the services high to reduce waiting-times (eg. when changing from a bus to a train).
+ Building a track close to another track double-tracks it. You can build any number of parallel tracks this way.
+ In the forums on the official website, there are many hints for how to do those things you wish you could do but can't. Also, there are many video-tutorials on YouTube.
+ It is possible to mod and add extra content to the game. There are plenty of downloadable third-party mods and enhancements, including new rolling-stock, buildings, decorations, maps, and even gameplay-enhancements.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
67.8 hrs on record
Posted: June 21
I feel the developers has left the game unfinished and with little or limited changes since launch of early access.
I was with train fever very early, followed it through it's development.
Didnt even notice it going from early acces to released because the changes was minimal.

I actually exspected much more content than what's there now.
I played Train fever 2 days ago thinking this is great, shame it's still in development,
then i checked the forums learned about transport fever, and hell.

Not to mention the price, remember this is a single player indie title with NO AI competition.
You are soloing it all the way, more a simulation rather than a game.

I feel screwed, ignored and i did not get what i felt was promised, so ..
I won't be buying "Transport fever" until some sort of 50% off and then again not even then.

Fool me once... GG..
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
586 of 628 people (93%) found this review helpful
10 people found this review funny
Recommended
28.4 hrs on record
Posted: October 19, 2014
Date of writing this review: 20/10/14. Some of my criticisms may have been addressed by the time you are reading this.

Firstly, I would like to state that I got this game 2 days ago, and I already have 16 hours. In my opinion, the game is the best tycoon game since Transport Tycoon Deluxe.

However, there are a few negatives that I would like to address, and because of these few negatives, people are not enjoying the game, or buying it.

- Dumb Name. Why didn't they call it Transport Fever!?! Would have made much more sense as the game is not only about building train lines.

- Minimal Tutorial. Despite this game being a very complex game, the tutorial is almost laughable. However, there are several community made tutorials to which aided me in learning the game, my favourite one being this one

- Rail Building could do some work. In order to build railway, you must do it in several chunks. This is as the game tries to average out the terrain, so that the rail will not go on a gradient - which can cost an absurd amount of money if the rail goes for too long.

- No Airports, or Boats. The airports I can somewhat understand, however the boats I do not. Each map has a river along it. It is crazy to think that despite this, they didn't put in a chance to add boat lines! I do hope that they add these features into a future update, or even a DLC.

- Only 4 Resources. I understand that with this, they were trying to go for the simplistic approach so that the learning curve isn't to big, however at least give me a chance in a settings menu to have more. The game does have excellent modding support though, and so I am sure that people will make mods in order to address this issue.


Once you look over these issues, it can be seen that the game is amazing. All up I am going to give this game an 8/10, and would still reccomend you to buy it, despite these issues. Also, if they do fix up these key issues, it could easily be a 10/10. Enjoy the game, and should you have any further questions regarding the game, feel free to add me and ask me some questions!

(This is my first proper review, so could you leave me some feedback? Thanks guys!)
Was this review helpful? Yes No Funny
237 of 251 people (94%) found this review helpful
9 people found this review funny
Recommended
329.6 hrs on record
Posted: September 3, 2015
When this game first came out it was a little buggy, and people expected huge things from a developers début title. Which is a silly thing to do for any new developer. (I blame the amazing trailer)


Pro:
- You can't build wildly inaccurate track as you can in most games, the track has to be quite straight and realistic causing most initial plans that you would try to reuse from other games like TT and RT to be thrown out almost instantly and real planning to come in.
- It's quite easy to suddenly turn from profit to loss and loss to profit depending on how badly you have planned that upgrade.
- The nice looks means you get that enjoyable feeling watching trains whiz past the camera at multiple angles.

Middle ground:
- The micro management is nothing amazing compared to other titles and possibly a little bit simple, but when you consider that it's a début title and they are not asking for €60 it's not bad.
- Simple, but long game. The game is quite simplistic so don't expect it to be a challenging, it's more relaxing than challenging. Once you've figured out the game there is very little to do other than just keep expanding and improving efficiency; It doesn't detract from the game-play, just don't expect things to change with every new game.

Con:
- The game is pretty simple, and easy to win once you figure out what it's people want. As much as to be expected with a début title.
- Town and resource placement is almost equidistant resulting in the same planning working for every map, and every town. So after you have a working strategy it will never fail, which negates it's replay value.
- No random events. If you've put a line down that makes a profit, it will continue to do so unless you change something.
- No AI companies. It gets lonely with no competition.
- The collision detection in this game is quite poor and lack of certain types of junction and crossroad make some types of planning impossible.


Conclusion:
This may not be an amazing AAA game, but compared to what else is available it's okay. The graphics certainly make up for the lack of content in the game, and if you are into modding, (which is rather easy by the way) you can add plenty of additional content.
Even though this game is quite simple and doesn't contain much content, the developers continuously upgraded and improved the game around it's fans, and as such the features it does have are quite enjoyable.

There isn't much replay capability once you've found the most efficient engine, and built all the lines. The map generator is rather simple, and although new maps are initially a challenge. Once you've built a profitable company with a dozen lines, the rest of the map loses it's importance other than just to "connect everything". An AI opponent would be all it would have needed to keep the momentum going.

I'd recommend this to anyone that liked games like Railroad Tycoon or Transport Tycoon, but never really got into the heavy micro management or accounting side of things. If you just want to play with some trains, this is a good game for you.
Was this review helpful? Yes No Funny
146 of 155 people (94%) found this review helpful
8 people found this review funny
Recommended
207.7 hrs on record
Posted: February 25, 2015
The transport tycoon genre isn't the most popular genre, and in the last years we've not seen many new ones pop out. There's been some, but most of them haven't cut it. The last still good transport tycoon is OpenTTD, which is well over 15 years old, so that says a lot. Is Train Fever the true next succedor or just another failed attempt to recreate the true glory of the classic transport tycoon?

First of all, Train Fever looks gorgeous. It is by far the best looking transport tycoon that exists. Every part of the graphics is very well done, and the world looks beautiful (albeit a bit empty at times). Everything from the rail tracks to trains and buses to cities, they are all carefully crafted and you can truly enjoy the result. The game is almost hypnotizing, and I find myself spending a lot of time just following the small trains around, moving through the landscape and the result of my hard work as a rail entrepenour.

Now, graphics is only one thing, more importantly is the gameplay. To coorelate to the graphic part, the game is very dynamic. Cities will over time grow and change visual appearance. Building style will change to fit the current era, and the pedestrians in the streets. Vehicles get new replacements, and the stations and bus stops change appearance as well. Cities will grow when you supply it with passenger services and goods, or simply create a local bus route in the city. When the city grows it's also an indicator of you most likely earning money as well. The cities grow dynamically, adjusting to the terrain, so no two cities grow in the same way, resulting in relatively diverse cities spreading across the map.

A key thing in the game is that every person is a simulated entity, with a home, workplace and destination. Unlike older games, simply attaching a station to a city won't do anything in itself, you need to connect the cities people actually want to travel to. This means that a station with for example a 100 passengers, a train approaching won't necessarily take all of them despite having space. You can luckily easily see where they're heading by simply clicking the station, and it gives you an overview over what lines the passengers are waiting for. Of those 100 passengers, 50 of them could be for one train line, 40 for another, and 10 for the local bus.

Passengers are despite this relatively easy to manage. It's recommended to start with internal bus/tram routes, then connect cities with buses. After time, the demand will be high enough for you to use trains, effectively being able to connect several cities in one route. Now, cargo is something else however. Cargo in Train Fever is very tricky to wrap your head around. It's heavily based around demand. If a city has demand for goods, the factories will produce exactly as much as is demanded, if they have the resources supplied for it. It never produces more. A single factory can have a production up to 400 (which is quite a lot), supplied with only one of each sub resource source (a steel mill for example requires iron ore and coal, but only one factory of each), as production scales with it. The most efficient way to deal with cargo is by using trucks, as they are frequent and cost efficient, easily allowing you to see if a route is profitable or not.

Now, a key element in Train Fever is the upkeep. Unlike other transport tycoons, laying roads and tracks is cheap. Very cheap. Trucks and buses have moderate upkeep (it's pretty reasonable, and will usually end up in profit), while trains have HUGE upkeep. The upkeep scales over time, an old train has signficiantly higher upkeep, forcing you to replace engines often. This however is quite easy, as you can allocate automatic replacement of a line in your route planner.
As time passes, new, more powerful engines will be able, but they will also be more expensive. This approach forces you to have efficient and profitable train routes. A train route can either have million losses or million profits, depending on how well managed it is. I've found that a good approach is to have double track passenger lines with 3-5 stops, with two running trains. As long as you don't overextend your passenger trains, they will be fine (you don't need too many wagons or the fanciest engines).
Cargo trains are a whole different story, and something I struggle with heavily. If I start early on building one, I can get a line with 3 stops to profit, with roughly 150-200 cargo being transported. Establishing a new route in modern times turns out to be harder. If you can managge it right, it will give a decent profit, but in the end it just isn't worth the hazzle. With passenger trains you can easily set up a route with 5+ million in profit, and you can make several of them.

Another thing in Train Fever is transport time. A person or cargo will in total time spend no more than 20 in-game minutes, including walking to the station and switching lines. This means that long cargo lines have limited efficiency, and that passenger routes cannot be too long. Roughly 10 minutes for trains is decent, and a minute for buses. Trucks can go down to 10 seconds on busy routes. This system works hand in hand with the passenger entity system. If a route takes longer than 20 minutes in total, the person will use their car or simply not go (as far as I know).

I believe that's most of the game's elements that's worth mentioning.
The game has a good modding community, and I recommend picking up some mods as it can extend the fun of the game heavily.

Verdict!

Pros:
- Gorgeous looking
- Realistic and satisfying simulation
- Fun to play
- Easy to manage with a good UI
- Challenging
- Easy to mod

Cons:
- Cargo system is simply annoying
- The economy isn't satisfactory for some
- No planes or ships
- Steep learning curve (this can be seen as both good and bad, but I feel many will feel it's on the bad side)
- Can feel repetitive after a while

To conclude:
Train Fever is definitely worth playing if you like transport tycoons. It looks beautiful, and it feels a bit like managing a model railway. It's fun, and gives for many, many hours of gameplay. It takes time to learn, but as you eventually get to know your ways around it you'll feel a sense of achievement. It's challenging, but in a fun way. The stock selection is a bit sparse, but a few mods will change that. The cargo system is ridiculously hard to manage.
In overall, a very good game, but I'm usure as to whether people will accept it as a "true" succedor to previous installments. Personally I won't ever touch any of the old games again.

Score: 8/10
"like skyrim but with trains"
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743 of 984 people (76%) found this review helpful
6 people found this review funny
Not Recommended
38.8 hrs on record
Posted: September 5, 2014
This game sadly feels like an early access, the game works but a lot of stuff are missing and it makes it really unbearable after a while.
I wonder sometimes if the dev played any other games like Transport Tycoon Deluxe, Railroad Tycoon or Cities in Motions 2 and if they even played their game !

+ The scale : big map, big stations, long trains, big cities
+ The simulation : cities grow with your changes, each cargo/passenger is simulated, cities got residential, commercial, industrial and leisure buildings.
+ Good building options
+ It's 3D, not particularly pretty but still nice though a bit empty and green.
+ Mod support (hopefully)

- Poor performance
- The UI is appalling
- Lots of options are missing (key bindings, UI scale, mouse speed, etc)
- A line will always use the same path and platform so 2 trains from the same line can't wait in the same station (or it is not as simple as it should be)
- The building tools are annoying. Why use drag and drop when you could just click once to start and click another time to just finish a segment then accept it or move the ending point. Not to mention you have to build segment by segment, can't do multiple points. Really annoying when you're building complex paths.
- Bridges and tunnels are a pain to build and they're way too high/low. Too much collision during building overall.
- Rails can't cross eachothers. You can't control what you wanna bulldoze so you'll end up destroying the 2 segments of a crossing when you only want one.
- No AI
- To replace a vehicle, it needs to go to a depot and you have to change them manually one by one ... REALLY ? After 25 years, I had like 30 vehicles and couldn't bear having to micro manage this part. Stopped playing right away on my first game. Depot aren't really fun to manage, trains don't need to service.
- The cargo chains are limited (but mods seems to fix that)
- The first 50 years are boring to me, not a lot of vehicles available (6 engines maybe ?) and they're extremely slow.
- Can't upgrade a station, have to pause the game, destroy it then build the new one. Stations limited to 5 platform. But since one line seems to use only one platform, you don't need more right now.
- Simplistic : the economy, the train tracks, etc. Did I mention the economy ?
- No map editor (yet)

And I'm probably forgetting some stuff.

Most of those points can be fixed but there are too many problems right now to make it really enjoyable.

I'm optimistic and hope they will sort everything out cause it got good foundations.
And hopefully, mods will make this game really complete.

Now, I don't recommend it, it's not finished and can be really frustrating. We'll see how they patch that game up.
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214 of 272 people (79%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Posted: September 4, 2014
It's good, but needs work. Some parts feel fustrating and not thought out properly
The good:
The look and feel of the world is stunning, lots going on and everything is visilbe
The Ease of setting up routes
The soundtrack
The cargo distrbution makes sense

The not so good:
Limited vechile managment, you can't just upgrade a vechile, you have to send it to depot, sell then buy a new one
Can't upgrade stations, you can't just add some more tracks to your station, you need to demolish it and rebuild it
Track buidling is fustrating, it often takes sevral attempts to get 2 tracks to join nicley
Actual managment of the company is non-exsistent

It's a good game and i will be playing more, it just feels like there could be a lot more ecspeccially for this price point. The main factor is building track feels limited once you built it, upgrading the layout is not easy


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358 of 494 people (72%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: September 7, 2014
I've played a lot of economy sims, from the Original Sim City (with 256 colors) through the reboot, as well as the original Railroad Tycoon, 2, and 3, Sid Meyer's Railroads, Transport Tycoon Deluxe and OpenTTD, A-Train, Locomotion, and others. I have a long history with the genre, so I've played the best games and maybe my standards are a bit high, but I was hoping that Train Fever would make a splash and bring something fresh to the genre. It sadly does not.

Let's start with the good parts. The graphics are excellent as you can see from the screenshots (at least when you're zoomed in), and watching the trains run using the chase cam is pretty relaxing. The camera is very well done and the scenery is nice, from water to trees to lens flare. Not having played the $4000 Train Simulator I can't compare the graphics but I think there's probably a price differential to consider.

So, on to the rest of the game i.e. the economy, laying track, running trains (technically there are busses and trucks too) and such. This is where the game falls flat. Your economy is based on transporting people between towns and different types of businesses (think RCI from Sim City), or industrial goods. The industry component feels a bit like an afterthought and is way less detailed than, say, Transport Tycoon or even Railroads. I was hoping for something like Transport Tycoon's shipping tables, or OpenTTD's town growth ruleset.

Laying track is tedious. The UI is clunky and track placement is frustrating. To place track you click and drag, and then click a checkbox or cancel button. They did this so they can hide an elevation button in the confirmation popup, but it's awkward. There are a combination of things that make track hard to place: Minimum turn radius, arbitrary collisions with things like terrain, rivers, rocks, roads, etc. It's sometimes impossible to build a bridge or an intersection so you get stuck. By comparison, placing track in Railroads was amazingly simple, and still built decent-looking lines most of the time. OpenTTD gives you way more feedback and control over how track gets placed. I think a sandbox mode might help with the track building parts.

Running trains is tedious. The first trains that you get are super slow. They take forever to get anywhere. Vehicles eventually cost too much to maintain and need to be replaced, which means selling them and setting up new ones from scratch. To unlock more trains later you have to wait 50 years of game time, which is several hours at max game speed. The content gating sucks. Also you need a positive bank balance after 50 years (which you can get by taking up to 10,000,000 in loans to cheese ahead). Repeat that process for 200 years or so. 1850-2050. Managing routes and trains and track and depots is a pain, mainly because placing track is so finicky, and the UI is not streamlined for things like upgrades and replacements.

The economy is weird. Running trains often seems to be barely profitable. The rail and trains are very expensive, and the trains run so slowly and the income they produce is tiny. It's very easy to run at a loss after spending a ton of time and money setting up a route. From this respect, I feel like the simulation difficulty is similar to Railroad Tycoon, but there's a lot less information provided to you about markets, supply, and other things you would need to make informed decions about your lines before you build them. I suppose the saving grace here is that you can dip into 10 million dollars in loans to figure things out.

Once you've actually built the route the UI is pretty good about telling you how frequently your transportation runs (e.g. bus every 8 minutes) and how much money each vehicle earns and costs you. I guess you can just bulldoze stuff that loses money. But after all that time invested in getting the track to actually connect, and setting up the routes, this just kinda knocks the wind out of my sails.

The final aspect that's missing is motivation. For me as a player there's really no reason to continue playing. There are no objectives to complete, no subsidies to chase after, no AI opponent to run out of business or perform a hostile takeover on. There's really no carrot to entice me to stick through some of the tedious game mechanics.

If the track placement and UI were more streamlined so I could focus on running a rail business, I might have the patience to figure out the nuances. But as it stands it's just frustrating to play. Once I get a route setup that makes money I don't want to touch it anymore.
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83 of 96 people (86%) found this review helpful
4 people found this review funny
Recommended
522.3 hrs on record
Posted: December 16, 2014
I had trouble deciding if I should recommend this game or not. In its current state I would probably rate it about 5½ out of 10, just into the positive. Anyone who has played and enjoyed Transport Tycoon Deluxe, Sid Meier’s Railroads, or Railroad Tycoon III will probably enjoy playing Train Fever but there are quite a few things that need fixing about it.

The object of the game is simply to build a road and rail network then use trains, trams buses and trucks to transport people and goods at a profit. There are no competitors and no goal other than the satisfaction of making a success of your transport empire.

The quality of the graphics are a lot better than the games above however even on my PC, which is very high spec, Train fever suffers badly from spikes at the end of each game month and especially at the end of each game year as the in-game finances are calculated.

The road/rail construction takes a lot of getting used to and can be quite frustrating at first. You try to build a line and at the last moment there is an unexpected collision with something or the slope is too high. Bridge/tunnel building are particularly difficult as you have no idea how high or low you need to go and how much run-up is required either side. Get it wrong you either pay to demolish it or go back to your last save. TIP: Save before starting ANY construction in this game.

The world the game map is set in is a weird mixture. The vehicles and buildings are all quite clearly German. The town names are all from the UK rail map and the currency is dollars! There are industries you can connect up to each other and deliver goods to the towns to make them grow but there are only three industry chains:

Forest – Sawmill – Goods
Oil – Refinery – Goods
Coal/Ore – Steel mill – Goods

Even Transport Tycoon, which must be about 20 years old now, had a more complex industry set up than train fever and in TTD you could finance new industries yourself which you cannot in train fever.
Passenger and goods for both road and rail require different stations although they can share road/rails.

My biggest gripe by far about Train Fever is the lack of a decent manual/tutorials. You really are dropped in the deep end with no help whatsoever on most of the complexities of the game. I’ve been playing now for over 130 hours and I still have not fully figured out things like the rail signal system and the behaviour of the people who populate the game and why the do/don’t use the available transport.

A game take ages to play. Despite my 130 hours at it, I am yet to reach the end of the timeline, in fact I am not half way through. I seem to have spent most of the time re-loading/redoing constructions trying to get them to work, but even so, to do the full timeline without going back could take days if not weeks.

TO THE DEVELOPERS
Please put an undo/wind back time function.
More complex industry chains required.
Enable station enlargement without demolition
Fix the end of month/year spikes
Fix a bug where some passengers disappear between stations (perhaps the fall out?)
PRODUCE A DECENT MANUAL!!!

This game is really a virtual train set and overall I have enjoyed playing Train Fever but it could be so much more!
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97 of 121 people (80%) found this review helpful
1 person found this review funny
Recommended
34.8 hrs on record
Posted: September 5, 2014
EDIT 2 (08/12/14):
Devs are still working on this game so that's great.
They added some nice little details (cars now stop at a railway crossing, barriers along highways) and new useful things (upgrade tool mainly) over the months.
Some important things are still annoying though:
- Can't upgrade a road crossing rails without having to demolish the whole thing
- Can't build a road crossing rails (only the other way around)
- Definitely needs an easy upgrade function for train stations
- Needs more information/tutorials overall as this is not an easy game to learn for people without any patience at the moment.
Still a great game though!

EDIT (06/09/14):

My initial review below still applies but I just want to add/clarify some points after playing more hours on the game.
- After extra time and reading online tutorials, the cargo business makes a lot of sense and is actually quite simple to understand.
- My comment about the game being challenging is true. However, I've found out you can just easily borrow money (by $100,000 increments) and it looks like there is no limit to that.
Basically, it is up to you to decide if you want to make this game challenging (by not borrowing money) or make it easy by spending carelessly and hitting the borrow money every 2 minutes.


INITIAL REVIEW (04/09/2014):

This game is fun and works pretty well! I completely get the passenger side of things but I really don't get the cargo things and the tutorials are really basic (they don't even mention the cargo).

I had a lot of fun playing this game so far.
However, there are a few annoying things:
- the mouse to edge of screen scroll doesn't work well at all so I just use my keyboard to move the camera. (This is definitely the most annoying thing of the game, I mean, edge of screen scroll is the base of any simulation/strategy/tycoon game)
- upgrading train stations (making them longer or adding lanes) is really frustrating because you need to destroy the existing one and buy a new one instead. This becomes really hard when the city developed itself around your first station. You end up destroying all the buildings around.
- line management for trains is a bit annoying sometimes and you can end up with 2 trains on the same lane for an unknown reason and the 2 trains end up waiting for each other without moving so you just lose a lot of money until you notice the issue and sort it out.

I hope the devs will continue to work on the game and publish updates in due time to optimize the game.

What I love:
- Decent graphics with huge zoom into the towns
- huge random maps
- cities development - you can really see the impact of your transport business
- building tool easy and efficient
- line management is really easy and effective for buses
- challenging - Banished effect there: everything goes well then everything goes to s**t very quickly due to bad planning
- the soundtrack!!!

I definitely recommend this game to anyone who love Sim City or similar and want to focus specifically on transportation development instead of building the town yourself.
However, the price is a bit high. I've got it with the 10% pre-order discount but I would recommend getting it on sales for $20-25 at the most.
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