It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (1,608 reviews)
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (21)

July 10

One hundred thousand thanks

Since its release in September last year, Train Fever has been sold more than 100.000 times. We are incredibly happy that our debut title was received so well and we would like to take the opportunity to express our thankfulness to everyone who contributed to this success story.

In particular we wanted to express a big thank you to the modding community (most important: http://www.train-fever.net). More than 1.000 mods have been developed and make the game varied and long-living. It’s exciting to have such an active and motivated modding community and we are heavily impressed by all the creative creations.

Similar respect and thankfulness is addressed to all YouTube authors. An uncountable amount of YouTube Let’s Play’s demonstrates game-play and have inspired many followers. These contributions had a very positive effect on sales and they also helped us to get a good understanding of how people actually play the game.

This said, we wanted to let you know that we are still improving Train Fever and for sure there will be additional game updates. However, because we also started working on our next game title, Train Fever updates will be less frequent in future. Therefore, we kindly ask you for a bit of patience in this regard.

Today we can tell you that our next game title will be a transport simulation game again. Development has already started and we are currently finalizing the budget and game design. We are very confident that you like our plans ;) and we would love to share the exact plan with you. However, because the plan is not 100% final yet we will announce details at a later point in time.

Thanks to our successful debut title our company is expanding. In future, seven people will work at Urban Games. One particular highlight is that one of our employees will work as a community manager. As a consequence, you can expect that our communication and community support will be much better in future.

Finally, let us mention that currently there are two open positions. Urban Games is looking for a full-time software engineer as well as a 2D / 3D artist intern. If you are interested in one of these positions, please find the job descriptions here.

The whole Urban Games team say thanks again for your interest and contribution!

PS: The same update including an image can be found here.

24 comments Read more

May 22

Better performance, more robustness and a bunch of improvements

We are happy that today build 5746 was released.

The game update brings a significant performance boost (especially in the late game), fixes most of the remaining bugs and improves the game at various places. In other words, the train runs faster, safer and offers additional services!

Not only the game runs at a higher frame rate now, there is also less stuttering (e.g. at the end of each month) and the first view is faster now (i.e. when exploring the terrain and towns for the first time). Furthermore, sorting of large user interface lists (e.g. the vehicle and station lists) does no longer slow down the game, and loading of save games takes less time.

We are confident that with this update most of the remaining bugs are history. Most important, thanks to the help of various players, we have fixed a bug which caused some save games to not load anymore. With this update, all save games should correctly load again.

A bunch of improvements complete this update. In particular, players can now set an individual color for each line and the save game dialog was re-worked (all save games are shown, replace warning is displayed and double click is working). Also, we have added an option to control the style of the vehicle lifetime notifications (text or 3d in the main menu interface settings), because many player have requested this option.

Please find the complete release notes here.

We have followed many discussions about the future of Train Fever. Some players even suspected that Train Fever is dead and won’t be improved anymore. Let us clarify here that there will be additional game updates for sure. However let us also state that a part of our resources is needed for planning and preparing the future of Urban Games.

With a next update, we want to focus on new features. Probably the most requested feature is better track construction including X-crossings. You can be sure that we do everything to realize this request.

Thanks for your continuing interest in Train Fever and best wishes!

44 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (NVIDIA), OS X 10.8.5 or higher (ATI/AMD)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Proprietary graphics driver needed
Helpful customer reviews
54 of 76 people (71%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: May 25
Ever since Transport Tycoon Deluxe, which I played for hundreds and hundreds of hours back in the day, I've been looking for a worthy successor. After all, it's been 20 years since its release. So when I saw the pre-release screenshots of Train Fever, I was really excited. Unfortunately, this game comes nowhere near to filling Transport Tycoon's shoes.

If I've built a rail line and it starts to bring in the cash, I still don't feel that I've accomplished anything. When I've paid off my initial loan and have millions to spend, I just can't be bothered to spend it on anything. In Transtort Tycoon I could spend hours perfecting a train line, just to make better and more efficient. In Train Fever I just don't care. Why? For one because building rail or roads is just too tedious and clunky. Mainly however because the game just isn't very fun. Almost everything is clunky: the menus, the interface, building things.

One thing that I like though, the very thing that made me buy the game: the graphics. The vehicles in particular look amazing. The towns and landscapes look okay, but are lacking in variation.

I really wanted to like this game, and I've tried several times, but I just can't. If I knew then what I know now, I would never have bought this game.
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11 of 13 people (85%) found this review helpful
88.0 hrs on record
Posted: March 10
It's a good tycoon game about transportation, mostly trains. You also have trucks, trams, buses and trucks, but those are mostly used to set up local networks that enables wider access to your trains,

Train simulation is pretty complex, with lots of factors coming into play: Track curvature, slope steepness, engine power output, tractive power, and weight of the wagons, so a lot of the gameplay is about designing efficient tracks, that allow your trains to navigate through the (fully 3d) terrain in the most efficient way possible; then populating the trains with suitable engines and wagons.

Here I should add that this is unfortunately also the game's weakest point (although it's not such a big deal): laying tracks and modifying terrain is often very quirky. It often takes several tries (and a lot of bulldozing, which also costs you in-game money) to get a track, or junctions, just the way you like it. Crossing rivers and roads is even more complicated, which put me off a bit. All in all, however, while I do think they could have polished this aspect some more, I understand that the complexity of laying tracks is part of the charm of the game, and that how good you are at balancing between length, steepness, curvature and train power will determine how efficient your network will be.

The economic simulation is surprisingly complex, and engaging. Towns will react to your lines by increasing in size and height (sometimes massively). Despite its complexity, it's easy to pick up after reading a couple guidelines given to you at the beginning of the game. I don't think you'd have any trouble with it if you ever played TTD before.

Graphically it is stellar, and once I got my game going, I often found myself just watching how my trains navigate the network I laid out.

Finally, I'll also add that I've owned this game for a few months before reviewing it, and that the devs have adressed many of the issues that the game used to have, and delivered a lot more content with the free USA DLC. In short, if you like trains and tycoon games, this is a good buy.
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6 of 6 people (100%) found this review helpful
55.3 hrs on record
Posted: June 6
Reccomended only for hardcore train lovers! Even then it's a reserved reccomendation.

I bought TF on sale, and am enjoying it somewhat. It reminds me quite a bit of Cities In Motion, in that it's using the same game engine, except you can't set prices and there are no victory conditions. Also there is no failure state that I've seen, so TF is technically a simulation and not a game at all.

I have played 175 hours in Sid Meier's Railroads, and loved it. That game has lots of strategy, and it's more about connecting the various types of cargo randomly scattered across the map for a huge profit. Great challenge to see how many points I could crank out in an hour of gameplay. But the track laying was pretty boring.

Now I'm looking at this game's cargo routes and scratching my head. Why the heck is it called Train Fever if the cargo routes are right next to eachother? Why do most of the mines not produce anything? Why can't I make a profit running rail cargo at all? Why is most of my time--and profit--all in road traffic, in this game about trains?

I can only reccomend this game to diehard train fanatics and railroad sim lovers, but even then it's lacking. So, buy on sale. Don't expect things in the game to work properly, like laying track over roads! OMG! Expect to tear your hair out.

But yes, the rail laying is good and the train scheduling and routing are good, better than 'Railroads' and more realistic. Just not as fun. More sandbox sim, less game.
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7 of 8 people (88%) found this review helpful
165.8 hrs on record
Posted: March 14
You will find a lot of other reviews that pretty well describe the content of the game.

Instead, let me recommend you this game or not depending on what kind of gamer you are. Because I believe it really depends on that.

Basically, if you love to play with trains, trams, trucks and busses and to throw in some tycoon-like gameplay, this will probably be a game for you.

If on the other hand you are looking for a strategy game, a business simulator or an advanced train simulator, this could disappoint you.

Train Fever is a middle-of-the-road game when it comes to the balance between an eye-candy, fun transportation game and a hard-core ressource management game.

Train Fever does have its addicting side though. Is the next train stop profitable? Did the passengers from the tram transfer to the train? How much faster did the track become after the rebuild you made? Oh is that the time? I should go to bed now.....I will....in a minute.....I just need to.....

Lastly a warning to you if your patience with imbalanced games is short. Once you dig into the game you will (at the time of this review) find quite a few lose ends in how the game works. It is not something that is going to ruin the party for a casual gamer. But parts of the games' economic simulation is broken to be honest. TIme will show if that is adressed by patches or not. But it should.

I'll give TF 4 out of 5 stars for the many addicting hours of play it offers. It would get 5 of 5 if they would fix the broken parts and include either a multiplayer option or some AI. Sadly there is presently neither,
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9 of 12 people (75%) found this review helpful
14.0 hrs on record
Posted: March 4
Playing more then 6h and ?m still a beginner. You have a lot of things to learn on this game and that make a lot of fun. I started more then 10 times from beginning because i did something wrong and broke my game lol.

if you play this game the first time, I recommand to watch some tutorial videos and read the guides on community forum for train fever. You will need it.

Save your game before you add the route sign, if you don´t do that and you set one wrong you have to start again because you can`t move the trains.

8 of 10 Points

Pro:
Challanging
Nice animation
Old trains (1850)
Free USA DLC
Mods (sadly no steam workshop)
building makes fun
user Guildes
3 different Map Sizes
3 Game Mode, easy, normal, hard
Borow money from bank, but be carefull how you build because all cost money and after 9mio its over (on easy)
ore, iron and coal (you need it for your train and to make money)

Contra:
Tutorial is not helpful (only letter and smal size too)
Map is a bit emppty
No Sandbox (useful for beginners to learn the game)
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