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While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game.
Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content.
If you are interested in hearing and discussing about topics developers usually don’t talk about, please find the blog on our official website.
Update September 15, 2015: Today we released a new build 6219 which improves on the previous build 6181 by fixing a couple of bugs and adding a new way for modders to change the vehicle load configurations. Please find the complete release notes here.
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