We are very happy that today another major game update has been released.
Traffic simulation has been heavily improved with the newest version. Most important, cars now take into account the current traffic speed (and traffic jams) in advance. Therefore, people can now drive around traffic jams (if possible) or may decide to use player-created lines instead. In addition, towns no longer allow that players bulldoze their main connection streets (works for new games). These changes lead to a more realistic passenger simulation and to a more interesting game experience.
As always, we have been listening to the community and with this update we present two of the top requested features: Automatic vehicle replacement and realistic vehicle loading speed. Players can now define a vehicle (per line) which is used to replace existing vehicles when they reach their life spans. Therefore, large amounts of vehicles can now be managed more easily. Vehicle loading speed is now dependent on the number of vehicle doors. This way, especially modern commuter trains load and unload significantly faster.
Usability in general has been significantly improved. Track and street builder tools are now more easy to use. We have not only fixed a number of small bugs, but we have also improved the user interface of these essential tools. For instance, obstacles which collide with your constructions plans are now highlighted in red color, and better error messages are displayed if a problem occurs.
Also, we have added links to the player-created Steam guides in the main menu and welcome window. The learning curve for beginners is now more flat and more advanced players can easily find walkthroughs or background information.
Many more small improvements (e.g. animated depot doors) have been realized. Overall, we believe that the current update is a major step forward and Train Fever is significantly better now.
Please find the complete release notes here.
You can be sure that more updates and improvements will be released in future. Thanks for your continuing interest in the game and best wishes!
Today, another game update has been released. The update brings new features, improvements and bug fixes.
The update adds realistic and animated railroad crossings. Cars and people now stop and wait at railroad crossings if trains are approaching. Beside a simple warning sign there is also an animated half barrier crossing available after 1925. Note that the style of a crossing can be changed also after construction (click on the crossing). Modders are invited to create more crossing styles.
Also, three new stake train cars have been added. Wood now must be transported in these wagons and can no longer be transported in the closed goods wagons (except the wagons in existing save games). At the same time we have implemented a discrete train car load visualization system, which again offers new possibilities for modders.
There is also good news for everyone running Train Fever on an Intel HD 4200 / 4400 / 4600 graphics card. A problem in the current drivers of these cards caused the game to freeze and the graphics driver to restart. We have implemented a workaround for this problem and we are very confident that this problem is history now.
In addition to the Polish and Czech translation, the update brings many more small fixes and improvements. Please find the complete release notes here.
Development is currently running at full steam and you can expect more updates and improvements in the next weeks. Thanks again for your interest in Train Fever and best wishes!
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