It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (820 reviews)
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (12)

December 16

Better simulation, better usability, better Train Fever

We are very happy that today another major game update has been released.

Traffic simulation has been heavily improved with the newest version. Most important, cars now take into account the current traffic speed (and traffic jams) in advance. Therefore, people can now drive around traffic jams (if possible) or may decide to use player-created lines instead. In addition, towns no longer allow that players bulldoze their main connection streets (works for new games). These changes lead to a more realistic passenger simulation and to a more interesting game experience.

As always, we have been listening to the community and with this update we present two of the top requested features: Automatic vehicle replacement and realistic vehicle loading speed. Players can now define a vehicle (per line) which is used to replace existing vehicles when they reach their life spans. Therefore, large amounts of vehicles can now be managed more easily. Vehicle loading speed is now dependent on the number of vehicle doors. This way, especially modern commuter trains load and unload significantly faster.

Usability in general has been significantly improved. Track and street builder tools are now more easy to use. We have not only fixed a number of small bugs, but we have also improved the user interface of these essential tools. For instance, obstacles which collide with your constructions plans are now highlighted in red color, and better error messages are displayed if a problem occurs.

Also, we have added links to the player-created Steam guides in the main menu and welcome window. The learning curve for beginners is now more flat and more advanced players can easily find walkthroughs or background information.

Many more small improvements (e.g. animated depot doors) have been realized. Overall, we believe that the current update is a major step forward and Train Fever is significantly better now.

Please find the complete release notes here.

You can be sure that more updates and improvements will be released in future. Thanks for your continuing interest in the game and best wishes!

21 comments Read more

November 27

Railroad crossings, stake cars, Intel HD Graphics fixes and more

Today, another game update has been released. The update brings new features, improvements and bug fixes.

The update adds realistic and animated railroad crossings. Cars and people now stop and wait at railroad crossings if trains are approaching. Beside a simple warning sign there is also an animated half barrier crossing available after 1925. Note that the style of a crossing can be changed also after construction (click on the crossing). Modders are invited to create more crossing styles.

Also, three new stake train cars have been added. Wood now must be transported in these wagons and can no longer be transported in the closed goods wagons (except the wagons in existing save games). At the same time we have implemented a discrete train car load visualization system, which again offers new possibilities for modders.

There is also good news for everyone running Train Fever on an Intel HD 4200 / 4400 / 4600 graphics card. A problem in the current drivers of these cards caused the game to freeze and the graphics driver to restart. We have implemented a workaround for this problem and we are very confident that this problem is history now.

In addition to the Polish and Czech translation, the update brings many more small fixes and improvements. Please find the complete release notes here.

Development is currently running at full steam and you can expect more updates and improvements in the next weeks. Thanks again for your interest in Train Fever and best wishes!

24 comments Read more

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Features

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    Minimum:
    • OS: OS X 10.7.5 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    Minimum:
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: OpenGL 3.2 core profile
Helpful customer reviews
153 of 163 people (94%) found this review helpful
22.9 hrs on record
Posted: October 19
Date of writing this review: 20/10/14. Some of my criticisms may have been addressed by the time you are reading this.

Firstly, I would like to state that I got this game 2 days ago, and I already have 16 hours. In my opinion, the game is the best tycoon game since Transport Tycoon Deluxe.

However, there are a few negatives that I would like to address, and because of these few negatives, people are not enjoying the game, or buying it.

- Dumb Name. Why didn't they call it Transport Fever!?! Would have made much more sense as the game is not only about building train lines.

- Minimal Tutorial. Despite this game being a very complex game, the tutorial is almost laughable. However, there are several community made tutorials to which aided me in learning the game, my favourite one being this one

- Rail Building could do some work. In order to build railway, you must do it in several chunks. This is as the game tries to average out the terrain, so that the rail will not go on a gradient - which can cost an absurd amount of money if the rail goes for too long.

- No Airports, or Boats. The airports I can somewhat understand, however the boats I do not. Each map has a river along it. It is crazy to think that despite this, they didn't put in a chance to add boat lines! I do hope that they add these features into a future update, or even a DLC.

- Only 4 Resources. I understand that with this, they were trying to go for the simplistic approach so that the learning curve isn't to big, however at least give me a chance in a settings menu to have more. The game does have excellent modding support though, and so I am sure that people will make mods in order to address this issue.


Once you look over these issues, it can be seen that the game is amazing. All up I am going to give this game an 8/10, and would still reccomend you to buy it, despite these issues. Also, if they do fix up these key issues, it could easily be a 10/10. Enjoy the game, and should you have any further questions regarding the game, feel free to add me and ask me some questions!

(This is my first proper review, so could you leave me some feedback? Thanks guys!)
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568 of 727 people (78%) found this review helpful
35.2 hrs on record
Posted: September 5
This game sadly feels like an early access, the game works but a lot of stuff are missing and it makes it really unbearable after a while.
I wonder sometimes if the dev played any other games like Transport Tycoon Deluxe, Railroad Tycoon or Cities in Motions 2 and if they even played their game !

+ The scale : big map, big stations, long trains, big cities
+ The simulation : cities grow with your changes, each cargo/passenger is simulated, cities got residential, commercial, industrial and leisure buildings.
+ Good building options
+ It's 3D, not particularly pretty but still nice though a bit empty and green.
+ Mod support (hopefully)

- Poor performance
- The UI is appalling
- Lots of options are missing (key bindings, UI scale, mouse speed, etc)
- A line will always use the same path and platform so 2 trains from the same line can't wait in the same station (or it is not as simple as it should be)
- The building tools are annoying. Why use drag and drop when you could just click once to start and click another time to just finish a segment then accept it or move the ending point. Not to mention you have to build segment by segment, can't do multiple points. Really annoying when you're building complex paths.
- Bridges and tunnels are a pain to build and they're way too high/low. Too much collision during building overall.
- Rails can't cross eachothers. You can't control what you wanna bulldoze so you'll end up destroying the 2 segments of a crossing when you only want one.
- No AI
- To replace a vehicle, it needs to go to a depot and you have to change them manually one by one ... REALLY ? After 25 years, I had like 30 vehicles and couldn't bear having to micro manage this part. Stopped playing right away on my first game. Depot aren't really fun to manage, trains don't need to service.
- The cargo chains are limited (but mods seems to fix that)
- The first 50 years are boring to me, not a lot of vehicles available (6 engines maybe ?) and they're extremely slow.
- Can't upgrade a station, have to pause the game, destroy it then build the new one. Stations limited to 5 platform. But since one line seems to use only one platform, you don't need more right now.
- Simplistic : the economy, the train tracks, etc. Did I mention the economy ?
- No map editor (yet)

And I'm probably forgetting some stuff.

Most of those points can be fixed but there are too many problems right now to make it really enjoyable.

I'm optimistic and hope they will sort everything out cause it got good foundations.
And hopefully, mods will make this game really complete.

Now, I don't recommend it, it's not finished and can be really frustrating. We'll see how they patch that game up.
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250 of 334 people (75%) found this review helpful
5.4 hrs on record
Posted: September 7
I've played a lot of economy sims, from the Original Sim City (with 256 colors) through the reboot, as well as the original Railroad Tycoon, 2, and 3, Sid Meyer's Railroads, Transport Tycoon Deluxe and OpenTTD, A-Train, Locomotion, and others. I have a long history with the genre, so I've played the best games and maybe my standards are a bit high, but I was hoping that Train Fever would make a splash and bring something fresh to the genre. It sadly does not.

Let's start with the good parts. The graphics are excellent as you can see from the screenshots (at least when you're zoomed in), and watching the trains run using the chase cam is pretty relaxing. The camera is very well done and the scenery is nice, from water to trees to lens flare. Not having played the $4000 Train Simulator I can't compare the graphics but I think there's probably a price differential to consider.

So, on to the rest of the game i.e. the economy, laying track, running trains (technically there are busses and trucks too) and such. This is where the game falls flat. Your economy is based on transporting people between towns and different types of businesses (think RCI from Sim City), or industrial goods. The industry component feels a bit like an afterthought and is way less detailed than, say, Transport Tycoon or even Railroads. I was hoping for something like Transport Tycoon's shipping tables, or OpenTTD's town growth ruleset.

Laying track is tedious. The UI is clunky and track placement is frustrating. To place track you click and drag, and then click a checkbox or cancel button. They did this so they can hide an elevation button in the confirmation popup, but it's awkward. There are a combination of things that make track hard to place: Minimum turn radius, arbitrary collisions with things like terrain, rivers, rocks, roads, etc. It's sometimes impossible to build a bridge or an intersection so you get stuck. By comparison, placing track in Railroads was amazingly simple, and still built decent-looking lines most of the time. OpenTTD gives you way more feedback and control over how track gets placed. I think a sandbox mode might help with the track building parts.

Running trains is tedious. The first trains that you get are super slow. They take forever to get anywhere. Vehicles eventually cost too much to maintain and need to be replaced, which means selling them and setting up new ones from scratch. To unlock more trains later you have to wait 50 years of game time, which is several hours at max game speed. The content gating sucks. Also you need a positive bank balance after 50 years (which you can get by taking up to 10,000,000 in loans to cheese ahead). Repeat that process for 200 years or so. 1850-2050. Managing routes and trains and track and depots is a pain, mainly because placing track is so finicky, and the UI is not streamlined for things like upgrades and replacements.

The economy is weird. Running trains often seems to be barely profitable. The rail and trains are very expensive, and the trains run so slowly and the income they produce is tiny. It's very easy to run at a loss after spending a ton of time and money setting up a route. From this respect, I feel like the simulation difficulty is similar to Railroad Tycoon, but there's a lot less information provided to you about markets, supply, and other things you would need to make informed decions about your lines before you build them. I suppose the saving grace here is that you can dip into 10 million dollars in loans to figure things out.

Once you've actually built the route the UI is pretty good about telling you how frequently your transportation runs (e.g. bus every 8 minutes) and how much money each vehicle earns and costs you. I guess you can just bulldoze stuff that loses money. But after all that time invested in getting the track to actually connect, and setting up the routes, this just kinda knocks the wind out of my sails.

The final aspect that's missing is motivation. For me as a player there's really no reason to continue playing. There are no objectives to complete, no subsidies to chase after, no AI opponent to run out of business or perform a hostile takeover on. There's really no carrot to entice me to stick through some of the tedious game mechanics.

If the track placement and UI were more streamlined so I could focus on running a rail business, I might have the patience to figure out the nuances. But as it stands it's just frustrating to play. Once I get a route setup that makes money I don't want to touch it anymore.
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160 of 207 people (77%) found this review helpful
6.3 hrs on record
Posted: September 4
It's good, but needs work. Some parts feel fustrating and not thought out properly
The good:
The look and feel of the world is stunning, lots going on and everything is visilbe
The Ease of setting up routes
The soundtrack
The cargo distrbution makes sense

The not so good:
Limited vechile managment, you can't just upgrade a vechile, you have to send it to depot, sell then buy a new one
Can't upgrade stations, you can't just add some more tracks to your station, you need to demolish it and rebuild it
Track buidling is fustrating, it often takes sevral attempts to get 2 tracks to join nicley
Actual managment of the company is non-exsistent

It's a good game and i will be playing more, it just feels like there could be a lot more ecspeccially for this price point. The main factor is building track feels limited once you built it, upgrading the layout is not easy


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137 of 181 people (76%) found this review helpful
246.4 hrs on record
Posted: November 15
Train Fever attempts to take the railway and transportation management genre to the next level by including elements from many of the past greats. The strongest influence on Train Fever is Transport Tycoon. The Train Fever website acknowledges this by including a small section devoted to the history of this genre. While Train Fever attempts to resurrect and bring rail and transport management back to modern gaming, it fails at standing out among other recent similar titles.

Train Fever tries to be the Jack of All Trades. It includes city public transport, inter-city travel, and cargo supply line management. By putting all these features into one title, not one of them feels fully fleshed out. It may gather a curious audience who has played a game that simulates one of those features well, but it will not hold their attention for long as gamers will find their favorite feature lacking.

The cities are not as large as cities presented in games like Cities in Motion, and the populations are very small. Most cities will start with a population under 200 in 1850. Unfortunately, by the year 2000, it will be a struggle to get their populations north of 1,000. The cities grow dynamically, depdending on how far the residents can travel on your networks in the space of 20 minutes and how well supplied a city is with finished goods, but they never feel like a metropolis. Managing travel within a city may be done with 1 or 2 bus lines, easily getting 80% line usage from the population. The population is not divided by class, either, and every person feels the same, with random destinations (one building each) for home, work, shopping, and leisure. Which one a person picks to travel to seems random, and times passes so quickly (1 day per second), that there is no illusion this person is alive with a real schedule to keep. Cities are so small that many players have stated they do not bother with public transportating within the city limits and focus solely on intercity transportation.

Intercity passenger transportation is a bit more interesting. Traveling from one city to another will be the first task undertaken that the passengers cannot fulfill themselves by just walking. Establishing a connection between two cities also jumpstarts the growth in both cities and you will see an immediate benefit in population growth. The newly created residents now have a chance to have one of their destination buildings be in a different city than their home. The player has a choice of using bus lines, tram lines, or rail lines to complete the connections. Rail is the fastest way to travel throughout the game, but it is the most expensive to build infrastructure, maintain it, and run it. The running costs of one train will dwarf the running costs of an entire bus fleet or tram fleet. Due to this, many players opt for focusing on road connections using trams and buses. Trains are the fastest vehicle, but due to their expense, most lines can only afford one or two trains, which makes for long waiting times at train stations. Trams and buses are slower, but running an entire fleet will shorten the station waiting time dramatically. I actually got passengers farther using light rail trams compared with using trains. Late in the game, the costs for running trains increases dramatically, and passenger rail lines are very difficult to make profitable.

When it comes to cargo transportation, the game feels weakest. There are only three production lines, and each line ends in the same generic cargo type "finished good." The lines are:

Iron Ore + Coal -> Steel Mill -> City
Timber -> Lumber Mill -> City
Oil -> Refinery -> City

Players have an option to ship cargo via trucks or by rail. Trucks can only carry a few tons at a time. Rails need large amounts of cargo in order to be profitable, but it's easier to make a cargo line profitable via rail than it is a passenger line, keeping in mind that freight trains generally have much high running costs than passenger trains. Unlike passengers, cargo has no set destination and can be hauled to any facility that accepts deliveries. This seems like a step back for the genre. Even Simutrans, an open source project with low resolution sprites that look like they were regurgitated from old DOS games, has more production lines with business contracts that provide destinations for all cargo. The one interesting idea that Train Fever presents is that producers will not manufacture without demand. Unless the entire production line is hooked up, nothing will produce. The only way to make a facility produce more is to increase the demand, and that starts at the end of the chain by providing more outlets for the finish goods and working your way up to transporting more raw materials. Unfortunately, the execution of this idea seems lacking. On a small game map, it is possible to supply every city from one cargo line. It does not matter which line you choose, as they all end in the same type of finished goods. Any delay on your line will kill productivity. Train is old and needs to be replaced? You had better put the new train on the track first before getting rid of the old fella as production immediately starts dropping when the line is not serviced. If you want a supply line challenge, try Railroad Tycoon III. Even Railroads! has a better transportation model, as each city will have a variety of needs to be filled.

Routing in Train Fever is the best part of the game, but it can be frustrating. The auto-recalculations of routes at various points in the game sometimes make the game stutter. Routes can also change based on traffic density, turning your nice straight bus route into a twisted death pretzel over time. Rails present some fun puzzles as you try to figure out how to extend your lines without causing train collisions. You can use signals to help with this, but you are limited to simple switches, tunnels, and overpasses on your rail lines. No double-crossovers or four-way diamonds allowed. Designing the throat to a high-traffic station is a pain as you map out where each simple switch enters and exits the throat, and you end up extending the station throat almost halfway to the next town in order to accomodate each one. Station planning is important as you cannot upgrade your station once it is placed. Need a longer platform? Stop all your trains, tear down the old infrastructure, and build an entirely new station. Need more platforms? Same thing. Unless you already have five, then you're at your limit and need to build an entirely new station elsewhere near the city. While train routing is realistic (no trains passing through other trains on the same track), the actual track constructs are limited in scope. Railways X provides a more satisfying layout modeler with far more tools to build interesting crossings and signal systems.

Train Fever has a laundry list of features that made me want to play the game. Unfortunately, each one of these features on its own is handled better by other (and often older) titles. By trying to do so much, Train Fever feels like it glosses over what makes transportation and rail management games fun to play.
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123 of 169 people (73%) found this review helpful
388.1 hrs on record
Posted: August 18
As a proud investor, I first had some doubts, but after contributing in the beta programme of Train Fever since mid July, I can't stop playing this game.

If you are a fan of transportation simulators, I can only reccommend to give this game a try. It may not all be to everybody's taste, but any game with Zürich's doubledecker trains in it is a huge plus for me.

At the moment, we Beta Testesters can experience new features and improvements the nearer the release comes. So I expect a great experience on and after September 5th. And the devs are putting their heart into it, it's a labor of love.

If you are still unsure after my opinion and the other reviews, just check out the check lists, let's plays, live streams or reviews on the internet to get a better picture.

As everyone has different hopes and needs for their OOT-like experience. I for one, just wan't to build huge networks with trains I like.

Oh, did I mention it's very easy to mod? It is very easy! And the devs engourage it too! Expect tools sometime after the release.
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209 of 310 people (67%) found this review helpful
119.1 hrs on record
Posted: August 20
This is the best transport simulation game I've played so far. Very nice graphics, addictive gameplay and tons of achievements.
* You wont see repeated map everytime you start a new game(Seed generator).
* You can choose different engines for different types of tansport-passenger or goods depending on their tractive effort.
* Very easy to lay tracks, build tunnels & bridges with new track planning tool.
* Large maps with almost 25 cities and their industries. So you can build global network.
* Road transport is also very effective if you want to focus on just one transport mode.
I would highly recommend this game to anyone who have played RCT series, OpenTTD, Simutrans, CiM series, Simcity series.

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92 of 127 people (72%) found this review helpful
108.0 hrs on record
Posted: August 27
(I'm a beta tester. A few screenshots of the game are at the end of my review.) (Click here for a Beginner's Guide to Train Fever)

If you even remotely like sim games like Cities in Motion, Railroad Tycoon, Transport Tycoon, or even Sim City, you will absolutely love Train Fever. (And if you loved those games, Train Fever will probably ruin your social life... but that's a good thing, in this case.)

In this game, you get to build a transport empire with buses, trucks, and trains. The maps are huge (even the smallest map size will give you 20+ hours of gameplay) and the graphics are beautiful.

You can build rail lines, bus lines, and cargo lines at will and connect the many towns and industries to each other. If you do it right, the towns will grow into cities and the industries will up their production - which of course leads to more passengers and goods to transport.

There is always something going on; new vehicles are introduced regularly and the needs of towns, cities, and industries change and evolve as time progresses. You start your game in 1850, when only a few steam trains are available, but by 1950 you will have seen a huge selection of trains (including electric and diesel trains), as well as many different cargo trucks, cars, and buses. None of them will last forever, so make sure to replace them with a newer model when they get old!

You can also follow all trains, buses, trucks, and even individual passengers up close if you want, so if you feel like enjoying the scenery (and it is absolutely beautiful to watch), just ride along with your trains. Every person in the game has a set house, a set job, a place they like to shop and a place they work, and you can follow them around if you like. Whether they take your transportation or (from about 1900 on) their own car, depends completely on you.

Seriously, if you like transport sims, GET THIS GAME. You will not regret it.

http://steamcommunity.com/sharedfiles/filedetails/?id=306690562

http://steamcommunity.com/sharedfiles/filedetails/?id=305732972

http://steamcommunity.com/sharedfiles/filedetails/?id=305733010

http://steamcommunity.com/sharedfiles/filedetails/?id=306601090
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110 of 157 people (70%) found this review helpful
5.3 hrs on record
Posted: July 23
First off, This game is in heavy development, so expect bugs.

Secondly, I love this game.

The developers listen to the users and are prepared to listen to advice of the players, which hopefully will be shown in the next update to the game.

Definate buy if you love games such as Cities in Motion and Transport tycoon.
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68 of 94 people (72%) found this review helpful
107.6 hrs on record
Posted: September 4
I love the game, it is fantastic watching your networks come to life and make money. That said it is not perfect, it took a while and plenty of experimentation to learn how things work, and, as previous reviewers have said, there is still work to be done on several aspect including industry, interface and gameplay balancing issues. I am very encouraged that the developers are working to fix these things and believe that once the modders get to work this will be the foundation of the next generation of train/network games. Thank you Train Fever!
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113 of 169 people (67%) found this review helpful
135.9 hrs on record
Posted: September 4
So now I'm a little over 100 hours into this game. I'm still not going to recommend it in general. But if you've read even this far, then read on and decide for yourself whether you should give this game a try.

At this time (9/15) the game hasn't had any improvements aside from a few crash hotfixes. It still feels like an early release game, yet it is purported to be gold. There is talk on the forums - none from official sources - that this game will be improved over time.

So let's keep that in mind - this game was rushed to release, is missing a lot of common features, has awful UI. Many things are non-intuitive.
For a "business simulator" a lot of important business data is not available - prices of any sort, cost of maintenance for rails/stations/etc, capacity of same, plenty of other data is nowhere to be found.
Schedules cannot be set for any vehicle, and only the most rudimentary of waiting orders that are used at your own risk. For a game about logistics, you have little control over the logistics of your vehicles.
Tracklaying is complex and has no undo button or planning mode. This can be very expensive, especially with your first few trains.
Replacing/upgrading vehicles is very tedious and can throw off the productivity of an entire line. It can take more than an hour with an extensive network of vehicles when upgrading to a new model.
This game has very little in common with OTTD, RRT, or even SMR. If you're a long-time transport/rail game fan you'll need to forget all the strategies of the past - Train Fever needs you to play its way.

So if you want to play this game, you'll have to learn how to work around all those things. Once you do that, you'll still notice the problems, but you'll find a surprisingly complex game underneath. Lots of interesting transport planning to do, with interactive routes. Growing your towns is really fun. A lot of this game is really fun. And, for me anyway, super addictive. I can't think of a game that hooked me so bad.

So if you're willing to put in 20 hours or so studying and failing and getting frustrated, and then another 80 thinking you know what you're doing when you really don't, you'll probably enjoy this game. I'm sure I'll need to put in another couple of hundred hours before I really feel like I've got this down. It's just a shame it will be this clunky should-be-alpha-early-release version instead of the $35-value-gold-release I was lead to expect.

Here's my original review verbatim from 9/4 when I first bought it. My complaints from this original review are still valid, by the way!

I'm a long time Transport Tycoon/RRT/etc fan - I love trains and business simulations. The business simulation in this is very shallow so far. The limited industries (4 chains) are inconsistent and unpredictable. The limitations of "full load/any load" are pretty annoying, it's difficult and non-intuitive to set up lines where trucks/trains wait until full but also don't clump up.

Laying track is a mix of awesome and annoying. I love that you can adjust the way it sticks to the ground - grading and curves really make a difference. Because of that it would really be nice if you could plan out more than one segment of track at a time. Not being able to upgrade/replace stations easily is frustrating - not only when moving to multiple tracks but also to just adjust an original placement. Again, a planning mode would really help.

To be fair this is my early impressions, I've only played for a few hours, but honestly playing this pretty much just makes me want to play open TTD. I can't imagine any of the complex logistic chains from OTTD in this game - not only would laying/routing all that track be a nightmare, there's just not the supply/demand available in Train Fever.

It's a shame too because I was pretty excited for this one for the last year.
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53 of 70 people (76%) found this review helpful
34.7 hrs on record
Posted: September 5
EDIT 2 (08/12/14):
Devs are still working on this game so that's great.
They added some nice little details (cars now stop at a railway crossing, barriers along highways) and new useful things (upgrade tool mainly) over the months.
Some important things are still annoying though:
- Can't upgrade a road crossing rails without having to demolish the whole thing
- Can't build a road crossing rails (only the other way around)
- Definitely needs an easy upgrade function for train stations
- Needs more information/tutorials overall as this is not an easy game to learn for people without any patience at the moment.
Still a great game though!

EDIT (06/09/14):

My initial review below still applies but I just want to add/clarify some points after playing more hours on the game.
- After extra time and reading online tutorials, the cargo business makes a lot of sense and is actually quite simple to understand.
- My comment about the game being challenging is true. However, I've found out you can just easily borrow money (by $100,000 increments) and it looks like there is no limit to that.
Basically, it is up to you to decide if you want to make this game challenging (by not borrowing money) or make it easy by spending carelessly and hitting the borrow money every 2 minutes.


INITIAL REVIEW (04/09/2014):

This game is fun and works pretty well! I completely get the passenger side of things but I really don't get the cargo things and the tutorials are really basic (they don't even mention the cargo).

I had a lot of fun playing this game so far.
However, there are a few annoying things:
- the mouse to edge of screen scroll doesn't work well at all so I just use my keyboard to move the camera. (This is definitely the most annoying thing of the game, I mean, edge of screen scroll is the base of any simulation/strategy/tycoon game)
- upgrading train stations (making them longer or adding lanes) is really frustrating because you need to destroy the existing one and buy a new one instead. This becomes really hard when the city developed itself around your first station. You end up destroying all the buildings around.
- line management for trains is a bit annoying sometimes and you can end up with 2 trains on the same lane for an unknown reason and the 2 trains end up waiting for each other without moving so you just lose a lot of money until you notice the issue and sort it out.

I hope the devs will continue to work on the game and publish updates in due time to optimize the game.

What I love:
- Decent graphics with huge zoom into the towns
- huge random maps
- cities development - you can really see the impact of your transport business
- building tool easy and efficient
- line management is really easy and effective for buses
- challenging - Banished effect there: everything goes well then everything goes to s**t very quickly due to bad planning
- the soundtrack!!!

I definitely recommend this game to anyone who love Sim City or similar and want to focus specifically on transportation development instead of building the town yourself.
However, the price is a bit high. I've got it with the 10% pre-order discount but I would recommend getting it on sales for $20-25 at the most.
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40 of 50 people (80%) found this review helpful
270.8 hrs on record
Posted: October 31
TF this is the quintessential PC game -
more so than any other title I've enoucntered in recent years – very challenging and complex yet also extremely rewarding.

Excellent job done on the game mechanics – feels like a true sandbox (unlike other titles in the genre that emphasize bling - the latest simcity for example) - whichever way you choose to manage the transport challenges the game puts forth - it will present you with still more.

Be advised - just like any oldschool PC game - some minor bugs and annoyances still need to be worked out - still, those little irksome points (like upgrading vehciles) actually don't hurt the experience and even end up adding to the challenge and fun.

If you are a Strategy/Sims/Transport PC gamer with OCD tendancies - stay away from this game - it might take away from you any hour you're not sleeping or working :)

I Love it.
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56 of 78 people (72%) found this review helpful
107.8 hrs on record
Posted: September 9
I played a lot of economy sims before. (Railroad Tycoon, 2, and 3, Sid Meyer's Railroads, Transport Tycoon Deluxe and OpenTTD) I was really looking forward playing train fever and i'm pleased with the game so far. The primary focus of the game is it's realism trough time and i really like the gameplay that comes with it.

Graphics: Amazing ( i'm running the game all maxed out and it's very smooth) the vehicle details are amazing, they look and sounds as they do/did.

Gameplay: very good and easy to learn.

My first game (easy/flat and small map) was really to learn and understand the game. My game lasted from 1850 to 2050 in over 10 hours of play ( i don't know how other people can rate this game with so few hours of play).

The 1850 to 1900 period: everything is quite cheap and you need quantity to make up for the slow speeds. creating your network is very easy.

From 1900 to 1950 i upgraded my trains, downsized my fleet and had to close down a few branch lines to keep my finances in
the green. ( Ihad build way to much lines and my frequency way way too high, beginners mistakes) the quantity of road vehicles decreased even further. At start i thought upgrading vehicles was time consuming, but in the 3rd upgrade round it took me less then 5 minutes for over 60 lines with a total of 250 vehicles at start. Trains are also easy to replace if you build a depot that is always reachable or build a depot at the start and the end of the game.

1950 to 2000: Wonderful era of fast loco's and powerfull loco's but not really eco fiendly. their upkeep is amazing so only usefull on main routes. The game offers some other loco's wich are not that fast but are fast accelerating, so perfect for branch lines.

2000 to 2050: if you make it this far money should not be an issue anymore, towns have grown so much that there are enough passengers for all of your lines to make a profit.

Tip: if you have trouble keeping in the green make sure you start early with factory's to upgrade. this will generate a lot of money. to do so supply the factory's with raw materials. (raw material sit grow with the factory, so one site/source of raw material is enough to supply one factory (keep this in mind opentdd players, i made this mistake too) to make sure the factory grows fast you need to provide a conection between the factory and some towns around it ( click on town names to see how much cargo they want). by doing so the factory wants to produce a lot of goods. My steel mill had 2 incoming lines each good for 2 milion a year. and 4 outgoing lines suplying city's, all for 1 million a line. this means a total income of 8 million a year!

Tip 2: Planning, for passaenger service to be profitable you need a steady network with good coverage,plan this from the start. not all lines can be main lines this will be way too expensive later on in game. a early planning of what will become your main line and wich lines will become branch lines saves a lot of money later in game.

Tip3: Group stations, click on the station icon above a station, a popup window will appear. click on group and then click the station icon of a other station next to it.

My second game was way more organised and even better to play even on medium dificulty, at the moment i'm playing a Hard game and untill now i am still in the green.

Conclusion: I played almost 70 hours so far, the game is definitly worth the €25,- If you like this genre learn to play this game and be suprised with it. It will take you some time to learn but it is worth it. Updates can only make this game better and diversity in vehicles will only make this game even more fun to play.
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52 of 72 people (72%) found this review helpful
40.4 hrs on record
Posted: August 17
Note: I have since written up a review on the final product.

"“Train Fever”, as a whole, is a pretty fun game that is held back by a number of glaring flaws. For $35.00 (the retail price as of 10/13/14), I expected some of the above complaints to be addressed by the game’s launch in September, 2014. Unfortunately, a lot of them weren’t. I really enjoy plopping down lines and watching my vehicles swarm around the city but am often painfully reminded that keeping up with it all will require more work than it should. The game has the potential to be something really outstanding once the above issues are addressed. Until then, it’ll remain as simply an “okay” simulator that could have been so much more."

Full Review: http://www.dadsgamingaddiction.com/train-fever/


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Beta First Impressions:

I'm admittedly a big fan of both the "Railroad Tycoon" series and "Sid Meier's Railroad Tycoon", so it shouldn't be surprising to learn that I was really excited when I received my press key. My experiences thus far are positive overall. It's fairly simple to get into, despite the game not having an in-game tutorial or campaign levels with which to get you acclimated. At the time of writing (three weeks from launch in September), all that is available is a sandbox mode that lets you choose the seed, map size, and difficulty. That alone, I feel, offers a lot in terms of replay value.

The biggest obstacle I faced was laying railroad track as it didn't seem to snap to the landscape. Rather, you can tell the track to go up or down. This resulted in some very ugly valleys and hills being created, though this is a minor complaint. I spent most of my time simply watching the vehicles (yes, you can build wagons and road depots) deliver goods based on the lines I set for them. There are no AI competitors, which can be a good or bad thing, depending on what kind of experience you want. I also didn't seem to be able to specify cargo pickup/drop-off ques like I could in "Sid Meier's Railroads"...that is, pick up raw goods at point A and hold them until they got to point C. I simply had to hope that the game knew what I wanted it to do when creating lines with more than two stops.

"Train Fever" is a little pricey compared to some of the other indie games out on the market, but it scratches that "Railroad Tycoon" itch nicely. Some more gameplay options and more versatility when laying track and creating lines, I feel, would add to the game's current value. As it stands, I think the game could be reduced in price based on the content it offers...though I reserve the right to hold judgement on any of the above until the game gets out of the development stage and officially launches. If forced to simply say "yay" or "nay", I'd lean more toward picking it up as opposed to letting it pass by. If money is tight at the moment, I'd recommend waiting for a sale and then picking it up.

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Beta Gameplay Videos:

https://www.youtube.com/watch?v=D73Fa6VFiME

https://www.youtube.com/watch?v=P_hrYLTlz2Q

https://www.youtube.com/watch?v=nJ130w26NYY
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30 of 35 people (86%) found this review helpful
85.6 hrs on record
Posted: November 4
Update 27/11/2014:
Today the game is been patched again, featuring animated road and rail crossing where vehicles stops for the train. There is also a new wagon to carry wood. Therefore I can say the developer really trying to improve the game constantly and they working hard to get the game to work on everyones computer. There is some fixes for the new Intel HD4xxx, but make double sure you laptop support the game's hardware prerequisite.

Update 12/11/2014:
The developers constantly patching the game and today I've receive waypoints. This greatly enhanced the gameplay and options available. Before waypoints was there, it was a struggle to specify which line the train must use and which line not. Now I can assign a train to stop at a specific platform, drive on a given track and much more. I highly recommend the game now after all the effort being put into the game by the developers. I'll give this now a 7/10 and after the mods, 9/10!

Original review:
This is a pretty game, nice to look at, decent graphics and lots of details. But this game is pure basics, you cannot compare this with other game like OpenTTD or Transport Tycoon, nor Railroad Tycoon or other transport related games out there. This game is unique in its own way.

To list the good things:
  1. Nice graphics
  2. Basic gameplay
  3. Excellent modding support at train-fever.net
  4. Freedom to build rails everywhere :) Train Fever!!!

The downside:
  1. Not exacly a clone of Transport Tycoon, lots of things change, actually simplified
  2. Lack of variety of freight types to transport, there is only 4 different types: coal, iron ore, oil and goods
  3. The game is still in its early stages, I wouldn't say its suppose to be early access, because the game working stable on my computer and the base game is there as it is supposed to be, but lack additional content which was expected, like water transportation, more variety of locomotives and carriages, ect.
  4. This is more of a surveying simulator, lots of collisions and bridge pillar limits. A steep learning curve to know what can be done and what not, when building rails or roads.

I'll give this a 5/10, but with the mods available and awesome modding community, 7/10 will suffice. Make sure to get the mods. Its like Skyrim was, good game, but 10 times better with mods!

Many people have trouble to run this game, usually the same people moaning over and over. Therefore, make SURE you have the right hardware as listed above. Don't even think this game will work with Intel graphics, many players complained about this. And also look out if you graphics card support OpenGL 3.2. You will need this!
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42 of 58 people (72%) found this review helpful
7.4 hrs on record
Posted: September 4
It feels like a rushed release. But although rough around the edges, the polish will come I'm sure. If you are a fan of Open TTD, or simulation games, this has some serious potential. It is fun at the moment and with the moddability factor comes a ton of content from the community. It is early days, you may want to hold off purchasing for a well rounded feature rich game. But I would like to support the devs for what is an incredibly needed game in the genre.

The base game is there, it is now time for polish and content. CHOOCHOO!
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39 of 56 people (70%) found this review helpful
38.5 hrs on record
Posted: October 13
This game gave away all its potential and i'm sorry to say that, sucks in the long term.
The key feature of the game - building tracks - is annoying and doesnt work properly like hell. If it works the way it should, it's totally hard to handle and not a useful tool. Given the fact, the devs advertised the game by pointing out the building tool, this is even more annoying.

See, the trains ingame can't climb or decend steep slopes, which is perfectly allright, since this is the same in RL. This is why tracks often are build on a dam or an expensive tunnel is build. The thing ingame is that the building AI doesnt always build cost effective or with common sense. So you start building in small parts of the track just to find out, when coming to the end of the planned track (e.g. another station) you cannot connect it. Sometimes it's not even because of the terrain but because of nonsense like can't build a bridge, cant put a switch here and so on. It's so frustrating.

There are various other reasons why the game is no fun, such as a very simple and monotone economy but the track building tool, which was highly advertised by the devs is the worst.

I feel i'm playing an early access game. Other studios certainly wouldn't have sold that as a final.

Hope this helped, deleting the game from my lib now.
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23 of 28 people (82%) found this review helpful
27.0 hrs on record
Posted: September 8
I admit to the other reviews there is alot to be done with this game and it is hard, if you dont understand, but there is a strong fourm base on main site to help people along,

if you dont want a 75% game for 20£ then dont buy it, if you want something looking better then previous old tycoon games wait for 6 months then buy it

at the end of the day these people are a small team who made it and learning to make it better.

i still buy games from ea and noobie soft at 34.99 and the amount of bugs is shocking.

anyone remember diablo 3 when it came out or guild wars 2?

of corse a game like this wont be perfect straight off the bat even after a beta test, we pay and pplay to fund it getting better.
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34 of 48 people (71%) found this review helpful
123.2 hrs on record
Posted: September 7
Say Transport Tycoon and you have thousands of people’s attention. Chris Sawyer created the ever legendary game that falls in many people’s Games Hall of Fame, Transport Tycoon. The game isn’t just great, it is a masterpiece. Released back in 1994 it set the bar so high that even today not ONE game has managed to beat it as my favourite game. The Last of Us, Grand Theft Auto V, Simcity 4, and Battlefield 3 all fantastic games fall below the timeless work of art Transport Tycoon. Even though it has showed that there is great interest in the business management market few games have been made. So obviously this market gets excited when a game in the genre comes up which since the last release was in 2011. Train Fever comes at a time where there is no new game and is a breath of fresh air so lets dive into it.

What does this game bring new to the table?

-First off this game follows in the Simcity 5 style of zooming in where by zooming all the way out you are viewing the entire landscape and while all the way zoomed in you can see people’s feet.

-The graphics are great. I am not saying that they are Battlefield 4 unltra amazing, but they are incredible compared to other games. You can zoom out with great detail, and zoom in with great attention to detail on everything houses, trains, trucks, and even civillians themselves!

-It gets rid of the Transport Tycoon style of laying down tracks piece by piece instead as you click and drag roads/tracks will alter the land, find possible routes, and even save the hassle of laying down a long railroad twice. When you have your cursor next to an already laid down track the game forces the track you are placing to automatically conform to the same mold as the other line. Great system when you get it down.

-Routes are easier to create. Now you can make a Purple Line, Blue Line, Yellow Line, etc… Where you can just tell a train to take which line. Really nice system not forcing you to recreate the same route over, and over, and over again.

- Large worlds. Yes even on the small settings the worlds are massive. They allow for a lot of different routes and trains to be running in the same area without having to go above, below, or force massive traffic jams on a small intersection of track. The worlds are large enough to avoid this entirely.

So looking at the game it has a lot of things going for it content wise but it also has a lot of things missing and in certain areas feels like it’s still in early access.

-There are no opponent AI or multiplayer so you are entirely singleplayer.

-Trains are horribly unbalanced trucks are the way to go.

-Theres only land vehicles. No Air or sea to speak of.

-Boring first 15 years. It will seem like a chore just trying to stay in the black when trains are so unreliable.

-Innability to draw a road through track, but can draw a track through road.

-Industry is near impossible to stimulate. If you don't have a train docking there every thirty seconds the industry will produce 0-10 items in a whole month.

-The UI is horrible. Please copy and past the Transport Tycoon UI and place the icons at the top of the screen.

Thats about all I got for the negatives, lets jump into whether or not you should buy this game.

This game is fun, there is no doubt about it. But it isn't fun long enough to keep me interested for more than an hour play session, and that is it mostly comes down to the horrible balance and UI. I am forced to use civilian transportation if I want to play the game using trains because it is so unbalanced. Even with these issues I am not going to say it is a bad game, that would be an understatement. This is a good competent game and with the mod support will only get better. This is a game while I won't have long play sessions with I will definitely keep playing for months. For $34 dollars I don’t think you should buy it yet. If it ever drops below $30 I will highly recommend it. Now if you are trying to decide between buying Transport Tycoon or this, then look no further, here is a download for Transport Tycoon: http://www.openttd.org/en/
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