Today we officially announce a first Train Fever DLC. The DLC will be available for free in February 2015 and will include more than 50 typical American locomotives, train cars, buses, streetcars and trucks.
But it’s not only vehicles: When starting a new game, players can choose whether to play in a European or American environment then. Terrain, vegetation and towns will look different dependent on the player’s choice as well.
At the same time, modding capabilities will be extended. We will not only reduce the number of currently hard-coded implementation parts, but also improve the handling of mods in general: Mods can then be activated or deactivated in-game and save games will remember which mods are active.
We have observed the modding scene (especially on http://www.train-fever.net/) during the last months and we are absolutely excited by the huge amount of great content created there. Because we are not able to model all vehicle by ourselves and because many modders like to contribute, we have decided to involve the modding scene in the development of the USA DLC. Therefore we officially invite all modders to take part here.
This said, we would like to wish you a Merry Christmas and a Happy New Year. 2014 was an amazing year for us and you can be sure that we won’t stop listening to the community, developing new features and improving the game also in 2015.
PS: You can find the official teaser image for the USA DLC on our website.
We are very happy that today another major game update has been released.
Traffic simulation has been heavily improved with the newest version. Most important, cars now take into account the current traffic speed (and traffic jams) in advance. Therefore, people can now drive around traffic jams (if possible) or may decide to use player-created lines instead. In addition, towns no longer allow that players bulldoze their main connection streets (works for new games). These changes lead to a more realistic passenger simulation and to a more interesting game experience.
As always, we have been listening to the community and with this update we present two of the top requested features: Automatic vehicle replacement and realistic vehicle loading speed. Players can now define a vehicle (per line) which is used to replace existing vehicles when they reach their life spans. Therefore, large amounts of vehicles can now be managed more easily. Vehicle loading speed is now dependent on the number of vehicle doors. This way, especially modern commuter trains load and unload significantly faster.
Usability in general has been significantly improved. Track and street builder tools are now more easy to use. We have not only fixed a number of small bugs, but we have also improved the user interface of these essential tools. For instance, obstacles which collide with your constructions plans are now highlighted in red color, and better error messages are displayed if a problem occurs.
Also, we have added links to the player-created Steam guides in the main menu and welcome window. The learning curve for beginners is now more flat and more advanced players can easily find walkthroughs or background information.
Many more small improvements (e.g. animated depot doors) have been realized. Overall, we believe that the current update is a major step forward and Train Fever is significantly better now.
Please find the complete release notes here.
You can be sure that more updates and improvements will be released in future. Thanks for your continuing interest in the game and best wishes!
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