It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.
User reviews: Mixed (652 reviews)
Release Date: Sep 4, 2014

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Recommended By Curators

"A compelling Transport Tycoon replacement with a few annoying yet surmountable flaws – enjoyment is almost inevitable."
Read the full review here.

Recent updates View all (7)

October 17

Performance boost and a large list of improvements

After two weeks of hard work we are excited to release a major game update.

Most important, the update (build 4519) brings the long awaited performance boost. Navigation, rendering, simulation and line manager performance have been significantly improved. The game now runs more fluently and big lags are history. However, note that the first view still needs some processing time, but as soon as a region has been explored the game runs fast.

In addition to that, there is a large list of improvements and bug fixes. For instance, railway signals are now animated, the main menu shows a progress bar when loading a save game, and buildings now show detailed facades consistently when zoomed in. As always, many improvements have been motivated by community requests.

Please find the complete release notes here.

You may wonder what we do next. Still there is a large to-do list. One top priority issue is way points or at least line track selection at stations. Also, track construction should be more convenient. In addition there is a list of details like e.g. make cars waiting at railroad crossings. There will also be more performance optimization (especially for very large scenes) and finally, we also want to implement the widely requested vehicle auto replacement feature.

You can be sure that we continue to listen to the community and improve the game, and we are confident to present a next game update soon.

Thanks for your continuing interest in Train Fever!

45 comments Read more

October 5

Track upgrade tool, robustness improvements and Dutch translation

Today, another game update was released (build 4414).

The update brings the long awaited high-speed track upgrade tool. Thus, standard tracks can now be converted to high speed tracks with a tool similar to track electrification.

In addition to the Dutch translation, the update contains several robustness improvements. Most important, save games are more reliable now.

In particular, a bug which caused corrupt save games on Mac OS X 10.7 and 10.8 was fixed. Also, textures and crash dumps are now handled in a better way and therefore, the game runs more stable.

Please find the complete release notes here.

Based on the discussions on Steam and on the website forums, still a large list of improvements is currently work in progress. One very important task is performance optimization which will most likely be included in the next game update.

Also let us mention that McAfee anti virus finally white listed Train Fever! Thanks to all players who reported the issue to McAfee as well. Still we don’t understand why McAfee needed almost four weeks for this step ;) anyway the issue is now solved.

19 comments Read more

Mac and Linux Release Timing

Please note that the Mac and Linux release will be one week later on September 11, 2014.

About This Game

Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.


  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor

System Requirements

    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: Mouse with wheel
    • OS: OS X 10.7.5 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • OS: Ubuntu 12.10 or higher (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 512 MB, ATI Radeon HD 3850 512 MB
    • Additional Notes: OpenGL 3.2 core profile
Helpful customer reviews
547 of 700 people (78%) found this review helpful
34.9 hrs on record
This game sadly feels like an early access, the game works but a lot of stuff are missing and it makes it really unbearable after a while.
I wonder sometimes if the dev played any other games like Transport Tycoon Deluxe, Railroad Tycoon or Cities in Motions 2 and if they even played their game !

+ The scale : big map, big stations, long trains, big cities
+ The simulation : cities grow with your changes, each cargo/passenger is simulated, cities got residential, commercial, industrial and leisure buildings.
+ Good building options
+ It's 3D, not particularly pretty but still nice though a bit empty and green.
+ Mod support (hopefully)

- Poor performance
- The UI is appalling
- Lots of options are missing (key bindings, UI scale, mouse speed, etc)
- A line will always use the same path and platform so 2 trains from the same line can't wait in the same station (or it is not as simple as it should be)
- The building tools are annoying. Why use drag and drop when you could just click once to start and click another time to just finish a segment then accept it or move the ending point. Not to mention you have to build segment by segment, can't do multiple points. Really annoying when you're building complex paths.
- Bridges and tunnels are a pain to build and they're way too high/low. Too much collision during building overall.
- Rails can't cross eachothers. You can't control what you wanna bulldoze so you'll end up destroying the 2 segments of a crossing when you only want one.
- No AI
- To replace a vehicle, it needs to go to a depot and you have to change them manually one by one ... REALLY ? After 25 years, I had like 30 vehicles and couldn't bear having to micro manage this part. Stopped playing right away on my first game. Depot aren't really fun to manage, trains don't need to service.
- The cargo chains are limited (but mods seems to fix that)
- The first 50 years are boring to me, not a lot of vehicles available (6 engines maybe ?) and they're extremely slow.
- Can't upgrade a station, have to pause the game, destroy it then build the new one. Stations limited to 5 platform. But since one line seems to use only one platform, you don't need more right now.
- Simplistic : the economy, the train tracks, etc. Did I mention the economy ?
- No map editor (yet)

And I'm probably forgetting some stuff.

Most of those points can be fixed but there are too many problems right now to make it really enjoyable.

I'm optimistic and hope they will sort everything out cause it got good foundations.
And hopefully, mods will make this game really complete.

Now, I don't recommend it, it's not finished and can be really frustrating. We'll see how they patch that game up.
Posted: September 5
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238 of 318 people (75%) found this review helpful
5.4 hrs on record
I've played a lot of economy sims, from the Original Sim City (with 256 colors) through the reboot, as well as the original Railroad Tycoon, 2, and 3, Sid Meyer's Railroads, Transport Tycoon Deluxe and OpenTTD, A-Train, Locomotion, and others. I have a long history with the genre, so I've played the best games and maybe my standards are a bit high, but I was hoping that Train Fever would make a splash and bring something fresh to the genre. It sadly does not.

Let's start with the good parts. The graphics are excellent as you can see from the screenshots (at least when you're zoomed in), and watching the trains run using the chase cam is pretty relaxing. The camera is very well done and the scenery is nice, from water to trees to lens flare. Not having played the $4000 Train Simulator I can't compare the graphics but I think there's probably a price differential to consider.

So, on to the rest of the game i.e. the economy, laying track, running trains (technically there are busses and trucks too) and such. This is where the game falls flat. Your economy is based on transporting people between towns and different types of businesses (think RCI from Sim City), or industrial goods. The industry component feels a bit like an afterthought and is way less detailed than, say, Transport Tycoon or even Railroads. I was hoping for something like Transport Tycoon's shipping tables, or OpenTTD's town growth ruleset.

Laying track is tedious. The UI is clunky and track placement is frustrating. To place track you click and drag, and then click a checkbox or cancel button. They did this so they can hide an elevation button in the confirmation popup, but it's awkward. There are a combination of things that make track hard to place: Minimum turn radius, arbitrary collisions with things like terrain, rivers, rocks, roads, etc. It's sometimes impossible to build a bridge or an intersection so you get stuck. By comparison, placing track in Railroads was amazingly simple, and still built decent-looking lines most of the time. OpenTTD gives you way more feedback and control over how track gets placed. I think a sandbox mode might help with the track building parts.

Running trains is tedious. The first trains that you get are super slow. They take forever to get anywhere. Vehicles eventually cost too much to maintain and need to be replaced, which means selling them and setting up new ones from scratch. To unlock more trains later you have to wait 50 years of game time, which is several hours at max game speed. The content gating sucks. Also you need a positive bank balance after 50 years (which you can get by taking up to 10,000,000 in loans to cheese ahead). Repeat that process for 200 years or so. 1850-2050. Managing routes and trains and track and depots is a pain, mainly because placing track is so finicky, and the UI is not streamlined for things like upgrades and replacements.

The economy is weird. Running trains often seems to be barely profitable. The rail and trains are very expensive, and the trains run so slowly and the income they produce is tiny. It's very easy to run at a loss after spending a ton of time and money setting up a route. From this respect, I feel like the simulation difficulty is similar to Railroad Tycoon, but there's a lot less information provided to you about markets, supply, and other things you would need to make informed decions about your lines before you build them. I suppose the saving grace here is that you can dip into 10 million dollars in loans to figure things out.

Once you've actually built the route the UI is pretty good about telling you how frequently your transportation runs (e.g. bus every 8 minutes) and how much money each vehicle earns and costs you. I guess you can just bulldoze stuff that loses money. But after all that time invested in getting the track to actually connect, and setting up the routes, this just kinda knocks the wind out of my sails.

The final aspect that's missing is motivation. For me as a player there's really no reason to continue playing. There are no objectives to complete, no subsidies to chase after, no AI opponent to run out of business or perform a hostile takeover on. There's really no carrot to entice me to stick through some of the tedious game mechanics.

If the track placement and UI were more streamlined so I could focus on running a rail business, I might have the patience to figure out the nuances. But as it stands it's just frustrating to play. Once I get a route setup that makes money I don't want to touch it anymore.
Posted: September 7
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157 of 202 people (78%) found this review helpful
6.3 hrs on record
It's good, but needs work. Some parts feel fustrating and not thought out properly
The good:
The look and feel of the world is stunning, lots going on and everything is visilbe
The Ease of setting up routes
The soundtrack
The cargo distrbution makes sense

The not so good:
Limited vechile managment, you can't just upgrade a vechile, you have to send it to depot, sell then buy a new one
Can't upgrade stations, you can't just add some more tracks to your station, you need to demolish it and rebuild it
Track buidling is fustrating, it often takes sevral attempts to get 2 tracks to join nicley
Actual managment of the company is non-exsistent

It's a good game and i will be playing more, it just feels like there could be a lot more ecspeccially for this price point. The main factor is building track feels limited once you built it, upgrading the layout is not easy

Posted: September 4
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120 of 166 people (72%) found this review helpful
329.4 hrs on record
As a proud investor, I first had some doubts, but after contributing in the beta programme of Train Fever since mid July, I can't stop playing this game.

If you are a fan of transportation simulators, I can only reccommend to give this game a try. It may not all be to everybody's taste, but any game with Zürich's doubledecker trains in it is a huge plus for me.

At the moment, we Beta Testesters can experience new features and improvements the nearer the release comes. So I expect a great experience on and after September 5th. And the devs are putting their heart into it, it's a labor of love.

If you are still unsure after my opinion and the other reviews, just check out the check lists, let's plays, live streams or reviews on the internet to get a better picture.

As everyone has different hopes and needs for their OOT-like experience. I for one, just wan't to build huge networks with trains I like.

Oh, did I mention it's very easy to mod? It is very easy! And the devs engourage it too! Expect tools sometime after the release.
Posted: August 18
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205 of 306 people (67%) found this review helpful
119.0 hrs on record
This is the best transport simulation game I've played so far. Very nice graphics, addictive gameplay and tons of achievements.
* You wont see repeated map everytime you start a new game(Seed generator).
* You can choose different engines for different types of tansport-passenger or goods depending on their tractive effort.
* Very easy to lay tracks, build tunnels & bridges with new track planning tool.
* Large maps with almost 25 cities and their industries. So you can build global network.
* Road transport is also very effective if you want to focus on just one transport mode.
I would highly recommend this game to anyone who have played RCT series, OpenTTD, Simutrans, CiM series, Simcity series.

Posted: August 20
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