Today we have released a new game version which contains several improvements and bug fixes. In addition, there is good news for all mod developers: A specification for the newly introduced mod system was made available here.
Most important, the new game version contains three vanilla mods which let you remove the street main connection feature, play the game in a sandbox mode or disable that vehicles run out of availability. The community has repeatedly requested these options, and here they are!
Also, the community requested configurable town and street names. Players can now specify which kind of town names to generate. This also means that the USA DLC now features American town and street names, independently of the actual game language set.
Several bug fixes, performance improvements, new features and mod system enhancements complete this update.
Please find the complete release notes here.
This said, let us point out that the game will also be updated in future and you can be sure that we will continue to listen to community requests.
Today we have released a patch which fixes issues of the recently published USA DLC as well as issues of the new mod system.
Most important, when running the USA DLC game mode, there was a bug which caused towns not to be completely American but mixed (all buildings, European and American, were enabled as a consequence of the bug). Furthermore, we have fixed a problem with the 2-8-2 Mikado Steam locomotive which caused the locomotive not to be available for purchase (as intended after 1898).
Because many players have requested that speed should also be displayable in “mph” instead of “km/h” we have added this feature (along with configurable units for power, weight and force).
In regard to the new mod system, we have fixed a number of issues as well. One issue was that the main menu mod list was not scrollable, which caused problems for players who wanted to activate a large number of mods. Another problem was that the displayed “active mod list” in the load game dialog was not correct (however note that the behavior was correct).
Finally, and probably most important to mention, deprecated mods are now directly recognized in Train Fever. Originally we planned that players use the available mod managers (TFGM and TFMM) to install / convert deprecated mods. However the plan failed because (a) some players install the mods manually and (b) in contrast to our plans one of the two available mod managers (TFMM) was unfortunately not updated yet, but was finally updated today.
Please find the release notes of the latest game update here.
To improve understanding of the new mod system we have set up a page which answers all frequently asked questions about mods. Please find the release notes of the latest game update here. The page explains how to use mods. At a later point in time we will also publish more information on how to create mods (specification of the new modding system).
Of course, we will update the game (and the USA DLC) also in future. Thanks for your continuing interest in Train Fever and best wishes!
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