Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.
User reviews:
Overall:
Very Positive (269 reviews) - 82% of the 269 user reviews for this game are positive.
Release Date: Jul 3, 2014

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Reviews

“Aeon Command satisfies the things I want in a good strategy game: variability in play, upgrades and a tactical challenge that requires managing many aspects.”
8/10 – Seb, IndieGameHQ

“Aeon Command is a decidedly fun time that can take as little or as much time as you’d like. It’s easy to play, quick to jump into and loads of fun.”
Brian Rubin, SpaceGameJunkie

“Aeon Command is a surprisingly in-depth strategy game despite it being easy to play. I found myself playing match after match, just so I could throw points into my fleet upgrades to see how much of a difference it makes.”
8/10 – Vince Paone, Dads Gaming Addiction

About This Game

The three factions of the Aeon Nebula have broken out into war.

Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.

Go head to head using our match making system with cross platform multiplayer, or take on your friends directly using Steam.

Key Features:

  • 3 factions each with unique ships and abilities.
  • 24 mission single player campaign. 8 missions for each faction.
  • Play through the Alliance, Cyborgs and Exile campaigns to unlock upgrades and abilities.
  • Skirmish modes including Classic, Close Quarters and Resources and 3 difficulties.
  • Multiplayer! Go head to head with a friend or stranger with your favorite faction.
  • Cross-platform multiplayer support. (iOS and Android restricted to match making).
  • Persistent upgrade system. Unlock upgrades as you play the game to constantly improve your fleet.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 7.0
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
    Minimum:
    • OS: OS X 10.5 or higher
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
    Minimum:
    • OS: Ubuntu 10.04 or higher; Other versions of Linux are untested.
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
Customer reviews
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Overall:
Very Positive (269 reviews)
Recently Posted
LogEP
( 0.4 hrs on record )
Posted: May 2
Its fair enough, fair quality, and fair price. I guess this game is worth $2 but it doesn not show above of $2. If you want more advanced strategic simulation game, don't buy it. I'll rather recommend you buy starcraft 2.
Helpful? Yes No Funny
DooM
( 5.0 hrs on record )
Posted: May 1
disappointment
Helpful? Yes No Funny
MajorTallon
( 7.4 hrs on record )
Posted: April 10
This is a reasonably fun game, but the upgrades are absolutely worthless. I tested all three exiles dragon upgrades vs a player with no exiles upgrades, and we both sent one dragon vs the other. The result was mine winning with maybe 2-3% hp left.
Helpful? Yes No Funny
1demetri
( 14.9 hrs on record )
Posted: April 4
Fun. Easy, Quick attack/defend.
Easy way to kill 5 minutes or 3 hours....

I highly recommend setting resolution as low as possible, because the view zooms in much more. The details seem better and faster as well. I usually keep it as HD as possible as I am playing on a HDTV via HDMI. It looks great that way.
Helpful? Yes No Funny
Feyen92
( 8.1 hrs on record )
Posted: March 27
I've enjoyed every second of it. It's a really neat space-strategy indie game! 5/5
Hope to see more of these in the future.
Helpful? Yes No Funny
lagerbottoms
( 4.2 hrs on record )
Posted: March 13
This game was exactly 4 hours of mindless fun, which was worth it while the game was on sale. You will never need to play it a second time.
Helpful? Yes No Funny
Snow
( 12.1 hrs on record )
Posted: March 4
Pretty fun Tug-of-war, 2D, sidescrolling game. Reminds me a lot of a really simple version of starcraft except you are not able to really control your units... The campagne pretty fun and was pretty challenging when you get towards the last mission. It's a fun game to zone out too.

6/10
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FUXOFT
( 4.1 hrs on record )
Posted: March 2
This is a fun little game but it's EXTREMELY SHORT. I finished the whole campaign in about 3 hours. And I won vast majority of battles on my first try, using almost exclusively the same simple strategy (and just 2 or 3 types of spaceships). I can play the skirmishes but even their hardest mode no longer poses challenge for my fleet. If you can live with this, then you'll have fun. For a couple of hours.
Helpful? Yes No Funny
RebelD Devourer of Souls{NoLife}
( 10.8 hrs on record )
Posted: February 29
This is a fun little gem that was quite enjoyable to play. It has an interesting story and the the style is very well done. Music isn't distracting nor annoying when looped and it has a bit of a Faster Than Light feel, so if you like that game, I highly recommend this one. The campaign can be challenging, particularly since each "race/faction" requires a different strategy to use the various ships. The three groups, Alliance, Cyborg, and Exile, are very well balanced within themselves and against the other races/factions. The only minor glitching I saw as an occassional enemy controlled ship flying off the map and self destructing, other than that, its a smooth run.

Pros:
-Simple to Complex RTS
-Great art, style, music, game play and story
-Entertaining and fun
-Easy, if not a little grindy, achievements

Cons:
-Felt a tad bit short
-The escape menu in game does not pause the game (don't find out the hard way lol)
-No way of directing a ships path (aka, make a ship not fly through a poisonous cloud/sit in it like a tard)

Overall: 9/10
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Redbeard.wp
( 7.7 hrs on record )
Posted: February 20
Aeon Command is a linear game, where your mother ship is at the left end of a space area and the enemy mother ship is at the right end.

You mine resources and then use the resources to build ships (there are extra ships to unlock, research to be done, and upgrades to be had).
The unlocks are on the main menu; not in game, as I had expected, so it took a while to find them (doh).

As soon as you build your warships, they head off to attack the enemy.
You can't issue commands to your ships, such as getting them to attack a particular enemy, hold position, retreat, or whatever - so that sucks; it limited the tactical abilities of the game severely.

As an aside, I'm not sure if one achievement is broken or not, "Destroyer: Destroy 5,000 ships."
Despite destroying many ships, I have 0/5,000 for this achievement.
Maybe it's only for multiplayer games (if it is, it certainly doesn't say so), but when I tried to have a multiplayer game, there were no other players available - so, maybe that says a lot for the game in itself.

This is a very limited game. It might be ok for 5 to 12 year olds, who don't have high expectations.
Apart from that, I wouldn't bother with it - unless you have some time to waste and nothing better to do.
Helpful? Yes No Funny
Fernando Whitmore
( 5.4 hrs on record )
Posted: February 18
02/18/2016

I found that progression through this game was far too easy, and it wasn't until the campaign was nearly over that I had to stop and use some "strategy". I thought this would have been a widespread issue, but checking other reviews has proved to me that I'm part of a minority of hyper-brilliant tacticians that eat this sort of challenge for breakfast. Surely, that's the only explanation - right?

This title has been filed under " PLAYED ".
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gvta8
( 3.9 hrs on record )
Posted: February 10
Played 4 hours and had some fun with it for 75 cents.
Helpful? Yes No Funny
evil_paris
( 10.9 hrs on record )
Posted: February 2
Simple game that reminds me a bit of the early Epic War titles. You churn out ships that smash themselves against the enemy ships and try to overwhelm the opposing force by clustering and favorable ship matchups. It isn't super-deep but it is enjoyable, and if you get it on sale for a buck or two then its worth the price.
Helpful? Yes No Funny
Woad Raider
( 0.2 hrs on record )
Posted: January 26
I can only recommend so far with just 12 minutes of gameplay (tutorial and 1st mission in) but will write detailed one after a couple of hours in.
Helpful? Yes No Funny
VirtualRaptor
( 0.2 hrs on record )
Posted: January 21
Although the game works well under Linux, it offers little substance. You click on the corresponding buttons to deploy new space vessels that travel to the right side of the screen in order to attack the enemy (either human or AI). However, there's no way to control at which rate the vessels spawn, what kind of strategy they might employ or even what units they might attack. Feels a lot like a tablet game and I think that if they had given you a bit more control over things, it would have been more entertaining.

I realise it is part of the 'tug-of-war' game-mode but it also makes for a very boring and repetitive game and you can blaze through the campaign missions in no-time.
Helpful? Yes No Funny
Avi
( 0.5 hrs on record )
Posted: January 21
I do like this game! It looks nice and it plays nice. I only have a problem with a private match. A port has to be open to host, well how do I do that? And is it really necesary? We just can't seem to connect to eacht other
Helpful? Yes No Funny
matthewchompers
( 3.7 hrs on record )
Posted: January 21
Pretty fun game when youre bored, easy trophies! 3/5
Helpful? Yes No Funny
ÅρøᴛʜℯᴛȋᴄÅʟȋℯη ♛
( 2.6 hrs on record )
Posted: January 10
This is a great little casual game and is certainly one thats easy to learn and hard to master.

It is a tug of war strategy game, where you control a unique faction to help gain dominance over the Aeon Nebula! There are 3 factions to be played with in all to complete the campaign mode, each containing 8 segments. You will need to gather resources, produce and protect ships and eventually destroy the opposition mothership. Don't forget to use your upgrades like I did for half the game.

It has trading cards, the achievements are relatively easy to get and the multiplayer mode could be fun but i've yet to try that.

This game is worth its full price on the catalogue but does appear in bundles every now and then...
Helpful? Yes No Funny
run4cuvr
( 4.7 hrs on record )
Posted: January 9
4.7 Hours on record - here's what I think.
All in all, I enjoy the game. It's not a particularly complex, or in-depth strategy game, but to those who enjoyed the flash game Age of War, it will be entertaining. The interface allows keyboard commands, which increases playability significantly. There are campaigns to go through, but my favorite part is playing scramble in scenario mode, where each unit is randomly selected front one of the playable races. It's generally a resource management game, where you try to mine as much as possible and upgrade your units as fast as possible while keeping the enemy at bay so you can eventually overwhelm them. It is surprisingly replayable, because there are times that I have had matches lasting 3 minutes, and sometimes they last 10. I would recommend this game as an intermitten time waster, because if you sit down and drill through, you will beat this game very quickly.
Helpful? Yes No Funny
Ominousfiber
( 12.0 hrs on record )
Posted: January 7
A tug of war that would be heinous if priced higher, but at 3$ without discounts, it's a good buy.

Pros:
Provides quite a bit of gameplay for its price tag.

Cons:
Enemy AI is overpowered in skirmish. Simply put, they get resource ramps, multiplied by difficulty, that results in an un-fun, artificial (not influenced by your gameplay or strategy whatsoever) challenge on anything higher than easy.
Matchmaking is non-existent due to lack of players.
Abilities, the sole direct influence you have on the battlefield, are unnecessary if you know which ships to build and upgrade. The AI abuses them with nearly unlimited amounts of energy on anything above easy.
Completionist achievement expects entirely unrealistic amount of time devoted to harvesting skirmish wins for upgrades.

Why do I recommend it with such glaring flaws? My played time and $3.
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Most Helpful Reviews  In the past 180 days
4 of 6 people (67%) found this review helpful
Recommended
10.9 hrs on record
Posted: February 2
Simple game that reminds me a bit of the early Epic War titles. You churn out ships that smash themselves against the enemy ships and try to overwhelm the opposing force by clustering and favorable ship matchups. It isn't super-deep but it is enjoyable, and if you get it on sale for a buck or two then its worth the price.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
2.6 hrs on record
Posted: January 10
This is a great little casual game and is certainly one thats easy to learn and hard to master.

It is a tug of war strategy game, where you control a unique faction to help gain dominance over the Aeon Nebula! There are 3 factions to be played with in all to complete the campaign mode, each containing 8 segments. You will need to gather resources, produce and protect ships and eventually destroy the opposition mothership. Don't forget to use your upgrades like I did for half the game.

It has trading cards, the achievements are relatively easy to get and the multiplayer mode could be fun but i've yet to try that.

This game is worth its full price on the catalogue but does appear in bundles every now and then...
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Most Helpful Reviews  Overall
52 of 56 people (93%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Posted: July 3, 2014
To be honest, this game was surprisingly good. I wasn't expecting this much fun from a game that costs $2.99 (not including the discount!) It's scaled very well, and despite being a multiplatform release, looks pretty good on pc and does give you the choice of using a keyboard, a mouse, or a combination of the two. The enemies aren't stupid and winning on normal can often be a challenge depending on what faction you are versing, and hard is actually pretty challenging. Also, the research and upgrading tab means you can actually use different strategies and it isn't just the same game over and over. And finally, the idea for a "Scrambled" faction is brilliant!

If you are looking for a short video to show you what the game is, here's a link to a 2 minute one: https://www.youtube.com/watch?v=9jUFD9CUA_Q

And if you're looking for a more indepth look at the game, here's a link to an approximately 20 minute video that looks at multiple modes: https://www.youtube.com/watch?v=XQ83YypDxdM&feature=youtu.be
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42 of 47 people (89%) found this review helpful
4 people found this review funny
Recommended
6.9 hrs on record
Posted: January 3, 2015
Sometimes games are too expensive without worth of it. But sometimes games are too cheap and they worth much more. Aeon is a game of this kind. I got a discount on it and was like "why not to give it a try?". So I did and I was amazed by this simple but very good casual gameplay. It is very similiar to tower defence + MOBA games. Actually it is the wonderful indie child of Starcraft and Dota.

Pluses

+ Beautiful graphic
(it's simple but still has deep atmosphere of it)
+ Nice music and sounds
(it is not anoying like it happens in some casual games)
+ Great system of developing
+ Nice campaining and plot
(it's kinda usual but still keeps the smell of casual space strategy, could I ask for more?)
+ Multyplayer
(play this game with your friend is a good chance to solve some argues. Jokes aside!)
+ Additional plus... I don't know why. I just love it. :)

___
Would love to see in the game...
Actually not minuses at all, just my wishes.

- No modes
(there is the only map. And I'd like to see much more ways to fight with an enemy)
- No characters
(yes, the game is beautiful designed, but I would love to see some characters, like commanders or alians in there)
- No quests
(why not? There is a huge area to make some plot twiestes)

Thank you, delepores, for this great game. I will spend a lot of my free time in there. Quite so!
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24 of 27 people (89%) found this review helpful
Recommended
6.2 hrs on record
Posted: July 26, 2014
To be honest, I wouldn't have bought this game were it not for the huge discount I got for it. So I went into it not much expecting, but I am getting some pleasant surprises. Don't expect anything fancy from graphics or sound - they do the job, but that's it. As for so many Indie games, this one is all about the gameplay.
Basically, this is a tower defense game: you have to gather resources (happens automatically), build ever more powerful units, and research upgrades for them. With these spaceships, the goal is to reach the mothership of your opponent, at the other side of the playfield, while at the same time defending your own mothership against incoming attacks.
Since there is only one path between the two bases, most of the time the two opposing fleets meet somewhere in between, slowly (or faster if you're good) progressing towards the enemy's side. There is not much more to it: the core gameplay is dead simple, but it has something about it that keeps the attention going. One does have to make important and micro-strategic decisions: does one invest the resources gathered into new ships, or rather into upgrades? And there is a neat supra research-tree, which allows you to spend resource points that affects all or any of the three factions in the game.

Part of the attraction of the game surely lies in the excellent way it is embedded in the Steam cloud, with achievements, trading cards, multiplayer options, rankings, etc. Name it, and this game has it. So for the moment I want to try going up on the ladder, or win my first multiplayer. It's a simple game, but it does what it wants to do pretty good.

Gameplay: 21/30
Graphics: 10/20
Sound: 5/10
Longelivety: 14/20 (MP looks promising)
Technical: 6/10 (I had one very bad crash after exiting)
Personal rating: 6/10

Overall socre: 62/100

60-70/100: a good game, worth purchasing if in discount or if you like the genre
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17 of 20 people (85%) found this review helpful
Recommended
12.6 hrs on record
Posted: July 6, 2014
Pretty neat strategy game! You don't directly control your units but you have abilities and controls the unit buil flow. There is no base building either but a research tree for upgrades and unlocking ships, plus an extensive upgrade shop to improve the armies. Kind of like a tower defense, minus the towers so it's more like fleet attack+mothership defense. All in all, I was missing PC strategy games so variants in the genre are always welcomed.

Some of the battles feel like massive wars of attrition where you desperately upgrade and send ships non stop at lightning speed clicks. Stuff can get fairly intense as you realise the enemy is pushing to your side and fending off your fleet.

Maybe it lacks the depth of other strategy titles but for the asking price it's hard to say no.
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13 of 14 people (93%) found this review helpful
Recommended
10.8 hrs on record
Posted: June 27, 2015
For what it is, is a rather short game that focus exclusively on your ability to overwhelm your enemy as early as posible. There is not much to the mechanics,and most of the strategy is purely brute forcing your rival's base. The game features local multiplayer and matchmaking, but these are dead as hell on the PC version, so dont count them towards your judgement.

Not a bad game per se, but once you beat the main campaing, there is absolutely nothing else to it besides the absurd and fruitless grind that requires getting a 100%. get it for less than o.70 on a sale only if only you really donty have anything else to spend your money.
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11 of 11 people (100%) found this review helpful
2 people found this review funny
Recommended
2.4 hrs on record
Posted: November 2, 2015
Aeon Command is a deceivingly challenging tug-of-war game with strategy elements that almost reminds me of an RTS. You don't have to command units, they automatically attack the enemy. The only thing the player does is manage resources, applies powerups (buffs, debuffs), deploys weapons (nukes, emps), and purchases upgrades for units. The more obvious thing players must do is build units. I found it relaxing, rewarding, and late games were challenging and exhilarating.

There's 3 factions to choose from and they all have their own unique appearance and they all have their own weapons. However, they have similar basic unit types which keeps it fairly well balanced. I say fairly because there are some different support units for each faction. The similarities will be noticeable in attack units. I had little trouble identifying an enemy ship and launching the appropriate counter. Watching the space battles unfold is quite interesting, it reminded me of Battlestar Galactica for some reason. A word of warning, this game starts off unforgivingly and you may lose many of your first matches. Does it get better? Yes it does, because of two types of upgrades. There are game-wide upgrades that you can upgrade from the main menu and these are purchased using "gear parts" you acquire from destroyed enemies. These upgrades are applied to every game thereafter. The second type of upgrade is the in-game upgrades which must be purchased with scrap and these only apply for the duration of that match. Generally, upgrades modify weapons and armour but there are also resource collection upgrades which I researched first because the best economy almost always wins.

The campaigns are short and aren't full of narrative. If you want a deep story, you won't find it in this game. HOWEVER, I recommend this game because of high replay value and the gameplay is well polished.

The soundtrack is more like ambience and I found it added to the atmosphere. Sound effects from weapons to explosions are also well done. The only sound effect that drove me nuts was the spacial anomaly sound effect which you'll only hear in 1 or 2 campaign missions anyway.

Pros:
  • RTS elements that still keeps you involved in the battle.
  • Well balanced units that still stand apart and look interesting.
  • Nice sound effects and music.
  • UPGRADES HERE, UPGRADES THERE, UPGRADES EVERYWHERE! \o/
  • Straight forward tutorial.
  • Unit and upgrade prices are reasonable.

Cons:
  • Short campaigns with little narrative.
  • No unit descriptions except one-time descriptions in the campaign.
  • The enemy will sometimes spam tugs which will tow your entire fleet to their dooms.

Neutral:
  • Unforgiving for new players.


I had a lot of fun with this game and I am absolutely astonished that (as of purchasing this game) no one in my friends list has this on their wishlist or owns it. So if you're reading this, I highly recommend it for it's replay value and the great gameplay. 8/10
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10 of 11 people (91%) found this review helpful
Recommended
5.0 hrs on record
Posted: November 15, 2014
Short gameplay with high replay value, fun fast paced space sidescroller.
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8 of 8 people (100%) found this review helpful
Recommended
6.3 hrs on record
Posted: January 3, 2015
Aeon Command is surprisingly casual and the difficulty/ pace slowly builds up to be very complex and challenging. I play this to relax from time to time. Good buy.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: May 15, 2015
This is a game modeled after the mods for the RTS sub genre typically found for mods of Blizzard games called "Tug of war".

I wanted a game like this that I didn't need to run Starcraft 2 or Warcraft 3 in order to play, but I have to say that I'm quite disappointed. If you don't know what a tug of war game is, let me explain: A tug a war game is where you typically have 2 teams. Both teams have to build a structure which represents a unit which will continually spawn after set times in waves, those units will (usually) all spawn at the same time and without any control from the player, will run towards the enemy base, attacking your enemy's army as it encounters them. As time progresses and you farm more and more resources, your army gets bigger and so does your enemy's. Certain units counter certain other units so it's really up to the teams to figure out how to counter their enemy and destroy their base first. It's a huge amount of fun and very addictive.

Unfortunately, this game just has no heart at all. It's a 1v1 tug of war which will basically wear out your left mouse button as all you do is click repeatedly to create a unit. It's created instantly and there are no waves. There is, however, a spawn cooldown. It's short but it's there, which means rather than armies pushing each other in waves, you get long strings of individual ships which may or may not gather up if they stop to fight. Ships will not automatically spawn either; you click on their build icon and they spawn there once and that's it.

Incredibly boring and nothing compared to the custom mods you get in those games. I would say that if you have never played a game like this before, this might be a nice cheap (if you get it on sale) place to start. If you have Warcraft/Starcraft and want something similar to Desert Strike or Black and white, don't bother; this can't compare.
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11 of 14 people (79%) found this review helpful
Recommended
3.4 hrs on record
Posted: July 6, 2014
Well, this game is a bit hard for me to recommend or not recommend. I enjoyed my time playing it, but after beating the main campaign and playing a few skirmishes, it leaves me with a thought in my mind that says, now what?

Obviously, multiplayer would be a grand option...but no one is active in the multiplayer, so unless you have friends who play this, it is unlikely you will ever find a real human to play against.

Replaying the campaign doesn't change anything either besides getting a better high score. Sigh...

So after 3.5 hours, it appears I have maxed out my time with Aeon Command. A game I thoroughly enjoyed playing but ended up short with little replayability.

Even after all that, the game is priced fairly and is something I can see improving if the Dev ever decides to revisit this game. I did enjoy my time with this game. I did like this game. But, there isn't much to do after beating the 2 hour long campaign. This game is for those who want to play a game for a few hours and then ultimately move on to other games in their inventory. A good distraction.
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9 of 11 people (82%) found this review helpful
Recommended
9.9 hrs on record
Posted: October 30, 2014
Aeon Command is a streamlined space RTS. You start with a mothership and are tasked with collecting resources to build space craft to take on the opposing mothership. You really just have one collectable resource which is metal. You also have eneregy to use abilities but that is automatically generated over time or collected as power-ups from the wreckage of defeated enemy ships. Once you get some resources flowing you can start to build ships to assail your enemy. Once built your ships will automatically seek out and attack the enemy. You can't directly control combat but you can influence the battles using special abilities to buff your troops or debuff and even damage the enemy fleet. The trick comes down to what ships to produce when and what improvements to research. You can research better ships and improve your ships armor and weapons during play. You can also permanently augment the ships and abilities of the three different playable factions by spending upgrades collected in the campaign and skirmishes.
Aeon Command contains a single player camaign and a skirmish mode. The campaign is a tutorial and campaign in one. The campaign is pretty easy with a difficulty spike at the end. Once you start to really understand resource management and research you'll dominate the campaign in no time. I have not tried the multiplayer but I imagine it would be pretty fun to battle it out with a friend.
Overall a fun game. It probably won't occupy you for too long (the campaign can be beaten in a couple hours) but for a few bucks it's a pretty fun space game.
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6 of 6 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: August 8, 2014
Aeon Command is a game I've been lucky to follow throughout its original days in Desura, iOS (Iphone and Ipad2/Air) and now onto Steam. The game has made great strides and for what the game is intended to be, that is casual, it delivers. I'd recommend this game to anyone. Also, the music is unique in that I don't feel like my ears are being blasted at unnaturally loud volume levels. The music seals the deal, in the calm atmospheric tone paired with its simplified controls and overall ease of use.
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7 of 8 people (88%) found this review helpful
Recommended
0.9 hrs on record
Posted: July 7, 2014
Bought this game because it was £1.60. And bloody hell, it is one of the best time consuming games to play if you're bored of playing what you normally do, missions can get intense as feck so get your tactical thinking caps on beause you're gonna get a sweaty bottom ;)
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13 of 20 people (65%) found this review helpful
3 people found this review funny
Recommended
2.8 hrs on record
Posted: August 1, 2015
A great game for a good price.
It's easy to learn, but hard to master.
8/10

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5 of 5 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: November 20, 2014
A very good space RTS game given the $2.99AUD price tag or the equivalent in your area! Like it says in the description this is a 'tug of war' style game where you gather resources and produce units to proceed towards the enemy mothership (base) and destroy it, engaging any enemy fighters along the way. You do not have direct control over your units, however you can turn the tide of battle with abilities which cost energy points to use that slowly regenerate automatically. These include abilities that can heal your ships, stun enemy ships, or nuke a small area. Graphics are pretty unsurprising given the budget and it looks like a glorified flash game, however thankfully for a strategy game graphics are easily forgiven, not to mention expectations are low at this price point. Games are short (~5-10min) making it the perfect bite-size RTS, you will not find a huge amount of depth here and some strategies can be exploited to easily win matches against AI but it even includes a multiplayer mode to play against your friends! A great value game, despite its shortcomings. 7/10
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5 of 5 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: July 7, 2015
A small tug of war rts, was fun to play here and there. There's not a lot to the game, but the content that's there is fun. Purchased during summer sale and definitely do not regret it. Fun game for sure.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
26.1 hrs on record
Posted: April 17, 2015
Aeon Command is one of those games that's fun in small doses, and with its low price it's actually worth paying for those doses. The graphics are certainly more than adequate to do the job, and the audio fits the art style and theme of gameplay.

The gameplay, however, won't win any awards for depth or breadth. You spam numbers/clicks to build ships, use different keys/clicks to use special abilities, determine which ships to unlock and/or upgrade, and click on icons in the combat window to get resource, upgrade, or energy bonuses.

Likewise the campaign is nothing to write home about. You get a set number of missions which each introduce a new ship or skill, do the same number of missions for each race, or game mode, and that's it. The campaign is little more than a tutorial for skirmish games.

Skirmish, on the other hand, is where the game both shines and shows its worst flaw. You get to play with all the races, all the game modes, all the range options, and even mix things up so that you and/or your enemy get a random assortment of ships and special abilities. You could, for example, get the mining craft from race A which costs 8 resources to build (the others cost 10), a healer ship, a chain lightning ship, a railgun ship, and so on. It will never randomly assign ships outside of their assigned slot so that you'll never get 2 or 3 ships normally in slot six, but it suffices to provide some variety in gameplay. The game also provides three "difficulty" modes, and that is where the game's biggest flaw comes into play.

The AI cheats, at least on Hard difficulty. It doesn't cheat by being "smarter" or by reacting faster to changes than a human can, nor do AI-controlled ships do any better when run by an AI player than a human. Instead the developers opted to give the AI bonuses to resource acquisition. Either it gets a steady stream of the crystals and energy or it gets a significant boost to how much it gets when it gets it.

This isn't a case of me being a bad player and blaming it on the game, nor is it a case of not understanding how the game works. It's simply a matter of observing the facts. When the AI is producing more ships than I can despite having the same number of collection ships out, and when the AI can use 55 energy skills/powers before I even have 1 energy, the AI is, in fact, cheating. Edit: I found a perfect example of the sort of benefits the AI gets over players. As a player, I only get energy from killing enemy ships, but despite the AI having destroyed none of my ships it was able to pop off two EMPs and a Repair, total cost around 100 energy, at a time when I had only 17 energy, and this was less than four minutes into the game.

Over the course of half a dozen games against a Hard AI using the Cyborg race I had one of my first three combat ships mind controlled when I had 0 energy, the ship had just been produced, and while it was in range of my base ship and thus nowhere near enemy lines. Furthermore, during my last play session I used Cheat Engine four times to bump my credits up by 1k, 1.5k, 2k, and 2.5k, and the first three were not enough to build and upgrade enough ships to give me a fighting chance. It wasn't until I did the 2.5k bump that I had enough, and enough upgrades, to fight the AI with some degree of parity. Eventually I won by spamming the slot 6 ship which, more often than not, can be an "I win" button for each race if you get a large enough swarm of them going.

This sort of cheating doesn't completely ruin gameplay, but it does make me want to avoid playing against Cyborgs or playing as Cyborgs on Hard. Still, at $2.99 I'm more than willing to cut the developers some slack on shipping the game with a "difficulty" option that, at least for me, makes certain race/gameplay/side combinations absolute no-nos. It's still something that should be considered if that sort of thing really irritates you. The game is still quite fun up until Hard, and even on Hard as long as I play Human or Exile it's still quite enjoyable and winnable.
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4 of 4 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: May 14, 2015
Aeon Command can be thought of as a remake of the old strategy game "Rescue Raiders", albeit, in a sci-fi context. As a result, the commands are vastly simplified, and combat is fast. The problem is the AI relies on timing. If you build your ships in the wrong order, you're likely to lose and have no way to recover other than to die and start over, at least against AI. On the other hand, the multiplayer capability makes games a bit more unpredictable. All in all, you should at least give this game a try.

The combat in Aeon Command is simple: you do NOT give orders to your ships. They know to engage the enemy. Instead, your job as commander is the build the units and/or deploy special abilities such as EMP, repair, and so on. There are variety of units, from simple fighters to long-range bombers to shield-bearers, and a few other units.

You don't group ships yourself. Instead, by building them together (close in time) they will congregate and fight as a group themselves. However, this means you have to let resources accumulate to the level when you can build them in quick succession rather than building them one at a time but somehow hold them back until your signal.

You do need to gather some resources, which are some asteroids near your mothership. You simply build a few miners (usually, one per asteroid, with one or two spares to account for travel time) and they'll do their jobs. The problem is, when enemies get too close, they will shoot at your mothership and the miners, and if you lose the mothership it's game over. And there's no way to repair the mothership should it suffer damage (but repair works on the small crafts).

The overall objective is to conquer the map by destroying the other side's mothership, of course.

The main problem with this game is while it plays fast, after a certain point the game's already won or lost, and there's little point to force it to continue. In other words, if you already look like you're losing, then you indeed are and there's no way you can "dig" yourself out of a huge hole.

With multiple factions (each with some unique abilities), dozens of battle scenarios, multiplayer, Aeon Command is an interesting take on the space strategy genre with inspiration from old classic. If you value a simple and fast tactical strategy combat game, Aeon Command may scratch that itch. it's not complex, nor does it pretend to be.
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