Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.
User reviews:
Overall:
Very Positive (295 reviews) - 81% of the 295 user reviews for this game are positive.
Release Date: Jul 3, 2014

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Reviews

“Aeon Command satisfies the things I want in a good strategy game: variability in play, upgrades and a tactical challenge that requires managing many aspects.”
8/10 – Seb, IndieGameHQ

“Aeon Command is a decidedly fun time that can take as little or as much time as you’d like. It’s easy to play, quick to jump into and loads of fun.”
Brian Rubin, SpaceGameJunkie

“Aeon Command is a surprisingly in-depth strategy game despite it being easy to play. I found myself playing match after match, just so I could throw points into my fleet upgrades to see how much of a difference it makes.”
8/10 – Vince Paone, Dads Gaming Addiction

About This Game

The three factions of the Aeon Nebula have broken out into war.

Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.

Go head to head using our match making system with cross platform multiplayer, or take on your friends directly using Steam.

Key Features:

  • 3 factions each with unique ships and abilities.
  • 24 mission single player campaign. 8 missions for each faction.
  • Play through the Alliance, Cyborgs and Exile campaigns to unlock upgrades and abilities.
  • Skirmish modes including Classic, Close Quarters and Resources and 3 difficulties.
  • Multiplayer! Go head to head with a friend or stranger with your favorite faction.
  • Cross-platform multiplayer support. (iOS and Android restricted to match making).
  • Persistent upgrade system. Unlock upgrades as you play the game to constantly improve your fleet.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3 or higher
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 7.0
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
    Minimum:
    • OS: OS X 10.5 or higher
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
    Minimum:
    • OS: Ubuntu 10.04 or higher; Other versions of Linux are untested.
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Minimum Resolution: 1024x768
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (295 reviews)
Recently Posted
aruvin
11.3 hrs
Posted: August 27
Aeon Command developed by Bat Country Games & released on 3rd July 2014 for the PC version. It has an average user score of 6.8 on Metacritic (http://www.metacritic.com/game/pc/aeon-command) & is categorized under the "Strategy" genre.

You'd be surprised to find out that Bat Country Game is an independent game company comprising of only 2 developer. Does Aeon Command live up to it's promises? Marketed as a strategy space game, collect resources and fight among 3 faction to take control of Aeon Nebula. As a RTS *PC* gamer, I will cry foul over the game's description but coming from a mobile device gamer, I certainly welcome Aeon Command. Does that sound confusing? Read on to be enlightened!

The controls are very simple. You can play the entire game by just using Mouse clicks. You also have keyboard shortcut keys to execute production of units/skills on the fly.

The visuals are just fine for me. This is a 2D space battle game. The space background & the ambient sound sets the tone for being in space. Each faction will have different designs of ships. Each ship will have different animations and audio for their weapons. The User Interface is kept simple and clean. Nothing fancy/cluttered.

The Story
As the game is marketed, there is 3 faction to choose from in the campaign mode, each having 8 levels - so making it a total of 24 levels. At the beginning of each level, you will be given a balloon message that describes the story@scenario to you - and what follows after that is..well a tug of war of endless wave of space crafts.

You practically try to overwhelm your enemy by mass producing space crafts and the ships will fly to the other end of the map trying to blow up the other faction's mother ship by themselves. You have no ability to control them. You only can decide the sequence of space craft to build. That's it. It is a 1 Lane tug of war and the best part is that you will be doing the same exact thing for 24 times regardless of the "story".

Sure, there are a few levels with twist in the story, take for an example where you have to survive for x minute against the cyborg faction who are sending endless suicidal crafts. After X minute, you'll have to eliminate them. It's just sending 1,000,000 space craft to the other side of the map. for 24 times! Do not be mistaken, this is not a MOBA or Tower defense. The exact description would be a 1 Lane control. That's it.

You must be wondering how is this even possible for a game with such dull, uninteresting, repetitive game play is receiving "very positive" feedbacks on steam? For a RTS fan, you certainly would be utterly disappointed. There is very little "Strategy" involved. It's designed to be as a macro level management kind of game. One that is more suited/geared towards casual gamers. Its "fun" when you can overwhelm your opponent with 1 gazillion space craft. especially on multiplayer.

Aeon Command gives players the option to upgrade your space crafts and also your factions(think of it like a faction bonus). The spacecraft may look and feel different however they will always remain in the same "type of class" for every faction.

Your first space craft will always be a close range combat craft followed by a long range craft and then a support craft (healing/shield/disabler etc). It may feel slightly different from each faction but that's the general concept. It's not like starcraft/warcraft/red alert/supreme commander where you really have different kind of units! Even plant vs Zombie has more "strategy". I am sorry but that's how I feel/see this product as.

On multiplayer, you have 3 game mode:
  • Classic: Your typical normal game.
  • Close: Your typical normal game but with an inch closer to each other.
  • Resource: Your typical normal game with no-cap limit on your harvester unit.

I don't understand the minor differences in Close and Resources mode. Is this the best the design could come up with? The game engine limitation? If this was a tug of war, the close mode is like having a shorter rope by an inch and for the resource mode, you can have endless of people to pulling the rope. It may sound like a visible idea but in reality, the result doesn't mean anything! There is no difference in strategy/approach of playing. I always perform the same step - across all faction - on all level difficulty.

My Summary
Aeon Command is a straightforward game - which can be fun - however for any serious RTS fan, stay clear of this title, it is not what it's marketed to be. For me, the story is non-existent. There is little strategy. No, I dont take upgrades as strategy. The game play was uninteresting. Some flash games could even provide me with better gaming experience/fun. Overall, I had a dull gaming experience. Do I want to see another game made with this concept/game design? No! On the scale of 0 - 10, my personal rating for Aeon Command is a 4/10.

I am sorry Bat Country Game, you'd have to do better than this. The product feels like a flash game with uninteresting value. No replay value. No challenge. If there was an option for players to secure some sort of critical resource point, or upgrading the ship with different abilities (not just increase the damage or hp), the ability to move your mother ship for base expansion - something that can get player to engage with the game - so that players can feel some sort of strategy is involved, introduce new game mode in campaign apart from obliterating your opponent; escort mission, reconnaissance, explore other planets/moons/etc maybe? Anything but a dull straightforward obliterating your opponent 24 times. TWENTY FOUR TIMES! T.T

I didn't even get a chance to interact with a faction; no interaction at all apart from blowing them to bits. Story telling department leaves much to be desired. I am speechless at this point. I don't dislike this product, in fact I want to see a better version. I hope you can think this through for your future games because you are an independent game company, you are not bound/tied to other company restrictions. You have the freedom to develop something in your vision. Good luck in DYE & I hope to see something interesting/fresh from you.
Helpful? Yes No Funny
vacare
3.2 hrs
Posted: August 15
A cute little lane manager. The differences between each race is surprisingly significant - understanding the interaction between ship types and special abilities makes victory a lot easier.

The upgrades are a bit bland, but still fun to get. The campaign seemed to get pretty brutally difficult at certain points, until I earned enough upgrades through skirmish to make more progress. Not a bad thing, just makes the upgrades seem less like advantages, and more like "you must be this upgraded to proceed".

All in all, a solid little game.
Helpful? Yes No Funny
Cajun
7.7 hrs
Posted: August 7
I compare this game to free to play maps from Starcraft 2 Arcade, especially the most played arcade map "Desert Storm" in the newest Version.

Both are Tug's and work generally the same.
But Desert Strom is FREE and this game costs money. The only upside is, this game can be played solo and Dester storm is Multiplayer only with a steep learning curve.

You spawn units at your base that run to the enemy. in Aeon Command you have to built all units by hand and can only use your special "magics" to influence the battle.

In Desert Storm you place your units, which involves a lot of strategy, upgrade units, where you know what you upgrade and its a lot better then Aeon Command.

When you like Tug play Desert Storm for free, the only way you wanna play this is for easy 100% Achievements or when you dont wanna play against other human beings.
Helpful? Yes No Funny
CivilizedWasteland
0.3 hrs
Posted: July 31
Very nice price, but if you want strategy look elsewhere.
Helpful? Yes No Funny
All Might
2.9 hrs
Posted: July 24
For the price of the game, it is worthwhile to check out. Was fun when I played it, but won't be to everyone's taste.
Helpful? Yes No Funny
Salarn
7.3 hrs
Posted: July 22
https://youtu.be/0pUa4nV9LLo

Often representing three dimensional space in two dimensions is a tricky task but 'Aeon Command' solves this problem by reducing it down to just one dimension.

The basic formula is sound but without the ability to control or even group units it leaves the player with barely anything to do but press the 'make ship' button until the momentum swings to their side. There are multiple upgrade paths that will add some variance but little can be done to improve the game's snail pace and lack of interaction.
Helpful? Yes No Funny
Camosaurus
4.5 hrs
Posted: July 15
Decent tug of war/space strategy. Games are typically very short with the objective always being to destroy the enemy mothership.

There are 3 unique factions/races to choose from each with their own ship, allowing for a level of personal preference. Added with upgradeable units, a player can design a strategy around their preferred faction/ships/tactics. However, the game is very limited in content.

Might be fun for multiplayer but I couldn't find a single game unfortunately.
Helpful? Yes No Funny
Wind Air Nature Energy
3.2 hrs
Posted: July 7
This was a decent game. I got it for a coupon I got thinking it was sh*t, but I got it because the coupon made it 50% off then i realised it is an alright strategy game. Not my type of strategy game but it still is decent.
Helpful? Yes No Funny
CareerKnight
1.6 hrs
Posted: July 4
If your looking at this game and thinking back to tug of war type games in wc3 or sc2 don't. This is unfortunately not that kind of game but it's not bad either. It's a lot more simple, no auto building units or no income link to unit's produced. You send out miners and then manually pump out units as you unlock new ones and upgrade the ones you have. Battles tend to snowball out of control fast so you won't see too much back and forth. There are persistent upgrades which unfortunately makes it a bit grindy as you will probably be bored by the easy computer long before you have enough of these upgrades to make fighting the normal computer a fair fight. So in closing it's fun but don't buy this expecting any real depth or to be playing it for months.
Helpful? Yes No Funny
bplee93
2.7 hrs
Posted: June 30
Simple and fun. Great for the price.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
11.3 hrs on record
Posted: August 27
Aeon Command developed by Bat Country Games & released on 3rd July 2014 for the PC version. It has an average user score of 6.8 on Metacritic (http://www.metacritic.com/game/pc/aeon-command) & is categorized under the "Strategy" genre.

You'd be surprised to find out that Bat Country Game is an independent game company comprising of only 2 developer. Does Aeon Command live up to it's promises? Marketed as a strategy space game, collect resources and fight among 3 faction to take control of Aeon Nebula. As a RTS *PC* gamer, I will cry foul over the game's description but coming from a mobile device gamer, I certainly welcome Aeon Command. Does that sound confusing? Read on to be enlightened!

The controls are very simple. You can play the entire game by just using Mouse clicks. You also have keyboard shortcut keys to execute production of units/skills on the fly.

The visuals are just fine for me. This is a 2D space battle game. The space background & the ambient sound sets the tone for being in space. Each faction will have different designs of ships. Each ship will have different animations and audio for their weapons. The User Interface is kept simple and clean. Nothing fancy/cluttered.

The Story
As the game is marketed, there is 3 faction to choose from in the campaign mode, each having 8 levels - so making it a total of 24 levels. At the beginning of each level, you will be given a balloon message that describes the story@scenario to you - and what follows after that is..well a tug of war of endless wave of space crafts.

You practically try to overwhelm your enemy by mass producing space crafts and the ships will fly to the other end of the map trying to blow up the other faction's mother ship by themselves. You have no ability to control them. You only can decide the sequence of space craft to build. That's it. It is a 1 Lane tug of war and the best part is that you will be doing the same exact thing for 24 times regardless of the "story".

Sure, there are a few levels with twist in the story, take for an example where you have to survive for x minute against the cyborg faction who are sending endless suicidal crafts. After X minute, you'll have to eliminate them. It's just sending 1,000,000 space craft to the other side of the map. for 24 times! Do not be mistaken, this is not a MOBA or Tower defense. The exact description would be a 1 Lane control. That's it.

You must be wondering how is this even possible for a game with such dull, uninteresting, repetitive game play is receiving "very positive" feedbacks on steam? For a RTS fan, you certainly would be utterly disappointed. There is very little "Strategy" involved. It's designed to be as a macro level management kind of game. One that is more suited/geared towards casual gamers. Its "fun" when you can overwhelm your opponent with 1 gazillion space craft. especially on multiplayer.

Aeon Command gives players the option to upgrade your space crafts and also your factions(think of it like a faction bonus). The spacecraft may look and feel different however they will always remain in the same "type of class" for every faction.

Your first space craft will always be a close range combat craft followed by a long range craft and then a support craft (healing/shield/disabler etc). It may feel slightly different from each faction but that's the general concept. It's not like starcraft/warcraft/red alert/supreme commander where you really have different kind of units! Even plant vs Zombie has more "strategy". I am sorry but that's how I feel/see this product as.

On multiplayer, you have 3 game mode:
  • Classic: Your typical normal game.
  • Close: Your typical normal game but with an inch closer to each other.
  • Resource: Your typical normal game with no-cap limit on your harvester unit.

I don't understand the minor differences in Close and Resources mode. Is this the best the design could come up with? The game engine limitation? If this was a tug of war, the close mode is like having a shorter rope by an inch and for the resource mode, you can have endless of people to pulling the rope. It may sound like a visible idea but in reality, the result doesn't mean anything! There is no difference in strategy/approach of playing. I always perform the same step - across all faction - on all level difficulty.

My Summary
Aeon Command is a straightforward game - which can be fun - however for any serious RTS fan, stay clear of this title, it is not what it's marketed to be. For me, the story is non-existent. There is little strategy. No, I dont take upgrades as strategy. The game play was uninteresting. Some flash games could even provide me with better gaming experience/fun. Overall, I had a dull gaming experience. Do I want to see another game made with this concept/game design? No! On the scale of 0 - 10, my personal rating for Aeon Command is a 4/10.

I am sorry Bat Country Game, you'd have to do better than this. The product feels like a flash game with uninteresting value. No replay value. No challenge. If there was an option for players to secure some sort of critical resource point, or upgrading the ship with different abilities (not just increase the damage or hp), the ability to move your mother ship for base expansion - something that can get player to engage with the game - so that players can feel some sort of strategy is involved, introduce new game mode in campaign apart from obliterating your opponent; escort mission, reconnaissance, explore other planets/moons/etc maybe? Anything but a dull straightforward obliterating your opponent 24 times. TWENTY FOUR TIMES! T.T

I didn't even get a chance to interact with a faction; no interaction at all apart from blowing them to bits. Story telling department leaves much to be desired. I am speechless at this point. I don't dislike this product, in fact I want to see a better version. I hope you can think this through for your future games because you are an independent game company, you are not bound/tied to other company restrictions. You have the freedom to develop something in your vision. Good luck in DYE & I hope to see something interesting/fresh from you.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
55 of 59 people (93%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Posted: July 3, 2014
To be honest, this game was surprisingly good. I wasn't expecting this much fun from a game that costs $2.99 (not including the discount!) It's scaled very well, and despite being a multiplatform release, looks pretty good on pc and does give you the choice of using a keyboard, a mouse, or a combination of the two. The enemies aren't stupid and winning on normal can often be a challenge depending on what faction you are versing, and hard is actually pretty challenging. Also, the research and upgrading tab means you can actually use different strategies and it isn't just the same game over and over. And finally, the idea for a "Scrambled" faction is brilliant!

If you are looking for a short video to show you what the game is, here's a link to a 2 minute one: https://www.youtube.com/watch?v=9jUFD9CUA_Q

And if you're looking for a more indepth look at the game, here's a link to an approximately 20 minute video that looks at multiple modes: https://www.youtube.com/watch?v=XQ83YypDxdM&feature=youtu.be
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44 of 49 people (90%) found this review helpful
4 people found this review funny
Recommended
6.9 hrs on record
Posted: January 3, 2015
Sometimes games are too expensive without worth of it. But sometimes games are too cheap and they worth much more. Aeon is a game of this kind. I got a discount on it and was like "why not to give it a try?". So I did and I was amazed by this simple but very good casual gameplay. It is very similiar to tower defence + MOBA games. Actually it is the wonderful indie child of Starcraft and Dota.

Pluses

+ Beautiful graphic
(it's simple but still has deep atmosphere of it)
+ Nice music and sounds
(it is not anoying like it happens in some casual games)
+ Great system of developing
+ Nice campaining and plot
(it's kinda usual but still keeps the smell of casual space strategy, could I ask for more?)
+ Multyplayer
(play this game with your friend is a good chance to solve some argues. Jokes aside!)
+ Additional plus... I don't know why. I just love it. :)

___
Would love to see in the game...
Actually not minuses at all, just my wishes.

- No modes
(there is the only map. And I'd like to see much more ways to fight with an enemy)
- No characters
(yes, the game is beautiful designed, but I would love to see some characters, like commanders or alians in there)
- No quests
(why not? There is a huge area to make some plot twiestes)

Thank you, delepores, for this great game. I will spend a lot of my free time in there. Quite so!
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26 of 30 people (87%) found this review helpful
Recommended
6.2 hrs on record
Posted: July 26, 2014
To be honest, I wouldn't have bought this game were it not for the huge discount I got for it. So I went into it not much expecting, but I am getting some pleasant surprises. Don't expect anything fancy from graphics or sound - they do the job, but that's it. As for so many Indie games, this one is all about the gameplay.
Basically, this is a tower defense game: you have to gather resources (happens automatically), build ever more powerful units, and research upgrades for them. With these spaceships, the goal is to reach the mothership of your opponent, at the other side of the playfield, while at the same time defending your own mothership against incoming attacks.
Since there is only one path between the two bases, most of the time the two opposing fleets meet somewhere in between, slowly (or faster if you're good) progressing towards the enemy's side. There is not much more to it: the core gameplay is dead simple, but it has something about it that keeps the attention going. One does have to make important and micro-strategic decisions: does one invest the resources gathered into new ships, or rather into upgrades? And there is a neat supra research-tree, which allows you to spend resource points that affects all or any of the three factions in the game.

Part of the attraction of the game surely lies in the excellent way it is embedded in the Steam cloud, with achievements, trading cards, multiplayer options, rankings, etc. Name it, and this game has it. So for the moment I want to try going up on the ladder, or win my first multiplayer. It's a simple game, but it does what it wants to do pretty good.

Gameplay: 21/30
Graphics: 10/20
Sound: 5/10
Longelivety: 14/20 (MP looks promising)
Technical: 6/10 (I had one very bad crash after exiting)
Personal rating: 6/10

Overall socre: 62/100

60-70/100: a good game, worth purchasing if in discount or if you like the genre
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19 of 22 people (86%) found this review helpful
Recommended
12.6 hrs on record
Posted: July 6, 2014
Pretty neat strategy game! You don't directly control your units but you have abilities and controls the unit buil flow. There is no base building either but a research tree for upgrades and unlocking ships, plus an extensive upgrade shop to improve the armies. Kind of like a tower defense, minus the towers so it's more like fleet attack+mothership defense. All in all, I was missing PC strategy games so variants in the genre are always welcomed.

Some of the battles feel like massive wars of attrition where you desperately upgrade and send ships non stop at lightning speed clicks. Stuff can get fairly intense as you realise the enemy is pushing to your side and fending off your fleet.

Maybe it lacks the depth of other strategy titles but for the asking price it's hard to say no.
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14 of 15 people (93%) found this review helpful
Recommended
10.8 hrs on record
Posted: June 27, 2015
For what it is, is a rather short game that focus exclusively on your ability to overwhelm your enemy as early as posible. There is not much to the mechanics,and most of the strategy is purely brute forcing your rival's base. The game features local multiplayer and matchmaking, but these are dead as hell on the PC version, so dont count them towards your judgement.

Not a bad game per se, but once you beat the main campaing, there is absolutely nothing else to it besides the absurd and fruitless grind that requires getting a 100%. get it for less than o.70 on a sale only if only you really donty have anything else to spend your money.
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11 of 12 people (92%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Posted: November 2, 2015
Aeon Command is a deceivingly challenging tug-of-war game with strategy elements that almost reminds me of an RTS. You don't have to command units, they automatically attack the enemy. The only thing the player does is manage resources, applies powerups (buffs, debuffs), deploys weapons (nukes, emps), and purchases upgrades for units. The more obvious thing players must do is build units. I found it relaxing, rewarding, and late games were challenging and exhilarating.

There's 3 factions to choose from and they all have their own unique appearance and they all have their own weapons. However, they have similar basic unit types which keeps it fairly well balanced. I say fairly because there are some different support units for each faction. The similarities will be noticeable in attack units. I had little trouble identifying an enemy ship and launching the appropriate counter. Watching the space battles unfold is quite interesting, it reminded me of Battlestar Galactica for some reason. A word of warning, this game starts off unforgivingly and you may lose many of your first matches. Does it get better? Yes it does, because of two types of upgrades. There are game-wide upgrades that you can upgrade from the main menu and these are purchased using "gear parts" you acquire from destroyed enemies. These upgrades are applied to every game thereafter. The second type of upgrade is the in-game upgrades which must be purchased with scrap and these only apply for the duration of that match. Generally, upgrades modify weapons and armour but there are also resource collection upgrades which I researched first because the best economy almost always wins.

The campaigns are short and aren't full of narrative. If you want a deep story, you won't find it in this game. HOWEVER, I recommend this game because of high replay value and the gameplay is well polished.

The soundtrack is more like ambience and I found it added to the atmosphere. Sound effects from weapons to explosions are also well done. The only sound effect that drove me nuts was the spacial anomaly sound effect which you'll only hear in 1 or 2 campaign missions anyway.

Pros:
  • RTS elements that still keeps you involved in the battle.
  • Well balanced units that still stand apart and look interesting.
  • Nice sound effects and music.
  • UPGRADES HERE, UPGRADES THERE, UPGRADES EVERYWHERE! \o/
  • Straight forward tutorial.
  • Unit and upgrade prices are reasonable.

Cons:
  • Short campaigns with little narrative.
  • No unit descriptions except one-time descriptions in the campaign.
  • The enemy will sometimes spam tugs which will tow your entire fleet to their dooms.

Neutral:
  • Unforgiving for new players.


I had a lot of fun with this game and I am absolutely astonished that (as of purchasing this game) no one in my friends list has this on their wishlist or owns it. So if you're reading this, I highly recommend it for it's replay value and the great gameplay. 8/10
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10 of 11 people (91%) found this review helpful
Recommended
5.0 hrs on record
Posted: November 15, 2014
Short gameplay with high replay value, fun fast paced space sidescroller.
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8 of 8 people (100%) found this review helpful
Recommended
6.3 hrs on record
Posted: January 3, 2015
Aeon Command is surprisingly casual and the difficulty/ pace slowly builds up to be very complex and challenging. I play this to relax from time to time. Good buy.
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11 of 14 people (79%) found this review helpful
Recommended
3.4 hrs on record
Posted: July 6, 2014
Well, this game is a bit hard for me to recommend or not recommend. I enjoyed my time playing it, but after beating the main campaign and playing a few skirmishes, it leaves me with a thought in my mind that says, now what?

Obviously, multiplayer would be a grand option...but no one is active in the multiplayer, so unless you have friends who play this, it is unlikely you will ever find a real human to play against.

Replaying the campaign doesn't change anything either besides getting a better high score. Sigh...

So after 3.5 hours, it appears I have maxed out my time with Aeon Command. A game I thoroughly enjoyed playing but ended up short with little replayability.

Even after all that, the game is priced fairly and is something I can see improving if the Dev ever decides to revisit this game. I did enjoy my time with this game. I did like this game. But, there isn't much to do after beating the 2 hour long campaign. This game is for those who want to play a game for a few hours and then ultimately move on to other games in their inventory. A good distraction.
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