LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
User reviews:
Recent:
Very Positive (65 reviews) - 87% of the 65 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,051 reviews) - 81% of the 3,051 user reviews for this game are positive.
Release Date: 6 Feb, 2015

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Recent updates View all (54)

21 July

Sunless Sea update for July

Zubmariner Beta Update

Experienced zailors will know that Zubmariner is the first expansion to Sunless Sea, due out this Autumn. For newcomers: Zubmariner will allow you to add a zubmarine shell to your vessel, in order to make risky dives below the Unterzee. Stories, loot, zee-beasts and surprises will be there to discover - but the risks will be even higher than surface journeys.

Work continues apace on this new and more intense layer to the game! Beasties, animations and new ports are being added to the beta. Your correspondent met with the director of development yesterday and could hardly keep from squealing with delight at the terrible, wonderful stories you’re going to experience down there.

For people who have struggled with screen resolutions and text sizes in Sunless Sea, we’ve recently blogged about updates to the UI which are now in Zubmariner, and which will be rolled out to Sunless Sea when Zubmariner is released.

New Zubmariner development video

In which we discover a Triskelegant. If you manage to defeat one, you can risk dragging it aboard. They’ll pay double in London for anything that’s ‘pole-and-line caught’.

Reminder: we’re coming to Twitchcon!

We’re really excited to be doing our first ever event in the US!

Twitchcon is from 30 September to 2 October. Team FBG will be there, showing Zubmariner and giving out goodies (including special gifts for people in costume or who bring us fan art to decorate our office, which otherwise looks very much like a plain Victorian chapel, because that’s what it is).

12 comments Read more

23 June

Zubmariner News for June: We're in beta!

Sunless Sea is in the Steam Summer Sale!

Welcome to those of you who’ve joined us in the sale. You’ve made a wise decision to avoid all of that dreadful sunlight outside in favour of long and lonely journeys on a dark and unforgiving sea, dying repeatedly in the pursuit of (for example) a crate of human souls.

ZUBMARINER IS IN BETA!

Hooray! The first expansion for Sunless Sea, Zubmariner, is now in beta. Thank you to the hundreds of you who signed up to test! We’ll re-open signups further down the line, quite likely - watch here and in the Steam discussion forums for news.

Zubmariner is an expansion to the base game which will enable you to travel beneath the zee in a creaking, groaning Zubmarine. More stories, more pressure, more terrible things in the dark.

Zubmariner: Flora

A look at some of the procedurally placed plants and corals of the Unterzee, including our favourite, the brain coral.

We’re coming to Twitchcon!

We’ll be in the Indie area at Twitchcon in San Diego, from 30 Sept to 2 Oct! This is our first ever consumer event in the US! We can't help but use a lot of exclamation marks when considering the possibilities! Ack!

We will bring Sunless Sea and Zubmariner goodies. These will include special, limited edition and not commonly available goodies for anyone who comes to see us in any form of Neathy costume, or who brings art/made things for us to take to our office (flat things which go nicely in a suitcase). We handed out a few of these at London Comic Con and it was lovely. We can't wait to do it again. Let us know if you’re coming! (If you're not coming, it will all - of course - be broadcast on twitch.)

12 comments Read more

Reviews

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

About This Game

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (65 reviews)
Overall:
Very Positive (3,051 reviews)
Recently Posted
Himmel
( 13.3 hrs on record )
Posted: 8 August
Be couragous but not greedy.
Helpful? Yes No Funny
Chasp
( 49.8 hrs on record )
Posted: 7 August
The Sea has never been friendly to man, it has at most been the accomplice to Human restlessness.
Joseph Conrad

The Zee won't be any nicer, I can tell you that for sure, this game is an unforgiving one, that's for sure.
Incredibly atmospheric, the writing is fantastic, but there is an almighty amount, this game requires patience to fully experience.

But this game is much like FTL, except no-one is chasing you, most of the time anyway, so you can explore and voyage to your heart's content, if you liked FTL, fill your boots with this one, you'll love it.
Helpful? Yes No Funny
[PZ]ItalianNose
( 33.0 hrs on record )
Posted: 6 August
Awesome rogue like game, but pretty hard to beat depending on the goal of your character.
Helpful? Yes No Funny
a squid eating dough
( 130.8 hrs on record )
Posted: 6 August
I found this game on steam a while ago in the middle of a search for a good exploration/adventure game and good GOD is this game glorious. The gameplay, while a bit confusing starting out, is downright addicting, and very open. The game itself is beautiful and imaginative, with volcanoes, chronologically impaired cities, fallen stalactites, and a giant fossilized human skeleton (or whatever Polythreme is) all being visitable islands. The best part (in my opinion) about the game is the massive cast of colorful, memorable, and diverse characters all with unique ambitions and deep, dark, interesting secrets all waiting to be uncovered. The only problems with this game would be the occasional bug and the simple fact that the combat (little as there may be) is very basic and difficult to fail at once you've figured out how the enemy AI works.

8/10
Helpful? Yes No Funny
pjonesdotca
( 58.5 hrs on record )
Posted: 6 August
Simply the best game I've ever played. At times terrifying and other moments quite tranquil.
The zee has my heart.
Helpful? Yes No Funny
The Potatao
( 17.9 hrs on record )
Posted: 5 August
Very great game. Much atmosphere. Much difficulty because you probably have no idea what your doing. Much figuring it out along the way or cheating. Either one works. The game plunges you in headfirst to a world you either know nothing about, or know very little about if youve played fallen london(Free online game). The 'Neath as its affecionatly called has a vast 'Zee' at the bottom, and after London fell, you are left to explore, make riches, die, and make a bad decision or two or seventy-eight and a half. Dying is part of the game though, and once you get your bearings (anywhere from 9th to 10th death), you get a vague idea what to do. Overall 9/11 could use a little more explaning whats going on.
Helpful? Yes No Funny
TheLowGodPrim
( 0.1 hrs on record )
Posted: 4 August
Product received for free
yeh
Helpful? Yes No Funny
Sov
( 5.2 hrs on record )
Posted: 4 August
Sunless Sea is a roguelike spinoff of Fallen London, a choose-your-own-adventure browser game. In the world of Sunless Sea, London has been dragged down a mile into the earth in a rather vague event. Rather than being destroyed, it was deposited into a vast underground sea, the Unterzee. You are the captain of one of the many steamers that brave the Zee's dark reaches, searching for success.

LIKES:
VERY unique world that's a joy to explore and experience.
Very atmospheric. From dark waters to the steady dripping of liquid from the cavern roof, much effort is put into making the experience authentic.
Excellent writing.

GRIPES:
Very grind heavy. To get anywhere in the game one would need to be lucky at the random events or grind milk runs to get enough money to do anything. Things cost a lot in the Unterzee and few ports have shops. Fewer still offer fuel and food.
Rather slow paced. The starter ship is very slow and fuel inefficient and it can take a long time to gather up enough resources to afford a better engine.

VERDICT:
If you're a fan of roguelikes, enjoy exploring unique worlds, and don't mind grinding Sunless Sea is a pretty safe buy.
Helpful? Yes No Funny
clobeep
( 130.9 hrs on record )
Posted: 4 August
This is literally one of my favorite games I have ever played, the world is so expansive and detailed, the number of stories available is amazing. I have numerous playthroughs in this game numerous times and have not gotten bored of it, not to mention I've played for 120 hours and have yet to finish it in the first place. The only thing its lacking is good character art in my opinion. 9.5/10 (super excited for the new zubmariner DLC)
Helpful? Yes No Funny
quezte
( 36.6 hrs on record )
Posted: 4 August
Zailed the zee. Died. Would zail again.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
2 people found this review funny
Recommended
177.5 hrs on record
Posted: 12 July
This game is by far one of the most fun and immersive experiences I've had in a long time. In the span of a couple of hours of playtime it managed to make me feel happiness, anger, sadness etc. I got attached to the characters I met, the story and every little mystery (of which there are MANY) sucked me in almost instantly.
Pros
- FANTASTIC writing
- Great characters
- Amazing soundtrack
- Glorious story and lore
- Chilling graphics, that fit amazingly well in the narrative
- The most interesting and creepy exploring I've done in a game
- Time consuming
Cons
- Time consuming - the boats go real slow, the map is huge, you need a lot of time to get somewhere - is not a con if you can just boot up Netflix while slowly sailing
- Agonizingly grindy at the start - the game's currency (ehoes) is very hard to come by at the start - it's slow and tedious to amount a fortune, but once you're into the game and a couple of your captain's die, it will get easier
- A lot of reading - if you don't like reading, this game isn't really for you

Overall, I adore this game. The story, the setting, the music - everything. I even love grinding in this game.

"God bless Her Enduring Majesty, the Empress."
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30 of 42 people (71%) found this review helpful
2 people found this review funny
Not Recommended
32.9 hrs on record
Posted: 12 July
The "thumb down" you see above doesn't mean I think „Sunless Sea” is a bad game. It means exactly what it says - that I don't recommend it.

I love stories. I love fables, legends and tales. So obviously „Sunless Sea” lured me with a world where tales are told in every port, where every street urchin can tell you a secret, where memories of distant shores are currency. Wonderfully depressing atmosphere of Falllen London overwhelemed me, when I first set off into the Zee. I'll always remember when I found Khan's Heart for the first time, sudden change of music and relief, that I'll be able to refill my supplies. I'll remember exploring Frostfound, Monkey Foundling's mischief, pilgrimage to Amaradri and many others...

But I have to plead guilty. I've cheated.

You will soon recognize, dear player, that finding a new port and surviving the cruise takes a few hours. Managing your supplies and trying to make some extra coins takes a lot of work. The problem is – it's not hard work. It's slow work. A very, very slow work. After about twelve or more hours I've discovered no more than 20% of the map. I had a dozen started quests, very little improved character skills and was about 1000 echoes short to buy a reasonable boat.

If you have months of free time to spare, you will master the game, explore the game's whole world, complete all quests with multiple captains (It's impossible to level one character enough to complete or even start all game quests). But I don't have that much time. And what's more – I don't think the gameplay is worth it. Sure, in the beginning it's satisfactory to survive a cruise, find a new port, meet new NPC-s... But after some time all that stuff just stays in your way to improve plot, to push the story forward.

So I've cheated. I edited my save file to gain better statistics and boat speed (even the fastest boat you can buy is painfully slow). I wanted more stories, not more cruising back and forth. And I got them. The stories, the places, the characters where beautiful, subtle, ornate, colorful and aesthetic...

Yes, I describe the stories as if they were pictures, because, basiclly, they are. They are beautifuly crafted carvings, decorated shells – pleasing for senses, but empty inside, with no substance, no wisdom, nothing to gain but aesthetic feelings.

And I liked them. I enjoyed them. But they are absolutely not worth hours of coarse gameplay. At it's core „Sunless Sea” is like a long, thick book. Except fragments of it's stories appear once per hundred pages, and are poetic fragments, pretty but shallow.

So if you wanted to play „Sunless Sea” for fables and wonders of the Fallen London, like I did, play for a couple of hours, but not longer. Then edit your save file to gather all the legends from the Unterzee. You will be pleased. But you won't be wiser.
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7 of 7 people (100%) found this review helpful
Recommended
101.9 hrs on record
Posted: 26 July
A very unique game. So unique I can't think of anything to lazily compare it to, so I'll just have to essay up the things I really like about it.

Atmosphere. Conveyed to you with far more lecture and suspense than most recent games would want to risk. One of the first things you can do in Sunless Sea sums the mood up pretty well: you receive a pet for your crew, the Comatose Ferret. Interacting with it reveals that it used to be happy living among its kin, until you locked it up to rot on your ship. It suffers. If you wake it up it bites you. It is pretty much useless. Eventually, you can have it fashioned into a ferret-coat to gain a few stats.
Most people in Fallen London are miserable ferrets. Jostled helplessly in their prisons, at the mercy of inconceivable forces. The few bold souls that venture out to lay claim to some material or spiritual ambition quickly end up dead, or worse. You are an insignificant struggler, soon overwhelmed and erased - your only hope is that you are not forgotten by those who might follow in your footsteps.

As you explore the zee, you will find many tasks to follow and decisions to make. Maybe even too many to keep track of between sessions. Fortunately all your interactions and objectives are reviewable as items in your Journal, along with the status of individuals, nations and other powers you've encountered. There is also a Curiosities section of the inventory with no carrying limit, where the game will store your abstract possessions such as information, debuffs and special conditions, also in the form of items. This system of retaining almost everything as an item allows the vast varieties of event triggers and quest states to remain transparent for the player.

Roguelike elements are present, but do not clash with the semi-persistent progression. Death means you have to start over with the entire world and most resources reset, but exploring the world becomes easier as you learn of its risks and opportunities, and you will unlock more upgrades to pass on to your next captain.
RNG is a factor almost everywhere, but is applied expertly; never do I feel entirely at its mercy. You'll learn which stats to boost to improve your odds in specific situations, and there are often options to back out of risky gambles or ways to influence outcomes using resources. Chance doesn't work entirely against you either, as there are methods to get out of disastrous situations with a little luck... or at the very least you'll know to better pick your fights next time.

Not everything is intuitive, but it doesn't have to be - there's such an abundance of paths and path-forks that it hardly matters where you start. You can chase whatever seems most interesting to you, and you will inevitably learn about most things around it. That's a vague description of how I felt while playing, but I think people are bound to have wildly differing experiences with this game. If you like to toil for hours trying to understand the game organically I can confirm you will have a blast, and a tremendous amount of playtime. Fifty hours in I am still accumulating knowledge and incrementally improving, it still feels rewarding and there's still tons of content I haven't explored. Using the term "learning curve" is hardly doing it justice, it's more a series of learning rollercoasters.

That's my overview of the gameplay. There's good things to be said about prose and soundtrack, but they are more matters of taste. I can't think of anything strikingly bad in this game, probably due to lack of comparison. Well, maybe engine power could be made more useful. Or maybe the huge $5000 engine could have a percentage sellback value like other equipment, instead of being worth nothing after purchase. That is the only major pitfall so far I would've appreciated being informed of and that I'd recommend new players to avoid.

One last thing. I think there could be more of this. In many ways the concepts of the game appear to me very expandable. There's a lot of stuff. They could easily add more stuff. There could be another game in the same frameworks, but with new stuff. I want that stuff.
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5 of 5 people (100%) found this review helpful
Recommended
24.8 hrs on record
Posted: 23 July
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." - H.P. Lovecraft

...you know what you do in this game? You take a look at those black seas and voyage the ♥♥♥♥ on out there. There are a lot of horror games on Steam, and there's fantasy and sci-fi aplenty, but Sunless Sea stands out for being a true work of weird fiction. It's about horror, and it's about survival, but it's not a zombie shooter or a walking simulator with jump scares. It's a steampunk game that feels dark and wondrous and strange instead of slapping a couple gears and monocles on everybody and calling it a day.

Go forth, bold zee-captain. Navigate under false stars and take shore leave at sundry isles shrouded in fog and wreathed in uncanny flora. But watch your provisions carefully. Should you fail, you won't go gently into that good night. You'll go kicking and screaming, with a mad glint in your eye and the taste of your crewmates' flesh on your tongue.

I wish you all safe travels, and pleasant dreams.
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7 of 9 people (78%) found this review helpful
Not Recommended
48.5 hrs on record
Posted: 25 July
Pros-
Setting/atmosphere
Stories and lore
Difficulty and risk vs reward

Cons-
The pacing is way too slow.
The rate at which you run out of fuel and supplies is needlessly harsh and punishes exploration.

Why I can't recommend-
They completely missed the opportunity to make each play-through truly unique. You expect to die a lot in games like these, but when I first died in Sunless Sea I was surprised to see that there were options for me to pass down certain traits to my next captain or (if you did really good) even begin the game as an heir of my previous captain's fortune. Sounds great, but it's horribly implemented. The game doesn't randomize the map when you die, which is fine, but all of the stories reset as if your previous captain never burnt down a certain house or whatever it may be. Essentially, the best you can expect from this game is a repetitive experience where it becomes less about "luck" or "randomness" and wise decisions and more about memorizing the same quest lines and navigating the same map over and over again (let's not forget hor absurdly slow this game is paced) until you go crazy like one of the sailors in the game and want to throw your captain (the devs) overboard.
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4 of 4 people (100%) found this review helpful
3 people found this review funny
Recommended
12.7 hrs on record
Posted: 3 August
An incredibly in-depth cannibalism simulator where you can partake in a war against hamsters.

You can also play properly, I guess.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
36.6 hrs on record
Posted: 4 August
Zailed the zee. Died. Would zail again.
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1 of 1 people (100%) found this review helpful
Recommended
43.0 hrs on record
Posted: 13 July
This is a great game. It oozes atmosphere, I like to listen to the Cure and cut myself while I play. No, I'm joking, I like to dress in steampunk garb and pretend I'm victorian while I play.

I do think that this game gets in its own way though, it borders on grindy/boring unless you get lucky or are accustomed to bdsm gaming.

If you like to be in relationships with difficult but interesting people, this game is for you. If you just want to have fun and relax, move on.
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1 of 1 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: 12 July
FTL on sea with lore. Requires many playthroughs and is as addictive.
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1 of 1 people (100%) found this review helpful
Recommended
7.4 hrs on record
Posted: 28 July
Sunless Sea is an ever changing roleplay. This was suggested to me by a good friend that knows of my love of stories, reading, and Lovecraftian and Gothic Horror. The game allows the player to live several lives as several zee captains, each one different, each one presented with different choices. There is danger, adventure, intruige, piracy, and even opportunities for a lonely captain to find a little romance, so long as it is kept discrete. I've found this to be one of those addictive games with constant "what happens next" moments. I've also discovered it is really handy to keep a pad of paper nearby and a pen to keep note of the goals and directions you are given, as I've had to start out with blank charts twice so far.
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