This game is bad. More importantly - just like RWC 2011 - it's not fun.
I'm torn between recommending this game so that the developers can consider patching it OR not recommending it because it seems like they didn't care in the first place.
I've played almost every Rugby and Rugby League game, I buy them (on the consoles) in support of the games and hopefully that it will generate enough support to keep them going.
I played this with the xbox 360 controller.
Let's start on the Passing.
The ball physics operate, where the ball seems it's pumped with half oxygen and the other half helium.
When passes are made - it's almost too easy to pick out where the ball will be received. Unfortunately, the collision detection (or player detection) is at stage where even if you are in a prime position to intercept (which is all the time) you still won't receive the ball.
It has a single pass button only. Whereas previously, it was a 2 button pass option (left button = pass left, right button = pass right). This is a horrible development because you lose the ability to direct players and have players run off the ruck.
"Apparently" if you hold the pass button and release, the pass will skip the player next to the ball carrier - this happens occasionally. It's a lucky dip.
You can use a thumbstick to highlight the receiver and pass it to them, which is a good innovation but requires some fine tuning.
The games ability to judge forward passess has gone backwards from the previous itinerations. (i'm talking about Rugby 08 and RWC 11)
The Kicking.
All kicking in general play (grubber, chip and chase, punt and bomb) has a power indicator (which shows how much force you're using) BUT no directional indicator. This means you have to GUESS where your kick is going to go.
When kicking to start play (22 Drop out, Kick restarts) you can move the player in the direction of where you want to kick, but it will only highlight the player (and move him in the direction) and not the direction of the kick.
Rucks
They've streamlined the ability to win the Rucks and simplified the process, however, they have moved away from one of the challenges of adding and removing players from the ruck. There is NO ability to add a player to ruck. Everything is done automaticly and then you are required to toggle your thumbstick to battle your opponent to win the ruck.
This mechanic is used again for Scrums and Mauls.
I could go on - (especially about the A.I., Gameplay in general, Offensive and Defensive moves etc) - but most of it would be negative.
The positives are that the screens are clean. It's visually a pretty game. The money spent on something like Madden vs this make it a no contest. BUT for what it is - it's definitively a graphical improvement over the last few itinerations.
To be fair, I don't really care about the licensing, I don't care which teams feature - I believe that if a fun game is made, and has alot of depth in the gameplay itself - then everything else is a low priority.
In alot of ways, had this game been made in early 2000 - it would've been the greatest Rugby game ever.
It wasn't and it's not yet close to being a good rugby game.
This game has no depth, it's not fun to play by myself or even with others.
Maybe some patching will fix some of the issues.
In writing this - I've decided to NOT recommend the game.