The Witcher Adventure Game is a digital adaptation of CD PROJEKT RED’s board game set in the brutal fantasy universe of monster slayer Geralt of Rivia. Travel across the beautifully rendered world of The Witcher and complete a variety of quests—hunt deadly beasts, solve ancient mysteries and more.
User reviews: Very Positive (75 reviews)
Release Date: 27 Nov, 2014
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9,99€
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Update Notes

Update 1.1.0 (16.12.2014) is live!

- Auto save option
- Added card gallery in the main menu
- Added reset dice button to roll results panel (takes out dice from the slots)
- Bigger icons in main menu
- Performance optimisations
- Fixes for "No actions" bug
- Fixed possible problems with map on Mac OS X Yosemite
- Fixed "Codringher" card - now discarded cards are put on the bottom of the deck
- Fixed "Unexpected Enemy" card - now discards only 1 good fortune card
- Fixed Yarpen's "Command" action - doesn't stuck when there is only 1 card to use
- Fixed returning to hero sheet when hit "Back" button and cards were displayed
- Added color icons to prompts in cards
- Other, various card fixes

About This Game

The Witcher Adventure Game allows players to take the role of four distinct characters known from the books and video games: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles - the choice is yours: ddo you fight your way to victory, call on your charm or try your hand at diplomacy?

Explore a land of mystery and spin your own, unique tale each time you play. The Witcher Adventure Game is based on the rich universe created by internationally renowned novelist Andrzej Sapkowski. Whether you’re a long time fan or this is your first contact with the universe, The Witcher Adventure Game will pull you in with its deep backstory and high replayability.

Main features:

- Art design taken straight from the critically acclaimed Witcher series of video games
- Play vs. AI and vs. your friends (online multiplayer and hot seat)
- Clear, simple rules, and intuitive mechanics.
- 4 unique heroes with different skills and approaches to problem solving
- Achievement and leaderboard support
- Digital edition contains over 288 cards and 30 monsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Hard Drive: 500 MB available space
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 95
    Minimum:
    • OS: 10.6.x (Snow Leopard)
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Additional Notes: Unsupported video chipsets: Intel HD Graphics 3000, Intel GMA X3100, Intel GMA 950.
Helpful customer reviews
63 of 67 people (94%) found this review helpful
31.0 hrs on record
Posted: 1 December
This is a good realization of the board game. It is playable as hot-seat or online and may give you many hours of enjoyable experience.

But there are some flaws that need to be fixed to make the game perfect:

1. When a player have to do a choice, he/she can't access to the game map and/or any player hero sheet and resources including his/her own. This may easily lead to wrong decisions and waste fun. The board game is obviously free from this limitation. So, the possibility to "minimize" the choice and take look at the game state will make the game much comfortable.

2. Some choices are not clearly described. For example, Triss Merigold has a spell to look at the two top investigation cards then put one on the bottom of the deck and the other back on top. When this spell is used, the game show two cards and say to the player just "choose one of them". What will be happen next with the chosen card is unclear.

3. The rules of the game says that proofs can't be exchanged back to leads. So, the investigation successes of a hero converted to proofs must me "protected" from any bad events that force the hero to spend leads. But in the computer version proofs ARE exchanged back to leads every time a hero must spend more leads than he/she have.

4. The AI is wery weak, so the single-player games are dull and not enjoyable at all.

5. There is no russian language, sadly to many and many russian-speaking Witcher fans.

6. In network games, when a player quits at the characters selecting stage, all other players are forced to quit and try to start network game again. That allows one player to abuse many other.

7. Triss "Teleport" spell is mightly overpowered. It allows Triss to collect two leads in a turn without any risk. I think, this is not the board game disbalance but the wrong implementation in computer game. Some other abilities with the text "when you perform [stated action] {do something in addition}" also work weird in the computer game.
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13 of 15 people (87%) found this review helpful
15.4 hrs on record
Posted: 1 December
Not a D&D level game in complexity but still very fun to play and looks pretty.
Totally worth that 9 €uros. I hope there will be new additions / DLCs for it.
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14 of 17 people (82%) found this review helpful
23.6 hrs on record
Posted: 1 December
Has a few bugs, but overall an easy to learn table top game translated into digital format. Game length can range from being real short to extremely long depending on game end rules decided by the players.

Being that this is digital you don't have to keep track of what going on in the whole map because its automatic. Bought the physical version so I can play with people at home. The local hotseat format would be annoying. Hopefully Can Explode fixes many game breaking bugs.
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22 of 33 people (67%) found this review helpful
6.0 hrs on record
Posted: 2 December
What would happen if Talisman and Elder Sign ever had a lovechild, great board game that just needs a couple of glitches sorting out.
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8 of 8 people (100%) found this review helpful
2.0 hrs on record
Posted: 7 December
Neat adaptation of a board game. Especially good since the board game costs about five times as much. As a PC game all of the rules are in the program.

This is pretty fun. AI can run some of the characters if you want more of a challenge.

I played Triss in a three quest f\game and it took awhile to figure things out but had a great time. There are tutorials as well. Game looks and playes well.

Since this is based on a board game it playes rather simpistic. The cards are neat and they all have nice information on them. It is also neat that you get to choose from among several cards most of the time. I do not think this is a hard game but it is a bit of a race to score victory points.

Neat game.
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7 of 7 people (100%) found this review helpful
5.6 hrs on record
Posted: 4 December
Please add save function, its a 2-3hours game
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71 of 128 people (55%) found this review helpful
21.3 hrs on record
Posted: 29 November
This game seems like a top-notch digital conversion of the boardgame, so if you enjoy the physical game and want an online copy, don't hesitate to buy this. The price is right.

TLDR: The game isn't terrible but also isn't great. There's no meaningful interaction between the various players. Constant status ailments can become frustrating. 3/5 stars.

My negative review is of the game itself. It's a simple four-player "collect various resources until you have the right combination to cash them in for victory points" type of game, coupled with basic dice-based combat (versus the environment, not versus the other players). The main problem I have with this game is that there really isn't any interaction between the different players. For example, I might draw a card that affects all of the players, but it happens automatically, whether I want it to or not. At no time in the game was I able to choose to influence the other players in any way, either to help them or to hurt them. So basically it boiled down to four players, each playing a single player game on the same board. It wasn't terrible, but it wasn't very enjoyable either. I originally bought the game in the hopes that multiplayer would be fun, but considering the lack of meaningful interaction, it kind of seems pointless now.

And this game is dark. You will be negatively afflicted with status ailments every freaking turn. Because of this, the game becomes a long, grim slog to complete your quests. This is all very true to the witcher universe, I just don't know that it lends itself toward making a game fun.

On the plus side, the artwork is fantastic. Having read the various Witcher stories and played the excellent RPGs allowed me to appreciate the lore that is depicted in this game.
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10 of 15 people (67%) found this review helpful
5.3 hrs on record
Posted: 1 December
Confusing at first but great fun, highly reccomended for the price! Especially if you have friends to play with.
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4 of 4 people (100%) found this review helpful
6.8 hrs on record
Posted: 7 December
Awesome board game.
Even despite AI is weak and multiplayer is glitchy, it's potential is amazing
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5 of 7 people (71%) found this review helpful
59.6 hrs on record
Posted: 3 December
Awesome. It takes a few rounds to get the hang of it and it is relatively easy at the beginning, but only as you advance in games, you come to realize how much tactics are required in this game. Each character has is ups and downs. The only problem is, that people tend to take too long for their decisions. Well, the offline fucntions are good and the A.I. is ok.
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2 of 2 people (100%) found this review helpful
9.8 hrs on record
Posted: 3 December
Great adaptation on the board game. Has a few bugs at the moment. Music cuts in and out from time to time, Foul Fate symbols on abilities and actions will disapear and reappear. That's the extent of the bugs I've witnessed so far.

The quests are interesting, may get a little repetative, but the RnG elements add some interesting scenarios to the game, that can be quite funny.

If you're a fan on The Witcher games, or enjoy D&D this game is for you. So far it's a lot of fun even with its flaws :)
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: 6 December
If you play a lot of real boardgames.... you will find this to be a mix of Talisman and Arkham Horror... kind-of...
It plays fast on the computer.
One feature I would like to see on PC is a dice shaker mechanism.

Once you get a game or two (1 quest version) you get the hang of the rules and how to get the objectives.

I like REAL boardgames and I recommend it to those who like them too. I'll probably buy the Real boardgame as well.
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3 of 4 people (75%) found this review helpful
34.1 hrs on record
Posted: 6 December
Incredibly interesting board game. Even to play with your mate on one PC. Totally recommend
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1 of 1 people (100%) found this review helpful
39.3 hrs on record
Posted: 6 December
An excellent digital version of the Tabletop game. A bit of strategy, a bunch of luck, and a lot of fun. Hopefully they add some additional monster, fate, and investigation cards later on to add more variety.

Playing this helps pass the time until Witcher 3.
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6 of 11 people (55%) found this review helpful
6.3 hrs on record
Posted: 29 November
Simple easy and entertaining for an animated board game. Just a minor complain about the game progressed, the game become less challanging due to wide of skills and abit unbalance for Geralt and Triss, under power for Danelion LOL...
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7 of 13 people (54%) found this review helpful
9.8 hrs on record
Posted: 29 November
simple, but fun, just wish offline mode had a save option
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10 of 19 people (53%) found this review helpful
92.4 hrs on record
Posted: 14 December
The Witcher Adventure Game is a fun little digital board game which has a resemblance to Elder Sign.

While it may look difficult and at the start also feel difficult, it's easy to learn and once you get into it you barely feel the difficulty any longer.

The game has a multiplayer mode. Although it needs a lot of work.
The multiplayer mode lacks a lot of key features you would connect with multiplayer. For instance, you cannot start a public multiplayer game and then invite your friends. This is a huge minus. Same goes for creating a private game. There is no way to create a private and invite a friend and then open it up to the public. So playing with friends abroad is often a challenge just to get the game started.

It's a very interactive game in terms of collecting items, quests and spells and spending gold. Along the way you will face obstacles, evil monsters and other nasty things out for blood. These can at times be a little challenging and make it feel like you're being set back a little. As the game progresses, you will become stronger and stronger.

The game is based around questing. Currently you can pick between doing 1, 3 or 5 quests in order to finish the game. Who ever has the most Victory Points (VP) at the end wins.

The game lacks character player interacting. With the extreme weak AI it is often more beneficial to play against or with other real people, but even so it still feel like you're playing against the a slightly stronger version of the AI. It lacks some interaction elements with other players instead of an action tab where you can see their roles. While you get to see what monster they're fighting, you don't get to see the monsters strenght and benefits. This makes it a little tedious and most players just sit around and wait for their turn without really having to pay attention to what the other 1-3 players are doing.

The community is a little dead and it can sometimes take a while to find other players.

There's a HUGE lack of information on the forums in terms of what direction the game is going to such an extant that there's not even any sticky posts from the developers. It makes the game feel dead and when I take a look at other digital board games forums (on steam) their forums usually thrives of activity.

The 4 classes you can pick between are all different in terms of play style, which is a great thing. Downside is, there's just these 4 and there are no news about them adding more.

As much as I want to recommend this game to people I just simply can't.
It feels dead and tedious to play and I regret not only buying a copy for myself but also gifted a copy to a friend before I knew what hassle the multiplayer would be. Along we're having random disconnect issues to deal with as well, which is not making all the bad things look any better.
This is a game that you can acquire on most platforms but without cross platform, it should probably just have stayed on tablets.
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121 of 133 people (91%) found this review helpful
3.6 hrs on record
Posted: 27 November
I would say 50% strategy, 50% luck. Which for a board game that's pretty good.

+ good music.
+ the AI is not faceroll easy, but also doesn't cheat
+ I didn't feel like I didn't have control. You do feel like you have choices and that your choices matter. The game doesn't play itself for you.
+ the ability to play against other real life people :)

- would like the ability to skip AI's turns. The AI in comparrison to other games is quite quick, but if you're playing a 5 quest match with 3 AI opponents it drags out.

Enjoying the game and would recommend it to anyone that likes board games :)
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96 of 102 people (94%) found this review helpful
7.8 hrs on record
Posted: 28 November
so i just played a match against the AI as Triss and here's my detailed-revew-after-1-game for those of you that have that feeling that you just can't wait to play the game but are worried about the game being some sort of con.
TL:DR
This is a fun board game and anyone that likes board games should probably pick this up and support it.

The actual explaination of the game in my experience during 1 round, since the info given is kinda bare-bones
This board game involves you playing as 1 of four characters and completing various objectives on a quest card to score points. The objectives often are either:
1. go to some area and spend resources to get points
2. Just go to some area and you get points
3. just spend resources and get points
4. go to another person and spend resources to assist them with THEIR quest and get points while they get half as many points
It's simple enough but what makes it difficult is the board itself and two kinds of setbacks.
the first setback is drawing a misfortune card. There are 3 ways to get misfortune cards.
1. An effect of another card/monster
2. fast travel (moveing 2 spaces for the price of 1!!!)
3, move to a space and be forced to draw a misfortune card.
The misfortune cards have various effects from getting hurt, monsters and bad guys spontaneously spawning out of your rear to paying some sort of toll or even choosing between the last two options as I never really encountered the first with either of the other two.
The second setback is monster cards. Monster cards are ranked from bronze, to silver, to gold, each with increasing lethality each time. Monster cards can have various, previously mentioned effects as well, but they mostly just injure you. When you're injured you're incapable of using the action that's injured until it's healed. Some cards can heal you or you can heal yourself for the cost of one of your 2 actions. some monsters can make a quest much harder to deal with, with an example being a troll that kicked the AI's butt and I conciously avoided until i got strong enough to deal with it. You fight monsters by rolling a hero die, and a number of regular dice. the hero die tends to resonate with your development cards (next paragraph) while the regular dice have either a defense, an attack, or a blank face. meet the required amount of attacks or defenses and you succeed in either attacking or defending. attacking a monster successfully takes it off the board and can possibly yeild rewards while defending averts a bad effect from taking place. Monsters need to be killed in a single roll, their damage does not stay on between turns.

Speaking of getting stronger, you do so by drawing development cards. Development cards have various effects as well, in my case they alll had to do with rolling a hero die just right during combat, (i didn't encounter any development cards that ouright added the number of dice i roll or anything). you can choose, for an action, to draw 2 development cards and keep 1. Some development cards are much stronger than others and their effects seem to vary, (though as triss i only drew development cards that aided me in combat, which was lucky for me in this case, but each character has their own development cards by my understanding, though i think other characters CAN use other character's development cards. I'll edit this later if i'm wrong). Development cards need to be charged before they can be used and you can put a charge on a development card by using an action to charge it.
You cannot use the same action twice on one turn.

Finally i'll touch on resource gathering. you gather things called clues which come in the colors of blue, purple, and red. you get clues by either:
1. moving to an area and drawing 1 clue of one of the colors on the area
2. investigating for an action and drawin 1 clue of 1 of the three colors
3. getting cards which boost the number of clues you get. These cards tend to happen when drawing clues and can sometimes have negative effects but often have traits which resonnate with other traits and get you lots of clues in 1 go, if you're lucky enough.

There's also some war tick thing that never came into play when i used it either that or i didn't notice its effect... sooo i guess i'm lucky.

I don't think i missed anything, so i'll now move on to the impression the game gave me.

I enjoyed the game. somewhere along the line the whole thing started feeling very natural to me and i started making strategic decisions on where to go, which rout i should take to get to a destination, and what actions i can afford to spare preparing myself for what's to come and which actions i needed to use to collect resources or get the hell out of rivia (where the freaking harpy just landed!) Overall it's a very fun game and if you're a fan of board games i think you should get it. it's only about a day old so i haven't found a multiplayer match yet but I dabbled in the multiplayer options and i found a small chatbox on the top left of the screen, which is vital for games like this where playing the player can be just as important as playing the game.

The downside to this game that i can see so far is that the tutorial consists of a bunch of videos as opposed to a hands-on experience, so that may make it just a little annoying for some people to get into it but i found that once i started playing i eventually got the hang of it.
Also the visuals aren't too impressive. it's really just a board with pieces on it and some music in the background which actually bugged out on me once and just stopped. it didnt hinder the game at all, it was just less musical.

I could give some arbitrary numerical score but overall i reccommend it and i definately hope a community grows around it so it can see further development.
arbitrary score:
pi x the square root of negative x where x is the number of sex cards available in the first game / something of slightly higher value... like actually getting laid.
... dang this revew ran long, hope it was helpful...
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62 of 75 people (83%) found this review helpful
0.8 hrs on record
Posted: 27 November
Finally!! Played the beta already and loved it. Now even with SP. Easy to learn and playable the way you want (choose between different characters and how long you want to play; no timer or something). If you like board games / card games, you really should give it a try. :)
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