It stinks that Steam only offers two ratings, "Recommended" and "Not Recommended" as Faery had me thinking a lot about how to classify it. On one hand there's a charming game with a pretty good art design, quick movement and an interesting world while on the other hand the story isn't finished, (and never will be) the game is too easy and the quests are pretty much fetch quests.
The fetch quests aren't too bad as the world's that I traveled were pretty compact, usually beautiful and the characters travel pretty damn quickly. It's not like I'm hiking 5-10 minutes just to get back to a person that I just fetched a mushroom for. The combat isn't horrible either, in fact it does have some depth to it but on the default difficulty setting I only had one character knocked out once simply because I knew the enemies weren't going to win so I decided not to waste time using a healing spell.
In the 7 or so hours I played the game I gathered a party of some interesting looking characters. I say "looking" because the game never really delves into their personalities. There was a scholarly Troll, a mad hatter looking character with a habit of keeping animals as friends to summon in battle, an efrit, and a little dragon just to name a few. The all handle pretty similarly in battle with maybe just a few tweaks here and there.
The game uses mirrors to teleport that characters to the different world's and I saw The Flying Dutchman, Yggdrasil and a town on the back of a giant Scarab amongst the gathering of mirrors but most of the teleport stations remained inactive which I'll discuss later on in my biggest complaint about the game.
Then the game wraps it all together with turn based combat that is pretty easy and an equipment screen where different sets up armor and weapon changes the look of the main Faery and the look depends if you picked a male or female protagonist.
One of the more interesting aspects of the game was the leveling system. Here's were the character is upgraded a point at a time and the points are invested in areas that change the appearance of the Faery. Dragonfly style wings enable the character to cast fire spells, bird wings would enable wind spells and I had to choose because you're not allowed to have both. The game further defines the character with tattoos, auras, tails, horns etc... My final Faery was a female with dragonfly wings, a scorpion's tail, ant like antennae, some tattoos and a wisp that hovered around her. It was a pretty interesting feature and I enjoyed cycling through the options and weighing the looks and benefits of the spells/abilities that the choices gave me.
The main downside is that the game doesn't feel finished. Now there are right ways to do a trilogy or set a story up for a sequel and there are wrong ways. I feel the correct way is to have a conflict, then a resolution within a single game but it doesn't have to be the resolution to the main conflict. Faery: Legends of Avalon ends right when the story is reaching a climax and I thought I was about to fight the first major battle in the game only to be greated with some text and the credits. There were plenty of mirrors left to travel to but they all remained inactive due to the cliffhanging ending of the game.
There's also a strange lack of sound coming from the majority of characters while traveling the world which lends an empty feeling to the environments despite the music being good. There are also some spelling errors in the text.
Don't get me wrong, there's a lot to like about this game and I think it's probably near the top of Spiders' best works yet and this is where I don't think Steam's way of catogorizing games really does F:LoA justice. I would recommend this game with some reservations because, like me, some of these complaints are deal breakers.