This content requires the base game Eador: Masters of the Broken World on Steam in order to play.

User reviews: Mostly Positive (4 reviews)
Release Date: Jun 5, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Downloadable Content

This content requires the base game Eador: Masters of the Broken World on Steam in order to play.

Buy Eador. Masters of the Broken World - Allied Forces

HOLIDAY SALE! Offer ends January 2

-50%
$3.99
$1.99
 

About This Content

Allied Forces adds 14 brand new units to Eador. Masters of the Broken World.

Each of the seven races in Eador is now reinforced with two additional units which have their unique skills and abilities. Befriending one will now pay off much more.

Choose your allies wisely to get the most out of your combat potential!

System Requirements

    Minimum:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Pentium 2,0 GHz/AMD 2000+
    • Memory:512 MB RAM
    • Graphics:GeForce 7300/Radeon 9200
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
    Recommended:
    • OS:Microsoft® Windows® XP SP2 / Vista / 7
    • Processor:Intel® Core 2 Duo 1.6/AMD 3000+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800/Radeon X1900
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX® compatible
Helpful customer reviews
11 of 15 people (73%) found this review helpful
Posted: October 12
DLC adds more units with unique abilities, more items, more variety. Makes the tactical combat even deeper and more exciting than in MOTB. A must buy for fans!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
Posted: December 15
Excellent addition of much needed T1 options for mid- late game. The new T1s are more like T2s (also in upkeep, some more expensive than some t2s)

Finally some real possibilities who are not useless fodder later on. Choices as to which faction to ally become even more important...go for the 'easy' goblins for the early alchemist? Halflings for the deadly scout who evades melee? Lizards for the sturdy turtleback? Elf ranger for the deadly shoot/spell combo? choices choices....
And if u are lucky to find an adventurer's guild the early game becomes almost a walkover:)

A must for anyone looking for a more interesting mid-late game, not even considering any of additional events, items etc
Was this review helpful? Yes No