Sentris is a musical performance game. Make your own music as you Drop, Recycle, and Stack "Sound Blocks" into a spinning loop. Freestyle with a huge degree of musical control. Or focus on achieving the goal and let your song emerge organically.
User reviews: Positive (26 reviews) - 84% of the 26 user reviews for this game are positive.
Release Date: Aug 12, 2015

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Recent updates View all (13)

November 4, 2015

Sentris 1.01 is live

I've just released Sentris version 1.01 to everyone. This build includes two notable bug fixes:

* Loop export is now available when you've completed an entire song
* Fixed a bug preventing the song "Kentucky Fried Chernobyl" from loading correctly

2 comments Read more

About This Game

Sentris is a musical performance game. Make your own music as you Drop, Recycle, and Stack "Sound Blocks" into a spinning loop. Freestyle with a huge degree of musical control. Or focus on achieving the goal and let your song emerge organically.

* Experimental music-based gameplay that enables personal expression and creativity
* Deceptively simple, challenging, and deep
* Play and Remix 20 levels with 12 musical voices, 12 key signatures, 7 musical modes, and up to 400 beats per minute
* Freestyle to perform the game like a musical instrument
* Export your loops to .wav and use them in other music/audio software
* Endless mode with infinite musical emergence

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 1Ghz Intel-based processor
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • Storage: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
    Minimum:
    • OS: SteamOS, Debian, Fedora, Ubuntu
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • Storage: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
Helpful customer reviews
30 of 32 people (94%) found this review helpful
2.2 hrs on record
Posted: August 15, 2015
EDIT:
I felt like it was somewhat necessary to revisit my review of Sentris. I'm sure it's easy to tell I haven't really played much of it recently. I've been meaning to, but musically my attention shifted to instruments. Sentris reminded me that I love making music. Just the nature of Sentris, of just throwing things out there and seeing what sticks, reminded me that not everything you do on an instrument has to be perfect, but if you work on it, it can evolve into something beautiful.



Sentris is something really unique. This is coming from somebody who has played guitar for a little over 7 years: I don't think the 'joy' of creating music has been modeled and executed nearly as well by any game or anything so well before.

Looking back and seeing myself grow as a musician over the years and building on my knowledge and ability is quite something. Going from basically nothing to coming up with hooks, writing material, and eventually creating my own personal repitoire that could fill an album or two, and just having this intangible idea of what music is, and what music can be and this beautiful power to create something that has been such a huge inspiration on my life, is all really quite something. Sentris gives you a taste of what that feeling is. You have a simple metronome (if you choose that option) and slowly build on it, instrument by instrument, and eventually it forms this cohesive audible narrative of sounds and instruments growing into an actual song.

I would say anybody who has any interest in music or creating music will get something out of this game; even if you have never played an instrument nor have that pre-existing narrative in your life that I do. I use 'game' loosely, and I don't mean to discredit what the creator has accomplished in Sentris by saying that. There are elements of a puzzle game here, but that's not what the main attraction is.
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: August 27, 2015
I played an early version of this game at PAX last year and could not get my head around it. I dropped blocks haphazardly in to a wheel, not understanding what I was supposed to be doing and not enjoying the sounds I was creating. I walked away feeling embarrassed that I had failed to 'get' Sentris.

The tutorial in the release version immediately got me on the right track and removed my doubts about this game. Within five minutes I was creating funky loops that went beyond the tunes the game was feeding me and I felt the thrill of composition that I know the designer was aiming to inspire. There is a real satisfaction in building loops layer by layer and it is especially cool to see how the sound evolves as later layers start to push earlier ones out of the loop. The way the progression of songs helps you learn what the game has to offer in terms of depth is almost perfectly executed, the only thing that I struggled a little to figure out was how to change octaves in freestyle mode (you have to climb or descend the scale to reach the octave you want to play in).

I have now worked my way through all of the 'puzzles' that the game ships with (excluding one, Kentucky Fried Chernobyl, that seems to be broken) in their default forms and started to mess with the remix function, which lets you change the BPM, key signature, scale mode and instrument set for any track, and the endless random mode. There is a lot of room to experiment using these tools and although I don't think I will be using Sentris for serious music composition I definitely see myself regularly dipping back in to this game for short jam sessions.

Sentris is not without flaws; I would have gladly played through two or three times as many puzzle songs as the game shipped with or made my own with a level editor, freestyle mode being a face-button toggle rather than a shoulder-button hold makes the controls a little clumsy at times, and the game never gives you control over the length of the blocks you are placing even in the remix and infinite modes, although I suspect that this last 'flaw' was a deliberate design decision to force players to experiment and compose rather than reproducing tunes or beats they already know.

I would recommend this game to anyone, even if you do not think of yourself as a musical person I think you will be pleasantly surprised by what you are able to create in Sentris.
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3 of 3 people (100%) found this review helpful
7.6 hrs on record
Posted: August 18, 2015
Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).

"What is Sentris in 2 Minutes?" Video:
http://steamcommunity.com/sharedfiles/filedetails/?id=502221656
Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.

Nevertheless, the initial offering (at time of official v1.0 launch) is a joy to play around with. When you hit upon a riff that catches your ear and develop it into something you love, it really brings a smile to your face. Whether you're smashing notes together until something sticks (or doesn't!) or meticulously crafting a pre-meditated loop from scratch, Sentris is really unique and wonderful take on musical creativity.
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11 of 19 people (58%) found this review helpful
0.9 hrs on record
Posted: August 12, 2015
Early Access Review
This game is, thankfully, rather different from the old Harmonix music games despite the creator's citing them as inspiration. Not that those games were bad, this is just something new and different. It's a fun and casual music game that's pretty open-ended and relaxing.
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: August 19, 2015
Sentris is a fantastic game with novel ideas on music creation. Whether you are a veteran of the music game genre (harmonix fans I am talking to you), or you simply have an interest in making music, Sentris has something fun and engaging for you to discover.

The most intimidating aspect of learning to play an instrument or learning to write music is finding out how different sounds come together in collaboration to create an interesting complex whole. What makes Sentris so intriguing is the way it brings players into music creation without judgment. Players are invited to solve musical puzzles without harsh critique. This allows players to follow the game's progressive musical structure or completely deviate from the game's pre-set suggestions without negative consequence. The results can vary from being an only slightly coherent cacophony of noise to surprisingly deep melodies and rhythms that are uniquely authored by the player.

Samantha Kalman may be a relatively new name to video game players, but her work on Sentris gives me hope that we will see more excellent indie games from her and her company (Timbre Interactive) in the future.
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