Stained takes the player (who looks much like Death) through a seemingly abandoned castle and kingdom. As you work through the levels, the story unfolds, and you learn more about what brought ruin to the once-thriving fortress.
User reviews:
Mixed (27 reviews) - 55% of the 27 user reviews for this game are positive.
Release Date: Jul 10, 2014

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“Stained delivers a nice combination of action and platforming, and I never found myself getting bored doing the same thing over and over again”

“If you like dungeon crawling side-scrollers, enjoy tales about kings, queens, and all things medieval, or you’ve ever wondered what it would be like to play as the Grim Reaper in The Sims, you will love this game.”

“Stained is much more than a conventional side-scrolling game”
Do Gaming

About This Game

Stained is a side-scrolling, platforming and combat action game set in an ancient, mysterious castle featuring detailed 3D environments with a continually changing game world. Events in Stained are triggered by breaking objects placed in and around the castle, and outcomes are determined by the combination of glass pieces that litter the ground, leading to a variety of experiences. Novel ways to break objects have to be thought of at times, which will keep the player guessing what the next puzzle will be. In any fight in the game victory is usually temporary, as defeated foes may form again, or reassemble to form entirely new ones. The gameplay is fully interactive and physics based – each character’s uncanny abilities have to be kept in mind to think of innovative ways to proceed through the game!

Feature List

  • Explore Castle – Explore the world of sprawling castle, be aware of the hidious scourge ruling the castle and find your way to survive
  • Intense Action – Intense Action with color full stained glass creatures. Fight with plenty of Unique Stained Monsters and bosses at regular intervals.
  • Tangram Puzzles – stained offers variety of puzzles including in-game tangram puzzle editor.
  • Unique Weapons - Unique Weapons featuring different ways to shatter the glass. Hook your self to the walls and slide.
  • Random Experiences - Events are determined by the combination of glass pieces that litter the ground, leading to a variety of different stained monsters.
  • Temporary Victory - Victory is usually temporary, as defeated enemies can form again, or reassemble into entirely new enemies giving players a mentally stimulating game play.

System Requirements

    • OS: Windows Xp
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Storage: 600 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: April 22
This game just sucks. With the horrible controls I just can't waste time trying to play it. Then if you want to setup your own config on the controller you can't do it in game. You have to go into the files and change it.

The combat sucks, jumping feels very stiff and the game looks pretty bad. Just not worth wasting any time on in my opinion.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: April 2, 2015
I first played this game on Desura and back then I called it horrible and a confusing mess of a game. Control for your character was terrible. Gamepad support was spotty. The game wanted the player to figure out what every thing did inside the game by trial and error I suppose. I gave it a 3 out of 10 back then.

So they have fixed some things about the game. The gamepad does work now. Although I still find jumping to be imprecise a lot of the time and akward. The game does now explain what you need to do to progress in the game. They do have a demo so you can try before you buy. However I still cannot recommend this game. Its a flawed game and its just not a lot of fun to play.

The animation for your guy is stiff looking. The levels are small and feel like it. The puzzles for extra goodies isnt fun to play at all. The game does look good in some spots however the gameplay is for me dull and boring. Jump on some pads fight some bad guys or a boss continue to the next room. The combat is still boring and stiff looking. There are some more boss fights that you need to use the pads as weapons but again its boring.

Now as you can see I have about 24minutes or so playing the game on steam. Thats because I played it on the Desura side first. I also have to wonder about those 3 reviews of the game. It almost sounds like they played something other then the game I played. Does it look good or very good. Yes however is it fun to play? My answer would be a no.

Not a lot of people have played this game. I can see why. Its not a fun game. Save your money and buy something else with it. Sorry developer I played it and I just didnt care for it back when it came out and I dont like it now.
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26 of 38 people (68%) found this review helpful
5.6 hrs on record
Posted: September 29, 2014
Not recommended at all.
from the bad controls to the crashing most of the time you open your inventory menu, bad animations bad level design...etc.

waste of money
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14 of 19 people (74%) found this review helpful
2.0 hrs on record
Posted: October 2, 2014
I recently bought this game on a half-price sale. I'd had my eye on it since it first crossed my sight some time. It looked interesting, like a 'Metroidvania' type platformer, but I hadn't had the money to throw at it before. Now that I did, I don't really regret buying it. The design of the game is rather charming, but it has some flaws to it.

First, the controls are a little unresponsive, making the first early boss ("Crystal Boss") a bit of a pain to time just right. Later on this dovetailed into some issues with platforming since the jump was a little "floaty" as it felt. However, the ability to just start a room over again if you die . . . infinitely, so it seems, makes it a little less annoying.

Secondly, there seems to be relatively few invincibility frames for you, so an enemy who spawns on top of you can easily kill you before you can kill it due to slow scythe swings. This becomes frustrating right about after the first boss.

Third, the voiceover in the beginning . . . there's something about the way it says some of the words, and how the sentences flow which feel off. It is minor, but I bring it up since it is the first thing which you hear and can grate a bit.

Lastly, there seems to be a few graphical glitches which occur now and then which necessitate reloading the game. It's another minor annoyance to stack onto the others.

I do recommend the game, especially with some of the issues with the release worked out. It's not a truly amazing game, but it is at least atmospheric.
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67 of 122 people (55%) found this review helpful
6.1 hrs on record
Posted: July 10, 2014
Final word:

Since my initial first impressions post I have completed the game.

(optional let’s play footage conclusion)
It's not bad. The game is RealAxis's first title. I encountered a few hiccups along the way. Figuring out how to climb walls with the scythe was tricky. In the I found the best way was to spam jump and attack, not the most graceful method but it worked lol. I got stuck at a boss fight; the boss was supposed to hurl a 2nd projectile at your but it wasn't for some reason. Restarting the level fixed this. Game also crashed one time at the completion of a certain level, but that didn't happen again and it didn't set me back far. There are frequently placed checkpoints. Finally I got a bit stuck looking for a key. Turned it was craftily hidden beneath a chandelier haha.

Anyway the game is short and sweet. My favourite part about it was probably reading the journal entries between each stage. The story that developed was interesting and engaging and each part related to the following stage.

First impressions:

(optional let’s play footage)
I played for 20 minutes or so until I got to about the third room. Unfortunately I was unable to proceed further through the game because of a seemingly impossible jump even though I tried for 5-10 minutes to figure out what to do. In the end it was my own dumb fault that I got stuck (more on this below).

I like how the game looks. I really enjoyed hand drawn cut scenes.
First impressions:
You get to vandalism an old castle =). Smashing glass objects causes adversaries to spawn, platforms to appear or items to drop. There is even a crafting system which works by putting different shaped pieces of glass together to gain an ability.

I really liked what I saw of the game in the short time that I was able to play. I noticed later that in one of the store page screen shots there is a room that looks just like the room that I got stuck in. In the image a window has been broken which i was unable to break. There was also a platform present which wasn't there for me. I think you are supposed to be able to break that window to make that needed platform appear. But the game just wouldn't let me break it. Anyway turns out I was doing it wrong. I emailed the Developer (thinking it was a bug) who was nice enough to get in touch with me). You actually need to stand in a spot beside the glass not directly beneath in order to be able to break it.

I'm recommending because I liked what I did see and because the game kind of has a unique premise.

Click here for more let’s play videos =)
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A developer has responded on Jul 11, 2014 @ 5:52am
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