Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
User reviews: Mixed (39 reviews)
Release Date: Jun 12, 2014
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Recommended By Curators

"Showed at PAX East 2014 - A dungeon crawler crossed with Dr Mario."
Read the full review here.

Reviews

“Very addictive. It exceeded my expectations. Really fun. Thank you for making a quality game, Frogdice.”
LethalFrag - TwitchTV

“Everything about it is phenomenal.”
100 – Crumps - TwitchTV

“#1 New Indie Game”
100 – Cheat Code Central

About This Game

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:

  • Explore 3 continents and 45 different dungeons.
  • Defeat 56 different enemy types and 12 bosses.
  • Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
  • Discover hundreds of crafting recipes through experimentation.
  • Craft legendary weapons and armor.
  • Customize your character with a tremendous variety of equipment options.
  • Find and befriend pets.
  • Unlock Achievements.
  • Collect scrolls to fill your Bestiary and study your foes.
  • Progress through the story and choose your own path.
  • Compete with your friends and other players to clear dungeons or the entire game fastest.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 800 MB available space
Helpful customer reviews
8 of 12 people (67%) found this review helpful
2.5 hrs on record
Posted: November 21
Played 1h for the moment, i like the game. it's far from being perfect but it's enjoyable. Think Dr Mario with RPG elements.

CONS:

- really bad graphics
- animations are really raw, even though the game run at 200fps
- no fps cap (videocard is overheating for frames you don't need)
- average music (just turn it off)

If you get the game in a bundle, it is worth it, but i would certainly not invest $10 in it. Game is fun, too bad it is poorly executed.
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2 of 4 people (50%) found this review helpful
4.3 hrs on record
Posted: November 22
crappy fantasy tetris
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3 of 7 people (43%) found this review helpful
1.2 hrs on record
Posted: November 21
If you've ever felt nostalgic for Dr. Mario, this game might be your fix. Simple, familiar gameplay with a medival twist and a few RPG elements thrown in. Definitely worth a look.
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2 of 5 people (40%) found this review helpful
1.2 hrs on record
Posted: November 21
Dr. Mario with RPG elements and a low budget fantasy skin.

Mobile game tier graphics/animations. Kid simple mechanics. Elementary level story.

The RPG elements aren't even really there, they just take the place of puzzle powerups (remove enemy, extra life) you would find in a Dr. Mario clone. After 1 hour of play, the game doesn't get any less repetitive.
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0 of 2 people (0%) found this review helpful
0.3 hrs on record
Posted: November 22
It's like a very boring dr.mario
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0 of 2 people (0%) found this review helpful
0.7 hrs on record
Posted: November 22
normally a puzzle game with RPG elements and crafting would be super-far up my alley but this game is SO. SLOW. You're better off with Puzzle Quest, or Marvel Puzzle Quest, or War Gems, or literally any other puzzle/RPG.
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3 of 9 people (33%) found this review helpful
0.3 hrs on record
Posted: November 21
Terrible, Terrible, Terrible.
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5 of 18 people (28%) found this review helpful
6.5 hrs on record
Posted: November 21
eh no
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7 of 29 people (24%) found this review helpful
0.2 hrs on record
Posted: November 21
No.
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5 of 31 people (16%) found this review helpful
4.1 hrs on record
Posted: November 18
Why the Hate?
It's a great game
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31 of 33 people (94%) found this review helpful
7.8 hrs on record
Posted: June 12
I'll be up front. If you're not into games like Dr. Mario, this game is probably not for you, as that's primarily what the gameplay is in Dungeon of Elements. The gameplay is primarily based around you throwing capsules into a room and trying to match 4 of one color, Puyo Puyo style, to remove all of the enemies in said room. If the smoke from the capsules starts pouring out the door, you're forced to retreat and have to start again. Outside of combat, you can take some of the loot you've found and mix it into a cauldron to produce improved equipment for your character as well as emergency use items that can help bail you out of a tough spot, or you can sell it for money.

The difficulty for this game scales relatively well, and the three different difficulty levels affect the starting drop speed for the capsules, boss health, and boss attack speed. Higher levels also start to increase the starting drop speed every now and then, and various obstacles placed within the levels impede your capsule movements, sometimes in downright evil places. But you can also use whatever weapon you have on you to kill off enemies in a small area or bring up your shield to temporarily slow the drop speed greatly (however that works) to help you.

Overall, I'd say this is a game worth at least trying out.
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28 of 37 people (76%) found this review helpful
0.2 hrs on record
Posted: June 12
My score for this game: 9.5/10

I spent entirely too much time playing Dr. Mario when I was roughly 8. My parents spent alot of time with it, my grandparents also spent alot of time with it when they had the old Nintendo. This game brings back the genre that the newer versions of Dr. Mario butchered and adds the new twist of having an RPG element.

Yes, this sounds extremely odd. But I LOVE IT.

Pros:
A well done twist of a nostalgic genre with a modern RPG element twist.
Graphics are not bad, good by indie developer standards. - Anytime I can crack open an indie game and they put a sufficient amount of detail (Characters blinking, breathing, moving, etc) I know they spent a good deal of time on it.
Achievements. - Gotta catch em all.
Items and inventory. - I questioned this at first, but I'm extremely glad it was added and it adds a much needed new element to this genre.
Runs on old single core machines. - Ye olde Turion 64 processor and 1GB of RAM should work just fine.
Fun and relaxing - Some games are fun and relaxing, some are fun but leave you frazzled. This game is nice after a long day of work. There are no Zombie Nazis screaming in your ear on this game, but it does have some nice tunes.

Cons:
No free taco with purchase.

What I would like to see:
Multiplayer - The wife wants to punish me. I would like to play this with the parents some day. :)

Kudos on a well done game. I hope to see more in the future.

PS. Bought this game on kickstarter. Just loaded it onto steam!

-Sier
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12 of 14 people (86%) found this review helpful
6.0 hrs on record
Posted: July 1
I found this game to have a lot of interesting ideas, but it didn't take full advantage of its potential. Dr. Mario with combat elements sounds good on paper, especially since Arkanoid did a similar thing to the Breakout formula, but there are several issues with Dungeon of Elements. For example, while there are many normal enemy types, they only differ in terms of appearance and potential loot; they never move, they never interact with the alchemy pills nor the board, and they all die in a single hit. Boss fights likewise tend to simply devolve into tedium as their abilities are usually defensive in nature, such as teleportation, invincibility shields, and/or some form of regeneration; the few bosses which actually pose a threat by creating and moving units are all fairly early in the game.

Obstacles on the screen are another element of this game which sounds good on paper, but in execution they are sometimes hard to see and at other times (sometimes deliberately) they hide enemies; this isn't so much a challenge as it is a struggle with the aesthetics. Pits which pills can fall into are another interesting idea, but they are rarely anything but beneficial and this leads to one of the bigger overarching issues at play here; the player is given a ridiculously huge advantage from many of the unique aspects of this game. Weapons have fairly length cooldown times, but can devastate a substantial number of enemies in a single hit, even the earliest boots in the game slow down pill drop speeds substantially and shields temporarily slow it down even more (though I never once needed to use my shield until the very final set of stages when playing on Normal and Hard is only unlocked upon completion of the entire game), and crafted consumables range anywhere from large explosions to a pill which will outright kill every single non-boss enemy on the screen.

There's plenty of content here for anyone who *really* likes the Dr. Mario formula and there are many interesting mechanics present, but Dungeon of Elements fails to take full advantage of its systems and ultimately comes across as being a case of quantity over quality and simply ends up feeling repetitive.
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11 of 13 people (85%) found this review helpful
25.1 hrs on record
Posted: June 14
This game likes to bring a fantasy/RPG element to the gameplay of the classic Dr. Mario puzzle game, and it does it well. It guides the player through increasingly harder levels, 'battling' different type of monsters and include special boss fights that really mix it up.

It also include loot and gear that you can get from beating each level, which allows you to combine and craft various equipment and items to help you during the level.

For those that like a story, they have included one of those as well, with progressively unlocked chapters as you beat each segment.

So, if you're in the mood for playing a classic puzzle game, with RPG elements, crafting, monsters, a great soundtrack and 3d model art, go ahead and give Dungeon of Elements a try.
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9 of 12 people (75%) found this review helpful
0.2 hrs on record
Posted: June 12
I was lucky enough to play this game in pre-release alpha, and beta. I liked it a lot during beta. The game mixes a lot of things that someone like me can enjoy, puzzle and strategy. I can play it hard core for a few hours and then come back. I can pause it and take care of my crazy kids, and then come back and not have missed a beat. The different levels make it a challenge, the way the game is set up makes each play through completely different. I highly recommend.
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10 of 15 people (67%) found this review helpful
4.2 hrs on record
Posted: June 28
Modern Dr. Mario with RPG elements, highly recommended.
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7 of 10 people (70%) found this review helpful
4.4 hrs on record
Posted: July 7
Tetris + light RPG elements = Dungeon Of Elements.
Fun idea, and it's charming at first, but progression feels slow and after a few hours the cuteness wears off. After that, it becomes rather boring and repetitive and it's at that point that it's best played in short(er) sessions of 10-30 minutes.

[Rating: 70/100]
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4 of 5 people (80%) found this review helpful
0.6 hrs on record
Posted: June 17
It's a bizarre mix of different elements but if you like the style of gameplay, you have other RPG type elements to intensify the action. The story is well written and while you don't necessarily get to choose which way it flows, at least you can customize your character in look and equipment.

Levels are broken up into nice sections where you can clear a few and then go back to doing something else if you want. I find it's best like that, just stagger it out and then it always feels fresh! I would say that's not a denigration of the game but it all depends on how fun you find the core gameplay how much you can play and still go "yup, still enjoying it!"

The boss battles are something else though, sometimes they have some very funky changes to the way you have to play or particular elements that make life a lot more difficult. More than once I've had to rework my equipment to succeed at a boss. That's something and does break up the gameplay with a bit more challenge - but some areas are quite challenging enough!
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10 of 17 people (59%) found this review helpful
17.6 hrs on record
Posted: June 12
This game is excellent. Love the music, and gameplay makes me think of Dr. Mario from classic Nintendo.
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13 of 24 people (54%) found this review helpful
1.2 hrs on record
Posted: June 12
I've played this game in beta, and am delighted to see it launch! It's good fun, and is part of the progressive push toward Linux gaming as a supported platform. DoE has a fairly challenging primary gameplay mode (make that "very challenging" if you choose Hard mode), and then you end up with components that you can craft with. Personally, I think the crafting search is rather fun, although it can get a little frustrating when you burn through all your components. But then you just go back and grind a few levels and get some more stuff. Tip: Replaying old levels has much better loot drops than repeatedly failing at your current level.
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