Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
User reviews:
Overall:
Mostly Negative (136 reviews) - 38% of the 136 user reviews for this game are positive.
Release Date: Jun 12, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Dungeon of Elements

 

Reviews

“Very addictive. It exceeded my expectations. Really fun. Thank you for making a quality game, Frogdice.”
LethalFrag - TwitchTV

“Everything about it is phenomenal.”
100 – Crumps - TwitchTV

“#1 New Indie Game”
100 – Cheat Code Central

About This Game

Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.

The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:

  • Explore 3 continents and 45 different dungeons.
  • Defeat 56 different enemy types and 12 bosses.
  • Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
  • Discover hundreds of crafting recipes through experimentation.
  • Craft legendary weapons and armor.
  • Customize your character with a tremendous variety of equipment options.
  • Find and befriend pets.
  • Unlock Achievements.
  • Collect scrolls to fill your Bestiary and study your foes.
  • Progress through the story and choose your own path.
  • Compete with your friends and other players to clear dungeons or the entire game fastest.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
    Minimum:
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    Recommended:
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
    Minimum:
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Storage: 800 MB available space
    Recommended:
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Storage: 800 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: February 4
It's basically a broken tetris clone themed after medival crack addicts. And the cards took sooooo long to drop...
WHY?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: May 2
First of all this game is a ton of fun, it is like Tetris but alot more interesting to play because of the RPG-element. Crafting armour, weapons, etc. Not too advanced of a system but it makes the game more dynamic and fun.
Yes. The game has way more potential and is definitely not worth the 10€. If you can get it through a bundle of some sort, trust me it's worth trying.

PROS:
-Refreshing to play
-Fun achievements
-Relaxing
-Low specs required

CONS:
-Bad graphics
-Raw animations
-Music is tedious
-Not worth the full price
-Might get repetitive

Overall pretty good game.
Would rate this 7.5/10.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
4.9 hrs on record
Posted: January 2
i Downloaded this game for the trading cards but i actually had quite alot of fun :D
Was this review helpful? Yes No Funny
36 of 41 people (88%) found this review helpful
16.2 hrs on record
Posted: June 12, 2014
I'll be up front. If you're not into games like Dr. Mario, this game is probably not for you, as that's primarily what the gameplay is in Dungeon of Elements. The gameplay is primarily based around you throwing capsules into a room and trying to match 4 of one color, Puyo Puyo style, to remove all of the enemies in said room. If the smoke from the capsules starts pouring out the door, you're forced to retreat and have to start again. Outside of combat, you can take some of the loot you've found and mix it into a cauldron to produce improved equipment for your character as well as emergency use items that can help bail you out of a tough spot, or you can sell it for money.

The difficulty for this game scales relatively well, and the three different difficulty levels affect the starting drop speed for the capsules, boss health, and boss attack speed. Higher levels also start to increase the starting drop speed every now and then, and various obstacles placed within the levels impede your capsule movements, sometimes in downright evil places. But you can also use whatever weapon you have on you to kill off enemies in a small area or bring up your shield to temporarily slow the drop speed greatly (however that works) to help you.

Overall, I'd say this is a game worth at least trying out.
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
6.0 hrs on record
Posted: July 1, 2014
I found this game to have a lot of interesting ideas, but it didn't take full advantage of its potential. Dr. Mario with combat elements sounds good on paper, especially since Arkanoid did a similar thing to the Breakout formula, but there are several issues with Dungeon of Elements. For example, while there are many normal enemy types, they only differ in terms of appearance and potential loot; they never move, they never interact with the alchemy pills nor the board, and they all die in a single hit. Boss fights likewise tend to simply devolve into tedium as their abilities are usually defensive in nature, such as teleportation, invincibility shields, and/or some form of regeneration; the few bosses which actually pose a threat by creating and moving units are all fairly early in the game.

Obstacles on the screen are another element of this game which sounds good on paper, but in execution they are sometimes hard to see and at other times (sometimes deliberately) they hide enemies; this isn't so much a challenge as it is a struggle with the aesthetics. Pits which pills can fall into are another interesting idea, but they are rarely anything but beneficial and this leads to one of the bigger overarching issues at play here; the player is given a ridiculously huge advantage from many of the unique aspects of this game. Weapons have fairly length cooldown times, but can devastate a substantial number of enemies in a single hit, even the earliest boots in the game slow down pill drop speeds substantially and shields temporarily slow it down even more (though I never once needed to use my shield until the very final set of stages when playing on Normal and Hard is only unlocked upon completion of the entire game), and crafted consumables range anywhere from large explosions to a pill which will outright kill every single non-boss enemy on the screen.

There's plenty of content here for anyone who *really* likes the Dr. Mario formula and there are many interesting mechanics present, but Dungeon of Elements fails to take full advantage of its systems and ultimately comes across as being a case of quantity over quality and simply ends up feeling repetitive.
Was this review helpful? Yes No Funny