Not good, not good at all.
I know you’re never supposed to judge a book by it’s cover, but there was nothing good about this game from the moment I first booted it up. You first are put into an RPG character creation screen which was quite odd since this is obviously a casual match-the-colors game, and I cannot even begin to explain how atrocious the character modeling was. Afterwards I was greeted to the “story” presented via a huge book overlayed with what appeared to be Microsofts default Times New Roman font; it was extremely out of place. Finally I began the tutorial and after the first few tool tips nothing happened. That’s right, the game froze during the first 2 minutes of the tutorial level.
Not to be deterred (and against my better judgement) I rebooted the game. It’s apparently an amalgamation of tetris type drop n’ match with completely inexplicable items and rpg elements. The first level- or at least what I presumed to be the first - took no more than 12 seconds to beat and at the same time I apparently killed a boss sans weapon. I moved on to (again I am assuming) the second level and that is where I stayed for a good half an hour. The difficulty was just completely broken.
In between levels there are art assets that are completely missing, yet have functional tool tips. There is no explanation of anything in the “overworld” and during my time with the game I had it freeze 3 times. In summary, aside from being broken, all the concepts promised in this game are executed much better by other titles. A definite pass on Dungeon of Elements.