Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
User reviews: Mixed (1,537 reviews)
Release Date: Jul 22, 2014

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Buy Dungeon Defenders Franchise Pack

Includes 27 items: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Eternity, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders II, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

 

Recommended By Curators

"Fantastic 4 person co-op defense game. Tower building, character building, loot, it's got everything. Great fun with friends."

Recent updates View all (35)

May 6

An Update on DDE

Greetings Defenders,

Thank you for your support through the release of Dungeon Defenders Eternity. It’s been a humbling experience, one that has highlighted that we need to do better as a studio. The lessons we’ve learned, from greenlighting projects to managing external partners, have been invaluable.

As such, we have discontinued our relationship with Nom Nom Games. At Trendy, we will be producing one more patch, which will remove the playverse login and overlay. (The monster is dead!) This patch will not contain any gameplay modifications or the in-progress rebalance. In the future, you will receive your Hall of Triumphs rewards for owning Dungeon Defenders Eternity automatically in Dungeon Defenders II.

As a thank you for your continued support, we will be giving owners of Dungeon Defenders Eternity a free code for the Dungeon Defenders Collection later this summer. This will be a giftable code, so if you already own the full collection, you will be free to give it to a friend or sell it to a stranger.

We’re also updating the original Dungeon Defenders. For the full details, please head to this post.

Sincerely,
The Trendy Team

Update: Steam gave us the all-clear, so we went ahead and sent out the Dungeon Defenders Collection codes. You'll find the code in your Steam Inventory.

Update 2: If you received a giftable copy of DDE (either as a gift from another user or if you purchased a Steam copy of DDE on another website), you should now have a copy of the DD1 Collection in your Steam library. Unfortunately, Valve was unable to give gift-copy players a giftable copy of the DD1 Collection.

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April 6

Patch 8.7 Released

  • Fixed an issue where several maps would sometimes not load. This includes: Omenak, Infested Ruins, Winter Wonderland, Kings Game, Creepy Buccaneers Bay, Eerie Endless Spires, Spooky Ramparts, and Etherian Holiday Extravaganza.

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About This Game

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • [/list]

    What's New

    New Content:
    • 5 campaign missions including Embermount Volcano with an all new Boss Fight & cinematics and Omenak with an all new Boss Fight
    • 2 new bonus missions and a new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 70 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Private tavern, where you can start missions with just yourself and your friends
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • Transmog System which allows you to change how your visible armor looks (or make it invisible!)
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection to play online. There is a offline mode beta, where after updating the game you can play offline with separate heroes.
    • Dungeon Defenders Eternity requires you to create a playverse account.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Minimum:
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
29 of 33 people (88%) found this review helpful
1 person found this review funny
35.7 hrs on record
Posted: May 8
Devs just gave out free Dungeon Defenders Collection gifts to all people who own Dungeon Defenders Eternity. This means the devs are abandoning support for this game and want you to go back to Dungeon Defenders 1.

If you want Dungeon Defenders, get the first game instead. DDE was a failed attempt to re-release DD1 with some upgrades.
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31 of 39 people (79%) found this review helpful
1 person found this review funny
402.0 hrs on record
Posted: March 28
It's mindblowing that people still buy this game.

It's buggy, unfinished, and abandoned by its developers.



DO NOT BUY.
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21 of 32 people (66%) found this review helpful
15.5 hrs on record
Posted: December 5, 2014
This game had potential to be very good, however the horrible overlay coupled with tons of bugs makes this game unplayable. If you manage to get logged in, good luck getting through a full round. Do yourself a favor and and buy the original and play that.
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6 of 6 people (100%) found this review helpful
6.3 hrs on record
Posted: May 9
Sounds like as of this week, the developer is giving up on Eternity, pushing a few more updates to the original game, and then leaving it in the hands of the players to work on. Seems the community moved back to the original anyway for the most part, as Eternity was just a pointless rebuild of a game that was fine to begin with. If you're going to play, I'd bet on the original game being the one with staying power. Don't invest in this one.

You can read this to understand the difference between the games, besides just the UI:

http://steamcommunity.com/sharedfiles/filedetails/?id=290092757

Yes, it does seem like Eternity has more content overall. Maybe someday someone can port some of it down to the original. Until then, it seems like people are willing to live without it. I just checked the player counts right now. The original has 825 and Eternity has 53. It will only become more lopsided in the future.
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6 of 9 people (67%) found this review helpful
4.9 hrs on record
Posted: December 7, 2014
The game has some improvements over the original. However, matchmaking is pretty bad which forces you to play by yourself, thus making it hard + boring. Thereby I recommend the original game as is its much more convenient and fun to play.
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9 of 15 people (60%) found this review helpful
265.0 hrs on record
Posted: March 1
TL;DR: Buy it if you haven't played Dungeon Defenders and you like ARPGs and Tower Defense.

Although many people were disappointed with this game upon release, me included, this game is worth looking at. A lot of the disappointment had to do with promises that weren't quite delivered upon.

Yet, upon revisiting this game, I find all the things that made the original Dungeon Defenders one of my favourite games of all time. Yet at a fraction of the cost. Sure it has problems, but this game is so diverse and puts in so many elements, of course it is going to be a mess. It is like Bethesda games: Open to play around with, tons of stuff to do, but similarly quite a few problems. If you want a game experience that is polished to the utmost and blanced, move on. If you don't mind a few uncomfortable edges and corners on a game that delivers tons of fun, jump right in.
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10 of 17 people (59%) found this review helpful
247.7 hrs on record
Posted: March 18
Ok let me first say I DID enjoy the Dungeon Defenders 1 and Eternity. Now they are going to come out with Dungeon Defenders 2. Dungeon Defenders Eternity (DDE) has recently had a patch. This patch messed things up. Whether or not it is intentional is not for certain. I do however know that several of my friends that play it have reported the issue and had no response to their inquiry. I posted on the forums and no response either. I even looked on the known issues section of the forums, nothing there either. The 2 most played maps (cause of the good loot and gold ammount) are unplayable. So I now feel like I've thrown away my money in this game. I'm not 100% sure but I'm starting to believe this is a marketing strategy to get players to quit DDE and go back to DD1 or even get DD2, their new baby. Either way I wouldn't buy this unless it gets fixed since other maps don't give as good loot/gold as those 2. This makes me upset and I may even take my money and gaming time elsewhere. Who knows they may make DD3 and do the same to the other DD's. DON'T BUY THIS!!! At least not till they fix it.
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18 of 33 people (55%) found this review helpful
1 person found this review funny
255.9 hrs on record
Posted: December 19, 2014
After 6 months of problems (lag, bugs etc) the game is now very playable and with new content.

However the playing community is sadly very small
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2 of 2 people (100%) found this review helpful
9.2 hrs on record
Posted: May 9
What was originally a somewhat iffy re-release of Dungeon Defenders, with some added content and some missing content, is now plain dead in the water. DDE will never get the missing content from DD1, DD1 will never get the new content or DESPERATELY needed rebalances from DDE. Now pretty much all that's left is to wait for DD2 and hope they don't manage to completely ♥♥♥♥ it up a third time.
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6 of 11 people (55%) found this review helpful
1.9 hrs on record
Posted: February 17
You have to open a launcher to download the game and then it takes forever to download. Its not my internet causing im running 4GLTE on my wifi and my computer has no problems with steam. The only good game they made was dungeon defenders. Eternity and Number 2 are crappy.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
37.5 hrs on record
Posted: December 14, 2014
I'm quite sad that this game has gotten so many bad reviews, its actually really good if you give it a try!
The game is updated regulary, it's way more balanced compared to the first game where you could just take a LVL 1 character, hop on a nightmare crystalworld multiplayer game and boom you're LVL 70...
In the first game it was easy to just upgrade gear into ridiculousness and instakill everything in your way.
In this game most gear only go up to LVL 16 and as a LVL 45 apprentice i still have a weapon with +5 shots and 300Dmg.

This game is a good challange, gear isnt so overpowered and the hero stats are more balanced too, where in the first game you had 300points on tower casting rate and it shoots out a line of projektiles and murder everything,
In eternity you have 400Points and the towers are now good, but not nearly as op.

The first game has it's pro's and cons, So do this.
But i got this game because: ITS a new DD game! and that it includes all the DLC for way less money than if you buy it all for the original game.

I can say that sure, you don't have to love it, or you think that it sucks compared to the original DD.
But just like everything else, give it a GOOD FAIR CHANCE, and see it as a standalone, new game instead of a copy of the old one with "improvements"

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9 of 18 people (50%) found this review helpful
2 people found this review funny
8.4 hrs on record
Posted: December 26, 2014
Great loading screen simulator. Even has a chat room!
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432 of 484 people (89%) found this review helpful
226.1 hrs on record
Posted: October 6, 2014
At first, there are a lot of negative reviews about Dungeon Defenders Eternity which are incorrect. Although I'll end up with a negative review I think this is a more justified review. The final decision to not recommended Eternity reflects my personal experience about the original Dungeon Defenders.

Let's talk about the most false and improper negative reviews I've read. They include one or more of following statements:
  • This game is advertised as 'definitive' but it is an 'Early Access'
    A lot of people use the word 'definitive' in a wrong context. Eternity is just the definitive version of Dungeon Defenders 1. It is the final product they made based on DD1 and there will be no other version anymore which is based on DD1 (so close). Nor it implies that all content known from DD1 is included in Eternity neither everything is accessible right now.

  • The store page of Eternity is incorrect
    That's simply wrong. Anyone who has read the store page carefully will agree here. Every single statement came true. Trendy has even tweaked the store page to describe things in-depth for whose who were confused for any particular reason. We could only debate if they did their job well.

  • This game is 'Pay2Win' since micro-transactions are implemented
    Meanwhile micro-transactions are implemented the shop only provides cosmetic items. Cosmetic items doesn't affect the gameplay in any way.

  • This game is a mobile port
    No, it isn't. They designed the game for multiple platforms (mainly PC) with the focus to keep the GUI (Graphical User Interface) for all platforms equally. Not a bad move at all. Though there is a lot room for improvements.

Now, let's talk about my reason.
It was clear to me that Eternity will have bugs, glitches and exploits like every other PC game but I never mocked about it like others because it was obvious that Trendy will work on fixes. A lot of users were complaining about the broken stat progression after Trendy has fixed an exploit which has given way overpowered gear. I appreciated the fix since I was still able to reach 2k and higher stats in order to beat the game easily. People were just too lazy to invest time to build a set and to upgrade their stuff. The game was still fine and I liked it a lot.

Then they released Content Update #1 and 'Nightmare' difficulty. I still was able to beat most content with gear which I've collected during the 'broken stat progression' but even on Deepers Well on Nightmare difficulty (the easiest - first map) were dropping stuff with stats way better than mine.

The hardest part of the game now is to reach the required Hero Level to be able to equip this stuff in order to get 4k+ points in multiple stats. Makes the whole game pointless - DD was about grinding - take it away and there are no goals anymore. You are able to reach up to 10k points in a very short time to cover huge maps with a single aura stack and a Buff Beam and you still beat the map without any further defenses. (In the meanwhile they have added enemies which are immune to elemental damage regardless of using a Strength Drain Aura, so you have to put up some more defenses now.) 'Nightmare' turns into 'Laughable easy'.

Screenshots of fresh farmed armor sets: #1, #2, #3, #4

Screenshots of broken gear of the second exploit: #1, #2, #3 (in the meanwhile this exploit got fixed, so instead of 50k points we are back at 10k points)

Sad, that Trendy had to nerf stats on a previous update to (quoting) 'not letting stats out-of-control'. Even more sad they haven't fixed this ridiculous inflation with Content Update #2. [sarcasm]At least they made the new Hardcore mode easier with CU#2.[/sarcasm]

So the question is; Are you a casual player? If so then Eternity is definitely entertaining you. For all other players, who are not scared to invest a bit more time (not like me several thousand hours but still an enjoyable amount ^^) , I strongly advise to play the original Dungeon Defenders (preferably on a windows machine). It's also frequently on sale.

I hope this review was more helpful and informative than others.

TL;DR:
DDE is made for casual players.
DD1 is made for players who like this genre.

Edits:
October 6th - typos
October 14th - added screenshots of broken gear
October 26th - the exploit which caused up to 50k points got fixed
December 9th - added screenshots of fresh farmed NM gear
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1,495 of 2,176 people (69%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: July 22, 2014
((Instead of reading my rant, just head over to this amazing guide http://steamcommunity.com/sharedfiles/filedetails/?id=290092757http://steamcommunity.com/sharedfiles/filedetails/?id=290092757 to see a good comparison of DD1 and this.))

No single player, no cards, no workshop, no split screen, in game real money store, and ten other loads of all ♥♥♥♥♥♥♥♥

Don't buy or you'll regret it.

Edit: Ohhh, looks like they're trying to back themselves out, finally removed "Single-player" tag from the game.

MORE edits: Now they're adding single player and private games, I mean I thought this was a finished product, not an early-access, shouldn't it just have been in the game to begin with? May as well mark my review as "constantly in development".

More editsv2: Private games are in, just from a few minutes into it, I'm already displeased, what with a huge latency issue in the game, makes it dramatically worse when you're just moving around, and then suddenly get shoved back half a second later. They seem crazy about keeping the game "secure", but at woof cost? Though the new equipment system is fun to play around with, but I had trouble paying attention to it, what with hundreds of other new things going on, it's just too much too quickly. Still siding with DD1 over this currently.
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1,858 of 2,729 people (68%) found this review helpful
1.1 hrs on record
Posted: July 22, 2014
This game is absolute garbage, its an insult and offensive. Its a mobile version of Dungeon Defenders that is ported to pc. It should have a disclaimer on the page saying so, but instead it misleads with info about new features, but doesnt tell you what it really is. . . a mobile app. It also has a cash shop, which just pisses me off even more. I own the original and a bit of the dlc, and i never minded most of the dlc or prices on it, but this is misleading and offensive. TERRIBLE play by trendy.
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676 of 984 people (69%) found this review helpful
13.6 hrs on record
Posted: July 25, 2014
Time to review this with a Pros and Cons list...

CONS:

1. Public Tavern = People everywhere whining and asking things like, "How do you play?" and "Why does this game suck so much?" And there is always a hoard around the forge and tavern-keep that makes walking around hard.

2. Requires constant internet connection = All file are on their servers, not your computer. This means if your internet goes out, you can't do a thing. And it means long wait screens while it downloads the map you just tried to enter. If you have slow internet or frequent outages, this game is not for you.

3. Summoner = The Summoner no longer uses his own pool of Defense Unit points (Minion Units). Instead, he draws from the same DU as everyone else. This makes him a character that is now a builder like any other except that he can't attack. Two pets doesn't really make up for this and minions are not good at being the only thing on the field. He is most pointless now that he costs other builders their points.

4. Costumes = Completely pointless. Armor is visible and that cannot be turned off. So what you look like under all the cool little helmets and masks and shields seems almost pointless by the end of even the first level.

5. Eternia Crystals = The crystal is now no longer customizable. Only look it has is the default look. Sad. Really, really sad.

6. In Game Store = Yes, there is a store in the game that costs real money. Yes, it is just for cosmetic items when you are playing on Steam. Yes, it still stinks. In-game stores that use real money on a game you already paid real money to buy is dumb. It's tied on annoying level with Release-Day DLCs for me. I already gave you money to buy the game and now it's "Oh, wait, you wanted the entire game? That'll be an extra $20."

7. Perma-Death = Perma-Death in Hardcore??? Why? Just why? Never playing that mode.

8. Two friend systems = o.O If you play on Steam, please note that there are two social systems in the game: Steam and Playverse. This gets confusing fast... "Wait, I just added that person, how do I have a friend request from them. Oh, this is Steam that is Playverse." "Why aren't they showing up in my friends or this group?..." Etc.

9. Tooltips = There are none. Happy button-guessing folks!

10. Tutorial = My sister had not a clue what to do as a first time player and I had to show her everything. A tutorial to do that would have been really nice...

11. No Split-screen = I used this all the time on the old game and I have actually already missed it. Please patch it in.

12. Box System = They made it worse. I didn't know that was even possible. It's like an apps touchsreen now with a bad PC overlay on it.

PROS:

1. Single or Multiplayer Missions = I can play with random people or just my friends. A welcome early patch that was really, really needed. Works great now.

2. Visible Armor = This is awesome. Sure, for most of the game you will look like you covered yourself in hotglue and rolled around in a junkyard... But once you hit max and get a real set of armor that all matches: You will look awesome.

3. Dyes = They now sell dyes of different colors at the Tavern-keep's place. And most items have 5 to 6 dye slots for colors on it you can change. Yes, for people who like micromanaging every little detail of your character (aka: people like me), this is awesome. They are low in price so you can change colors a lot. :)

4. Pet hatching = You get eggs and weight for them to hatch as you run around and do things. AKA: Pokemon eggs. It is actually quite fun to see what will pop out of each egg. Awesome system.

5. Coins = MANA IS NO LONGER MONEY!!! You no longer have to try and use Mana for everything and worry about lost Mana all over the map. Gold coins enemies drop last longer than Mana and you don't have to feel bad burning through thousands of Mana a battle in the later stages with you skills.

6. All DLCs built in = ...need I even say why this is nice and awesome?

7. Dashing = You can dash! ...four times... ...than your meter needs to recharge over-time...

8. Two weapon slots = Switch out to a different weapon quickly when they are resistant to your main one. Very, very nice.

9. Graphics = Slow to load, but once they do, they are awesome!

10. Fun = The first Dungeon Defender was fun, this one is fun. They are the same game though.

11. Co-Op Awesomeness = Grab a few friends and go to town. Just plain more fun with more friends.

12. Loot system = Fewer drops of better quality? Individual loot? Both very nice.

OVERALL:

This really just seems to be you paying money to help them test PlayVerse...

Not seeing enough new content here to warrant a re-release of the same game. I guess the balancing issues and hacking are reasons they are saying that this came out, but I see no real reason to buy this if you own the original with all DLCs. Dungeon Defenders (Original version) was and is a great game... Stick to it if you own it. Though if you don't own it, this might be a great one to pick up.

Only reason I like this game over the original? You can put shiny armor on and dye it a bunch of different ways.
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1,102 of 1,715 people (64%) found this review helpful
0.4 hrs on record
Posted: July 22, 2014
I'm sorry but this really wasn't necessary. I can't even play a game by my self if I wanted to. I don't see steam achievements. The new UI isn't really better. Not impressed.
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277 of 418 people (66%) found this review helpful
153.9 hrs on record
Posted: July 26, 2014
I'll try to give you an indepth review of what to expect from Dungeon Defenders Eternity, as for those who are too lazy to read it all...
TL;DR version: Not worth the pricetag for those of us who already played the original with a bunch of DLC, somewhat steep for new players.

I have updated this review after half a year since many issues have actually been fixed and it would not be fair to not comment on that, I still object to the pricetag but it's more reasonable now. My new assessment is at the bottom of the review

{Startup} The first change you'll notice is a new launcher that can get you playing with only 25% of the game downloaded, this will however cause the game to stream textures while you play and on a slow connection that will take quite some time. The whole reason it exists is because there were complaints that the original DD had so many small updates that required big downloads too often, instead of breaking the resource packs down into smaller chunks and only releasing substantial updates the devs somehow thought this system would be better but if anything it has so far caused far more problems than it solved.
{Accounts} You'll need to make a new account on an external service to go with this game, while this is understandable it initially had a lot of ridiculous restrictions on names, most of these have been lifted and profiles can thankfully be renamed but don't expect to be able to use any interesting characters.
{Joining the Tavern} Forget about privacy, this tavern is packed with people so if you're the social type it's great but if you wanted a peaceful tavern that didn't choke your internet connection with useless data and annoying goofballs then you're out of luck. First time players will spawn as a random placeholder character, figuring out how to create your own (like you should have been able to do before joining) takes a bit of poking around if you're unfamiliar with the game but just talk to the only adult in sight.
{Starting a game} The default way to play is with random strangers that hit the wrong button when they wanted to play solo, just like you most likely did, don't worry they'll usually disconnect as soon as they see you. To play solo you need to hit the button to the right, you'll remember it next time. If you downloaded the textures everything will look exactly like the old DD did, if not then you'll haveto wait for some time and then it looks exactly like the old DD did.
{Content} Almost every item you see is recycled and old news but some functions are very different and quite good: Items are far more random so even if you play an "Easy" round of "Survival" on the first map you have a shot at some reasonable loot from all across the old game, good stuff is just uncommon. Higher grade stuff still requires you to take on real challenges but now you have a fair way of getting powerful enough to get to that point. Leveling up your gear now requires a different currency, not mana as in the old DD but instead Gold will drop randomly from slain enemies.
{Gameplay} Since the game is "always online" as an anti cheat measure you need a very good internet connection to play reliably once you get to high enemy spawning, less than 100mbit is probably not going to be a good experience. The biggest other change I've seen so far is how "Survival" works, instead of waves it now has a one hour timer that starts counting down once you activate the crystal. Beware that once the timer reaches zero you have a new timer that will shove you back into the cramped tavern so be ready to loot fast or you could miss out on some nice gear!

{Summary} All in all the game is nicely rebalanced in almost all aspects compared to the original, the main drawback for old players however still remain that almost everything is the same old junk you've seen a thousand times. The anti cheat measures and external downloader for textures are honestly not even close to good solutions, players who had too slow internet connection to keep the old game up to date will just feel the new pains of streaming and online play. All in all this game should at most cost about half of what it does, it's a moneygrab while DD2 is lurking in the shadows soon ready to strike.

Additional edit: Had trouble playing on my main PC because the game does not support setting Anti Aliasing manually using Nvidias control panel, this info was released moments after I checked "known issues" and as such I was unaware of it for a long time. Since I've meanwhile used my laptop to play I have absolutely confirmed that less than 100mbit is not good for any situation with a high enemy count (my laptop is only on 50mbit wireless) so that further proves the external downloader for textures is a very unwise solution since the game is completely unenjoyable for anyone who doesn't have a good enough internet conection to get almost instantly downloaded updates using Steams own service. Summoners have been altered to have their minions counted purely as defence units and compared to a Countess I'd say a Summoner is now mostly dead weight. I'll probably continue to play a bit to see if any significant changes occur and find out if summoners can become useful at high levels, though it does not look good so far. Oh and armor is visible now, did you notice? I barely did. Still barely do except for the helmets.

=======FINAL UPDATE=======
I put this game down in favor of others for quite some time, there have been numerous changes to how it works and offline play is now supported but you can not move avatars between online and offline and I'm not sure how well the game performs in offline multiplayer (or if that is even supported) but it probably works fine. Even online you now have access to making your tavern private and it has received a much needed overhaul in layout, size and functionality. These are all strong points to consider if you're interested in the game.
Would I recommend the game today? If you're a hardcore fan of Dungeon Defenders I'd say yes, I think you'd be happy. New players? Depends on your wallet, if you have plenty of cash this is an acceptable way of spending some. Not a hardcore fan and not new to DD? You're probably better off spending your money on something else.
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685 of 1,082 people (63%) found this review helpful
163.1 hrs on record
Posted: July 22, 2014
As someone who's put hundreds of hours into the base DD game, all of the negative reviews of this one were very concerning to me. I decided to go for it anyway, and I've been pleasantly surprised. I've put several more hours into the game since my first review, and I figured I'd update it a bit with what I've observed now that I've made it to 60 on a few characters. I've come across a few annoyances, and there's definitely a few more cons, however my final verdict is still a 'recommend.'

Aside from the general pros, this review assumes you're familiar with the first DD game. If not, watch a few let's plays on Youtube to get a feel for the gameplay; it's a combination of tower defense and action game, and it's hard to describe in words what is way easier to show on video.

General Pros:
+ Very fun mix of strategic and action based gameplay.

+ Good character/gameplay variety (8 classes, multiple character build options in each class)

+ Great to play with friends

+ Leveling up and finding new gear is very satisfying. Finally perfecting a map build is insanely satisfying.

Pros vs. the Original Dungeon Defenders game:
+ The game is VERY MUCH Dungeon Defenders 1.9, lots of little things that make the game more enjoyable.

+ Everyone gets their own drops. No more people running around stealing all of the drops while you keep the defenses running!

+ The four slot amulet/consumable system where you can add four extra abilities to your character- instantly heal a tower, amplify elemental damage, heal other players, curse enemies, summon a giant storm, etc... It definitely makes you feel like you have more options and allows for some cool new character builds (like a 4 tower repair amulet + hero speed + hero health to quickly run around the map healing defenses).

+Pets now have uniqe abilities and drop as eggs that you equip in your amulet slots to hatch over time. You can see the stats before you hatch them

+There are consumable items that let you boost exp, loot quantity, loot quality, and loot rarity. Especially useful on survival runs to get some great gear

+ Items, Maps, and Hero are balanced much better

+ Item value is tied to the rarity, not the stats; crazy weapons don't sell for an insane amount any more

+ Currency and Mana are separated. It's very satisfying to run around picking up huge amounts of gold.

+ All of the DLC Maps, Characters, and Costumes are unlocked for free. There's some new maps that aren't in the original game



--
Cons:

-Rollbacks. This is almost enough to not recommend the game. Three times now I've completed a survival game only to return to the tavern and find all of my items/exp/money reset. Extremely frustrating and totally unacceptable. It happend twice after Trendy claimed it was fixed, but it HASN'T happened since the latest patch. I'll take this one off the list if I go a few more days without another rollback.

-Game UI: The UI is awful. When I say awful, I mean really, really, really bad. The item box is clunky and other than the ability to filter by rarity and item type, there's no sorting or ability to rearrange items at all. Folders are clunky. The only way to check an item's stats is to hover over it (why not a table view that shows each item on a row along with its stats?). There are random numbers and symbols everywhere with no explanation. Crafting is incomprehensible until you actually start finding blueprints and realize that it takes blueprints.

- Playverse UI: Stupid Javascript/Twitter Bootstrap overlay that's used to make parties and... I guess stream to twitch? There's a buch of useless buttons on that thing, and it feels totally out of place. Definitely needs to be replaced with ingame menus that acutally fit with the rest of the game. Right now if feels like they just copy+pasted a web page as an overlay and called it a day.

- Server Lag/Always Online: I understand why they went to server-side only, and I'm mostly happy about it. However there is occasional lag and rubberbanding. I'd rather than then hacked items, though, so it's not a huge deal for me. If you have an unstable internet connection, DON'T BUY THIS GAME.

- Bugs: Summoners are broken, some towers are broken, Dark Elf Warrior Ninja ♥♥♥♥♥♥♥♥♥s are broken. This stuff can all be fixed with patches, but it's still a pain in the butt. The Dark Elf Warriors will oneshot you on insane, then turn around and wreck your defenses. I refuse to believe that the insanity of the DEWs on endless spires on insane during the last wave are NOT bugged.

- UI: I know I said this one already, but seriously, the UI really sucks.

Misconceptions:
Cash shop: Now that I've played more, I realized that the cash shop is literally JUST emotes (at the moment.) It's not even outfits, it's just an animation that you can buy for a dollar. The concerning thing is that the infrastructure exists if they decide to sell more than just cosmetics, but they promised to keep the cash items cosmetic only.

'Mobile Game Port': Yeah, there's a dungeon defenders game for Android that's very close to the PC version, but I'd call that an exceptionally good Android game, not an exceptionally bad PC game. Controls are fine, video options are fine, gameplay is fine. I'm never in a place where I say "Wow, if this wasn't a mobile game port, X would be easier/better." If I never played the android version, I wouldn't beleive the game could even be ported to android and still work the way it does on PC.

In the end, I'd contine to state that if you like DD, you'll like DDE, especially if/when they fix the remaining bugs.


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Original Review: 20Hrs in
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As someone who's put hundreds of hours into the base DD game, all of the negative reviews of this one were very concerning to me. Even then, I got enough enjoyment out of the base game that I didn't mind supporting the devs a bit more.

I don't know if I'm playing the same game as the people who played for .2 hours before downvoting it, but I'm beginning to think I'm not. From what I've played so far, it looks like they took major steps towards fixing a lot of little annoyances from the base game- mana is no longer currency, everyone gets their own chests and gear drop, and hardcore mode is actually scary (when you die you lose all of your levels and gear!) They added consumables, new pet abilities, two weapon slots, and it looks like all of the paid map DLC from the base game is unlocked for everyone.

A big problem with the first game was hacked in items, a problem that appears, for the moment, to be solved.

I'm going to address a few concerns I've seen brought up.

In App Purchases: From what I'm seeing, the ONLY thing bought with real money is costumes which are purely cosmetic. I have no problem with that model, and usually nobody else does either.

Blurry Textures: If the reviewer played for more than a few minutes or read the on screen tips, he would have seen that the game downloads super low res textures to get you playing, and then continues the download of the rest of the assets in the background.

Mobile game port: I'm not sure if the game started out as a port from a mobile device, but it feels like a full featured PC game: tons of remappable keyboard shortcuts, graphics options, and controls that work well.

UI: This is the only place where I see problems. Creating a private match was simple enough, but the friends system took a little while to get used to. It appears to be a (Twitter Bootstrap Based) Javascript/HTML overlay that you get at by hovering over the top right corner. It feels really disjointed from the rest of the game's menus.

The bottom line is that if you like the original Dungeon Defenders PC game, you'll like this too. I feel like a ton of the negative reviews are by people that haven't put any time into actually playing the game.
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109 of 158 people (69%) found this review helpful
1 person found this review funny
361.0 hrs on record
Posted: November 4, 2014
TL;DR Man, I had hope for this game being a considerably better version of Dungeon Defenders 1, especially considering the large amount of changes done, but it ended up being a huge disappointment. I invested a reasonable amount of hours, and even persuaded my friends that were playing the game that things would get better because Trendy was listening. Things didn't get better, but Trendy kept listening. In short, I'd advise against getting the game, at least for now. While I've sort of relinquished my affection for the game, I do still look at updates and hope things get better.


So this is Dungeon Defenders 1.5. Basically, it serves to help be the middle ground between Dungeon Defenders 2 and Dungeon Defenders 1 (I think). If you've played Dungeon Defenders, then you know what this game is about. Dungeon Defenders is a game where you pick a champion (or all of them, because that's an option) and your goal is to defend the Etheria crystals from the mobs trying to break them. I think them breaking means the end of the world or something. Let's go with that.

While Dungeon Defenders 1 had 4 heroes by default and the other 3 were DLC-only, Dungeon Defenders Eternity has all heroes available at the start. Also, much like the heroes, it has many of the previous maps also available at the start. Some maps haven't transitioned into Dungeon Defenders Eternity, but there is still potential for them to be added in the future as Trendy has decided that they intend to update the game with a content update MONTHLY. Currently, they've gone through 3 content updates. (The game came ou in July, so they're on pace) Each update has so far come with a new map. Also, to go along with the monthly "big update," they also do smaller weekly updates to the game.

Gameplay is identical to the first with few exceptions. Some towers have had some tweaking and, perhaps the most controversial change, Minion Units from Dungeon Defenders 1 has been replaced by adding on Defense Units to maps that warranted it. Also, the game comes with 4 additional maps to the campaign, 3 inside of the missions leading to Eternia Shards maps, and 1 after Crystalline Dimension.

The way items upgrade has also been reworked. Previously they costed mana which was all but abundant in the game, and only an exceptional few items took one's entire inventory's worth of mana to fully upgrade, but now they function on the new Gold resource that has replaced Mana. Mana now only interacts with towers and doesn't influence anything outside of a given map. Gold though, as you might imagine, is noticably harder to come by. Whereas in the past it wasn't too difficult to find a 2000 mana Mana Token, now you'd be hard pressed to find even a 50 gold Gold Coin. Fortunately, items cost an almost proportionally amount less gold to upgrade and this seems to serve as to limit a player's ability to just upgrade their gear to obscene levels early on and just rush through the game with that gear. Maybe.

So, I'm going to level with you. I spent 800 hours in Dungeon Defenders 1 and I only played for about 4 months. The game got really solved and that made me kind of furstrated, so I gave away what I had and just left the game. Games like these are intended to encourage you to farm for gear that gives you beetter stats so you have an easier time with the endgame, right? Well, that's fine and you can get to that level hilariously easy in Dungeon Defenders 1 by means of Tinkerer's Lab Assault NMHC. At around 3000 stats in Dungeon Defenders 1 (fully upgraded), you are pretty comfortable with every map. Eternity, on the other hand, while it doesn't have Tinkerer's Lab Assault, it does have something far worse.

Something to note is that in Dungeon Defenders 1, it was pretty difficult to find an item with 400 in a stat. There was even a cap on the more obscene Obsidian Weapons at 999 in a stat. That was basically the highest you'd see at all in the game and it was tremendously rare to find anything not a Clava with those stats.

Unfortunately, Eternity decided numbers get players or something, so you can find as high as 600 base stats on an item. Remember how I mentioned items upgrade differently? Well not only do they use gold, but they upgrade 10% of the base. Imagine you found an elusive 600 stat weapon in the game and it came with 16 upgrades (highest from the past. I'm not sure if it was implemented to have items with 16 upgrades anymore). Well, that would mean that you could get 60 stats per upgrade, 15 more times giving you 900 extra stats. That would mean 1500 stats on, potentially, one stat from an item. I mean, all of the stats could have rolled with 600, so you could have something obscene like 600/1050/1050/600 on an item or something. Or ytou could have a waller with just 1500 in tower Health because that's a thing. Sure, the formulas scale a bit differently from Dungeon Defenders 1, but it just doesn't make sense.

That said, you don't need anywhere close to the maximum theoretical stats achieveable to clear maps. I've had friends that broke into nightmare, clearing Tavern Defense with meager 800s in a stat. Not even in the thousands. Sure, you might suggest that some other maps require higher stats, but those stats are pretty easily achievable. I mean, it's not like you'd be spending hours and hours trying to clear The Deeper Well (first map in the game) on Nightmare (current highest difficulty in the game) with the Hardcore modifier (makes the mobs harder and you get better drops) or anything. That really detracts from how fun the game is.

With games like these with the amoutn of diversity in characters, there's also much to be said about balance. If you've played Dungeon Defenders 1, you know that there were really only 4 builders in that game (at least in end-game): Huntress, Monk(Initiate), Summoner(Demoness) and Series EV. What of that changed in Dungeon Defenders Eternity? Well, the Huntress is nearly not even a class. Changes that were made to her include having all towers default to 15s recharge time, making her gas trap nearly unusable. Also, inferno trap doesn't scale with rate as one might hope. Instead, it will tick every second for forever. Rate just affects the recharge of the trap. Fortunately, her Darkness trap has an added feature that will also give mobs a chance to "miss" a target, effectively acting as a secondary Strength Drain within a limited area.

Monk's Enrage Aura also is/was brokenly overpowered. It's still an AoE mind control tower ('cause those are always balanced in Tower Defense games), but it also debuffs mobs so that they die faster too. In previous patches it was even more brokenly overpowered by being able to tick faster and harder.

Summoner, because Minion Units stripped from the game, was given an unwarranted buff to its units. Mages, for example, can now heal all towers within range, not just minions. Because, in case you were worried about having to play the game, the game has to be put back in gaminess.

Series EV's utility towers are just as potent as before, but Buff Beam has seen a considerable buff to it scaling. No longer does it "soft-cap" at ~3000 stats, but it goes on forever. Because every Tower Defense game needs an AoE buff tower that can reach absurd levels, right?

Ugh. Ok, so I know my tone hasn't been the best, but this game is frustrating. Not because of the game per-se, but beacuse of the game... Yeah, ok, words are hard. The gameplay itself ultimately isn't any different from Dungeon Defenders 1. Ultimately, I guess that's my fault for being a challenge I thought I'd have to overcome. I mean, Dungeon Defenders 1 was just so stale after a point, so I was hoping Eternity would breathe new life into the game. I honestly was defending the game to my friends because I was certain the game would get better and be a better experience. It's almost embarassing to me.

Anyway, character cap. This game is a huge let-down
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