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Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
Release Date: Jul 22, 2014
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Dungeon Defenders owners can save 45% off when they purchase before September 22nd, 10am pacific.

$19.99

Recent updates View all (13)

Patch 4.2 Details

September 17

NOTE: We are actively investigating the root issue that causes lag in high-stat builds. We will update you as soon as we have more information.

Content:

  • The Fairy pet has come to DDE with its own new special ability
  • Skin color region now can now be dyed with any dye
  • Lemon Dye has been added to the shop

Balance:
  • Increased the quality of loot that drop from chests in Nightmare; chest loot should now have closer parity to Nightmare enemies
  • Equipment can no longer roll negative stats

Bug Fixes:
  • Pressing “Sell All” in the Blueprints section of your inventory now properly updates the Blueprints section of your inventory
  • Fixed an issue where Mistymire was forcing players to play on Nightmare only
  • Pettable creatures (shroomites, seahorses, donkeys) now correctly give mana while playing on Nightmare on the following maps: Mistymire Forest, Moraggo Desert Town, Aquanos, Sky City and Akatiti
  • Deadly Striker Tower will now hit as far as it can see; increased the lifespan of DST projectiles so they hit those pesky far away enemies
  • Fixed a bug on Akatiti where Summoner’s Minions can be built up in the trees
  • Fixed a bug where the Snowball Launcher’s projectile was dealing damage multiple times to one target; now it only deals damage once, like the other launcher/AoE weapons
  • Fixed a misspelling on “Absorbent” armors
  • On Monsterfest Maps, readying up will ignore dead players when a player readies up
  • Forward slash and End keys are no longer bindable
  • Fixed a bug where enemies were gaining a short period of ultra-rapid-fire when being hit by the Spider Minion’s web debuff
  • Enrage Aura tooltip now showing proper Damage Vulnerability amount
  • Fixed a bug on Tinkerer's Lab where doors were not opening; they are now opening

7 comments Read more

Content Update 1 Released!

September 10



We’re very excited to announce that the first content update patch for Dungeon Defenders Eternity is live. Enjoy! Here are some of the new features in Content Update 1:

Campaign Nightmare Mode

Content Update 1 introduces Campaign Nightmare Mode to Dungeon Defenders Eternity! You can now enjoy Nightmare Mode on all Campaign and Bonus Missions.

Nightmare Mode in DDE brings a unique twist: We’ve added a new faction of enemies called Elite Enemies, which are upgraded/modified versions of the existing enemies to bring even more pain to the battlefield. Nightmare Mode also includes two new armor sets, 16 returning weapons from DD1 and even higher stats for you to discover!

Private Taverns

Want to get away from the noise of the public tavern? Want to test your heroes and defenses in peace? Now you can with our Private Taverns! Of course, the Public Taverns are still there if socializing is your thing. You can access the Private Tavern through the Main Menu or Mission Screen.

New Map: Buccaneer Bay

Content Update 1 adds Buccaneer Bay, a brand-new pirate-themed island map, to Dungeon Defenders Eternity!

https://www.youtube.com/watch?v=zNeIRFMFqtA

Full Patch Notes (Patch 4.0, Content Update 1):

New Content

  • Nightmare mode has been added for all Campaign and Bonus maps. This includes new gear drops, empowered enemies and even higher difficulties.
  • Private Taverns: Players can access their own private tavern through the Main Menu or Mission Screen! You can also change this setting in the Options menu.
  • New Bonus Mission Map: Buccaneer’s Bay, a pirate-themed island map.
  • Nightmare exclusive rewards:
    • 16 weapons back from DD1
        4 weapons per class
    • 2 new armor sets
      • Corrupted Set focuses on Hero Stats, for DPS characters
      • Divine Set focuses on Tower Stats, for Tower-building characters
    • 8 returning pets with new abilities
      • Animus pets with Hero specific stats for DPS characters
      • Guardian pets with Tower stats for tower-building characters
  • 8 new class-specific Amulets
    • Apprentice
      • Polymorph: Morph enemies into Goblins.
    • Squire/Countess
      • Execute: Kill low-health enemies around you.
    • Monk/Initiate
      • Perfect Evasion: Dodge all incoming attacks for a short time.
    • Huntress/Ranger
      • Concussive Shots: Add some knockback and damage to your shots.
    • Barbarian
      • Battle Roar: Let out a stunning roar that makes you stronger.
    • Jester
      • Elemental Surprise: Damage enemies in a cone with random elemental damage.
    • Summoner
      • Crystalline Champion: Promote one of your minions into a super minion.
    • Series EV
      • Tazer Bomb: Deal lightning damage and stun a group of enemies.
  • Transmogrification System
    • You can now hide your gear or change its appearance by talking to The Tailor. She is located across from the Tavernkeep.
    • Invisible Skins are purchasable in the shop with in-game currency. Use these with the new Transmogrification System to visually hide your armor.

Changes
  • Increase Folder Limit in Inventory from 8 to 10
    • More specifically, this is 10 folders wide (up to 10 folders inside of any one folder). Folder depth still remains at 5 folders.
  • Players can now drag an item from their Hero to a folder.
  • The Summoner can now swap their primary pet. Default Key set to Z.
  • Removed Dyes and Consumables from dropping in game. They are available in the shop.

Bug Fixes
  • Controllers now work with the Forge during Survival
  • Fixed bug with mission consumables that was causing them to not scale with enemy level
  • Summoner's Ogre Minion is now displaying the correct icon
  • Summoner's Dark Elf Mage Minion heal now triggers off both Summoner Minions and all other Defenses
  • Upgrade and Repair VFX now properly follow Summoner Minions
  • Fixed scale issue with Griffin, Laser Robot, Serpent, Shroomite, and Dragon pet projectile visual effects
  • Fixed bug where Imp Active Ability was registering twice per tick
  • Ogre notification is now displaying correctly
  • The Ancient Dragon in Crystalline Dimension now correctly shoots fireballs

Balance
  • Per map loot quality has been adjusted to ensure that harder maps drop better items
  • Increased initial build time from 90 to 120 seconds on Insane and Nightmare difficulties
  • Elemental Affinity now affects the Poison Weapon Ability
  • Added a limit to the number of Ogres that can be present on a Survival match at once.
  • Increased chance to drop blueprints
  • Imp Abilities no longer cost mana, like other pet abilities
  • Ogres now drop better loot
  • Reduced Goblin Copter base missile damage and missile damage scaling
  • Reduced Akatiti Goblin Mech Boss base damage
  • Reduced Dark Elf Warrior’s Max Movement speed so players can better react to the Dark Elf Warrior on higher difficulties
  • Adjusted Enrage Aura to be more in line with other defenses (see this post for more info)
    • Aura attempts to enrage enemies once every 5 seconds
    • Enrage effect lasts 5 seconds, then can’t affect enemy for 2.5 seconds
    • Nightmare Ogres cannot be Enraged
  • Redesigned Huntress Invisibility Ability to give a 50% attack speed buff after exiting stealth. To compensate for this increased power, the cooldown has been increased from 4 to 30 seconds. Note: We are testing this balance change. Please give us feedback on the forums this week. If this ability change is not liked, we will revert it.

Known Issues
  • Doors in Tinkerer’s Lab do not open. (This will be fixed in an upcoming hotfix. We decided not to delay the update even further.)
14 comments Read more

About the Game

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 4 campaign missions including Embermount Volcano with an all new Boss Fight and cinematics
    • A new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 56 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards and perma-death
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection.
    • Dungeon Defenders Eternity requires you to create a playverse account.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.

Mac System Requirements

    Minimum:
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
1,383 of 2,012 people (69%) found this review helpful
1.6 hrs on record
((Instead of reading my rant, just head over to this amazing guide http://steamcommunity.com/sharedfiles/filedetails/?id=290092757http://steamcommunity.com/sharedfiles/filedetails/?id=290092757 to see a good comparison of DD1 and this.))

No single player, no cards, no workshop, no split screen, in game real money store, and ten other loads of all ♥♥♥♥♥♥♥♥

Don't buy or you'll regret it.

Edit: Ohhh, looks like they're trying to back themselves out, finally removed "Single-player" tag from the game.

MORE edits: Now they're adding single player and private games, I mean I thought this was a finished product, not an early-access, shouldn't it just have been in the game to begin with? May as well mark my review as "constantly in development".

More editsv2: Private games are in, just from a few minutes into it, I'm already displeased, what with a huge latency issue in the game, makes it dramatically worse when you're just moving around, and then suddenly get shoved back half a second later. They seem crazy about keeping the game "secure", but at woof cost? Though the new equipment system is fun to play around with, but I had trouble paying attention to it, what with hundreds of other new things going on, it's just too much too quickly. Still siding with DD1 over this currently.
Posted: July 22
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1,683 of 2,456 people (69%) found this review helpful
1.1 hrs on record
This game is absolute garbage, its an insult and offensive. Its a mobile version of Dungeon Defenders that is ported to pc. It should have a disclaimer on the page saying so, but instead it misleads with info about new features, but doesnt tell you what it really is. . . a mobile app. It also has a cash shop, which just ♥♥♥♥es me off even more. I own the original and a bit of the dlc, and i never minded most of the dlc or prices on it, but this is misleading and offensive. TERRIBLE play by trendy.
Posted: July 22
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545 of 816 people (67%) found this review helpful
13.6 hrs on record
Time to review this with a Pros and Cons list...

CONS:

1. Public Tavern = People everywhere whining and asking things like, "How do you play?" and "Why does this game suck so much?" And there is always a hoard around the forge and tavern-keep that makes walking around hard.

2. Requires constant internet connection = All file are on their servers, not your computer. This means if your internet goes out, you can't do a thing. And it means long wait screens while it downloads the map you just tried to enter. If you have slow internet or frequent outages, this game is not for you.

3. Summoner = The Summoner no longer uses his own pool of Defense Unit points (Minion Units). Instead, he draws from the same DU as everyone else. This makes him a character that is now a builder like any other except that he can't attack. Two pets doesn't really make up for this and minions are not good at being the only thing on the field. He is most pointless now that he costs other builders their points.

4. Costumes = Completely pointless. Armor is visible and that cannot be turned off. So what you look like under all the cool little helmets and masks and shields seems almost pointless by the end of even the first level.

5. Eternia Crystals = The crystal is now no longer customizable. Only look it has is the default look. Sad. Really, really sad.

6. In Game Store = Yes, there is a store in the game that costs real money. Yes, it is just for cosmetic items when you are playing on Steam. Yes, it still stinks. In-game stores that use real money on a game you already paid real money to buy is dumb. It's tied on annoying level with Release-Day DLCs for me. I already gave you money to buy the game and now it's "Oh, wait, you wanted the entire game? That'll be an extra $20."

7. Perma-Death = Perma-Death in Hardcore??? Why? Just why? Never playing that mode.

8. Two friend systems = o.O If you play on Steam, please note that there are two social systems in the game: Steam and Playverse. This gets confusing fast... "Wait, I just added that person, how do I have a friend request from them. Oh, this is Steam that is Playverse." "Why aren't they showing up in my friends or this group?..." Etc.

9. Tooltips = There are none. Happy button-guessing folks!

10. Tutorial = My sister had not a clue what to do as a first time player and I had to show her everything. A tutorial to do that would have been really nice...

11. No Split-screen = I used this all the time on the old game and I have actually already missed it. Please patch it in.

12. Box System = They made it worse. I didn't know that was even possible. It's like an apps touchsreen now with a bad PC overlay on it.

PROS:

1. Single or Multiplayer Missions = I can play with random people or just my friends. A welcome early patch that was really, really needed. Works great now.

2. Visible Armor = This is awesome. Sure, for most of the game you will look like you covered yourself in hotglue and rolled around in a junkyard... But once you hit max and get a real set of armor that all matches: You will look awesome.

3. Dyes = They now sell dyes of different colors at the Tavern-keep's place. And most items have 5 to 6 dye slots for colors on it you can change. Yes, for people who like micromanaging every little detail of your character (aka: people like me), this is awesome. They are low in price so you can change colors a lot. :)

4. Pet hatching = You get eggs and weight for them to hatch as you run around and do things. AKA: Pokemon eggs. It is actually quite fun to see what will pop out of each egg. Awesome system.

5. Coins = MANA IS NO LONGER MONEY!!! You no longer have to try and use Mana for everything and worry about lost Mana all over the map. Gold coins enemies drop last longer than Mana and you don't have to feel bad burning through thousands of Mana a battle in the later stages with you skills.

6. All DLCs built in = ...need I even say why this is nice and awesome?

7. Dashing = You can dash! ...four times... ...than your meter needs to recharge over-time...

8. Two weapon slots = Switch out to a different weapon quickly when they are resistant to your main one. Very, very nice.

9. Graphics = Slow to load, but once they do, they are awesome!

10. Fun = The first Dungeon Defender was fun, this one is fun. They are the same game though.

11. Co-Op Awesomeness = Grab a few friends and go to town. Just plain more fun with more friends.

12. Loot system = Fewer drops of better quality? Individual loot? Both very nice.

OVERALL:

This really just seems to be you paying money to help them test PlayVerse...

Not seeing enough new content here to warrant a re-release of the same game. I guess the balancing issues and hacking are reasons they are saying that this came out, but I see no real reason to buy this if you own the original with all DLCs. Dungeon Defenders (Original version) was and is a great game... Stick to it if you own it. Though if you don't own it, this might be a great one to pick up.

Only reason I like this game over the original? You can put shiny armor on and dye it a bunch of different ways.
Posted: July 25
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1,033 of 1,600 people (65%) found this review helpful
0.4 hrs on record
I'm sorry but this really wasn't necessary. I can't even play a game by my self if I wanted to. I don't see steam achievements. The new UI isn't really better. Not impressed.
Posted: July 22
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646 of 1,025 people (63%) found this review helpful
162.7 hrs on record
As someone who's put hundreds of hours into the base DD game, all of the negative reviews of this one were very concerning to me. I decided to go for it anyway, and I've been pleasantly surprised. I've put several more hours into the game since my first review, and I figured I'd update it a bit with what I've observed now that I've made it to 60 on a few characters. I've come across a few annoyances, and there's definitely a few more cons, however my final verdict is still a 'recommend.'

Aside from the general pros, this review assumes you're familiar with the first DD game. If not, watch a few let's plays on Youtube to get a feel for the gameplay; it's a combination of tower defense and action game, and it's hard to describe in words what is way easier to show on video.

General Pros:
+ Very fun mix of strategic and action based gameplay.

+ Good character/gameplay variety (8 classes, multiple character build options in each class)

+ Great to play with friends

+ Leveling up and finding new gear is very satisfying. Finally perfecting a map build is insanely satisfying.

Pros vs. the Original Dungeon Defenders game:
+ The game is VERY MUCH Dungeon Defenders 1.9, lots of little things that make the game more enjoyable.

+ Everyone gets their own drops. No more people running around stealing all of the drops while you keep the defenses running!

+ The four slot amulet/consumable system where you can add four extra abilities to your character- instantly heal a tower, amplify elemental damage, heal other players, curse enemies, summon a giant storm, etc... It definitely makes you feel like you have more options and allows for some cool new character builds (like a 4 tower repair amulet + hero speed + hero health to quickly run around the map healing defenses).

+Pets now have uniqe abilities and drop as eggs that you equip in your amulet slots to hatch over time. You can see the stats before you hatch them

+There are consumable items that let you boost exp, loot quantity, loot quality, and loot rarity. Especially useful on survival runs to get some great gear

+ Items, Maps, and Hero are balanced much better

+ Item value is tied to the rarity, not the stats; crazy weapons don't sell for an insane amount any more

+ Currency and Mana are separated. It's very satisfying to run around picking up huge amounts of gold.

+ All of the DLC Maps, Characters, and Costumes are unlocked for free. There's some new maps that aren't in the original game



--
Cons:

-Rollbacks. This is almost enough to not recommend the game. Three times now I've completed a survival game only to return to the tavern and find all of my items/exp/money reset. Extremely frustrating and totally unacceptable. It happend twice after Trendy claimed it was fixed, but it HASN'T happened since the latest patch. I'll take this one off the list if I go a few more days without another rollback.

-Game UI: The UI is awful. When I say awful, I mean really, really, really bad. The item box is clunky and other than the ability to filter by rarity and item type, there's no sorting or ability to rearrange items at all. Folders are clunky. The only way to check an item's stats is to hover over it (why not a table view that shows each item on a row along with its stats?). There are random numbers and symbols everywhere with no explanation. Crafting is incomprehensible until you actually start finding blueprints and realize that it takes blueprints.

- Playverse UI: Stupid Javascript/Twitter Bootstrap overlay that's used to make parties and... I guess stream to twitch? There's a buch of useless buttons on that thing, and it feels totally out of place. Definitely needs to be replaced with ingame menus that acutally fit with the rest of the game. Right now if feels like they just copy+pasted a web page as an overlay and called it a day.

- Server Lag/Always Online: I understand why they went to server-side only, and I'm mostly happy about it. However there is occasional lag and rubberbanding. I'd rather than then hacked items, though, so it's not a huge deal for me. If you have an unstable internet connection, DON'T BUY THIS GAME.

- Bugs: Summoners are broken, some towers are broken, Dark Elf Warrior Ninja ♥♥♥♥♥♥bags are broken. This stuff can all be fixed with patches, but it's still a pain in the butt. The Dark Elf Warriors will oneshot you on insane, then turn around and wreck your defenses. I refuse to believe that the insanity of the DEWs on endless spires on insane during the last wave are NOT bugged.

- UI: I know I said this one already, but seriously, the UI really sucks.

Misconceptions:
Cash shop: Now that I've played more, I realized that the cash shop is literally JUST emotes (at the moment.) It's not even outfits, it's just an animation that you can buy for a dollar. The concerning thing is that the infrastructure exists if they decide to sell more than just cosmetics, but they promised to keep the cash items cosmetic only.

'Mobile Game Port': Yeah, there's a dungeon defenders game for Android that's very close to the PC version, but I'd call that an exceptionally good Android game, not an exceptionally bad PC game. Controls are fine, video options are fine, gameplay is fine. I'm never in a place where I say "Wow, if this wasn't a mobile game port, X would be easier/better." If I never played the android version, I wouldn't beleive the game could even be ported to android and still work the way it does on PC.

In the end, I'd contine to state that if you like DD, you'll like DDE, especially if/when they fix the remaining bugs.


---
Original Review: 20Hrs in
---
As someone who's put hundreds of hours into the base DD game, all of the negative reviews of this one were very concerning to me. Even then, I got enough enjoyment out of the base game that I didn't mind supporting the devs a bit more.

I don't know if I'm playing the same game as the people who played for .2 hours before downvoting it, but I'm beginning to think I'm not. From what I've played so far, it looks like they took major steps towards fixing a lot of little annoyances from the base game- mana is no longer currency, everyone gets their own chests and gear drop, and hardcore mode is actually scary (when you die you lose all of your levels and gear!) They added consumables, new pet abilities, two weapon slots, and it looks like all of the paid map DLC from the base game is unlocked for everyone.

A big problem with the first game was hacked in items, a problem that appears, for the moment, to be solved.

I'm going to address a few concerns I've seen brought up.

In App Purchases: From what I'm seeing, the ONLY thing bought with real money is costumes which are purely cosmetic. I have no problem with that model, and usually nobody else does either.

Blurry Textures: If the reviewer played for more than a few minutes or read the on screen tips, he would have seen that the game downloads super low res textures to get you playing, and then continues the download of the rest of the assets in the background.

Mobile game port: I'm not sure if the game started out as a port from a mobile device, but it feels like a full featured PC game: tons of remappable keyboard shortcuts, graphics options, and controls that work well.

UI: This is the only place where I see problems. Creating a private match was simple enough, but the friends system took a little while to get used to. It appears to be a (Twitter Bootstrap Based) Javascript/HTML overlay that you get at by hovering over the top right corner. It feels really disjointed from the rest of the game's menus.

The bottom line is that if you like the original Dungeon Defenders PC game, you'll like this too. I feel like a ton of the negative reviews are by people that haven't put any time into actually playing the game.
Posted: July 22
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