Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
User reviews: Mixed (1,355 reviews)
Release Date: Jul 22, 2014

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Recent updates View all (21)

October 20

Patch 5.4 Released

Balance/Features

  • The Player AFK Auto Kick timer has been reduced from 30 minutes to 10 minutes
  • Increased the enemy levels on two maps for Nightmare difficulty:
    • Buccaneer's Bay: enemy levels range from 2866 to 3443 (was 2595 to 2880)
    • Coastal Bazaar: enemy levels range from 2896 to 3451 (was 2730 to 3315)
  • Players can now drag skills onto the HUD while in Overlord Mode
  • Coastal Bazaar: Increased the Orb’s red beam damage
  • Removed the 60 Second Leave Timer on Hardcore Mode
  • The Pixie Pet active ability now only affects players

Bug Fixes
  • Fix for some public tavern sessions getting stuck in a state where players are unable to join
  • The tooltip for creating any new Hero in Offline Mode appeared as: "Add New Squire," the tooltip now states the correct hero names
  • Heroes can now move after selecting the upgrade ability, once a defense has been chosen for an upgrade they must remain stationary
  • Coastal Bazaar: Further collision and pathing tweaks
  • Players will no longer get stuck in Phase Shift if they activate Heal Self immediately
  • Minor UI fixes to the Item Box/Shop interfaces

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October 15

Patch 5.2/Hotfix 5.3 Released

Server Support

  • New server region: Added a server location in Western Europe, resulting in lower latency and lower lag for players in this region


Balance/Features
  • Rebalanced auto sell for excessive item drops; a single map will have a max number of the following at any one time, destroying the lowest quality of each category:
    • 35 - Normal equips (excluding amulets, boosts, and pets)
    • 5 - Amulets
    • 5 - Boosts
    • 5 - Pets
  • All end of map rewards have been improved in quality
  • Summoner's Spider will no longer target poison affinity enemies

Bug Fixes
  • Added potential fix for profile save rollback issues
  • Monk Auras have had their collision adjusted (in an effort to correct aura lag), so you must now select near the core of the aura to sell/upgrade/move them.
  • Fixed an issue on Sky City when the Goblin Airship enters Auras. (This is a potential fix for the lag problem with auras.)
  • Upgrading a weapon in the item box no longer drops the frame rate
  • Keybinds now work when sending items to the Playverse Inventory
  • Improved the visuals on scaled up Monk Auras
  • Fixed an issue where Summoner Archer Minion can't hit targets at max distance
  • Embermount Volcano pathing has been improved so that smaller enemies don't get stuck on rocks on the path from the near side eastern spawn
  • Coastal Bazaar: Adjusted paths and collisions
  • Defenses can no longer be built outside of the gameplay space on Magus Citadel
  • Portal Minimap icons on Cystalline Dimensions will now scale properly
  • Enemy spawn timers in Crystalline Dimension have been sped up; several enemies (such as Djinn and Copters) were spawning too slowly and causing delays
  • Fixed an exploit to make the world of Dungeon Defenders Eternity a better place
  • EV Beams can now be built around the crystal in Alchemical Labs
  • Players can no longer place towers on roofs in Arcane Library
  • Added recommended levels to Embermount Eruption Challenge

Hotfix 5.3
  • Added an additional exploit fix

8 comments Read more

About This Game

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 4 campaign missions including Embermount Volcano with an all new Boss Fight and cinematics
    • A new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 56 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards and perma-death
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection.
    • Dungeon Defenders Eternity requires you to create a playverse account.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Minimum:
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Helpful customer reviews
1,812 of 2,618 people (69%) found this review helpful
1.1 hrs on record
This game is absolute garbage, its an insult and offensive. Its a mobile version of Dungeon Defenders that is ported to pc. It should have a disclaimer on the page saying so, but instead it misleads with info about new features, but doesnt tell you what it really is. . . a mobile app. It also has a cash shop, which just ♥♥♥♥es me off even more. I own the original and a bit of the dlc, and i never minded most of the dlc or prices on it, but this is misleading and offensive. TERRIBLE play by trendy.
Posted: July 22
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1,453 of 2,110 people (69%) found this review helpful
1.6 hrs on record
((Instead of reading my rant, just head over to this amazing guide http://steamcommunity.com/sharedfiles/filedetails/?id=290092757http://steamcommunity.com/sharedfiles/filedetails/?id=290092757 to see a good comparison of DD1 and this.))

No single player, no cards, no workshop, no split screen, in game real money store, and ten other loads of all ♥♥♥♥♥♥♥♥

Don't buy or you'll regret it.

Edit: Ohhh, looks like they're trying to back themselves out, finally removed "Single-player" tag from the game.

MORE edits: Now they're adding single player and private games, I mean I thought this was a finished product, not an early-access, shouldn't it just have been in the game to begin with? May as well mark my review as "constantly in development".

More editsv2: Private games are in, just from a few minutes into it, I'm already displeased, what with a huge latency issue in the game, makes it dramatically worse when you're just moving around, and then suddenly get shoved back half a second later. They seem crazy about keeping the game "secure", but at woof cost? Though the new equipment system is fun to play around with, but I had trouble paying attention to it, what with hundreds of other new things going on, it's just too much too quickly. Still siding with DD1 over this currently.
Posted: July 22
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629 of 921 people (68%) found this review helpful
13.6 hrs on record
Time to review this with a Pros and Cons list...

CONS:

1. Public Tavern = People everywhere whining and asking things like, "How do you play?" and "Why does this game suck so much?" And there is always a hoard around the forge and tavern-keep that makes walking around hard.

2. Requires constant internet connection = All file are on their servers, not your computer. This means if your internet goes out, you can't do a thing. And it means long wait screens while it downloads the map you just tried to enter. If you have slow internet or frequent outages, this game is not for you.

3. Summoner = The Summoner no longer uses his own pool of Defense Unit points (Minion Units). Instead, he draws from the same DU as everyone else. This makes him a character that is now a builder like any other except that he can't attack. Two pets doesn't really make up for this and minions are not good at being the only thing on the field. He is most pointless now that he costs other builders their points.

4. Costumes = Completely pointless. Armor is visible and that cannot be turned off. So what you look like under all the cool little helmets and masks and shields seems almost pointless by the end of even the first level.

5. Eternia Crystals = The crystal is now no longer customizable. Only look it has is the default look. Sad. Really, really sad.

6. In Game Store = Yes, there is a store in the game that costs real money. Yes, it is just for cosmetic items when you are playing on Steam. Yes, it still stinks. In-game stores that use real money on a game you already paid real money to buy is dumb. It's tied on annoying level with Release-Day DLCs for me. I already gave you money to buy the game and now it's "Oh, wait, you wanted the entire game? That'll be an extra $20."

7. Perma-Death = Perma-Death in Hardcore??? Why? Just why? Never playing that mode.

8. Two friend systems = o.O If you play on Steam, please note that there are two social systems in the game: Steam and Playverse. This gets confusing fast... "Wait, I just added that person, how do I have a friend request from them. Oh, this is Steam that is Playverse." "Why aren't they showing up in my friends or this group?..." Etc.

9. Tooltips = There are none. Happy button-guessing folks!

10. Tutorial = My sister had not a clue what to do as a first time player and I had to show her everything. A tutorial to do that would have been really nice...

11. No Split-screen = I used this all the time on the old game and I have actually already missed it. Please patch it in.

12. Box System = They made it worse. I didn't know that was even possible. It's like an apps touchsreen now with a bad PC overlay on it.

PROS:

1. Single or Multiplayer Missions = I can play with random people or just my friends. A welcome early patch that was really, really needed. Works great now.

2. Visible Armor = This is awesome. Sure, for most of the game you will look like you covered yourself in hotglue and rolled around in a junkyard... But once you hit max and get a real set of armor that all matches: You will look awesome.

3. Dyes = They now sell dyes of different colors at the Tavern-keep's place. And most items have 5 to 6 dye slots for colors on it you can change. Yes, for people who like micromanaging every little detail of your character (aka: people like me), this is awesome. They are low in price so you can change colors a lot. :)

4. Pet hatching = You get eggs and weight for them to hatch as you run around and do things. AKA: Pokemon eggs. It is actually quite fun to see what will pop out of each egg. Awesome system.

5. Coins = MANA IS NO LONGER MONEY!!! You no longer have to try and use Mana for everything and worry about lost Mana all over the map. Gold coins enemies drop last longer than Mana and you don't have to feel bad burning through thousands of Mana a battle in the later stages with you skills.

6. All DLCs built in = ...need I even say why this is nice and awesome?

7. Dashing = You can dash! ...four times... ...than your meter needs to recharge over-time...

8. Two weapon slots = Switch out to a different weapon quickly when they are resistant to your main one. Very, very nice.

9. Graphics = Slow to load, but once they do, they are awesome!

10. Fun = The first Dungeon Defender was fun, this one is fun. They are the same game though.

11. Co-Op Awesomeness = Grab a few friends and go to town. Just plain more fun with more friends.

12. Loot system = Fewer drops of better quality? Individual loot? Both very nice.

OVERALL:

This really just seems to be you paying money to help them test PlayVerse...

Not seeing enough new content here to warrant a re-release of the same game. I guess the balancing issues and hacking are reasons they are saying that this came out, but I see no real reason to buy this if you own the original with all DLCs. Dungeon Defenders (Original version) was and is a great game... Stick to it if you own it. Though if you don't own it, this might be a great one to pick up.

Only reason I like this game over the original? You can put shiny armor on and dye it a bunch of different ways.
Posted: July 25
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1,081 of 1,672 people (65%) found this review helpful
0.4 hrs on record
I'm sorry but this really wasn't necessary. I can't even play a game by my self if I wanted to. I don't see steam achievements. The new UI isn't really better. Not impressed.
Posted: July 22
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262 of 393 people (67%) found this review helpful
14.9 hrs on record
I'll try to give you an indepth review of what to expect from Dungeon Defenders Eternity, as for those who are too lazy to read it all...
TL;DR version: Not worth the pricetag for those of us who already played the original with a bunch of DLC, somewhat steep for new players.


{Startup} The first change you'll notice is a new launcher that can get you playing with only 25% of the game downloaded, this will however cause the game to stream textures while you play and on a slow connection that will take quite some time. The whole reason it exists is because there were complaints that the original DD had so many small updates that required big downloads too often, instead of breaking the resource packs down into smaller chunks and only releasing substantial updates the devs somehow thought this system would be better but if anything it has so far caused far more problems than it solved.
{Accounts} You'll need to make a new account on an external service to go with this game, while this is understandable it initially had a lot of ridiculous restrictions on names, most of these have been lifted and profiles can thankfully be renamed but don't expect to be able to use any interesting characters.
{Joining the Tavern} Forget about privacy, this tavern is packed with people so if you're the social type it's great but if you wanted a peaceful tavern that didn't choke your internet connection with useless data and annoying goofballs then you're out of luck. First time players will spawn as a random placeholder character, figuring out how to create your own (like you should have been able to do before joining) takes a bit of poking around if you're unfamiliar with the game but just talk to the only adult in sight.
{Starting a game} The default way to play is with random strangers that hit the wrong button when they wanted to play solo, just like you most likely did, don't worry they'll usually disconnect as soon as they see you. To play solo you need to hit the button to the right, you'll remember it next time. If you downloaded the textures everything will look exactly like the old DD did, if not then you'll haveto wait for some time and then it looks exactly like the old DD did.
{Content} Almost every item you see is recycled and old news but some functions are very different and quite good: Items are far more random so even if you play an "Easy" round of "Survival" on the first map you have a shot at some reasonable loot from all across the old game, good stuff is just uncommon. Higher grade stuff still requires you to take on real challenges but now you have a fair way of getting powerful enough to get to that point. Leveling up your gear now requires a different currency, not mana as in the old DD but instead Gold will drop randomly from slain enemies.
{Gameplay} Since the game is "always online" as an anti cheat measure you need a very good internet connection to play reliably once you get to high enemy spawning, less than 100mbit is probably not going to be a good experience. The biggest other change I've seen so far is how "Survival" works, instead of waves it now has a one hour timer that starts counting down once you activate the crystal. Beware that once the timer reaches zero you have a new timer that will shove you back into the cramped tavern so be ready to loot fast or you could miss out on some nice gear!

{Summary} All in all the game is nicely rebalanced in almost all aspects compared to the original, the main drawback for old players however still remain that almost everything is the same old junk you've seen a thousand times. The anti cheat measures and external downloader for textures are honestly not even close to good solutions, players who had too slow internet connection to keep the old game up to date will just feel the new pains of streaming and online play. All in all this game should at most cost about half of what it does, it's a moneygrab while DD2 is lurking in the shadows soon ready to strike.

Additional edit: Had trouble playing on my main PC because the game does not support setting Anti Aliasing manually using Nvidias control panel, this info was released moments after I checked "known issues" and as such I was unaware of it for a long time. Since I've meanwhile used my laptop to play I have absolutely confirmed that less than 100mbit is not good for any situation with a high enemy count (my laptop is only on 50mbit wireless) so that further proves the external downloader for textures is a very unwise solution since the game is completely unenjoyable for anyone who doesn't have a good enough internet conection to get almost instantly downloaded updates using Steams own service. Summoners have been altered to have their minions counted purely as defence units and compared to a Countess I'd say a Summoner is now mostly dead weight. I'll probably continue to play a bit to see if any significant changes occur and find out if summoners can become useful at high levels, though it does not look good so far. Oh and armor is visible now, did you notice? I barely did. Still barely do except for the helmets.
Posted: July 26
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