Save your twin brother from the sinister sea menace that overtakes everything and everyone on the troubled island of Pilgrim's Hook.
User reviews: Positive (23 reviews) - 95% of the 23 user reviews for this game are positive.
Release Date: Apr 18, 2013

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Packages that include this game

Buy Sinister Stories Bundle

Includes 8 items: Alex Hunter - Lord of the Mind Platinum Edition, Brink of Consciousness: Dorian Gray Syndrome Collector's Edition, Castle: Never Judge a Book by its Cover, House of 1,000 Doors: Family Secrets Collector's Edition, House of 1000 Doors: The Palm of Zoroaster Collector's Edition, Nearwood - Collector's Edition, Shadows: Price For Our Sins Bonus Edition, Small Town Terrors Pilgrim's Hook Collector's Edition



“Small Town Terrors: Pilgrim’s Hook is one of the best hidden object adventures made this year.”
4.5/5 – Gamezebo

“Small Town Terrors: Pilgrim's the first hidden object game I enjoyed playing because the developers seamlessly incorporated finding hidden objects, solving puzzles, and uncovering a spooky mystery.”
5/5 – Casual Game Guides

About This Game

A visit to Pilgrim’s Hook is the last thing you wanted. You vowed never to return to your childhood home. The only person that could ever compel you to come back summoned you with an unexpected phone call. How could you not answer his desperate plea for help? You must go back and save your twin brother from the deadly menace that lurks below the island.

The horror begins at land’s end and spreads its wrath over land like a web of suffocating tentacles. A tide of terror has attacked Pilgrim’s Hook. Few townsfolk remain and the ones who do appear to have gone mad. A diabolical power eats away at those who dare to resist the call of the sea.

You could fall prey too. A mysterious underwater force threatens you with ominous words. “I keep everything that comes to me through the sea. I think I will keep you and your brother both,” the voice resonates like the echoes of a living nightmare.

Defy destiny of doom. Your dear brother’s fate is in your hands. Only you can free Arthur and the townsfolk from the perils of doom.

Dive in if you dare and brave the depths of Pilgrim’s Hook. Encounter colorful characters, a kingdom of ocean life, mesmerizing aquatic sound effects and hauntingly realistic maritime scenes. You alone can unravel the mystery and break the horrific spell.

You are the last hope in this decades long struggle between good and evil, sand and surf, and land and sea. Turn the tide of deadly danger that lurks below the troubled shores of Pilgrim's Hook.


  • Reveal the clues, piece them together, and solve the mystery of Pilgrim’s Hook!
  • Discover life-saving clues and solve unusual puzzles
  • Find dozens of morphing sea creatures: starfish, lobsters, crabs and more
  • Earn a collection of sea-based achievements
  • Interact with the inhabitants of Pilgrim’s Hook, from the seaman and priest, to the bartender and the townsfolk
  • Search Pilgrim’s Hook for missing whale bones
  • Work with an integrated strategy guide
  • Bonus chapter Beneath the Sea

System Requirements

    • OS: Windows® XP, Windows Vista®, Windows® 7, Windows® 8
    • Processor: 1.2 GHz Processor or faster
    • Memory: 256 MB RAM
    • Graphics: DirectX® compatible video card
    • Hard Drive: 800 MB available space
    • Sound Card: DirectX® compatible sound card
Helpful customer reviews
7 of 7 people (100%) found this review helpful
8.1 hrs on record
Posted: September 1
For some HO gamers this game will be entertaining and inticing, for others it will be annoying and dumb. Once the rather contrived supernatural aspects are accepted even the "weirdness" that occurs is amenable.

To begin: The Story: Vera receives a cryptic phone call from her estranged younger twin Arthur asking/begging her to come back to their childhood home, Pilgrim's Hook, a remote ex-whaling island village off Nantucket, Massachuesetts (USA). (This fictional place would be off the coast of Boston, Cape Cod, or Martha's Vintage in Massachusetts for trivia lovers.) By the time she gets there her brother is missing and she must find him. Relatively typical storyline, except for the fact she finds him by chapter two. Meanwhile, an evil lurking Cthulhu-like octopus starts talking to Vera through water puddles and flat reflective surfaces. Creepy, and just exactly why does it want Vera? This is actual storyline: the mystery of island and why it is there. The evil denizen of the deep is left rather open to interpretation, however, its motives are not. It clearly states them. However, why it considered Vera to be a good candidate is well ... simply a poor choice of its part.

The gameplay: This is where the gamer will love or hate the game. If a straight forward linear hunt, search and find is your thing, then this game is not it. The gameplay is "open world". What I mean by this is the gamer can go anyway, look, hunt, search, find objects, and do puzzles in no given order. What can be done is limited to the clues given, items found and objects available in the inventory. This will cause "confusion" for linear thinkers, and complaints from those who dislike "wandering". (There is a built in walkthrough that is set up in a linear progression and a fast travel map.) The game "bottle necks" at certain points and the player can not progress until all objects needed to be found are found and the tasks needed to be done are completed. (Personally I consider these points to be self checks, if I cannot proceed I missed something somewhere.)

Puzzles: There are two types of HOs. 1) Straight forward HO scenes with at least one cleverly hidden object. (Not the type that makes one say "jerks" but the type that make one say "oh there it is, wow how did I miss that" 2) Find x amount of objects. Usually 3 different objects of different amounts.
There is a variety of other puzzle types some harder then others, one requires a lot of patience and one ultra classic I have not seen in years. (Some of those oldies will stump today's audience and this one will probably stump some players.)

There are two sets of Hidden Finds: Castor's Collection (fading in and out sea life) found throughout the main storyline, and the Whale's Bones, only available after finishing the bonus chapter.

Overall: Not a deep storyline and one that leaves a lot of room for intrepretation and unanswered questions if one thinks about it too much. "Open world" game style. A variety of puzzles (at least one ultra classic) and HO scenes. This a relatively short game, too, compared to more recent games.

One last thing: Achievements. All in-game achievements can be achieved in a single playthrough and some achievements are quite different from the usual achievement fare. If steam achievements and trading cards is the only reason you play then do not play this game, this game has neither. However, if you play HOs for the sheer joy of playing a decent story with decent HO scenes and puzzles then play this game.
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8 of 9 people (89%) found this review helpful
4.5 hrs on record
Posted: February 22
Another good point&click game. The game's mechanism is quite descent, find hidden objects, solve puzzles, linear story line. Luckily, there are some bonus chapters so it's worth your money even if you bought this game at full price.

There are achievements in game only but not showing on Steam so you don't have to complete all of them.
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5 of 5 people (100%) found this review helpful
6.2 hrs on record
Posted: November 8, 2014
I haven't played any other pure HoG's, so I'm coming at this from the perspective of an adventure gamer willing to put up with some cursor sweeping here and there. And Pilgrim's Hook turned out to be fine for that - the puzzles aren't trivial, but nothing that'll really stump you either. Artwork is well done and atmospheric. The plot is thin, as is the logic behind many of the "adventure" components of the game, but neither were so bad as to actually put me off the game.

If you're looking for a diverting, Cthulhu-esque adventure romp that keeps you entertained for 4-5 hours, Pilgrim's Hook is worth picking up (though probably not at full price.)
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3 of 3 people (100%) found this review helpful
5.3 hrs on record
Posted: October 31, 2014
Good HOG with story and characterization very similar to the series Nightmares from the Deep by Artifex Mundi. The protagonist is a woman that has to find her estranged twin brother, lost on the mysterious island where they lived their childhood, Pilgrim's Hook. Challenging puzzles and HOG scenes, the collector's edition has a bonus chapter that explains some back-story and other nice extras.
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: November 25, 2014
Short version: 77%
If you want a hidden object game which offers exactly what you assume in this genre, Pilgrim’s Hook won’t disappoint you. It may be unoriginal, but it is also a solid hidden object puzzle title.

Long version:
Small Town Terrors 2 is the kind of hidden object game that tries to remain in the genre’s comfort zone, which works as much to its advantage as against it.

The story offers little surprises: while searching for a loved one you find yourself in a small town haunted by something evil, which of course you promptly destroy before the end credits. There is next to no supporting cast, and the voice acting is kind of a hit and miss.

Same goes for the puzzles: we don’t meet a single one that wasn’t seen before, but they offer a large variety and a good difficulty curve– although the hidden object scenes tend to rely on the ‘find x amount of said object’ gimmick. The only really conspicuous flaw is the usual dumb adventurer syndrome, where you instantly throw away a useful object even if you would need it three scenes later.
Despite these small issues Pilgrim’s Hook is still a good pick that won’t really disappoint any hidden object game fans.
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