RADical ROACH is a fast paced shoot em’ up, set minutes after nuclear hell falls from the sky engulfing all but a few tough little bugs.
User reviews:
Overall:
Mixed (827 reviews) - 47% of the 827 user reviews for this game are positive.
Release Date: May 16, 2014

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Buy RADical ROACH Deluxe Edition

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Recent updates View all (2)

March 17

UPDATE - 17/MAR/2016 - CLOUD SUPPORT


This update adds steam cloud saving to RADical ROACH.

Full list of additions and changes:

  1. Steam cloud saving added.
Enjoy!!!

2 comments Read more

March 11

UPDATE - 12/MAR/2016 - ACHIEVEMENTS


This update adds 24 steam achievements to the game.

Full list of additions and changes:

  1. 24 steam achievements added.
Enjoy!!!

7 comments Read more

Reviews

“Challenging game, terrific soundtrack”
7.3/10 – 3rd-Strike

“RADical Roach is a lot of fun, it's a charming and interesting game”
7.6/10 – Gamer Headquarters

About This Game

RADical ROACH is a fast paced shoot em’ up, set minutes after nuclear hell falls from the sky engulfing all but a few tough little bugs. Play as the super little radiated roach with new found powers, get to safety before the army of fleas gets you.

*BE WARNED* THIS GAME IS HARD!!!

Features

  • Controller support.
  • 24 steam achievements..
  • Fast paced shmup action in a cartoony world full of cute but deadly little bugs.
  • Venture four unique environments with diverse and challenging levels.
  • Spit through a huge variety of enemies and savage boss creatures.
  • Not easy for all gamers, fun but hard as hell.

Deluxe Edition Extras


  • Fully Remastered 19 Track Soundtrack.
  • 6 Exclusive Wallpapers in 1920x1080.
All the music from the game has been fully remastered. Every tune from every level has been lengthened into full a track and polished from the ground up.

System Requirements

    Minimum:
    • OS: Windows 10, 8.1, 8, 7, Vista, XP
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 Compatible
    • Storage: 350 MB available space
    • Sound Card: Generic Sound Device
    Recommended:
    • OS: Windows 10, 8.1, 8, 7, Vista, XP
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 Compatible
    • Storage: 350 MB available space
    • Sound Card: Generic Sound Device
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (827 reviews)
Recently Posted
Count Von Pixel
( 0.2 hrs on record )
Posted: June 27
The biggest flaw of this game is that it's repetitive as ♥♥♥♥, which is kind of hard to achieve because its genre is *based* on repetitiveness. It's fast paced (and it should be, it's a shoot 'em up), but it offers no cooldown time after dying, no pause 'cause screw you player, and, at the same time, cut scenes are unskippable, which gets annoying if you die a lot just before a cutscene.

Graphics are okay~ish. Sometimes the background is just a visual noise which makes it harder to see all the enemies and I don't think it should happen. Controls are pretty simple so it's A-okay in that department. Music should not restart when you restart a level.

And, in the, end, I really think it's a tad expensive for what it offers. It has too many flaws so it can't be disregarded.
Helpful? Yes No Funny
DjGodary86
( 6.9 hrs on record )
Posted: June 16
Product received for free
Could be better but it's not that bad.
Helpful? Yes No Funny
Kjesnar
( 1.7 hrs on record )
Posted: June 1
Terrible gameplay, 0/10
Helpful? Yes No Funny
Huge Assassin
( 1.0 hrs on record )
Posted: April 17
"this is RADeekool and roach also deluxe.!?"

Edition -213BC
Helpful? Yes No Funny
Nexiu
( 4.1 hrs on record )
Posted: April 14
Great concept, poor execution. Just like my standard gameplay.
Helpful? Yes No Funny
The Guardian ♛
( 6.4 hrs on record )
Posted: April 10
This might as well be a flash game.
Helpful? Yes No Funny
B a l l a g e
( 1.6 hrs on record )
Posted: April 9
This game is good.
The gameplay is good and funny so you can fun but you can be easily mad because the game is hard and long so you have to play a lot if you want to see end of the game. And I think the game is expensive so you have to wait for a good deal if you want to buy it.
And you can get trading cards.
Helpful? Yes No Funny
immunity cat
( 0.1 hrs on record )
Posted: March 24
Is gud gaym
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: June 1
Terrible gameplay, 0/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
96 of 113 people (85%) found this review helpful
Not Recommended
7.0 hrs on record
Posted: May 31, 2014
RADical ROACH is an horizontal shoot 'em up game that stands neither on the bullet-hell side, nor on the more traditional Gradius-like type of shooter.
You're a mute cockroach in a post apocalyptic world, apparently dominated by fleas (and other insects and creatures), all trying to put a stop to your renegade run.
It's your job to keep going forward, through 4 different areas, each with a certain theme and enemies.

First off: the developers warned the players that the game is hard. Well... it certainly is, but not for the right reasons at all. It's not a good challenge. It challenges your persistence and patience rather than your skill and reflexes. I'll talk more about level design and difficulty later on.


Alright, let's begin with its presentation, as usual.

As you can probably see from the screenshots, the game looks pretty good!
It has a bold, hand drawn, cartoony style, and to be honest, it fits the silliness of the game's story.
Everything has a personal look to it, and the bosses are also interesting, in their visual design. It feels like it was made in Flash, and that's fine. The problem is that it plays like it was made by an illustrator with very limited knowledge of how to design the game (other than its visual style).

The animations can be dodgy, at times, without solid transitions between each other. Specially for the bigger enemies, they just vanish into a far smaller explosion sprite when they die, which looks a bit awkward.
All in all, every animation seems to have fewer frames than it should, not really feeling fluid enough. But hey, it's not too bad, it just could have been more polished.

This is a side scrolling shooter, so expect a heavy amount of parallaxing with quite a few layers, that actually looks pretty cool. Despite being a fairly simplistic way of doing it, I actually liked the way the backgrounds passed through, well done on that!
A problem with it, was that you could see the repetition on it, if you look close enough. Slightly larger backgrounds wouldn't have been bad, but it's just a minor concern.


How about sound effects and music?
Well, both felt off, to be honest. They didn't really fit the theme..
The music itself wasn't bad, but again, it just felt generic, and didn't complement the game's visual style in any way.
One big problem I've had with sound design, was that the music just restarted whenever you died. Instead of just continually play, keeping the flow of the game up, it stopped, and started from the beginning. Maybe this isn't very obvious for most people, but it actually makes a huge difference when playing a game, specially one that requires multiple tries and restarts.

Just another criticism, that isn't quite directed at the game, but I'll just leave as a future suggestion.
There were times when enemies threw projectiles at a rhythm, which helped me get more "immersed" into those sequences and felt great. The problem is that it wasn't sync'ed with the music, and ended up ruining the moment. I realize it was most likely not the intention, but I think the game would have benefitted from more rhythm oriented sections.


Another very annoying thing, was the lack of options. It didn't even have music/sound effects toggles. It was just ♥♥♥♥ poor.
Sometimes, I like to just put on my own music, and that wasn't an option at all. Even for lowering sound, I had to use the Windows' Sound Mixer. Big no on this. Come on, how hard is it to put a couple of separate sliders into the game?
It had "Fullscreen" and "HD Mode"(Whatever that was) and another 2 other options that I didn't really need.
Oh... and it doesn't have a Pause Button. If you press escape, you're taken to the level select screen, which will, of course, start you from the beginning of the level. And, if that level happens to have a cutscene, you'll have to see it again, since they're all unskippable.
The menus were just awful from a navigation standpoint, without consistency at all, sometimes using Esc, other time having to click it, ... It was awful. And it makes a more negative impact on the game that could have easily been avoided.



Let's get on with gameplay.

This... is going to be hard. It's mostly awful... with a few glimpes at good ideas, and a couple of good levels.
Your objective is to survive for X amount of time in each level, essentially. There will be different phases in each level. While the phases are fixed, enemy movement within those is a bit random.

Radical Roach implements what's known as "quantity over quality". In almost every single level, there is a huge amount of enemies, cornering you into a place where you'll definitely take damage. The most effective way of playing it is actually just shooting straight and not movement, for the most part.

Another huge problem, is the hitboxes. Specially the player's. It really big. It's not like a bullethell, where they let you dodge bullets efficiently. No, no, no, no, no! Not here. Here, you'll just have to find the sweet spot, and stand there for as long as possible. And pray that the game doesn't spawn enemies in places that will be impossible to dodge.

The game is pretty straightforward, and there isn't much innovation here. There are a couple of cool enemy designs, with patterns that you must learn (and I really like that sort of design!), but then, they're just mixed with the awful amount of other enemies spawning randomly, and leaves the player really frustrated.

Another impediment, is the way the parallaxing has foreground layers, with obstruct the vision, and some of the enemy projectiles get easily mixed with the background colors, rendering the screen a freaking mess.

The difficulty in this game comes from bad level design, exclusively. Big hit boxes, some awkward collision detection at times, too much flash, bad choice of colors, etc. etc.
And almost every level is like that, unfortunately.

In the first world, the screen was fairly big, giving the player space to maneuvre (except for the amount of enemies on there...). But in the second world, you're on a cave, that highly limits where you can go...!
Most of it makes no sense. It's just a bunch of ideas thrown together, without the concept of pacing.
There is no difficulty curve at all. The game starts and ends at roughly the same difficulty. (Well, the last levels were actually easier).

You also have a shield and a special projectile (first it's a laser beam, then a triple shot, a black hole, etc., changing with each world). The problem is that the game strips you off of it at will. In some levels they're available, in other levels it's not...

Then, the shield is badly implemented. It pops whenever you touch a spike (which occurs awfully frequently, as your hitbox gets bigger with the shield), and it also has like a second of delay... So, if you're in a pinch, you're dead. It's not like you can use the shield at the right moment...


BUT, there was hope! The Bosses were actually quite fun, at times (despite creating a few almost impossible dodges at times), and there were a few levels that were far more structured, and thus, less frustating. The penultimate level was a good example of that. It was tricky, certainly. But you could plan ahead, and then avoid everything with skill and reflexes, rather than luck.
Unfortunately, those good moments were few and far between.
It had potential. But it's the perfect example of artificial difficulty.

It's not that people don't like hard games, it's that hard games nowadays do it wrong. They're about randomness and trial and error!


I forced myself to complete every level, just to see if it went somewhere.
By the end, it's slightly more interesting than it the beginning, but it's not enough.
It constantly tested my patience, with barely any reward. Finishing a level felt more like relief than pride... And when that happens, you're doing something bad.
Stay away...
Was this review helpful? Yes No Funny
33 of 39 people (85%) found this review helpful
6 people found this review funny
Not Recommended
4.2 hrs on record
Posted: November 14, 2015
Radical Roach is one of my favourite game types, side scrolling shooter and has an extremely cool concept with awesome cartoon style graphics. However, the Developers have failed to output the concept and gamemode into anything worth playing and here's why.

Pros:
♦ Cartoon Style Graphics (This style of graphics will always appeal to me, as someone who has grown up reading comic books)
♦ Sound was decent (Wasn't repetitive or annoying)
♦ Many Free Steam Trading Cards (This is the best part about it)
♦ Controls seem to just work and be in an easy to use place (They seem to just work but you can't remap them)

Cons:
♦ Steam Achievements added a year late (Achievements were added 1 year after the game was made, which is annoying as people have already played the game and now have to replay it just to unlock achievements, which they should've got first time through if they were added)
♦ No Difficulty Mode (In options there are difficulty settings but all are set to hard. Should be difficulty settings for those that just want to play without having a ridiculous almost impossible feeling to the game)
♦ Some of the earlier levels you can easily just camp the top or bottom of the map to win (This shouldn't happen in any game)
♦ Bosses seemingly have random attack cycles every time you die and have undodgeble attacks as you can't tell what type of attack they are going to fire so you can dodge them (This is terrible as you can't plan a course of attack and never know when to dodge or not)
♦ Storyline is weird (I say this as you’re randomly fighting things and then the boss comes and next thing you know you’re fighting a Chameleon for no reason at all...)
♦ No Points or Highscores (As a Side-Scrolling Shooter... the main reason to play this type of game genre is for the highscores/points to see who can get the highest... not having any sense of score or points ruins the Side-Scrolling Shooter Genre for me)
♦ Can't pause levels (Pressing escape in the middle of a level brings up level select making you have to start the whole level over again)
♦ Can't Skip Cutscenes (Really annoying having to watch cutscenes over and over again every time you close the game and want to come back and play)
♦ One hit kill objects no matter how many lives you have or if your shield is on (This is annoying as the hitbox on the one hit kill objects such as the tyre seems really out and nothing is more annoying than getting so far and hitting a one hit kill object and having to restart from the beginning)
♦ No Recovery Period after you get hit and lose a life (This is annoying as, as soon as you get hit and lose a life, you can get hit and lose another life instantly. There should be some sort of recovery period to give you time to adjust to being hurt and get back into the game)
♦ Can't remap Controls (There is no reason why we shouldn't be able to remap controls)
♦ Only has three really dodgy graphic options, v-sync on or off, Fullscreen on or off and HD on or off (This is really poor as there is nothing to justify what HD is in a PC game and there really should be resolution settings, not just Fullscreen on or off)
♦ No Sound Settings (This is annoying as multiple people like to be able to control volume from within a game)
♦ Price is relatively expensive for what it is (It would be a decent price if the game was worth playing)

Overall, the game has an amazing concept and a good Side Scrolling Shooter Genre but the Devs have lacked in output of the genre, concept and gameplay making me not be able to recommend this in any case. Also as there is way more Cons than Pros, I'd recommend only picking this up on sale if you want a lot of free trading cards.

PS: I haven't finished the game as there were too many cons for me to be able to. Also, I got to the first boss and couldn't for the life of me work out its attack cycle. Therefore, I couldn't plan to dodge the attacks and kept dying which made me give up... something no videogame should make anyone do. Also, I didn't give up due to difficulty, I gave up due to the boss attack cycles being broken.
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47 of 63 people (75%) found this review helpful
4 people found this review funny
Not Recommended
1.7 hrs on record
Posted: September 10, 2014
I love SHMUPs, but this is not a good one.

The levels are all the same, with tons of enemies just thrown at you in a seemingly never ending barrage. There's no real enemies formations or anything - just a lot of enemies flying at you constantly.

Also, there's no powerups.

The game just feels...boring
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31 of 47 people (66%) found this review helpful
43 people found this review funny
Recommended
1.4 hrs on record
Posted: November 17, 2015
Putting the controller on my nuts while it vibrates is the most exciting thing I get out of this game
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36 of 57 people (63%) found this review helpful
4 people found this review funny
Not Recommended
1.5 hrs on record
Posted: November 17, 2014
Radical Roach is an extremely difficult horizontal shooter. As you probably would've guessed you play a cockroach in a nuclear wasteland in which you're suppose to shoot all the other bugs flying around.

The greatest thing about this game is probably the art, which is absolutely beautiful, too bad the gameplay is pretty straightforward (litterally). It's a shame the developers didn't create a different kind of game with the same graphics and creativity.

I'd recommend this game only to the hardcore horizontal shoot 'em up fans.

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12 of 14 people (86%) found this review helpful
7 people found this review funny
Not Recommended
4.1 hrs on record
Posted: April 14
Great concept, poor execution. Just like my standard gameplay.
Was this review helpful? Yes No Funny
38 of 62 people (61%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: May 19, 2014
This game has a certain amusing, cartoon style to its graphics but apart from that it's just pure awfulness.

It feels like a flash game.
It's really hard for the wrong reasons. There's stuff that moves too fast to avoid and either the collision detection is off or your bullets are small, so it's hard to hit the fast moving enemies with any degree of accuracy.

You can't redefine the controls either, which is unforgivable in a game you pay money for.

Please don't buy this. You will be disappointed.
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20 of 30 people (67%) found this review helpful
2 people found this review funny
Recommended
1.8 hrs on record
Posted: January 26, 2015
The art style is pretty good, but despite being a almost bullet hell, it has a drawback: there are no powerups. You'll have 2 abilities that you can use, but only once. You can regain them by completing the level, so I advice you use them sparingly.

One is a laser that has a wide radius and can kill anything it touches, and another is a shield (?).

Along the game, the game has a pretty good soundtrack that has that 1980's feel to it, so in rating of controls, gameplay, music, & difficulty, I'd give it a overall 8/10.

Oh, forgot I left the difficulty part out: you only got 3 to choose from, not bad right? WRONG! You only get to choose hard, hard, and hard!
http://youtu.be/2pZyGR7rJF8
Good luck with that one!! (No seriously... go under options if you get the game.)
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14 of 19 people (74%) found this review helpful
2 people found this review funny
Recommended
3.3 hrs on record
Posted: October 7, 2015
6min of game play
https://www.youtube.com/watch?v=L01wnztWJJ4

This is what is refereed to as a bullet hell shmup as in hard as all hell.
Though it is difficult it may not have the bullets for a true "bullet hell".
You play as a roach that shoots radioactive pellets, can summon a shield, and can sometimes do a special move.
You can only take 3 hits and then its back to the start of the level but you can keep trying as much as you like.
In all there are 4 zones, each with 5 levels, and a boss fight.
Most levels have a progress bar on the bottom to show how far in you are but bosses don't have any hp bar.

Not sure if it's the game or me but moving with the controller seemed stiffer than playing on the keyboard and i could only play some levels on the keyboard.
People on the forums complained about the a,s,d,w only controls as you can not remap them.
I think most negative reviews come from the fact most deaths feel "cheap", and the lack of a score counter (shmup are all about score)
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