Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to the same coloured bullets the player is firing.
User reviews: Mostly Positive (10 reviews)
Release Date: Aug 8, 2014
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Recent updates View all (1)

September 25

Psichodelya Version 1.2 is now here!

Version 1.2 is now here with a bunch of fixes and improvements.

Notes:
  • Fixed the default control for shooting since the last build - effective for Linux builds.
  • The last selected difficulty on Stage selector is default.
  • Game picks the highest resolution as default even if larger then 1920 x 1200
  • Minor menu change in Scores Sub-menu
  • Small changes in the tutorial scene
  • Stylized Game Over screen
  • All new sounds: effects on enemy hit, on player hit, on Player explosion
  • Graphical effect: tiny explosions on player's bullet hitting the enemy
  • All new player projectile styles

1 comments Read more

About This Game

Psichodelya pays homage to old-school style top-down shmups (shoot-em-up’s) such as DoDonPachi, Ikaruga, Espgaluda, R-Type Delta, Aero Fighters, Giga Wing, Raiden, and more recent Jamestown.

Players control one of 3 playable ships - dodging bullets and destroying wave after wave of enemies for points in either single or 2 player local coop modes. There are 5 manic levels, each with an epic boss and 5 difficulty levels.

Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to player shots of colour opposite to their colour.

Features:

  • Easy to pick up and play, difficult to master
  • 5 huge levels each with huge epic bosses
  • 1 and 2 players co-op
  • Controls for 2 players on Keyboard or Gamepads
  • In-game leatherboards: local and global
  • On-line leaderboards
  • No two play-throughs are identical
  • Music by Dylan Barry (NPPD Rush, Super Killer Hornet: Ressurection)
  • 5 difficulty levels

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    Minimum:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
Helpful customer reviews
11 of 14 people (79%) found this review helpful
3.2 hrs on record
There is not much fancy stuff about this game, but it is more of positive then negative. Visual part is mostly fine, apart from projectiles(they seem overly bright and contrasty). Sound is ok, but it appears to live a seprate life from the game. Gameplay tries to mimic classic shmups and absolutely lacks innovations. Some may regard it a plus though. The levels lack ground targets. Separate word should be given to the difficulty. Difficulty setting does not seem to affect anything, but the shield capacity, so the easiest setting will be a hell for a player who is not good with this type of games. Concluding, i would say that the game left more or less positve impression and i can recommend it to all fans of shmups.
Posted: August 10
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A developer has responded on Dec 31, 1969 @ 4:00pm
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9 of 12 people (75%) found this review helpful
18.0 hrs on record
I Really wanted to like this game as I do all shoot em up / bullet hell's but I have to say I just didn't.

The music was "meh" the action didn't grab me at all, the weapon had me feeling it was flat and the graphics to be honest kind of look like a flash game from the likes of Miniclip.

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=312247017
Posted: September 10
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8 of 11 people (73%) found this review helpful
5.0 hrs on record
As a fan of shoot 'em up, this new game is a good addition to the genre.
Its strong suit are definitely its graphics - its models are interesting and its effects are pleasant to the eye. The sound/music is also quite decent.
Concerning difficulty, I expect that new players will find its level of difficulty a little demanding even in the easiest settings, which might discourage some players.
Finally, while it doesn't bring anything new to the genre, it has pretty much every bit of fun one would seek in a pure shoot 'em up game.

A good fix for any shoot 'em up fan.
Posted: August 11
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11 of 21 people (52%) found this review helpful
2.0 hrs on record
At the moment I would not recommend this game. It feels unfinished and cheap.
The game is made through Unity and you can see it takes inspiration from Ikaruga and Raiden, but it's not completely there.
The back ground art looks fine if a little dull and low res, the enemy designs incredibly generic and with out any animation (would have been smarter using sprites) and really, it just feels like it pales in comparison to the other fantastic shmups available on steam, some cheaper. The music is pretty average too.

Also, there are no continues and only 3 lives.

On the plus side it controls pretty well, but with out any excitment there really isnt too much to say about the game.
Posted: August 10
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A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
2 of 5 people (40%) found this review helpful
0.3 hrs on record
Hmmmm. What to say. Oh, I can't hide my impression with already highlighted "recommnended" button. Zis game is astonishing enough. You can move, you can shoot, then you can move faster, and shoot wilder. That brings me those nostalgic days with "Insert a coin" screens. broken fingers of hard buttonpushing, sigarette by sigarette by losing and pretty much screaming with happy tears in the eyes by winning. Also I like to play co-op cause you can always blame your partner in all the world disasters. So be it. Find your time amongst all your leveling up, mob-killing, head shooting, zerg gathering or gold farmimg, take a sit in your favourite rocking chair and enjoy it.
Posted: September 12
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