Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to the same coloured bullets the player is firing.
User reviews: Mostly Negative (19 reviews)
Release Date: Aug 8, 2014
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Recent updates View all (2)

November 21

Steam Trading Cards Now Available!



Psichodelya now has Steam Trading Cards! Thanks for your continued support. We hope you enjoy the cards.

Set Features:
  • 5 cards
  • 6 badges
  • 5 backgrounds
  • 6 emoticons

0 comments Read more

September 25

Psichodelya Version 1.2 is now here!

Version 1.2 is now here with a bunch of fixes and improvements.

Notes:
  • Fixed the default control for shooting since the last build - effective for Linux builds.
  • The last selected difficulty on Stage selector is default.
  • Game picks the highest resolution as default even if larger then 1920 x 1200
  • Minor menu change in Scores Sub-menu
  • Small changes in the tutorial scene
  • Stylized Game Over screen
  • All new sounds: effects on enemy hit, on player hit, on Player explosion
  • Graphical effect: tiny explosions on player's bullet hitting the enemy
  • All new player projectile styles

1 comments Read more

About This Game

Psichodelya pays homage to old-school style top-down shmups (shoot-em-up’s) such as DoDonPachi, Ikaruga, Espgaluda, R-Type Delta, Aero Fighters, Giga Wing, Raiden, and more recent Jamestown.

Players control one of 3 playable ships - dodging bullets and destroying wave after wave of enemies for points in either single or 2 player local coop modes. There are 5 manic levels, each with an epic boss and 5 difficulty levels.

Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to player shots of colour opposite to their colour.

Features:

  • Easy to pick up and play, difficult to master
  • 5 huge levels each with huge epic bosses
  • 1 and 2 players co-op
  • Controls for 2 players on Keyboard or Gamepads
  • In-game leatherboards: local and global
  • On-line leaderboards
  • No two play-throughs are identical
  • Music by Dylan Barry (NPPD Rush, Super Killer Hornet: Ressurection)
  • 5 difficulty levels

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    Minimum:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
Helpful customer reviews
12 of 16 people (75%) found this review helpful
0.6 hrs on record
Posted: November 18
I've been a 2D shooter fan for decades. Konami, Cave, Capcom, Taito, Raizing, I've played all of the arcade classics. I've completed a ton of doujin titles as well, along with a multitude of random one-off games by guys nobody would ever care to know about. Basically, I know the genre well enough to spot what works and what doesn't within minutes.

Let's start with the controls. This game is controlled with the analog stick, which is kinda strange. Initially I thought it was inertia but it's mostly an odd design-decision. Personally I'd rather just have two speeds, instead of a half-dozen. Also, the ship moves at different speeds depending on whether the player is moving horizontally or vertically (WHAT?). This can be fixed in the options.

When you play a 2D shooter, you expect to dodge a lot of bullets. Psichodelya certainly has plenty, and it can take awhile for things to click. Everything just seems to be thrown around at random. It can take awhile for everything to click. Some bullets move around, I mean yes they move because an enemy just fired them at you, but they also swirl around slightly. In-game it looks really disorientating.

Psichodelya uses a shield system. You can switch between a red and blue ship. By doing this you absorb like-colored bullets, but opposite-colored will kill you instantly. Okay, but this shield can only take a few hits. It won't last long if you fly into a mess of bullets. The strategy is to figure out which bullet-spreads you're liable to have trouble with, and switch to the appropriate shield. It's better to just avoid bullets entirely, but there is a buffer of sorts. The power of the weapons is influenced by the color of your ship and the enemy's. Naturally, you do more damage when firing on opposite-colored ships.

Unfortunately this system is a wasted opportunity. The shields look like a mechanic that could be expanded upon, by creating a risk/reward system. Maybe instead of limited shields (that resemble lives), how about making the shields rechargeable? The like-colored bullets the player catches in their shield could turn into extra points. The bullet patterns could be arranged to facilitate this design-decision, leading to all sorts of creative scenarios.

For the most part, enemies are arranged in a very un-natural manner. Larger ships tend to approach in pairs, while smaller/weaker ships make occasional appearances. It looks too organized. While ships differ in fire patterns, their never seems to be any deviation in how they make their appearance. Ground targets such as turrets and tanks would have added to the diversity and made for better stage-flow. Like the Dodonpachi series, this game uses a shot/laser setup, but the shot rarely sees any use due to the lack of weaker enemies.

Psichodelya wears its influences on its sleeve. While it's nice to know this game has its heart in the right place, it doesn't really do anything different. When a game has too many similarities to an older yet highly-regarded title, its weaknesses tend to stand out. At this point I'd rather the newer game try more original ideas, even if they don't really work. Psichodelya takes inspiration from Dodonpachi, Ikaruga, and Dimahoo, but it lacks the core elements that make those games great.

On top of everything else, this game just looks cheap. I won't comment on the art-direction, because that's all relative. However, the graphical effects, the ugly bullets, everything else looks slapped together. It's cohesive only in the sense of being completely and utterly bland.

After a shockingly bad first impression, I can sorta see where this game is going, but it's not there yet. I'd call it an inferior clone of a Cave shooter, but that would be giving it too much credit. The doujin community has put out a ton of shooters in the same vein, and they tend to be of decent quality. Psichodelya is simply too derivative and too boring to be worth the time.
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0 of 1 people (0%) found this review helpful
3.5 hrs on record
Posted: November 24
Ok so I can start the game and select different resolutions - I select the lowest resolution. I launch the game. I can't see the menus displayed properly.
So I'm trying other resolutions but only the default one seems to display menus properly. I go thru creating profile. Few clicks later I'm reaching the loading screen for mission (I presume).
Game stays forever on loading screen.
FFS how come you published unfinished and untested game?
Gotta stick to good old Valve games like Half-Life 2 or Left 4 Dead series and skip new games, cause the amount of rubbish being published recently on Steam is ridiculous.
Another title that will need workaround to get card drops. But if you actually want to play oldschool shooter, go for Raiden or R-Type (or R-Type II). I know these are being sold and are worth of getting - instead of this.
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16 of 21 people (76%) found this review helpful
3.2 hrs on record
Posted: August 10
There is not much fancy stuff about this game, but it is more of positive then negative. Visual part is mostly fine, apart from projectiles(they seem overly bright and contrasty). Sound is ok, but it appears to live a seprate life from the game. Gameplay tries to mimic classic shmups and absolutely lacks innovations. Some may regard it a plus though. The levels lack ground targets. Separate word should be given to the difficulty. Difficulty setting does not seem to affect anything, but the shield capacity, so the easiest setting will be a hell for a player who is not good with this type of games. Concluding, i would say that the game left more or less positve impression and i can recommend it to all fans of shmups.
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A developer has responded on Aug 11 @ 8:56am
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14 of 19 people (74%) found this review helpful
5.0 hrs on record
Posted: August 11
As a fan of shoot 'em up, this new game is a good addition to the genre.
Its strong suit are definitely its graphics - its models are interesting and its effects are pleasant to the eye. The sound/music is also quite decent.
Concerning difficulty, I expect that new players will find its level of difficulty a little demanding even in the easiest settings, which might discourage some players.
Finally, while it doesn't bring anything new to the genre, it has pretty much every bit of fun one would seek in a pure shoot 'em up game.

A good fix for any shoot 'em up fan.
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17 of 29 people (59%) found this review helpful
2.0 hrs on record
Posted: August 10
At the moment I would not recommend this game. It feels unfinished and cheap.
The game is made through Unity and you can see it takes inspiration from Ikaruga and Raiden, but it's not completely there.
The back ground art looks fine if a little dull and low res, the enemy designs incredibly generic and with out any animation (would have been smarter using sprites) and really, it just feels like it pales in comparison to the other fantastic shmups available on steam, some cheaper. The music is pretty average too.

Also, there are no continues and only 3 lives.

On the plus side it controls pretty well, but with out any excitment there really isnt too much to say about the game.
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A developer has responded on Aug 11 @ 9:42am
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13 of 23 people (57%) found this review helpful
18.0 hrs on record
Posted: September 10
I Really wanted to like this game as I do all shoot em up / bullet hell's but I have to say I just didn't.

The music was "meh" the action didn't grab me at all, the weapon had me feeling it was flat and the graphics to be honest kind of look like a flash game from the likes of Miniclip.

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=312247017
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4 of 10 people (40%) found this review helpful
0.2 hrs on record
Posted: October 16
Garbage nothing like the classic games they mentioned. Not even worth it if on sale.
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3 of 11 people (27%) found this review helpful
0.3 hrs on record
Posted: September 12
Hmmmm. What to say. Oh, I can't hide my impression with already highlighted "recommnended" button. Zis game is astonishing enough. You can move, you can shoot, then you can move faster, and shoot wilder. That brings me those nostalgic days with "Insert a coin" screens. broken fingers of hard buttonpushing, sigarette by sigarette by losing and pretty much screaming with happy tears in the eyes by winning. Also I like to play co-op cause you can always blame your partner in all the world disasters. So be it. Find your time amongst all your leveling up, mob-killing, head shooting, zerg gathering or gold farmimg, take a sit in your favourite rocking chair and enjoy it.
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