Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to the same coloured bullets the player is firing.
User reviews: Mostly Negative (43 reviews)
Release Date: Aug 8, 2014
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About This Game

Psichodelya pays homage to old-school style top-down shmups (shoot-em-up’s) such as DoDonPachi, Ikaruga, Espgaluda, R-Type Delta, Aero Fighters, Giga Wing, Raiden, and more recent Jamestown.

Players control one of 3 playable ships - dodging bullets and destroying wave after wave of enemies for points in either single or 2 player local coop modes. There are 5 manic levels, each with an epic boss and 5 difficulty levels.

Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to player shots of colour opposite to their colour.

Features:

  • Easy to pick up and play, difficult to master
  • 5 huge levels each with huge epic bosses
  • 1 and 2 players co-op
  • Controls for 2 players on Keyboard or Gamepads
  • In-game leatherboards: local and global
  • On-line leaderboards
  • No two play-throughs are identical
  • Music by Dylan Barry (NPPD Rush, Super Killer Hornet: Ressurection)
  • 5 difficulty levels

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
    Minimum:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1.5 hrs on record
Posted: March 12
I love the look of the game, but it currently needs work.

Red/Blue mechanic is an interesting idea, but I'm not sure it does well here. Maybe with more work on hit detection and hit feedback.

Add visual feedback on ship hit, and move stream attack to a third button, and I'll try the game again. As it is, you die when you don't expect to and you will have a painful firing hand if you don't want to stream all the time.
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5 of 5 people (100%) found this review helpful
1.5 hrs on record
Posted: June 5
Plays, looks, and feels like Amateur's Attempt at Making Ikaruga. Polarity mechanic only seems to change whether you instantly die or not. Beam / stream attack should be on a seperate button from the rapid fire shot.

In its current state, you're better off saving your money and buying Ikaruga instead.
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5 of 5 people (100%) found this review helpful
1.3 hrs on record
Posted: June 11
Pretty basic shoot em up from what I could tell, nothing in the way of powerups early on. I found the enemies and their bullets blurred into the background. I gave it a few tries, but not for me.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: January 26
its heart is in a good place and it could be a decent (if a bit generic) shmup with a polarity mechanic that is kinda like ikaruga but not really (you are not invulnerable to the color you're currently using, it just takes more hits to kill you this way). it has some big flaws though that I think aren't even that hard to correct so maybe it will eventually become better. the flaws are:
- the enemies take too long too kill so the game feels slow-paced (needs more popcorn enemies or stronger guns)
- you can shoot by tapping the button and use laser by holding it but the shot is basically useless given that it's weak and the enemies haver a lot of health
- early game is too hard; even hardcore stuff like ddp: dai ou jou, mushihime-sama futari or air gallet would have first two or three levels more accessible so you could learn basic mechanics and strategies without dying all the time
- the basic keyboard control scheme is inconvenient to use
- neither the music nor the graphics are too interesting, especially given the high quality of both in many other indie shmups (e.g. cho ren sha, touhou, crimzon clover)
- neither the sound effects (there aren't many) nor explosions are satisfying
- bad interface: you can't use keyboard in the menu, you have to exit game to remap keys and the game doesn't remember what resolution you've chosen before (I'm using an vga-dvi adapter and the highest ones are actually unsupported by my older monitor so it's a bit of a problem)
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: June 16
what is the keyboard controls for player 2? change color,fire and move
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