Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to the same coloured bullets the player is firing.
User reviews: Mostly Negative (35 reviews)
Release Date: Aug 8, 2014
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About This Game

Psichodelya pays homage to old-school style top-down shmups (shoot-em-up’s) such as DoDonPachi, Ikaruga, Espgaluda, R-Type Delta, Aero Fighters, Giga Wing, Raiden, and more recent Jamestown.

Players control one of 3 playable ships - dodging bullets and destroying wave after wave of enemies for points in either single or 2 player local coop modes. There are 5 manic levels, each with an epic boss and 5 difficulty levels.

Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to player shots of colour opposite to their colour.

Features:

  • Easy to pick up and play, difficult to master
  • 5 huge levels each with huge epic bosses
  • 1 and 2 players co-op
  • Controls for 2 players on Keyboard or Gamepads
  • In-game leatherboards: local and global
  • On-line leaderboards
  • No two play-throughs are identical
  • Music by Dylan Barry (NPPD Rush, Super Killer Hornet: Ressurection)
  • 5 difficulty levels

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: Windows XP, 7, 8
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
    Minimum:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: OSX 10.8 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
    Minimum:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9 compatible with 128MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Minimal screen resolution: 1024 x 768
    Recommended:
    • OS: Ubuntu 12.04 or Later
    • Processor: Dual Core 2.2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible with 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Screen with 16:10 aspect ratio, eg. 1920x1200
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: March 12
I love the look of the game, but it currently needs work.

Red/Blue mechanic is an interesting idea, but I'm not sure it does well here. Maybe with more work on hit detection and hit feedback.

Add visual feedback on ship hit, and move stream attack to a third button, and I'll try the game again. As it is, you die when you don't expect to and you will have a painful firing hand if you don't want to stream all the time.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: January 26
its heart is in a good place and it could be a decent (if a bit generic) shmup with a polarity mechanic that is kinda like ikaruga but not really (you are not invulnerable to the color you're currently using, it just takes more hits to kill you this way). it has some big flaws though that I think aren't even that hard to correct so maybe it will eventually become better. the flaws are:
- the enemies take too long too kill so the game feels slow-paced (needs more popcorn enemies or stronger guns)
- you can shoot by tapping the button and use laser by holding it but the shot is basically useless given that it's weak and the enemies haver a lot of health
- early game is too hard; even hardcore stuff like ddp: dai ou jou, mushihime-sama futari or air gallet would have first two or three levels more accessible so you could learn basic mechanics and strategies without dying all the time
- the basic keyboard control scheme is inconvenient to use
- neither the music nor the graphics are too interesting, especially given the high quality of both in many other indie shmups (e.g. cho ren sha, touhou, crimzon clover)
- neither the sound effects (there aren't many) nor explosions are satisfying
- bad interface: you can't use keyboard in the menu, you have to exit game to remap keys and the game doesn't remember what resolution you've chosen before (I'm using an vga-dvi adapter and the highest ones are actually unsupported by my older monitor so it's a bit of a problem)
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54 of 64 people (84%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: November 18, 2014
I've been a 2D shooter fan for decades. Konami, Cave, Capcom, Taito, Raizing, I've played all of the arcade classics. I've completed a ton of doujin titles as well, along with a multitude of random one-off games by guys nobody would ever care to know about. Basically, I know the genre well enough to spot what works and what doesn't within minutes.

Let's start with the controls. This game is controlled with the analog stick, which is kinda strange. Initially I thought it was inertia but it's mostly an odd design-decision. Personally I'd rather just have two speeds, instead of a half-dozen. Also, the ship moves at different speeds depending on whether the player is moving horizontally or vertically (WHAT?). This can be fixed in the options.

When you play a 2D shooter, you expect to dodge a lot of bullets. Everything just seems to be thrown around at random. It can take awhile for everything to click. Some bullets move around, I mean yes they move because an enemy just fired them at you, but they also swirl around slightly. In-game it looks really disorientating.

Psichodelya uses a shield system. You can switch between a red and blue ship. By doing this you absorb like-colored bullets, but opposite-colored will kill you instantly. Okay, but this shield can only take a few hits. It won't last long if you fly into a mess of bullets. The strategy is to figure out which bullet-spreads you're liable to have trouble with, and switch to the appropriate shield. It's better to just avoid bullets entirely, but there is a buffer of sorts. The power of the weapons is influenced by the color of your ship and the enemy's. Naturally, you do more damage when firing on opposite-colored ships.

Unfortunately this system is a wasted opportunity. The shields look like a mechanic that could be expanded upon, by creating a risk/reward system. Maybe instead of limited shields (that resemble lives), how about making the shields rechargeable? The like-colored bullets the player catches in their shield could turn into extra points. The bullet patterns could be arranged to facilitate this design-decision, leading to all sorts of creative scenarios.

For the most part, enemies are arranged in a very un-natural manner. Larger ships tend to approach in pairs, while smaller/weaker ships make occasional appearances. It looks too organized. While ships differ in fire patterns, their never seems to be any deviation in how they make their appearance. Ground targets such as turrets and tanks would have added to the diversity and made for better stage-flow. Like the Dodonpachi series, this game uses a shot/laser setup, but the shot rarely sees any use due to the lack of weaker enemies.

Psichodelya wears its influences on its sleeve. While it's nice to know this game has its heart in the right place, it doesn't really do anything different. When a game has too many similarities to an older yet highly-regarded title, its weaknesses tend to stand out. At this point I'd rather the newer game try more original ideas, even if they don't really work. Psichodelya takes inspiration from Dodonpachi, Ikaruga, and Dimahoo, but it lacks the core elements that make those games great.

On top of everything else, this game just looks cheap. I won't comment on the art-direction, because that's all relative. However, the graphical effects, the ugly bullets, everything else looks slapped together. It's cohesive only in the sense of being completely and utterly bland.

After a shockingly bad first impression, I can sorta see where this game is going, but it's not there yet. I'd call it an inferior clone of a Cave shooter, but that would be giving it too much credit. The doujin community has put out a ton of shooters in the same vein, and they tend to be of decent quality. Psichodelya is simply too derivative and too boring to be worth the time.
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24 of 37 people (65%) found this review helpful
3.2 hrs on record
Posted: August 10, 2014
There is not much fancy stuff about this game, but it is more of positive then negative. Visual part is mostly fine, apart from projectiles(they seem overly bright and contrasty). Sound is ok, but it appears to live a seprate life from the game. Gameplay tries to mimic classic shmups and absolutely lacks innovations. Some may regard it a plus though. The levels lack ground targets. Separate word should be given to the difficulty. Difficulty setting does not seem to affect anything, but the shield capacity, so the easiest setting will be a hell for a player who is not good with this type of games. Concluding, i would say that the game left more or less positve impression and i can recommend it to all fans of shmups.
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A developer has responded on Aug 11, 2014 @ 8:56am
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25 of 41 people (61%) found this review helpful
2.0 hrs on record
Posted: August 10, 2014
At the moment I would not recommend this game. It feels unfinished and cheap.
The game is made through Unity and you can see it takes inspiration from Ikaruga and Raiden, but it's not completely there.
The back ground art looks fine if a little dull and low res, the enemy designs incredibly generic and with out any animation (would have been smarter using sprites) and really, it just feels like it pales in comparison to the other fantastic shmups available on steam, some cheaper. The music is pretty average too.

Also, there are no continues and only 3 lives.

On the plus side it controls pretty well, but with out any excitment there really isnt too much to say about the game.
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A developer has responded on Aug 11, 2014 @ 9:42am
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19 of 32 people (59%) found this review helpful
5.0 hrs on record
Posted: August 11, 2014
As a fan of shoot 'em up, this new game is a good addition to the genre.
Its strong suit are definitely its graphics - its models are interesting and its effects are pleasant to the eye. The sound/music is also quite decent.
Concerning difficulty, I expect that new players will find its level of difficulty a little demanding even in the easiest settings, which might discourage some players.
Finally, while it doesn't bring anything new to the genre, it has pretty much every bit of fun one would seek in a pure shoot 'em up game.

A good fix for any shoot 'em up fan.
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19 of 36 people (53%) found this review helpful
20.8 hrs on record
Posted: September 10, 2014
I Really wanted to like this game as I do all shoot em up / bullet hell's but I have to say I just didn't.

The music was "meh" the action didn't grab me at all, the weapon had me feeling it was flat and the graphics to be honest kind of look like a flash game from the likes of Miniclip.

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=312247017
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7 of 15 people (47%) found this review helpful
0.1 hrs on record
Posted: December 15, 2014
Mouse pointer has a square around it. The menus are impossible to navigate because mouse navigation is impossible. And the options are in config files. WTF??
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3 of 7 people (43%) found this review helpful
1.4 hrs on record
Posted: January 1
Yet another Shoot 'Em Up game "Psichodelya". I did not get why this game is called Psichodelya but even with a weird name the game could still be good, right?

From the main menu you are able to pick 2 modes: Single Player & Multiplayer. Mind you though, Multiplayer is just local co-op.

After creating a profile, you can begin shooting all kinds of space ships. There are tons of other Shoot 'Em Up using the same formula, so nothing original here. The graphics look OK except for the fact that the spaceships almost have no animation. The bullets look retro and even the explosions are dull.

Gameplay is what you would expect from most Shoot 'Em Ups, except in this game whenever you hold down the shoot key, your bullets become a beam... I did not really understand why this was done but I did not like it.
I prefer to play these kind of games with a controller and there is some controller support but not in the menus. So whenever you start a game you quickly have to switch to your controller....

The only reason I might boot this game up again is to farm some Trading Cards.

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3 of 7 people (43%) found this review helpful
0.1 hrs on record
Posted: December 21, 2014
It's like Ikaruga without the fun.
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1 of 3 people (33%) found this review helpful
0.5 hrs on record
Posted: April 21
Well I'm not to surprised that yet another game built from the Unity web browser won't recognize the triggers, nor sticks from the X-box 360 for Windows pad, BUT in every other game you could remap the up/down/L/R to the D-pad, which is analog, but not on here, nope on here it doesn't even recognize the D-pad... what a pity as the ONLY retro above view shooters I much like are the verticle scrollingn ones, & otherwise this game seems neat, looks good, runs smoothly etc. since I have no desire to be hunched over My KB playing a game with the KB, nor mouse (nobody should have to), & will NEVER download a questionable, non-sanctioned 3rd party remapping program... this game gets a 4-10 from Me (Would have been 9-10 or higher if the controller actually WORKED)

Okay... if you reboot the game a whole bunch'a times with the controller plugged in (or on for wireless) it DOES eventually recognise the analog, My guess is it's a deadzone issue that some games have an issue with when recognizing X360 pads, BUT after having had time to actually PLAY the game with the red VS blue VS dark blue bullets, & EXTREEMLY idiotic diffuculty level (even on the very easiest settings there's often no way to avoid dying, like often) I now give this game a 6-10 would as I said be 9-10 if it wasn't so stupidly hard, & didn't have issues recognising then contoller [according to the forums plenty of others also have issues with varied controllers) a decent effort, but if you make another game like this devs, do try to fix these two MAJOR issues, otherwise this game would be almost as good as retro greats like Gondomania.
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6 of 14 people (43%) found this review helpful
0.7 hrs on record
Posted: December 13, 2014
they over coplicated the game play to the point where even in very east mode the game is unwinable.

the fact is it easy for the developers to play a game they made because they know every milk and crannie to the game. but what most developers dont realize is not every one is into over complicated games where you die to quickly and easily espesially in very easy mode which is for the new players.

it wasnt a bad game visually but the gameplay itself was as a matter of fact a huge let down and im very dissapointed with them.

im sorry but a game thats unwinnable is an insault to gamers who spend there time and money buying a game that they themselves wanna win quickly. this is also why people buy arcade style games in the first place as a (5 mins) meditation to escape the real world and the last thing they wanna have is being constantly blown up and getting stressed out from it

personally this game needs to go back to the drawing board while visually its good the gameplay itself was an insault to gamers every where so for these reason i have to give Psichodelya a persoanal rating of 1/10
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11 of 25 people (44%) found this review helpful
0.2 hrs on record
Posted: October 16, 2014
Garbage nothing like the classic games they mentioned. Not even worth it if on sale.
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0 of 4 people (0%) found this review helpful
0.4 hrs on record
Posted: February 13
Nice fremiun
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7 of 20 people (35%) found this review helpful
0.3 hrs on record
Posted: September 12, 2014
Hmmmm. What to say. Oh, I can't hide my impression with already highlighted "recommnended" button. Zis game is astonishing enough. You can move, you can shoot, then you can move faster, and shoot wilder. That brings me those nostalgic days with "Insert a coin" screens. broken fingers of hard buttonpushing, sigarette by sigarette by losing and pretty much screaming with happy tears in the eyes by winning. Also I like to play co-op cause you can always blame your partner in all the world disasters. So be it. Find your time amongst all your leveling up, mob-killing, head shooting, zerg gathering or gold farmimg, take a sit in your favourite rocking chair and enjoy it.
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0 of 8 people (0%) found this review helpful
0.4 hrs on record
Posted: January 2
http://youtu.be/98QUoWp1Zrk

I give my first impressions on Psichodelya, a Shoot 'Em Up which while looked interesting seems to come across as generic and lacking personality.
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