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Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!
Release Date: Jun 16, 2014
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$4.99

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Update and June 23rd Patch Notes

June 23rd, 2014

Hey everyone! Been a busy week for us here as we've been squashing bugs(99% of which are fixed now thanks to your help!) and implementing new features. Today we've released our first significant patch, addressing a few requests from the community. Here are the notes:

New

  • Enhanced the tutorial with a couple extra tips to help newcomers
  • gameConfig.ini addition to allow users to flag that they want to log in with their pre-steam build account (later patch will move this to the options menu) set longinThroughSteam=0 to use the old login system
  • Next Gen Pause Feature, now you can pause.
  • All tips are now viewable from the pause menu.


Updates
  • Stage goals / platinum achievements are slightly easier now for Dark Angel / Viper
  • Adjusted the default sync offset for "You Bring The Rain". It was a little off sync.


Bug Fixes
  • Dark Angel Platinum Achievement wasn't configured correctly
  • Playstation controls show in the tutorial now


We're now focusing our attention on adding new content, the first of which being the addition of 2 free stages which we're aiming to have out in July/August. If you'd like to see what else we have on the horizon, or you want to request some more features(we're all ears!) you can stop by this thread on the steam forums.

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Reviews

“Rhythm Destruction is a fun and unique game, and its varying challenge levels make it an appealing title for casual and core players alike”
4/5 – Gamezebo

“On display is some of the best manic/bullet hell gameplay I have seen in a while: akin to Ikaruga or the Touhou games”
4/5 – Unigamesity

“Overall Rhythm Destruction is a lot of fun. As innovative as it is challenging, there's plenty to like about it.”
7/10 – GameReactor

About the Game

Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters. Stay on beat to rack up the highest score possible and compete against others on the global leaderboards!

Enemies and objects in Rhythm Destruction are destroyed via timed key presses that go along with the beat of the music. The hand crafted stages are filled with many obstacles, traps, and plenty of bullets that make for unrelenting action. Each stage also includes a unique boss encounter that will put all of your skills to the test.

Rhythm Destruction tracks high scores across all game types and stages. It also features a scrolling feed to update you on whats happening around the community in real time in regards to new records, high scores and game news.

Price: $4.99

  • 10 challenging and diverse stages
  • Pumping soundtrack provided by 'Oscillator X' and others
  • Leaderboards for all game modes
  • Receive live updates on high scores, community news and more with the 'RD Feed'
  • Over 40 achievements and full Trading Card support
  • Controller Support
  • First DLC Pack available now!
  • Challenging Gameplay, with a Casual Mode toggle for beginners

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB
    • Hard Drive: 1 GB available space
Helpful customer reviews
27 of 34 people (79%) found this review helpful
43 products in account
6 reviews
2.4 hrs on record
Rhythm Destruction.
Made by Curious Panda Game, two man indie studio.
It is their first game, so i guess i can forgive some faults.

The game. Runs good- 60FPS ingame, and I really dig the look of it. Also, kinda fun.
But, the resolution options are only 4:3, 16:9 and 16:10. No actual sizes. So that is kind of wierd.

The fighting mechanic is based on music, the beat goes down you have to press the displayed arrow key, and done. Enemy dead. Very QTE-like if you ask me, but it is strangely fun.
The music.. It feels like it's from the 90's. Straight from some europian late night party. Heck, the second level song is a definition of that era's music.

And the final verdict? If i had to choose, i'd go with yes.
It has leaderboards, challenges- things that can lenghten the play time. The game definetly has the feel of good game.
Now, if only it had online/local coop, and it would tolerate alt+tabbing without crashing every time, we would have a great game.

You can check my videoreview of the title here -
https://www.youtube.com/watch?v=i5RtAnIh2jI
Posted: June 15th, 2014
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22 of 33 people (67%) found this review helpful
1,605 products in account
28 reviews
1.7 hrs on record
When compared to one another, the two genres that Rhythm Destruction tries to meld don’t initially appear to be in any way compatible. But when you look at both from a distance, the similarities become readily apparent. Rhythm Destruction takes the reflexive nature of both rhythm games, a la Guitar Hero or DDR, and attempts to mix it with the frantic pace of a top-down bullet hell shooter. Both genres require quick reflexes and the ability to memorize extensive patterns to succeed, and together could come together to craft a satisfying culmination of two otherwise disparate styles. Unfortunately, Rhythm Destruction is not a quality example of what could be an exciting new alternative to the more standard rhythmically-inclined titles.

Rhythm Destruction looks like a standard bullet hell game when played, but rather than face insurmountable odds in the way of thousands of pink death pellets, you typically only have to worry about crashing into obstacles that you can’t shoot. In order to account for the rhythm aspect, your ability to freely fire upon enemies has been removed entirely, in favor of specific button presses timed to the beat of electronica style music. This means that you’re often forced to maneuver through miniature mine fields of enemies and obstacles that would have taken mere moments to obliterate in a typical bullet hell title, all because the game decided that these enemies were not worthy of a rhythmic tap of the x-button on your gamepad. Failing to end an enemy that did earn that right may stick you in an unavoidable head on collision with them, reducing your limited life pool. Some of these issues, I could forgive, if only because the point of both genres is to test your memory as well as your reflexes. But your inability to freely deal with the limited enemy force isn’t my big problem with this game.

The best rhythm games are separated from the rest by a very, very particular gameplay aspect that many titles, like Rhythm Destruction, just don’t get, and that’s player feedback. Looking at a title like Bit.Trip Runner, one of the most satisfying things about doing well in that game is the emphasis on your actions and performance in relation to the music. Acquire collectible pickups and increase your score while avoiding death results in an ever evolving music beat, as does performing the correct action add a note to the rhythm. Failing to perform adequately affects the music, and furthers the desire to be absolutely perfect. This is an example of rewarding feedback for the player, and provides a driving force to continue against ever increasing difficulty. RD does not have this. Hell, it doesn’t have any feedback aside from a score counter. And that, beyond the button taps that don’t quite sync with the music, or enemies that you can’t kill, is what kills any enjoyment I could have had for this game. Failing to hit the correct button results in a loss of score, or, if you’re in a narrow hallway, the loss of a life, and that’s it. The music never changes to fit your actions, and in a game about keeping a beat, that is unacceptable.

While RD is poor example of variety in a couple of stagnating genres, I love the idea it presents. I can only hope that the concept is picked up by another developer.
Posted: June 18th, 2014
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8 of 10 people (80%) found this review helpful
48 products in account
1 review
22.4 hrs on record
As a Rhythm Game player i couldn't try this game out. I discovered it 3 months ago and found it quite original.
The game itself is very well made, considering it's coming from a recent Indie company, game patterns are intuitive in the first two tiers and challenging in the last three, making it very difficult to master properly. It is difficult at first but with a bit of practice and some knowledge in Shmups it can become a very good game to play.
The music is amazing: lots of memories came out when i listened to all those ITG/PIU songs, not to mention the superior F-777 DLC, which is well structured and fun (although not as difficult as Machine Rhythm, which is literally a Nightmare to pass through). Though the songlist is a bit scarce (10 in total) they'll hopefully release some new stages in due time.

While a good game, it does have some minor flaws but they're not gamebreaking nor makes the game unplayable, so they can be ignored.

If you're into Music games AND Shmups, definitely try this out, it's worth the price.
Posted: June 17th, 2014
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5 of 7 people (71%) found this review helpful
197 products in account
55 reviews
2.7 hrs on record
If you don't want to read this you can listen to me blubber through and show you the game here

http://youtu.be/aY4E6blpkaM

When you play it you might notice theres no main menu music. Kind of weird for a game about music, right? Theres music in the stage menu though.

The graphics and models are pretty basic. I had to restart the second level to make sure i wasn’t doing the mission again because they looked the same. But later levels seemed to have a bit more variety

There was a tutorial. But the game crashed and I couldn’t find it again. So I had to figure out the game myself. Which was a little tricky

Anyway, the game has stages. And it turns out that you fire your weapons at targets by pressing the arrow keys or equivalent at the right time. Doing so in time to the music and being closer to the enemies or something like that scores more points. The game seems to tell you when that right time is by using shrinking green circles around targets. At the same time you need to navigate through obstacles and avoid enemy fire and or crashing into other ships. You won’t feel a connection between the action in the music at first. But this changes as the maneuvers get more complex in later levels. Also you don’t seem to be able to pause the game

Initially you are prompted to select a controller input when you first start the game. Gamepad and mouse are options. I chose keyboard. I couldn’t find the options to change to another input later though. Theres a resolution option. But you can’t actually change the resolution. Aspect ration is in it's place for some reason.

Theres not really a lot of sound in game. Which can feel a bit wierd. But each stage has different music. What can I say about about the music? It’s not really the type really I would usually listen to. However you might like it.

In the third mission I was killed by the boss and failed the mission. The boss then exploded and I got a five star rating. Not sure how that works. The game records high scores. And there are leaderboards for each stage.

I played for almost an hour and got up to like the 4th level. The games is fun Not in the same was as my old favourite from the 90’s Tyrian. But it feels a lot more fresh. Right now I would choose it over the recent humans must die. But I just feel that the gameplay will probably become increasingly sadomasochistic. I could probably squeeze a few hours more out of it at least.

It was worth the $4.5 that I payed for it.

Click here for more let’s play videos =)
Posted: June 19th, 2014
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6 of 9 people (67%) found this review helpful
1,140 products in account
37 reviews
1.7 hrs on record
Ok. I've played a lot of rhythm games. This looks completely different. First of all - do NOT look at it like it's a regular shm-up. I's not. Rhythm Destruction is a shm-up inspired rhythm game. Like your regular OSU or Guitar Hero but with difficulties: you got to dodge stuff. Not "bad notes" or "gray blocks", more complex stuff like enemy attacks/platforms/enemies themselves. I've checked only couple of songs - not my kind of music, but they were ok. If the devs are interested in marketing - wait for tons of DLC's from different indie musicians (I suppose). Achievements are great. Ingame challenges are great. They make you raise your skill. You can't just 100% the game in 4 hours. The only things that I'm not ok with is the keybord controls. They're a bit sloppy for me. (Will check on gamepad. Does it support gamepad, by the way? :D ) Not a diamond, not a must-have, but a fun little game that may become a gem if polished well (I mean: ADD SOME MORE MUSIC IN DIFFERENT GENRES, WILL YA?) Cheers!
Posted: June 17th, 2014
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