Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against other players online!
User reviews:
Recent:
Mostly Positive (2,969 reviews) - 72% of the 2,969 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (90,526 reviews) - 72% of the 90,526 user reviews for this game are positive.
Release Date: Jul 8, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access at some point in 2017.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
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Recent updates View all (512)

May 25

Dev Jam #9 - Simmons on NEW VIABLE WHEELS



THE CHALLENGE
Let’s face it. Hovers are agile, fast, avoid Plasma splash damage, can carry a decent load, they’re stable and versatile. We like Hovers now and we don’t want to nerf them or change them (possibly make them descend faster but that’s it).

So, how do we make wheels viable? Surely it isn’t possible? If Freejam achieves it everyone will be amazed right? I mean, top clan teams driving around the map with 3 Wheeled vehicles and 2 Drones in the sky, that will never happen?

Well, anyone claiming to make Wheels viable has to have that aim, and that is the aim we’ve had since we started reworking the wheels.

NEW SIZES & NEW ART
One of the first things you’ll notice about the new wheels is the size. We’ve resized them for a better size increment as you go up the range. Previously you had 5 small wheels and then the Mega wheel called 'Wheel Monster' in-game, so we’ve resized them so you get a fairly even increment in size as you go up the range from the smallest to the largest.



Since resizing wheels will break Robots, what we’ll be doing is stripping the wheels off your Robots and putting them back in your inventory so you can replace them and tweak your wheeled Robots as necessary.

SIZE PROS AND CONS
As Wheels get bigger they get faster, much faster. The downside is that you have to invest more CPU in them and they become more exposed and harder to protect within your Robot so you’re more likely to get demobilized with the larger wheels.

THEY ARE FAST, VERY VERY FAST
The new wheels will be the fastest ground movement type by a fair margin. We’re still balancing but we’ve had the Megawheels driving at 300+ mph around the battlefield in tests. Not just in a straight line either, yes that’s 300 mph round corners and over bumpy terrain without randomly spinning out or flipping over and whilst maintaining full control :)

THEY ARE STABLE, VERY VERY STABLE
To make them viable we need you to be able to focus your attention on positioning, fighting and driving all at once. Robocraft isn’t a rally game, it’s a fighting game. If there is too much fiddly management of driving the car required to position yourself for a fight, Wheels will no longer be in vogue and the meta will revert to Hovers.

So, we’ve put tons of effort into making them very stable whilst still feeling like wheels from the future. We’ve built in modern car management systems like ‘dynamic suspension for anti-roll’, ‘traction control’, ‘dynamic shock absorption’ and a ‘power delivery management systems’ to keep you on the road and in control. They don’t drive themselves though, trust me at 300mph you have to have your brain switched on to get the most out of that crazy speed.

CAMERA CONTROLS WORK, WELL
Like all the other parts we’ve reworked recently we’ve added in Camera Control support. Wheels work surprisingly well with this new control method and there are a few converts in the studio that prefer the new Camera controls over the Keyboard. Art Director Ric aka @FatDigester is still a stalwart for the Keyboard controls though, so both are very viable and great fun.

WHAT ABOUT THE OTHER MOVEMENT PARTS?
All other movement parts will be getting some balance changes including some movement speed increases with the aim of making them all viable. Aerofoils are already in the workshop for a revamp also with the aim of making real airplanes totally viable too.

We’ll be giving more details on the actual speeds you can expect in the full patch notes coming next week. We really hope you enjoy the new wheels.

Thanks for reading!
Mark Simmons, Game Director and CEO, Freejam

108 comments Read more

May 24

Robostream - When Fruit & Veg Attack!


Peashooters at the Ready!

Tune in to this week's Robostream to get your recommended daily allowance of five fruit and veg. In this special Robostream, we will be attempting once more to control Robots in battle with actual vegetables. You'll have to watch the stream to find out more!

So, join us as we dive into some of the crazy custom games that you, the community, have created. If you'd like to be part of the Robostream, we'll be playing the following custom games:

One-Shot
- The Greatest Custom Game Mode Ever Made (according to Awesome Soul)
- Requirements: 1x Hover Blade Squall, 1x Rod Arc, 1x Rail Piercer
- Game mode: Team Deathmatch
- Game designer: Awesome Soul

https://www.youtube.com/watch?v=l7GeJk4AGao
More info: http://aegis.website/robolympics/one-shot/

Ostrich Herding
- It's survival of the featheriest in this game of chase
- Requirements: An Ostrich Robot from the CRF
- Game mode: Elimination
- Game designer: Gromek999

https://youtu.be/iC1DI1xhDvM
More info: http://aegis.website/robolympics/ostrich-herding/


Fidget Spinners
- The current playground favorite comes to Robocraft
- Requirements: A Fidget Spinner Robot (your own or one from the CRF)
- Game Mode: Team Deathmatch
- Game Designer: Frommy97

https://youtu.be/GGxxFbPAAX0

Fruit & Veg Fight
- Who said fruit and veg was healthy?
- Requirements: A fuit/veg themed robot
- Game Mode: Battle Arena
- Game Designer: LeftofNever - Freejam

If you want to participate, please ensure that you have a suitable Robot for the game mode being played. Be logged into the game, in the chatroom 'customgames' and make sure you're not in an existing party or custom game (otherwise we can't add you if you're picked).

Please note that due to the sheer volume of players wanting to join in the fun, spaces are limited and so don't be too disappointed if you don't get to battle with us.

In addition to playing some excellent custom games, we'll be giving out some promo codes and showcasing some community creations.We may even have a surprise or two too*.

The fun starts at 16:00 (UTC+1) on Friday 26/05/17

You can join the stream over on Twitch or Facebook


A special thanks to the following Robocrafters who provided bots used in the Robostream image:
  • dankhole
  • Gottchar
  • ALPHAFERT
  • Sheep_wielder

*subject to change

14 comments Read more
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About This Game

Build insane, fully customisable robot battle vehicles that drive, hover, walk and fly in the free-to-play action game Robocraft. Add weapons from the future and jump in the driving seat as you take your creation into battle against others online!

BUILD - Combine blocks in an easy-to-use editor interface to create a futuristic robot battle vehicle armed with dozens of different weapon options.
DRIVE - Jump into the pilot seat and test out your robot design against AI. Jet cars, tanks, flying warships, helicopters, drones; almost any vehicle is possible in Robocraft!
FIGHT - Battle online in vast battlefields against players from all over the world on dedicated servers.

ADDITIONAL FEATURES

  • Over 250 cubes and growing! Be part of a constantly changing metagame with new weapons, components and features added every month
  • Watch as enemy robots break apart cube by cube as you destroy them with powerful weaponry which players can switch between at their leisure
  • Form Parties and battle on the same team with your friends
  • Create or join Clans of up to 50 players
  • Share your robotic creations with other players online via the Community Robot Factory

Robocraft is currently in the BETA stage of development and is available for everyone to play. For more information about the game, please visit Robocraftgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel Dual Core or better with SSE2 support or equivalent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min Resolution 1024x768
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Intel Dual Core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews Learn More
Recent:
Mostly Positive (2,969 reviews)
Overall:
Mostly Positive (90,526 reviews)
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