Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
User reviews:
Recent:
Mixed (3,826 reviews) - 66% of the 3,826 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (67,162 reviews) - 74% of the 67,162 user reviews for this game are positive.
Release Date: Jul 8, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Robocraft has been built with a dedicated community of Robocrafters from the very beginning. The game's first release was in April 2013 and that buildhad no multiplayer and no combat. From that point to today, the game has grown exponentially to its full MMO state and whilst we still call it a 'Live Alpha' you will find it a very polished and fully featured experience.”

Approximately how long will this game be in Early Access?

“Freejam are now plotting a path to full release with an aim to be out of Early Access by the end of 2016.”

How is the full version planned to differ from the Early Access version?

“While users accounts will never be reset - so what you earn in game now you will always keep - the full release of Robocraft will contain a number of additional key core features, many more social features, Clans, more game modes, many more functional components and weapons, a tutorial and PVE mode and full game localisation into many different languages.”

What is the current state of the Early Access version?

“We call it 'Early Alpha' but we expect you to find it as polished and fully featured as most 'Beta' releases.”

Will the game be priced differently during and after Early Access?

“No, Robocraft will always be free-to-play and our prices won't change as a result of shifting from Early Access to a full release in future.”

How are you planning on involving the Community in your development process?

“Freejam (the developer of Robocraft) has community in its blood. The word Freejam is a combination of 'free' and 'jam', where 'free' shows our dedication to keeping Robocraft always free, and 'jam' stands for jamming with our community to determine how our game continues to evolve. We like to think of Robocraft as a game that has been built from the ground up in collaboration with the community.”
Read more
 

Recent updates View all (302)

July 28

Center of Mass and More



Center of Mass Indicators and more are coming soon to Robocraft. In our second Quality of Life poll you voted in your thousands and made it known to us that you wanted more information when building your robots, in particular adding a “robot center of mass, total mass and total health indicators in edit mode”. As with all the QoL polls, the winner gets priority over the other features and we got busy implementing the feature as soon as we could and we’re pleased to announce that very soon this functionality will make its way into Robocraft!

We’ll be releasing the new advanced build information as part of the next BIG game update and in short, will believe this new information will help both new and veteran builders create better robots, quicker and easier.

Once activated via the settings menu, you’ll have access to the following data which is updated in realtime as you build your robot:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU

Our lovely community manager Drognin has created a video showing how it all works:

https://www.youtube.com/watch?v=-KEZgaJBchQ

Want to know a bit more? Here’s a quick deep-dive.

New Settings Options:
First off, to access these new data streams, and the CoM (Center of Mass) indicator, you’ll need to ensure they’re activated in the game settings menu (see below).



Center of Mass:
With the Center of Mass (COM) indicator activated, in edit mode you will see a visual indicator where the center of your robot is; invaluable for creating more balanced robots that aren’t going to fall over, be too top-heavy or uncontrollable on the battlefield.



Advanced Robot Build Information:
Once turned on in the settings menu, you’ll find the Advanced Robot Info indicator in the top-right hand corner of the screen in Edit Mode (see image below). The new information displayed will assist you in your bot building by displaying the following vital data:

- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU



Please note that shield data will only be displayed if you have shields present on your robot.

While we can’t give you a concrete release date for these new and exciting additions to Robocraft, we’re hoping (fingers and toes crossed here) that we’ll be able to announce the release date tomorrow. We will of course keep you in-the-loop on release dates and other important stuff.

68 comments Read more

July 25

Community Vote #3 – Results



The community have spoken once again!

Thank you to everyone who offered up their time and filled out the voting form. It’s great to have such an awesome, active community!

But you’re here to see the winner, so let’s see it!

The winner of the poll is: Sprinter single-joint running legs

It seems the desire to go fast is strong within the Robocraft community as the sprinting legs run circles around new maps, propellers and even googly eyes! We will begin development of the third set of specialized legs, which will offer a new and more unique form of movement like the Mech legs and Insect legs did before it!

You’ll see the arrival of the QoL Vote #2‘s winner first, then the Running Legs will arrive shortly after.

Below are the full list of results for your viewing pleasure:




(click to enlarge)

166 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000/XP/Vista/7/8/8.1/10
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Min resolution 1024x768
    Recommended:
    • Memory: 4 GB RAM
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Intel dual core or better with SSE2 support or equivilent AMD family
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Min resolution 1024x768
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (3,826 reviews)
Overall:
Mostly Positive (67,162 reviews)
Recently Posted
Silviu8888
( 1.4 hrs on record )
Early Access Review
Posted: July 28
Good game
Helpful? Yes No Funny
Ten3631
( 432.0 hrs on record )
Early Access Review
Posted: July 28
This game is seriously ♥♥♥♥ed, 224 cpu and I'm seeing a bot with a freaking mega gun(leviathan) shredding me apart with his op ♥♥♥ bullets. I bought a nice looking bot ranking at 560 cpu, I enter a match of tdm and I get paired with an enemy team who has a bot with 4 mammoth tracks and a loml. This about adds up to about my cpu but it’s way to op, my bot is only equipped with 5 laser vaporizers and 2 plasma pulsers. The matchmaking system is completely terrible as little bots with a hundred or so cpu can be paired up with these bots that should be hundreds of cpu.

I love this game but with the current updates can make it very hard to enjoy. I think Robocraft has made some great choices such as, removing tier blocks, removing the tech tree, and adding a loadout feature for more weapons. But they have also downgraded the game by making weapons like the loml and anti-air turret to op. The enemy can simply just keep shooting you while locked on when you become immobilized, maybe that's not a big problem but the only way to break the lock on is to break line of sight or use an invisibility module which is easy to disarm. The aa turret is too powerful because of the damage, rate of fire/power consumption, and hp.

The starting damage also needs to be buffed as it takes way too long to destroy anything. I made a bot with 3 of the second best plasmas and in the beginning of the game I can rain down on enemies and only take away a few measly blocks.

On top of all that the progression system is horrendous. You could be grinding for hours and only level up once, not to mention that a level up only gets you five extra pflops. What the hell are you supposed to do with that?! And when you recycle things you get hardly anything out of them at 1/3 of the actual price. It takes so long to actually progress in this game that it becomes a chore to play matches, just hoping you'll get something good in your next damned crate drop.
So as of the shredzone update I can not recommend this game.
Helpful? Yes No Funny
GhostmeisterJr
( 7.7 hrs on record )
Early Access Review
Posted: July 28
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
Churro Master
( 14.9 hrs on record )
Early Access Review
Posted: July 28
it would be nice is everyone was creative but instead they jsut spam blasters n ♥♥♥♥ on their vehicle 10/10
Helpful? Yes No Funny
Kryptonic
( 4.7 hrs on record )
Early Access Review
Posted: July 28
This is a really fun game. I love that you are able to build and customize your own robot
Helpful? Yes No Funny
Game Over
( 4.6 hrs on record )
Early Access Review
Posted: July 28
one word: Awesome!
Helpful? Yes No Funny
xDuoss
( 4.9 hrs on record )
Early Access Review
Posted: July 28
This is a great game! i've only have it for a couple of hours and just fell in love with the game. Defently can wait for more!!
Helpful? Yes No Funny
Caster of shadows
( 103.6 hrs on record )
Early Access Review
Posted: July 28
this game is another pay to win set up in needs weapon balancing and also needs better severs so the lag is ridculous (THE REASON IS THAT IT PUTS YOU WITH OTHER PEOPLE THAT ARE HALF A CROSS THE WORLD THE MAJORITY OF THE TIME)
Helpful? Yes No Funny
FRaN(Ϯ!k)
( 7.5 hrs on record )
Early Access Review
Posted: July 28
good createive game to easy to get over powered
Helpful? Yes No Funny
rockdonohue
( 6.0 hrs on record )
Early Access Review
Posted: July 28
Its a great game but theonly thing i dont like is the premuim
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
187 of 211 people (89%) found this review helpful
6 people found this review funny
Not Recommended
807.8 hrs on record
Early Access Review
Posted: July 6
When you have a game where most of the many bots on the store that are heavily bought are "robits guide" and "R0SEFALL" bots that make no sense and have exploited the system, and a meta where tesla blades (a melee weapon) is your one way ticket to the top of the scoreboard through literally pointing your mouse at an enemy and clicking a few buttons, you know that the game in question is... questionable.

Robocraft started out as an incredibley enjoyable game, with unique building, fun gamemodes, and constant updates. The game was not only fun, and had great potential, but the developers were out to make a game, not a profit. They listened to their community, and strived to improve the game. After the "New Meta" update, a lot of people were angry, but a minority supported this direction.

This resulted in many neutral updates, and one of the most hated updates of all - Team Orders. The update removed what made Robocraft fun and enjoyable, and turned Robocraft into another Dota 2, except instead of heroes, you had bricks with guns attatched. Despite Freejam noticing, their attempt to fix the problem with "Unleashed" was not the Trump Card everybody wanted. They removed tiers, replacing it with "Mk", and added a whole lot of gimmicks. Soon, they completely removed tiers.

After that, they continued to remove what made Robocraft unique. First tiers, then ranking, then level in general. Although I do like the paint system, tier flattening led to a lot of unbalanced items. They also unnessarily added new weapons - additions NOBODY wanted. And now they're still adding MORE weapons, while people are suffering from ghosting. Robocrafter YouTuber Lathrix had SEVEN games IN A ROW where somebody was ghosting (which is when a lagged out player damages and destroys other players even though they are destroyed). When the devs should've been fixing the game, they were adding to the game.

Now, the average match is very simple - build a tesla plasma bot. Wait for your team to severely damage an enemy, and then go in for the kill. If you deal 80% damage to an enemy, killing the enemy will reward you with more points, which brings me to say the truth: In any Robocraft gamemode (The developers SPECIFICALLY stated that kill stealling was an option in the FFA gamemode "The Pit"), you are forced to fight against YOUR OWN TEAM. People become utterly selfish, not healing, and stealing a kill you worked hard to get.

Just go to the reviews section of the Robocraft Steam Community, then scroll down, and savour the red square boxes with thumbs down symbols. It's so clear in the reviews. 3,691 recent reviews have been submitted, and 55% of those reviews (~2,030 reviews) are negative. Freejam is also silencing moderators who oppose the company, and actively responded on Twitter to the community "deal with it". Yet, they are still adding more weapons, that will a) add a potential risk for unbalanced weapons and b ) makes you want to spend real world money even more.

Freejam has gone from a small indie developer team that made an award winning small free to play game that people put thousands of hours into, to a money hungry profit machine.

How Freejam could improve the game:
• Make crates mono-tiered (or squashed), or just outright remove them. They're completely based on RNG and they just steal money from you. Premium doesn't change a lot of it.
• Revamp the points system so that if you say deal 50% CPU damage, you earn 50 points while if you kill an enemy, you earn 10 points. This will counter kill stealing.
• Fix ghosting. It can make a Protonium Crate earning hover bot that made someone put ten hours of their life to make the bot get to a Bronze Crate because a ghoster killed them.
•Get rid of the Premium Paint system. It defeats the purpose of being "creative".
Was this review helpful? Yes No Funny
149 of 166 people (90%) found this review helpful
13 people found this review funny
Not Recommended
1,739.1 hrs on record
Early Access Review
Posted: July 8
"A machine to turn your time into an enormous amount of frustration, anger and salt, for an absolute zero amount of fun."
That sums up very well what RoboCraft is now. I'm not going to be rude or to be nostalgic, I'm only going to state actual facts that justify this negative review.

As of today, what do we have now? A game that vaguely ressembles something in which we assemble parts to create a robot that we bring in battle to fight with team mates and against opponents. Vaguely ressembles because the reality is a game that terribly lacks anything properly thought like gameplay, balance, progression, sense of achievement, fairness, social network (and communication means), and so on and so forth. The result is a "game" in which parts are more and more numerous, yet the diversity during battles is poorer and poorer. The remaining players are more and more selfish, aggressive, unfriendly, unfair, rude and behave in an hateworthy way. The robots are more and more ugly, unbalanced, while a majority of theorical designs and combinations are absolutely useless.

The result for you, as a potential future player? You trying to build something nice, struggling to do it (because hours and hours and HOURS of grinding), yet you end up being obliterated in combat by atrocities that took 5 minutes to build, because hey they just have the best parts and you have garbage that cannot possibly do anything good. That is, if you haven't spent an enormous amount of ingame currency in an item that is labbeled as extremely rare, yet it is terrible. And of course you keep being steam rolled by players who already have much better equipment than you, yet this equipment is "combat rated" the same level than yours.

What? You won a battle and you've certainly been the best player of your team? Congratulations, you haven't earned anything more than the other players of your team. You've been carrying over several players who could even have obtained better stuff than you. That is, IF you have a better score than them, because now the score doesn't reflect how useful to your team you have been and rewards only those who have kept stealing kills or who kept shooting crystals while leaving all the dirty job to you. Whatever, you cannot possibly be rewarded for being good and doing what needs to be done for the sake of victory, actually you'll always be punished for that.

The only thing that rewards is being lame, having a nooby behavior, being selfish, working against your team mates and abusing the features/parts that are perfectly legit, yet extremely unbalanced (or by comparison that do work while the rest is utter buggy garbage). No wonder why the remaining players are so hateworthy.

So now, do you have any feedback to give, or any proposals? Forget it: as much as the devs claim that they listen to the players, they don't. The only thing they will do, is being gadly praised by naïve players who barely have any experience in the game at all, or by kissasses whose goal is to be noticed by "dev senpai" (maybe expecting a moderator position in the process, not for the good reasons, obviously).

The development team seems to be completely oblivious to concepts like product/project management and design. They do and undo things. They plan and unplan. They throw up ideas and hype the playerbase about them, yet they do nothing about them, or at best they half-do them. If something ever gets done, nothing ensures that it will remain anyway: it can very well be removed, for bad reasons. They don't finish anything correctly and neatly, they don't test thoroughly. They don't know what their priorities should be. When looking for an increase of the player retention, they jump to solutions and tools which they don't master at all (or even understand anything about), instead of doing the obvious thing: listening to their players and understand what goes wrong. To have an objective analysis of their game, they favor the opinion of random kids who barely touched the game 10 minutes, instead of asking their experienced players (some of which who also have experience in game/product design or marketting) who are looking for the best for everyone and setting aside their personal needs.

To make it short: they do nothing the right way, favor those who praise them for bad reasons (or who find all the excuses possible in the world for everything that goes wrong) and are extremely disrespectful/neglecting toward those who are truly trying to help them and who will praise them with sincerity if something was done well. If not outright rude and insulting toward the last ones. If anything, the way they work is exactly similar to that of teenagers: no objectives, no methods, no backup/documenting, no tracing, no measurement (to check if the objectives have been met), no feedback analysis, no measurement of. They just do things randomly, basing themselves on their whims, and expect that somehow this will do.

I won't expand on this or that feature, people have already done so before me. I will however point out something crucial that the CEO himself is completely oblivious about: you cannot state that the "player retention" is maintained when you implement a feature that explicitely forces your players to login everyday to get a random reward.

So that's it. All the experienced, fair, creative, sincere/honest and nice people who used to play this game are now gone and have abandoned every hope of seeing the game back up. Now, all you have left to play with are a bunch of horrible kids whose only goal is to thrash you as much as they can with the most disgusting and unfair robot/methods ever possible, an who will kissass the devs. No friendship, no humour, no joy, no laughs, no creativity, NO FUN. Even the features themselves are more and more anti-fun and promote selfishness and unfairness instead of teamwork, skill and friendship.

Please FreeJam, don't take this review personally, but you've screwed up and keep doing so. Your ego will lead to your doom.
Was this review helpful? Yes No Funny
105 of 124 people (85%) found this review helpful
6 people found this review funny
Not Recommended
705.2 hrs on record
Early Access Review
Posted: July 2
[h1I want to start with saying that I do not wish ill or think lowly of the developers of this game, they are people just as we are.[/h1]

That being said, I am very confused as to what drove a company that won MULTIPLE awards for being in INNOVATIVE game have resorted to MAINSTREAM money grabs based on CHANCE determined by whatever psuedo random generation they please.

I write this review to both warn the playerbase and the developers that, the road currently being travelled is a dead end that ends in many angry gamers and a potentially bankrupt company and no more robocraft. I have willingly sunk plenty of cash into this game because I felt it was worthwhile. I no longer feel that investing in supposedly better odds at getting loot that is useful for scrapping, as I never get anything I actually want.

For the developers, I beseech you to sit down with your coworkers and discuss at the very least a revision to the epic loot system that does not make us players feel screwed over.

For the players, I simply cannot recommend the spending of any real world money on this game in it's current state (as of 7/2/16) as either the money will not get you what you're looking for or that continued turmoil may destroy this game.
Was this review helpful? Yes No Funny
87 of 99 people (88%) found this review helpful
2 people found this review funny
Not Recommended
39.2 hrs on record
Early Access Review
Posted: July 13
1. Robocraft was such a nice game back then! I remember... we had the Tier-Classes which were really important for a fair match! (Today you get thrown into a match, flooded by "pro's" which one -or two shot you with the ion distorter or any legendary weapon, which practically isn't affordable if you don't want to spend 100 bucks for these ♥♥♥♥♥♥ protonium crates.)

2. Adding those "crates" was the worst idea ever. We all know that games with these "crates concepts" died shortly after release. Should i tell you why? Because there will be a lack of fun! Back then I wanted a strong weapon. What I did was farming RP because I had the motivation to get this weapon! After like 10 - 20 matches I had enough to buy this weapon. It felt rewarding because you knew that you worked for it. Today you get a gold/diamond crate (..meh..), with maybe 1 or 2 rares which in my opinion belong into a dustbin. Beside this "rare" catch you get f*cking blocks and without premium chances are pretty good that you won't get the good ♥♥♥♥ for years!

3. What happened to the Tech-Tree? It was abandoned. The Tech-Tree gave you freedom to unlock whatever you thought was useful for your bot. Whenever you saw something interesting you worked for it and also had fun! By removing the Tech-Tree and RP Robocraft lost its foundation.

4. The "repair-feature" during a match made "Nano-Bots" worthless.

5. The weapons were nerfed way too much. Remember the rail gun? It was strong as f*ck, but it had to reload several seconds to unleash a stong shot. Also the chance to miss was pretty high and on close quarters you had to run away, because you couldn't do nothing but miss! - In my opinion this was balanced! Also the drivers seat was removed. Why? You had the urge to protect you driver, because you knew if he wasn't secured to 1 Block you would've been insta-killed. In my opinion this feature added tactics, because you had to figure out where the weak point of the enemy robot was.

6. Now to a new feature: Recycling! Prices are way tooooo low. You just get 25% worth of that item and we all know you just get crap outta those crates. So to buy an other item which won't appear in a crate you got to farm.... how long? 1, 2, 3 hours like in the past? Heeell no! It takes forever just for an item!

7. Now to the Forge: Prices are too high! How the f*ck are you able to forge a moderate item when the recycling just yields 25% worth of that item?

8. Back then you had to buy cosmetics, garage space, and other non-game-breaking equipment with real money. The garage space was limited, pretty fair tho?

9. I like the idea of the Factory, but there are several problems. People don't got Robits because the crates just yield crap and the prices are too high. So how do they buy robots? They don't. And this is the reason why the Factory is senselessly!

10. The company of course needs money, because they also have families to feed. But this (in the past) glorious game was ruined because of greed! It wasn't a smart move to change the game concept from "FreeAndFunToPlay" to a "PayToHaveFunOrFarmYourselfDead" concept. The company will see that if they hadn't been so greedy they would have earned more money....

Rest in Peace Robocraft. We (The veterans and myself) will forever remember you!

I am sorry if you find some mistakes. My first language is german.

Written with mourning by XxT0xiiCxX.
Was this review helpful? Yes No Funny
52 of 64 people (81%) found this review helpful
2 people found this review funny
Not Recommended
110.0 hrs on record
Early Access Review
Posted: July 2
Used to love this game, even stuck with them through some pretty drastic changes about a year ago. But the recent changes are just suicidal.

[X] Make the "progress" of veteran players irrelevent (if you're just starting out don't think you're safe, they've done it before they can do it again to you)

[X] RNG loot crates

[X] P2W

[X] Toxic developers that have zero respect for their players and completely ignore feedback

Do yourself a favour and don't waste the bandwidth downloading it or the HDD space installing it.
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
3 people found this review funny
Not Recommended
407.1 hrs on record
Early Access Review
Posted: July 9
This game has undergone extreme alterations since its first iteration (haha). After these changes the game underwent player population freefall before eventually recovering and reaching their average player count again. These changes included the removal of a tier system, which separated players based on the items they were using on their bots. In its place FreeJam used a new CPU system which separated players based on how long they've played the game. The second change was the addition of "no skill weapons" which severely casualized the game by introducing hard counters to other builds. The third change was the removal of Megabots, which was the endgame for many players. There was one Megabot per game that was roughly 4x the size of other bots. In its place they didn't add anything, just a removal alltogether. The fourth change was the addition of "Epic Loot" which haulted progression in the game for RNG loot. FreeJam then nerfed the returns you get from selling unneeded items, forcing certain players to become "whales" by purchasing massive amounts of loot crates and inflating their profits. Once again the playerbase is in freefall. FreeJam continues to release filler content in the form of overpowered new weapons that cost 10x as much as top tier weapons a year ago. This forces players to either sell all their items for a rediculous return rate in order to afford new meta bots or to buy massive amounts of RNG loot crates to hopefully get one of these items. There is no longer a steady progression rate through the game with this system. Attempting to get into this game now would either result in 60+ hours of grinding or a RNG legendary weapon drop which I haven't gotten in that amount of time sinces its intoduction to the game. The onl reason I am able to somewhat remain at the top level of play is the massive amount of items I had saved up from my previous 250+ hours of play before the updates. Now I have no spare items and 3-4 functional top tier bots.
Was this review helpful? Yes No Funny
44 of 58 people (76%) found this review helpful
2 people found this review funny
Not Recommended
90.8 hrs on record
Early Access Review
Posted: June 30
The game had potential, now its a piece of ♥♥♥♥ pay to win, the crate system is bad and broken, dont waste your time on this game, get unturned its free.
Was this review helpful? Yes No Funny
34 of 42 people (81%) found this review helpful
5 people found this review funny
Not Recommended
122.3 hrs on record
Early Access Review
Posted: July 9
They devs took to a new strategy of actively trying to shoot themselves in the foot. They were wildly successful! Don't even bother downloading this unless you take a time machine back to 2014 first.
Was this review helpful? Yes No Funny
31 of 37 people (84%) found this review helpful
3 people found this review funny
Not Recommended
199.1 hrs on record
Early Access Review
Posted: July 17
After playing this game since it's alpha, I can truly say that this game has been ruined by money hungry developers. It is no longer about how well you can build/design your robot, it has lost it's optimistic community that were willing to help new players build and fight with their robots. It is with great sorrow that I will not likely play this game again after witnessing the loot crates, which have destroyed this game's balance. Now, a noob can get legendary items, and an old time veteran can be stuck with simple commons and rares. This game is dead.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
2 people found this review funny
Not Recommended
1,047.4 hrs on record
Early Access Review
Posted: July 9
Why I Don't Recommend This Game
Work in progress
TL;DR The developers don't listen to the community, they would prefer to introduce sh!t that no one ever asked for so they can get more income. More updates made the game worse. Was a good game, bad developers.

Listen to me, I have 1046 hours on this game, I have been here since 01/11/2013, I know what I'm talking about.

As you can see:
RECENT: Mixed (3,740 reviews 57% are positive)
OVERALL: Mostly Positive (64,921 reviews 74% are positive)

That is because of the recent updates that most the community doesn't like, sadly, the developers don't like to listen to the community and would rather kill off the veteran players, remove negative reviews and wait for new players to join. Most of the positive reviews are months old and have not been updated.

My personal opinion
Will do later

Pros
You can make what you want! :D
A lot of Nooby weapons to choose from!
The game was good at one point.(is that a pro?)
¯\_(ツ)_/¯ What else to add?

Cons
The Develpoers
•The developers say one thing, then go and do another.
•It takes them months/years to implement something good. Like clans, the community wants it, but the developers wont implement it, as they would prefer to bring in more garbage than wanted things.
•They never hold their word.
•They insult their community.
•They never listen to their community.
•They flag constructive negative reviews as "Abusive"
•They are -1.1 million pounds in debt.
•They aim the game towards a "Lucky to get anything good so I can sell it for 30% of what I can buy it for" type of game.
•They lied to my face!

The Community
•The community is, toxic.
•The community doesn't realize the game is going into a dead end.
•The only ones that still like this game are the ones that can't let go or the new players that don't know how good the game was.
•Fan boys, fan boys everywhere. Every time you say something negative about the game they will respond with "If you don't like it, leave" or with "Salty 'noob' won't accept change"
•Most of the old players disrespect new players by calling them "noob" and who wants to be disrespected like that?
•Admins/moderators that would prefer to lurk than interact with the community.

The Game
•You have a completely luck based way of getting items.
•That luck based crate system refuses to give me a good item I want.
•You basically need premium (a micro transaction) to get good items.
•Some guns require no skill!
•The game still has the exploitable desync bug that has been here for years!
•Crates.

The New Update
•Controls feel even worse than before (Don't know how).
•A new intro no one asked for.
•The "play" screen looks even more cramped.
•Every time I go into settings it defaults the quality to fantastic.
•Community has managed to get even stupider than ever.
•Still can't see people that use ghost module, but they can see me fine.
•People shoot me while they aren't even looking at me.
•Players seem to be worse at this game.
•"Connecting To Server" Screen is even longer than before.
•What should be direct hits with a Ion instead goes over their bot.


Music/Sounds
•Sound effects are even louder than before (even with Robocraft on 2 percent volume).
•Settings sliders don't work.
•Sound volume settings only apply in battle?
•Music is stuck on.
•There is a sound effect for everything.
•New sound effects no one asked for.
•I wish I was deaf.

The Chain Shredder
•Chain shredder only seems to do damage when you have two, and you're two centimeters in front of them.
•Big and low health, like most other guns.
•Just like the Ion Distorter, (feels like) lower health, less damage and more CPU
•Bought two, never using them again.

My Thoughts On The Update
Robocraft once again, trying to seem relevant. This update has made the game, even more unplayable, I couldn't even handle 50 minutes of this game I ended up quitting half the games I was in. The new shredder made me turn away after using it once, the EMP has the worst effect ever and the sounds are even louder, even worse than before and not being able to turn them down made the lobby unbearable. I still question how people manage to play this game.
Was this review helpful? Yes No Funny