A Giant Robot Stripper called JoJo has smashed Groove City! She's angry because Dr Swinger stole her Laser-Nipples! Help JoJo reclaim her Laser-Nipples & defeat the Evil Plans of Dr.Swinger, with the help of Pope Boris the Super Sexy!
User reviews:
Overall:
Very Positive (568 reviews) - 82% of the 568 user reviews for this game are positive.
Release Date: Jun 6, 2014

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Buy Electronic Super Joy: Groove City

Downloadable Content For This Game

 

About This Game

A sequel to Electronic Super Joy! A brave new World, ending in an Epic Boss Fight!
Jump, dodge & dance among insane hazards, missiles, lasers & monsters!

Plot

A Giant Robot Stripper called JoJo has smashed Groove City! She's angry because Dr Swinger stole her Laser-Nipples!
Help JoJo reclaim her Laser-Nipples & defeat the Evil Plans of Dr.Swinger, with the help of Pope Boris the Super Sexy!

Key Features

  • 15 Levels, including 2 full-length secret levels.
  • 19 Secrets & Secret Areas!
  • New collectible Stars, Missile Stars & Mega-Stars! Maximize your score!
  • 8 Challenging Achievements!
  • 6 new tracks from the musical Master, EnV!

    Praise for the original Electronic Super Joy

    • "Indie gaming with style" - IGN
    • "Rock out and get your hardcore platforming on" - Joystiq
    • "Prepare to die. A lot." - Destructoid
    • "Anybody else just fucking in love with this game?" - Sevadus
    • "This game is... AWESOME!" - iHasCupquake
    • "An epic sexy soundtrack to this epic sexy game" - Markiplier
    • "This is probably the best story I've ever seen in an indie game" - RageQuit, Rooster Teeth
    • "Oh Dude! I'm feeling Electronic Super Joy!" - Game Grumps




    Ownership of Electronic Super Joy Classic is not required to play this game.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Dual Core or Equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible video card
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: On-board sound
    Recommended:
    • OS: Windows XP
    • Processor: Intel Dual Core or Equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 compatible video card
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: On-board sound
    Minimum:
    • OS: OSX
    • Processor: Intel Dual Core or Equivalent
    • Memory: 1 GB RAM
    • Graphics: Open GL
    • Storage: 150 MB available space
    • Sound Card: On-board sound
    Recommended:
    • OS: OSX
    • Processor: Intel Dual Core or Equivalent
    • Memory: 1 GB RAM
    • Graphics: Open GL
    • Storage: 150 MB available space
    • Sound Card: On-board sound
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
    Recommended:
    • Memory: 3 GB RAM
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (568 reviews)
Recently Posted
LiteLime
( 0.7 hrs on record )
Posted: May 21
If you enjoyed Electronic Super Joy you will enjoy this, for the music humor and gameplay.
Be Aware that it is very short, I unlocked every achivement and completed all game content in less than 1 Hour.
Helpful? Yes No Funny
The Magnificent Kickpuncher
( 0.8 hrs on record )
Posted: May 19
Electronic Super Joy was a remarkable example of an indie platformer done right. It combined excellent level design, punishing yet fair difficulty, an amazing soundtrack, and an absurd amount of fun to make it an excellent addition to anyone's Steam library. As a fan of the original, any sort of worthwhile sequel or add on or DLC would have been more than welcomed. Electronic Super Joy: Groove City is, unfortunately, none of those things.

Understandably that is a high bar to live up to, but Groove City doesn't even come close to trying. It is sold as its own game, and described as a sequel but it really isn't either of those things. Groove City is thirteen separate levels (with a couple of additional "hidden" levels), the entirety of which can be completed within thirty to forty five minutes. This would barely feel like a full length DLC package, and the fact it is sold as its own game seems misleading as there isn't nearly enough here to consider it its own anything. It would be like if an ice cream shop sold the sprinkles separately and also told you they were totally ice cream, just trust them on this one.

Brevity is not always a bad thing, but the main issue here is the levels themselves just aren't that good. The levels in Electronic Super Joy were extraordinarily designed, with this brilliant and wicked challenge that kept you coming back for more. Here, everything is decidedly more ho-hum. It feels like this was a pack of levels deleted from the first game for not being up to snuff, packaged together here as a sort of "lost levels" kind of deal. The original game was brilliant in its design. Here everything is obvious. There are no clever, memorable levels along the way, and there are only one or two here that would really feel in place with the original game.

So the game suffers from being short, and then what is here really isn't worth the price of admission. Not everything is bad. The ending couple of levels are entertaining and the music is still bonkers off the charts excellent, but those things alone don't save the game. If you're looking for more Electronic Super Joy to play, just go replay the original again as more fun is to be had that way. This is neither super nor joyous.
Helpful? Yes No Funny
Cetais
( 1.1 hrs on record )
Posted: March 26
Just go play the original Electronic Super Joy, it's more worth it than this one. You can pretty much 100% the game under 40 minutes. It's way more easier than the original, so there's that. There's also a level editor, that I actually didn't tried. So far, I didn't see people using it, that's a bit disappointing.

That's a simple stand-alone DLC.

Pretty much only for diehard fans.
Helpful? Yes No Funny
Manabu
( 0.8 hrs on record )
Posted: March 24
It took until about 9/23/15 for me to find out this game existed. With the backlog of games for me to get through i ended up putting off this game until 3/24/16. Completed the game in 45 minutes with 100% of achievements, realised the only incentive to stray off the path was for a few achievements that were so generalised they could be achieved without trying. So if i bothered to stop collecting anything i could have finished this in half the time. There is no replayability unless you want to use the level editor, but this aspect alone doesn't give warrent to how empty it ended up being. Unless you can get this game for less then it's retail price, then don't bother. Otherwise, it would have been a fun game if there was enough content to get me invested.

--Pros--
  • more music by EnV!
  • npc banter and level design

--Cons--
  • The game is REALLY short.
  • Unless going for achievements, collectablesare pointless and only count for a score.
  • Removed abilities and simplified gameplay to just jumping.
  • Only boss fight is short and unsatisfying.
  • Secrets are pointless unless going for score maximisation.
--Afterthought--

I really wanted to enjoy this game, i have been in the mood for a good platformer for a while now and was just getting into this game by time i beat it. If it had something to work for such as concept art, creater notes, or litterally anything other then the 8 achievements i obtained in a single/my first run would give this game some incentive to keep playing.
Even going for a top score is pointless when there is a cap on the points you can get. (Or as of me writing this it appeared to be solely based on the limited stars you can collect.)
Helpful? Yes No Funny
Palidian
( 0.8 hrs on record )
Posted: January 21
Not as good as the original ESJ, but still fun for the hour of content it provides. Pick it up on sale.
Helpful? Yes No Funny
The Frying Dutch Pan
( 0.4 hrs on record )
Posted: January 19
I failed the previous game and yet i bought this one.
And i still suck.
Helpful? Yes No Funny
lamouche
( 1.3 hrs on record )
Posted: January 13
This is a short but fun sequel to Electronic Super Joy, bringing back the electro music and humor once more. If you really liked the first one, pick this up. Otherwise, I don't think it's long enough to be worth $5.
Helpful? Yes No Funny
Herminator132
( 0.5 hrs on record )
Posted: December 25, 2015
Not as memorable as the original game, but if you want more with even harder levels, you've found the right add-on!
Helpful? Yes No Funny
NaiRo | Berufstroll
( 6.5 hrs on record )
Posted: December 12, 2015
Deep story, calming gameplay and great joy from the beginning. Severe brain damages might be included. Thumbs up!

(rather short)

Helpful? Yes No Funny
Rainderpbrony
( 6.1 hrs on record )
Posted: December 3, 2015
Awesome Game, i love it. The Music is even better than the Music in the Original Game.
It is a bit easier as the original, for me the Perfect difficulty
The only bad thing about it is how fast you´re done with it
Needed ca 45 min.
I bouhgt it last Week and i played the Game 3 times to the End. Some levels 10 Times because they are awesome.
If u like the Original game, and u want it a bit easier, you simply have to buy it.

First i was thinking Paladin is the Song from FritzyBeat without Vokals. But Fritzy´s version is just a Vocal remix from the One u know, if you played the Game. And i was thinking U guys get Brony Stuff in here. xD (For the Bronies in here, am i the only one ore look the Boy with the Headphones next to the Bodyguard like Scootaloo? Strange...)
Helpful? Yes No Funny
Halen5
( 0.8 hrs on record )
Posted: November 12, 2015
Don't let the flashy colors and upbeat music fool you, this game lacks that which makes the "fun" happen.
Helpful? Yes No Funny
MI5H...
( 0.3 hrs on record )
Posted: October 28, 2015
awesome game... :P epic sounds... ^_^
Helpful? Yes No Funny
oreopizza47
( 1.3 hrs on record )
Posted: October 14, 2015
I want to start by saying that I loved the first game. ESJ was, and remains, one of the tightest platformers I've ever played, and challenging enough that I'm still going back to work on the bonus levels. That said... what happened?

This game is frustratingly short, and can only claim difficulty on par with the first game by the metric of dying in the same place a bunch. Most of this game is a breeze compared to even the earliest of ESJ levels, but you'll still die because this game is so floaty. The slam mechanic in the first game kept platforming quick and skillful, allowing you to get back to the action faster by trading speed for time to line up jumps. You were likely to die, sure, but if you didn't, you had precious seconds that weren't wasted falling. Now, there is no slam, and every drop feels too long. The other powerups seem to have disappeared, and the level mechanics of old are practically unused. A handful of sticky walls, a couple of irritatingly placed max-length jumps... nothing like some of the platforming challenges of ESJ.

Of course, the game needs to feel long, because as I said, it's frustratingly short. 100% completion clocked me at 77 minutes, and that's mostly the time I spent trying to get Black Stars before I realized that they count whether you live or die. The rainbow stars are interesting, but ultimately pointless as well. Meanwhile, I have 13 hours and counting in ESJ, and I'm nowhere near 100%, just on the overall time achievements alone, much less beating the bonus levels.

The music is the saving grace, as good as ever. But honestly? If you played ESJ and want more, you're better off replaying the first game and maybe just layering this soundtrack over the top to make it feel slightly different. This game doesn't do enough to stand out as a sequel, and could have been an added levelpack to the first.
Helpful? Yes No Funny
Jet Mystery Torpeado
( 0.8 hrs on record )
Posted: October 14, 2015
And when you thought the game could not get any more difficult...


They add stars.


Great.
Helpful? Yes No Funny
Salarn
( 0.4 hrs on record )
Posted: September 25, 2015
https://youtu.be/YoKher_aoRs

The sequel falls a little short of the original, but if you didn't get enough from the first then don't let me stop you from going back for seconds.
Helpful? Yes No Funny
Ser Roland Blunt
( 1.7 hrs on record )
Posted: September 19, 2015
Oh ♥♥♥♥ yeah bud
Helpful? Yes No Funny
SUCCulent plant
( 1.5 hrs on record )
Posted: September 15, 2015
IT'S ♥♥♥♥ING AWESOME.

+ music 10/10
Helpful? Yes No Funny
Badwolf
( 4.2 hrs on record )
Posted: September 9, 2015
This game bro's geez its hard but fun to play really cool graphic style you never know whats gonna kill you next.the sounds of the checkpoints awsome and the story is harilious so check it out 9/10 gameplay here https://www.youtube.com/channel/UCIFzwvmFrUtWUVJh19TXkuw/feed
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: May 19
Electronic Super Joy was a remarkable example of an indie platformer done right. It combined excellent level design, punishing yet fair difficulty, an amazing soundtrack, and an absurd amount of fun to make it an excellent addition to anyone's Steam library. As a fan of the original, any sort of worthwhile sequel or add on or DLC would have been more than welcomed. Electronic Super Joy: Groove City is, unfortunately, none of those things.

Understandably that is a high bar to live up to, but Groove City doesn't even come close to trying. It is sold as its own game, and described as a sequel but it really isn't either of those things. Groove City is thirteen separate levels (with a couple of additional "hidden" levels), the entirety of which can be completed within thirty to forty five minutes. This would barely feel like a full length DLC package, and the fact it is sold as its own game seems misleading as there isn't nearly enough here to consider it its own anything. It would be like if an ice cream shop sold the sprinkles separately and also told you they were totally ice cream, just trust them on this one.

Brevity is not always a bad thing, but the main issue here is the levels themselves just aren't that good. The levels in Electronic Super Joy were extraordinarily designed, with this brilliant and wicked challenge that kept you coming back for more. Here, everything is decidedly more ho-hum. It feels like this was a pack of levels deleted from the first game for not being up to snuff, packaged together here as a sort of "lost levels" kind of deal. The original game was brilliant in its design. Here everything is obvious. There are no clever, memorable levels along the way, and there are only one or two here that would really feel in place with the original game.

So the game suffers from being short, and then what is here really isn't worth the price of admission. Not everything is bad. The ending couple of levels are entertaining and the music is still bonkers off the charts excellent, but those things alone don't save the game. If you're looking for more Electronic Super Joy to play, just go replay the original again as more fun is to be had that way. This is neither super nor joyous.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.7 hrs on record
Posted: May 21
If you enjoyed Electronic Super Joy you will enjoy this, for the music humor and gameplay.
Be Aware that it is very short, I unlocked every achivement and completed all game content in less than 1 Hour.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: March 24
It took until about 9/23/15 for me to find out this game existed. With the backlog of games for me to get through i ended up putting off this game until 3/24/16. Completed the game in 45 minutes with 100% of achievements, realised the only incentive to stray off the path was for a few achievements that were so generalised they could be achieved without trying. So if i bothered to stop collecting anything i could have finished this in half the time. There is no replayability unless you want to use the level editor, but this aspect alone doesn't give warrent to how empty it ended up being. Unless you can get this game for less then it's retail price, then don't bother. Otherwise, it would have been a fun game if there was enough content to get me invested.

--Pros--
  • more music by EnV!
  • npc banter and level design

--Cons--
  • The game is REALLY short.
  • Unless going for achievements, collectablesare pointless and only count for a score.
  • Removed abilities and simplified gameplay to just jumping.
  • Only boss fight is short and unsatisfying.
  • Secrets are pointless unless going for score maximisation.
--Afterthought--

I really wanted to enjoy this game, i have been in the mood for a good platformer for a while now and was just getting into this game by time i beat it. If it had something to work for such as concept art, creater notes, or litterally anything other then the 8 achievements i obtained in a single/my first run would give this game some incentive to keep playing.
Even going for a top score is pointless when there is a cap on the points you can get. (Or as of me writing this it appeared to be solely based on the limited stars you can collect.)
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 26
Just go play the original Electronic Super Joy, it's more worth it than this one. You can pretty much 100% the game under 40 minutes. It's way more easier than the original, so there's that. There's also a level editor, that I actually didn't tried. So far, I didn't see people using it, that's a bit disappointing.

That's a simple stand-alone DLC.

Pretty much only for diehard fans.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
6 of 7 people (86%) found this review helpful
Recommended
6.5 hrs on record
Posted: December 12, 2015
Deep story, calming gameplay and great joy from the beginning. Severe brain damages might be included. Thumbs up!

(rather short)

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
77 of 82 people (94%) found this review helpful
Recommended
9.0 hrs on record
Posted: June 5, 2014
Electronic Super Joy: Groove City is a wonderful installment into the ESJ series. Michael Todd keeps to the platformers roots and doesn't swerve too far away from what made the origional Electronic Super Joy so great. Sticking with the same music compser (EnV) leaves the game with the same lasting musical impression of absolutely nippletastic beats. Groove City does however feel MUCH harder than the original which is a good thing for all you who want a very rewarding platforming experience. Overall I highly recommend this game to anyone who enjoyed the first one and just in general to anyone who enjoys a game with great beats and a great challenging platformer experience. 9/10


If you prefer impressions in video format, have no fear I do that as well!
http://youtu.be/sB3rUYftJuM
Was this review helpful? Yes No Funny
49 of 53 people (92%) found this review helpful
Recommended
1.2 hrs on record
Posted: June 6, 2014
So, you got your butt back and defeated the Groovy Wizard. What’s next? To the strip club!

Let’s not beat around the bush, Electronic Super Joy was flipping amazing! A high intensity platformer fueled by an addictive electronic soundtrack, it chewed me up and spit me out, and I loved every second of it! Taking a cue from Giana Sisters: Rise of the Owlverlord, Groove City is a mini-sequel spanning slightly more than a dozen levels, as you and the pope embark on a quest to save Groove City from a giant robot stripper who’s gone on a rampage because her laser nipples have been stolen!

With Groove City, Michael Todd has managed the rarely achieved feat of taking something great, and making it better. The levels are tighter designed, the soundtrack seems to get more amazing with each track, the backgrounds are more sparkly; it’s a smaller, more focused experience that fits perfectly in its role as a spinoff sidestory sorta sequel, because more ESJ can’t possibly be a bad thing!

If you were not previously indoctrinated by the painful joy of the first game, it’s worth noting that Groove City is just as brutal (if not more so) as its predecessor. A large part of this comes in the form of the new self induced torture of the black stars, which upon collection summons a homing missile with your name on it. It’s a clever ploy to add even more challenge to an already difficult game for those that want it, without being as rigid as traditional difficulty settings.

If there’s anything to fault Groove City for, it’s that this is still only a half step toward a full sequel, and will likely only last you a little more than an hour. This isn’t to say the game isn’t worth picking up, but playing it made me realize how much I’ve been missing ESJ and can only hope a full sequel is in the works (and not too far off). I’m not typically so brief with my reviews, but there Groove City is such a no brainer for fans of the original that I can think of nothing more to say than buy it. If you were not infatuated with the original, this isn’t going to change anything, but those ready to cry more tears of (Electronic Super) Joy can rest assured nothing has been lost in its transition to a smaller package.

Now go get that stripper’s nipples back!

Full disclosure: Groove City was reviewed using a copy of the game provided by the developer. You can read more of my writing on Kritiqal..
Was this review helpful? Yes No Funny
73 of 100 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: September 26, 2014
Before I start, I'd like to ask that you read my review before downvoting it instantly just because it's negative. With that said, I don't think that ESJ:GC is a terrible game, just unfinished, and its current content is more like what you'd expect in a minor DLC or free update for the original game.

But first, let's start with the good parts. The soundtrack ranges from good at worst to amazing at best, which isn't surprising as the composer is the same as the first game's. The story and one-liners are about as quirky as in the first game, and you may or may not see that as a good thing, although for me personally the novelty of butt jokes, battlepopes and robot strippers has worn off a bit. Most of the few levels present were decently designed, with some skillfully timed jumps required at parts.

Now we get to the bad parts. One thing that I noticed right off the bat was that the ability to ground pound had been removed. Considering the original game had 4 total moves (left, right, jump, ground pound), this change is pretty significant. There's no way to get rid of missiles now, you can only jump around them, and the screen can get ridiculously cluttered with them unless if you purposely suicide after each checkpoint. I also found myself taking too long to fall at times and dying because of it, where in the original game I could have just ground pounded downwards.

Some platforming elements from the first game are either used only a few times, like the sticky walls, or not at all, like the wings. There's only one "boss", and all you have to do is avoid his attacks for around a minute. There are only a few varieties of enemies present, you could probably count them all on one hand.

These are all minor problems compared to the main issue, however: the game is just too short. I'm not particularly good at platformers, and even though I died several times, I was able to beat the entire game in slightly over an hour, getting all achievements in my first playthrough. There's no replay value at all. There is an included level editor, but this seems to be the dev's way of saying "this is all I'm doing, you finish the game". It seems to me like the dev didn't want to release these levels as free DLC for ESJ like he has in the past, but instead slapped a level designer on it and called it a new game.

I can't really complain about the price personally, since I bought this for 27 cents, but I know there are people who will want to buy it at full price. My word of advice: don't. It's basically a small level pack disguised as a sequel. Ask yourself if you think $5 is worth an hour, tops, of entertainment. You can make your money go much further than that on Steam. Of course, if you have a coupon or it's on sale, feel free to go for it if you want to burn away an hour of your time.

In conclusion, ESJ:GC has the potential to become just as good as ESJ if more (free) content is added, but as it is now, it's just a skeleton of a game that happens to have great music.

If you scrolled past all that just looking for a number, here it is: 4/10
Was this review helpful? Yes No Funny
26 of 28 people (93%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 8, 2014
This game is short and sweet. It's pretty funny at times and has great music. You can finish it in an hour or two on your first playthrough and unlock all achievements, and there is no replay value whatsoever but I guess that's not too bad considering the price.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
Recommended
1.2 hrs on record
Pre-Release Review
Posted: June 6, 2014
While comparably shorter, I consider Groove City to be even better than the original ESJ. Not a whole lot has changed since our first outing in the acid trip that is Electronic Super joy, but several much appreciated improvements and changes were made for this miniature adventure.

A healthy number of checkpoint flags and notable lack of those damn screen filling rocket segments dot the game. But unlike the majority of the first adventure, you're missing your downward snap attack, meaning you'll just have to avoid any rockets that come your way. And they will, along with sadistic bunnies and star throwing ninjas.

New to the sequel is the inclusion of a points system, as opposed to just the timer in the original. While time is tracked and slowly ticks away at your overall points, the biggest contributor will be the all new collectibles, big and small, hidden and not so hidden, that will add to your score. And in true sadistic fashion, these collectibles are often hidden behind some devious enemy or primed to force you into an early confrontation with a blessing of rockets.

Groove City benefits from a much more rounded difficulty curve, with only a handful of wtf moments pitter-pattering their way into the game. The fine progression in difficulty may be the result of having only just over a dozen levels in the game, but what's here works really well, and serves as an excellent 30-45 minute excursion into platforming Hell bliss. If you enjoyed the original, there's no reason you won't enjoy Groove City. And even for newcomers unknowing of the original, the often crass humor alone makes Groove City worthy of a playthrough.
Was this review helpful? Yes No Funny
34 of 49 people (69%) found this review helpful
1 person found this review funny
Recommended
6.9 hrs on record
Posted: June 6, 2014
Read carefully, this game is not for the faint-hearted. After few minutes of playtime, you start getting atheist, after an hour you need a new keyboard, after 2 you see your fingers bleeding. Awesome music like in the first part of the game, hardcore physics and gameplay. Everyone who liked the first part, or likes games like super meat boy should buy it!
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: October 8, 2014
Very disappointing sequel to one of the best platformers out there. Some bug made it impossible to turn off ghosts, which made the whole screen a mess. Maybe I'll revisit in the future, if there's improvement. But I would avoid it for now.
Was this review helpful? Yes No Funny
48 of 82 people (59%) found this review helpful
Recommended
2.5 hrs on record
Posted: June 13, 2014
Dark Souls with a better music.
Was this review helpful? Yes No Funny
20 of 30 people (67%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: June 25, 2014
I LOVE the original Electronic Super Joy, and this is by no means a bad game. However, the $5 asking point ropes you less than an hour of real gameplay content if you were competent enough to beat the original. The humor and gameplay are great, but wait for this to drop from it's current price (15% off at $4.24 as of writing) to pick this up or you will be left feeling like you didn't get nearly as much as you could have spending $5 elsewhere on Steam.
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8 of 8 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: September 28, 2014
it's DLC sized with a map editor. that's all.

bought it for 90% off, totaly worth. full prize? not really.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: December 13, 2014
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Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: December 12, 2014
ESJ:GC is a nice game, the pixel art is attractive and the soundtrack is very much enjoyable, there is just one major issue I have that has ruined my experience. The way the camera snaps when your character reaches a certain part of the screen, rather than always following you with smooth scrolling, has caused so many deaths that would have otherwise been avoidable.

The camera will often snap sideways at vital points. It is especially frustrating when it occurs in mid-jump, right before reaching a ledge. It adds an unnecessary level of difficulty to an already difficult game that just should not have been there in the first place.

Because of how the camera system has been implemented, and with how often you have to repeat small sections of the game due to failure, this is one of the only games that has managed to disorient me and cause motion sickness. It may not happen to everyone but because of my unfortunate experience I just can't recommend a game that works against the player in such an absurd way.
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9 of 11 people (82%) found this review helpful
Recommended
2.3 hrs on record
Posted: June 6, 2014
We're back again for some more sexy Electronic Super Joy action. Finding our hero in a position needing to save Groove City, we set out with the help of Pope Boris to stop the evil Dr Swinger.

If you've played the first game in the series, Electronic Super Joy, you should feel right at home with the controls. The game plays like a standard platformer with your actions being move and jump. Don't let this turn you away, though, since Groove City offers plenty of challenging platforming and a number of hidden areas including two whole secret levels. Jumping and movement are extremely tight, leaving you in total control of your character. Compared to the original, I found Groove City to be a fair bit harder and demand more precise jumping. If you're up for a challenge, this game is for you.

The smooth gameplay isn't everything that Groove City offers either. Boasting incredibly flashy visuals, silly humor, sulty sexual sounds, and a heart-pumping electronic soundtrack by EnV (the genius behind the music of the first game), your eyes and ears will not be disappointed as you traverse this unique world.

Given 15 levels to explore, 2 of which are secret, Groove City gives you plenty of opportunity to show off your skills. If you're the type to shoot for high scores, the game offers optional challenges to make the game harder and give you extrta points. A new addition to the series, the black star, causes a rocket to spawn and follow you around the area making platforming more difficult while rewarding you with more points. Collecting every black star in a level and being able to complete will definitely not be an easy feat. There are a number of secret areas and levels to be found while exploring this lively world as well. Finding secrets give you addtional chances to earn some points in sections that can be a bit more difficult than the main portion of the level. Do you have what it takes to find and complete them all?

With the promise of two additional chapters and new modes such as a level editor and minigames, Groove City is definitely worth the cost of admission. The current content is enough to scratch any platforming itches and get you hyped for the future content.
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5 of 5 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: August 20, 2014
Groove City is the so-called ''sequel'' to the original Electronic Super Joy. It got more or-gasms, more sex references and a stripclub. The platforming feels the same, but with a few nice little add-ons, I didn't get the ''been there, done that''-feeling. THe soundtrack is amazing and makes you want to play over and over again, just for the music.

I bought this game through a Humble Bundle for $1 together with 2 more games, and I must say that's worth it. €4 may be a little to steep, but as a great fan of ESJ, I recommend this.
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6 of 7 people (86%) found this review helpful
3 people found this review funny
Recommended
0.1 hrs on record
Posted: November 28, 2014
A friend gifted me this.
Played it once, and my father was nearby.
He heard everything.





I secretly hate him now.
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