Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.
User reviews:
Recent:
Very Positive (23 reviews) - 86% of the 23 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (815 reviews) - 96% of the 815 user reviews for this game are positive.
Release Date: 30 Jun, 2015

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22,99€
 

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1 August

UPDATE: Infinifactory soundtrack now included!

The Infinifactory soundtrack is now included for free with Infinifactory as a Steam DLC package and can be found in the game's installation directory. If you want your 200MB back, uncheck the checkbox in the game's DLC list.

18 comments Read more

About This Game

Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.

  • LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment.
  • HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize them more when you see how much better your friends did.
  • VISIT EXOTIC ALIEN LOCALES! Explore a story-driven campaign with 50+ puzzles, audio logs, and more.
  • BLOCKS THAT MOVE! Go beyond the campaign and push the limits of Infinifactory’s next-generation block engine in the sandbox.
  • STEAM WORKSHOP INTEGRATION! Create, share, and play custom puzzles on Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 1500 MB available space
    Minimum:
    • OS: OS X 10.9, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 1500 MB available space
    Minimum:
    • OS: Ubuntu 10.10+, SteamOS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 1500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (23 reviews)
Overall:
Overwhelmingly Positive (815 reviews)
Recently Posted
MistaCheez
( 5.4 hrs on record )
Posted: 15 August
Really good puzzle game. Gets too confusing/tedius for me in the later levels, but whatever. I still had fun.
Helpful? Yes No Funny
strahmdude
( 49.5 hrs on record )
Posted: 14 August
It is a fun, puzzle, game with simple rules and concepts. Could they improve it? Yes. Is it worth the current price? Still yes. It is a fun game, that I will always love. It has good simple machanics, and is very reliable. Get it, it's good.

I do wish they allowed you to move through blocks, to edit inner functions, but with the area tool you can move stuff away to get in a machine. Though I wish it was a bit more reponsive and easier to control. That and I really wish they would allow you to rewatch cut scenes :(

That is all though. A great game. Get it.
Helpful? Yes No Funny
pesco
( 52.8 hrs on record )
Posted: 13 August
I have 50 mind-wrecking hours in this game and just realized after finishing every puzzle for my alien overlords that that just unlocks the second campaign... /o\

Seriously though, very cool game. I'm not quite as in love with it as with TIS-100 but that may well be a matter of taste.
Helpful? Yes No Funny
[PPLD] Confused Derp
( 12.7 hrs on record )
Posted: 12 August
A fun puzzle game, even if it takes me a long while to do a level

The vibe I get from the visuals game is if you combine the interactive block style of minecraft (in creative mode) in a conventional universe and add in incredibly hard factory puzzzles, you get this game.

The premise of the game: You are tasked to make some sort of factory that creates some final product. You are given the tools & resources (blocks) you need to make such final product and enough space to build your solution. Don't worry the game gives you brief intructions on how the blocks work.

The puzzles are very fun to complete. You complete these factory puzzles within their own contained environments. The puzzles start simple but increase in difficulty early on as you unlock new block types, constraints and requirements. I thought the idea of having to complete some number of puzzles to unlock the next set of levels was good since these puzzle are a bit tricky to get through in a single sitting. Completing these puzzles/levels feel very satisfying even if one requires almost an hour or so to get through a puzzle. You can even see some stats of your solution and compare it to the general stat trend of other player solutions so its sometimes fun to edit you work and beat out some score. Although sometimes my builds become super inefficient with failsafes to throw excess parts/resources off cliffs or to the side to make sure the final product is built properly due to item falling speed or travel time. You even have the option to increase the resource spawn rate to fit your builds.

Most of the time its just trial and error by letting your build run then editing it once you have a general idea on how to it make it work or hopefully fix some mistake FOR THE [Insert number] TIME HOLY F*** WHY DOES THAT DO THAT.

The music in the game isn't really noteworthy (to me at least) since I prefer to concentrate to my own music so I just muted it an hour or so into playing the game. The various voice lines from other humans was interesting to listen to since it adds to the immersion and break the monotony of being mad at the previous/current level

But what's the best part of the game? EATING F***IN FOOD PELLETS 11/10
Helpful? Yes No Funny
mvincent17781
( 6.8 hrs on record )
Posted: 12 August
I probably haven't gotten far enough in the game (because I'm too stupid) to accurately review it. But it's a great game.
Helpful? Yes No Funny
Audish
( 28.4 hrs on record )
Posted: 11 August
Sometimes I spend my lunch break at work playing games. I spent one of those precious hours last week building a factory in Infinifactory. For the full 60 minutes I was engrossed in testing layouts and aligning conveyors and wiring sensors, only to discover at the end that my design was flawed and simply wouldn't work. Instead of falling to frustration, my brain kept churning through solutions until it struck upon one, and it stuck with me for the entire day until I could spend hours more that night constructing it.

This is the crux of what makes Infinifactory so amazing, that even failure is an engrossing and enlightening experience. And you're sure to fail now and then as the game asks more and more of you, from moving boxes from one wall to another all the way to breaking down starships and building cannons out of the pieces. It's the kind of puzzle game that presents you with a seemingly insurmountable task, and through only the basic systems presented it helps you experience that delicious eureka moment when everything clicks. I'm getting ahead of myself here, but it's hard for me to contain my admiration for everything Infinifactory accomplishes.

You play an unnamed human who gets abducted Fire in the Sky style by aliens. Instead of probing your tender orifices, however, they just task you with building factories for them. Every puzzle takes place in an exotic location with hatches that produce objects, and a platform that demands a finished product made from those objects. Your job is to use your infinite supply of factory blocks provided to combine, separate, and rescramble the input into the appropriate output. As I mentioned before, this can be anything from linking three boxes together to constructing a missile to breaking down a whale into packaged meat.

The beauty of this setup is that you have simple tools that can be spun into factories of infinite complexity. Your basic work blocks are things like conveyors and rotators and welders that get the job done. Added to this though are sensor-controlled pushers and blockers, destructive grinders and lasers, and even programmable counters once you get far enough in. The combination of these elements allows you to create meticulously-timed networks of shifting lines and presses that can produce satellites, starships, and even fully-furnished rooms. And consistency is important as well, because every puzzle requires you to produce not one but ten of the requested object. The amount of combinations possible also means that there is no one solution for any puzzle, but a vast array of elegant or brutish layouts to experiment with.

Discovering the full potential of your blocks through the campaign will take well over a dozen hours, spread across upwards of thirty puzzles that gradually ramp up in complexity. As you progress so too does the story, conveyed through audio logs, meetings with your alien overlords, and some quality environmental storytelling. I won't spoil what happens at the end of the campaign but I will stress that it is one of the most pleasant surprises I've had in recent memory, especially in the additional content it reveals. On top of this is a wide-open testing mode, a custom puzzle creator that lets you set up your own scenarios, and a fully-integrated Steam Workshop that lets you share and download user-created puzzles of surprising quality.

Honestly I would be in love with Infinifactory if it had even a quarter of the content. There are few things as satisfying as watching a sprawling industrial complex churn out rovers or tanks in perfect rhythm, complete with hearty whirrs and clanks. The sound design deserves some special mention for the perfect effects and incredibly chill soundtrack (included free with the game!). And there's even an element of community with your solutions being rated against those of your friends on criteria like how fast they work and how much space they take up. This is a puzzle game that leaves nothing out, combining rock-solid design with excellent story, presentation, and spread of features. Infinifactory has easily claimed a place as my favorite puzzle game of all time, with a perfect balance of challenge and satisfaction.
Helpful? Yes No Funny
Ψ Psi-Lapse
( 0.6 hrs on record )
Posted: 8 August
It melts your brain until you remember that you can drop blocks in three dimentions, and gravity only matters to what you're producing.

Its a puzzle game and it makes me cry.

8/10
Helpful? Yes No Funny
N☢varius
( 2.2 hrs on record )
Posted: 7 August
the food pellets taste good
Helpful? Yes No Funny
datguy.dev
( 45.0 hrs on record )
Posted: 7 August
I'm mixed.

Story wise, I was playing through campaign and somewhat enjoying the subtle plot and gameplay. But then the game pulled a complete 180, and then I didn't enjoy the story line nor new mechanics at all. It began to feel like a boring chore so I stopped playing.

"YEESH! I'm so glad that challenge is done so I can fianlly see whats next. Oh, more of the same . . . ALT+F4"
Helpful? Yes No Funny
Gricey
( 8.6 hrs on record )
Posted: 6 August
Challenging and beautifully put together
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
7 people found this review funny
Recommended
2.5 hrs on record
Posted: 22 July
I can tell you, even without knowing you: This game is smarter than you. I don't mean this to insult your inteligence: This game is smarter than the majority of the human population, including me. If you have time off from comprehensably proving string theory correct and you spent your high school days searching for the Higgs Boson, I can wholeheartedly recommend this title. Otherwise, prepare to have your brain burned to a crisp in front of you.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: 17 July
Factories are cool. Would recommend. A little easier then spacechem but still pretty hard.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
3 people found this review funny
Recommended
63.2 hrs on record
Posted: 6 August
Turning cute things into meat

*I like to create contraptions and I have this tingling feeling when I sit back and watch them operate

*I like to have to stop playing a game for 3 days because I'm not good enough to find a solution and have to think about it in the shower

*I like to have to use a pen a paper to help me play video games

*If I ever get abducted by aliens, it'd be totally cool to help them build war machines etc. so they can continue their invasion of earth

*Building machines that transform cute animals into packaged meat products sounds pretty cool.

Infinifactory probably isn't for everyone, but if the above list appeals to you, dive in, you won't regret it.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
28.4 hrs on record
Posted: 11 August
Sometimes I spend my lunch break at work playing games. I spent one of those precious hours last week building a factory in Infinifactory. For the full 60 minutes I was engrossed in testing layouts and aligning conveyors and wiring sensors, only to discover at the end that my design was flawed and simply wouldn't work. Instead of falling to frustration, my brain kept churning through solutions until it struck upon one, and it stuck with me for the entire day until I could spend hours more that night constructing it.

This is the crux of what makes Infinifactory so amazing, that even failure is an engrossing and enlightening experience. And you're sure to fail now and then as the game asks more and more of you, from moving boxes from one wall to another all the way to breaking down starships and building cannons out of the pieces. It's the kind of puzzle game that presents you with a seemingly insurmountable task, and through only the basic systems presented it helps you experience that delicious eureka moment when everything clicks. I'm getting ahead of myself here, but it's hard for me to contain my admiration for everything Infinifactory accomplishes.

You play an unnamed human who gets abducted Fire in the Sky style by aliens. Instead of probing your tender orifices, however, they just task you with building factories for them. Every puzzle takes place in an exotic location with hatches that produce objects, and a platform that demands a finished product made from those objects. Your job is to use your infinite supply of factory blocks provided to combine, separate, and rescramble the input into the appropriate output. As I mentioned before, this can be anything from linking three boxes together to constructing a missile to breaking down a whale into packaged meat.

The beauty of this setup is that you have simple tools that can be spun into factories of infinite complexity. Your basic work blocks are things like conveyors and rotators and welders that get the job done. Added to this though are sensor-controlled pushers and blockers, destructive grinders and lasers, and even programmable counters once you get far enough in. The combination of these elements allows you to create meticulously-timed networks of shifting lines and presses that can produce satellites, starships, and even fully-furnished rooms. And consistency is important as well, because every puzzle requires you to produce not one but ten of the requested object. The amount of combinations possible also means that there is no one solution for any puzzle, but a vast array of elegant or brutish layouts to experiment with.

Discovering the full potential of your blocks through the campaign will take well over a dozen hours, spread across upwards of thirty puzzles that gradually ramp up in complexity. As you progress so too does the story, conveyed through audio logs, meetings with your alien overlords, and some quality environmental storytelling. I won't spoil what happens at the end of the campaign but I will stress that it is one of the most pleasant surprises I've had in recent memory, especially in the additional content it reveals. On top of this is a wide-open testing mode, a custom puzzle creator that lets you set up your own scenarios, and a fully-integrated Steam Workshop that lets you share and download user-created puzzles of surprising quality.

Honestly I would be in love with Infinifactory if it had even a quarter of the content. There are few things as satisfying as watching a sprawling industrial complex churn out rovers or tanks in perfect rhythm, complete with hearty whirrs and clanks. The sound design deserves some special mention for the perfect effects and incredibly chill soundtrack (included free with the game!). And there's even an element of community with your solutions being rated against those of your friends on criteria like how fast they work and how much space they take up. This is a puzzle game that leaves nothing out, combining rock-solid design with excellent story, presentation, and spread of features. Infinifactory has easily claimed a place as my favorite puzzle game of all time, with a perfect balance of challenge and satisfaction.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: 8 August
It melts your brain until you remember that you can drop blocks in three dimentions, and gravity only matters to what you're producing.

Its a puzzle game and it makes me cry.

8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.6 hrs on record
Posted: 6 August
Challenging and beautifully put together
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: 5 August
Good for knocking down your ego a bit,
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Posted: 25 July
Very fun game, one of my top puzzle games. Probably not worth full price though. Buy it if the price is about $10 or lower.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
350 of 365 people (96%) found this review helpful
199 people found this review funny
Recommended
15.2 hrs on record
Pre-Release Review
Posted: 30 June, 2015
How to solve a puzzle in Infinifactory:
1) Look at the output and think, "That's not so hard, let me put this here and that over there."
2) Run your experiment.
3) Swear because it's nowhere near what you thought it would be.
4) Swear again.
5) Come up with a rickety solution that works under one use case but falls apart on others. (This is exactly like some real-world programming!)
6) Marvel as your friends come up with more elegant, faster solutions.
7) Realize that you're having a tremendous time.

I don't know what Zachtronics has against the human brain or why he wants to punish it so, but I encourage his behavior. Great game, they've been very good about expanding it and refining puzzles. Recommended.
Was this review helpful? Yes No Funny
160 of 166 people (96%) found this review helpful
10 people found this review funny
Recommended
4.2 hrs on record
Posted: 17 July, 2015
It's straightforward. The mechanics are simple. The purpose is clear. There's no confusion as to what you are expected to do and what tools you have to do it.

It's diabolical. The puzzles are sometimes bananas, requiring some pretty twisted logic and lateral thinking. While you strive for a solution, there's a constant nagging feeling that sometimes your solution is just inelegant and you need to do it better.

It's oddly darkly humorous. There's a strange undercurrent of defiance against your alien overlords, from listening to the audio diaries of the project managers who came before you, from resenting the food pellets that drop into your cell when you complete sections of the game.

It's also gorgeous - not so much in graphics, which are perfectly adequate, but in the efficiency of the presentation. No main menu. No weird visual effects cluttering up the screen. No unnecessarily ostentatious setpieces. No splash screen! On load, the game drops you right into where you left, so you can literally load the game and get building. There's a gorgeousness to seeing your machine, your factory do its work, and the satisfaction that comes with it makes the effort all the more worth it.

It's one of the most interesting puzzle games I've ever played, and I'm enjoying it hugely despite not being great at coming up with particularly creative solutions.
Was this review helpful? Yes No Funny