Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
User reviews: Overwhelmingly Positive (531 reviews)
Release Date: 18 Sep, 2014

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Buy Shadowrun: Dragonfall - Director's Cut

14,99€
 

Recommended By Curators

"The ultimate edition of Shadowrun Returns, the glorious return of the popular tech-meets-magic pen-and-paper role-playing game to the digital realm."

Recent updates View all (7)

4 December

Beta Release Notes 2.0.7

Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

  • Go to Steam Library
  • Right click on Shadowrun Dragonfall - Directors Cut
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.

Bug Fixes
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
  • Added additional dialog for Lucky Strike.
  • Added loading screen text for post Engineer mission.
  • Added loading screen text for post Feuerstelle mission.
  • Added loading screen text for post Settling Debts mission.
  • Added more player agency to Samuel Beckenbauer conversations.
  • Added more player agency to Trial Run mission.
  • Changed bomb planting behavior in the Engineer mission.
  • Improved prop placement in False Flag mission.
  • Improved prop placement in the Engineer mission.
  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
  • Resolved edge case issue that caused loss of player control in the Trial Run mission.
  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
  • Resolved issue that caused looped conversation in Settling Debts mission.
  • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
  • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
  • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
  • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
  • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
  • Resolved issue that caused unintended behaviour when a BuNoMa was used.
  • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
  • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
  • Resolved various typos and grammar issues.
  • Updated Aim spell and Eagle totem text for clarity.


REPORTING BUGS
Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.

Known Issues
  • None yet!

8 comments Read more

22 October

Release Notes 2.0.6

Release 2.0.6 contains a variety of Shadowrun Dragonfall - Directors Cut campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post: http://steamcommunity.com/app/300550/discussions/0/613936673325233747/

----------------------------------------------------------------------------------
New Features, Improvements

  • General UI improvements.
  • Minor AI improvements.

Bug Fixes
  • Resolved issue that caused Ability Tray arrows to be shown when incorrect number of items are available for use.
  • Resolved issue that caused actor gore to spawn when actor was killed via trigger.
  • Resolved issue that caused actors to lose the flushed from cover debuff.
  • Resolved issue that caused Armor effects to be applied in Matrix combat.
  • Resolved issue that caused blood splatter to apply on walls when attacks were blocked by armor.
  • Resolved issue that caused Broken Free Spirits to lock up the game.
  • Resolved issue that caused clear all and confirm all options to not work as intended for team advancement UI.
  • Resolved issue that caused Essence Buffer to not be used under certain conditions.
  • Resolved issue that caused Female Trolls to not have a sprint animation.
  • Resolved issue that caused Gargoyles to play incorrect animation after saving and loading.
  • Resolved issue that caused healthbars to flicker when taking damage.
  • Resolved issue that caused IC Healthbars from updating correctly.
  • Resolved issue that caused icons and waypoints to show on top of the Hiring screen.
  • Resolved issue that caused idols to not be removed when Charisma was removed.
  • Resolved issue that caused incorrect UI scaling in main menu.
  • Resolved issue that caused multiple interactions to stack on an actor.
  • Resolved issue that caused old saves to fail to load if they contained propdefs that no longer exist in the latest scene.
  • Resolved issue that caused Overwatch to not be saved in the Matrix.
  • Resolved issue that caused Players to gain Idol with incorrect stats.
  • Resolved issue that caused snow VFX to draw under props in certain circumstances.
  • Resolved issue that prevented Mindwipe, Confusion, and Blindness spells from effecting new AI.
  • Resolved issue that prevented number 4 from selecting third equipped weapon.
  • Resolved issue that prevented Overwatch from being used on touch and double click input settings.
  • Resolved issue with new AI being set to non-hostile team.
  • Fixed BHM causing spaghetti monster.

Bug Fixes: Dragonfall Campaign
  • Added new Shadowlands posts.
  • Added Player agency to ending conversation in the Engineer mission.
  • Cleared up mission objectives in Apex Rising mission.
  • Improved Haven staging after watching DVDs.
  • Improved staging for end of Settling Debts mission.
  • Rescued clones in Bloodlines mission can now be seen outside.
  • Resolved communication issues around different Settling Debts outcomes.
  • Resolved issue that allowed Apex to jack out or the Matrix in Apex Rising mission.
  • Resolved issue that caused a Cyberdeck to not reset to back in the Drug Pit mission.
  • Resolved issue that caused Achievement “Unintended Consequences” would not unlock.
  • Resolved issue that caused conversation icon to appear over a dead actor in Sewers mission.
  • Resolved issue that caused conversation to exit unexpectedly in Panacea mission.
  • Resolved issue that caused Dante to wear player outfits.
  • Resolved issue that caused Dragonslayer Focus upgrade to not be applied.
  • Resolved issue that caused Eiger not to follow the Player at the end of the Engineer mission.
  • Resolved issue that caused Environmental Summon in MKVI mission to use incorrect character sheet.
  • Resolved issue that caused Grenade Launchers to be equipped with incorrect stats.
  • Resolved issue that caused incorrect armor values to be set in Feuerstelle mission boss fight.
  • Resolved issue that caused incorrect Buff text to appear when Bliss Injector is used.
  • Resolved issue that caused incorrect conversation options to be given in Apex Rising mission.
  • Resolved issue that caused incorrect conversation to show if tenants were killed in Apex Rising mission.
  • Resolved issue that caused incorrect story variables to be set in Feuerstelle mission.
  • Resolved issue that caused interact to incorrectly persist in Earwig mission.
  • Resolved issue that caused Luca Duerr to stay in the Kreuzbasar after telling him to leave.
  • Resolved issue that caused Marta to not take cover if engaged in combat in Feuerstelle mission.
  • Resolved issue that caused Monika’s Persona to spawn with incorrect skin.
  • Resolved issue that caused music in Feuerstelle mission to not loop correctly.
  • Resolved issue that caused NPC to have incorrect conversation if the Player had no accepted missions.
  • Resolved issue that caused optional objectives to be unlocked incorrectly in MKVI mission.
  • Resolved issue that caused Player to be unable to complete optional objective in MKVI mission.
  • Resolved issue that caused Player to hear the same prophecy multiple times.
  • Resolved issue that caused Player to potentially miss out on a conversation about a story character.
  • Resolved issue that caused Player to receive duplicate mission items in the Engineer mission.
  • Resolved issue that caused Player to say an actors name that they did not learn in Settling Debts mission.
  • Resolved issue that caused Player to threaten an NPC in Apex Rising with no prior knowledge concerning the threat being made.
  • Resolved issue that caused Players max AP to be reverted back to 2 AP in Feuerstelle mission.
  • Resolved issue that caused Players to be able to use Cyberware Deactivator more than once.
  • Resolved issue that caused Players to become locked out of Matrix boss fight in Settling Debts mission.
  • Resolved issue that caused previous mission objectives to be active in Apex Rising after completing main objective.
  • Resolved issue that caused trigger lock to prevent Player input in Settling Debts mission.
  • Resolved issue that caused triggered autosave to fail in Trial Run mission.
  • Resolved issue that caused triggered autosave to fail unexpectedly in Settling Debts mission.
  • Resolved issue that caused unexpected behaviour when saving and loading in Apex Rising mission.
  • Resolved issue that caused waypoint in Feuerstelle mission to not be activated.
  • Resolved issue that could leave players movement blocked in Beneath the Kreuzbasar.
  • Resolved issue that prevented a story character from being present in alternate ending.
  • Resolved issue that prevented accepting Eiger’s trust mission if Humanis mission was not completed.
  • Resolved issue that prevented hostile Riggers in Settling Debts mission spawning with their Drones.
  • Resolved various spelling and grammar mistakes.

15 comments Read more

Reviews

“As it stands, it’s the definitive Shadowrun experience, and is easily one of the best, if not the best, tactical-RPGs of 2014. Do yourself a favor and buy the game. Director’s Cut is clearly worth every penny.”
4.5/5 – Hardcore Gamer

“One of the most memorable and complex RPG stories of the decade.”
81 – PC Gamer

“Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.”
Rock, Paper, Shotgun

Dragonfall Steam Workshop



With the Shadowrun Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. This version of the Shadowrun Editor puts all assets from Shadowrun: Dragonfall - Director’s Cut as well as from Shadowrun Returns at creator’s fingertips. No advanced coding or art skills are required to create content using the Shadowrun Editor. Please note that Dragonfall Steam Workshop content is not compatible with our previous title, Shadowrun Returns.

About This Game

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Man Meets Magic & Machine

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.


It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

And Much More:
  • Steam Achievements!
  • Steam Trading Cards - collect your favorite Dragonfall characters
  • All-new alternate endings to the main campaign
  • Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
  • New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
  • A variety of new items, cyberware & spells
  • Additional player customization options
  • Expanded character development for several side characters
  • Writing and design tweaks and polish throughout!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
83 of 88 people (94%) found this review helpful
56.8 hrs on record
Posted: 15 November
Easily my #1 game of 2014. Everything is superb:
* The story stands head and shoulders above what gaming usually offers us these days. Whereas I wasn't going out of my way advertising Dead Man's Switch with all its pitfalls to my friends, in Dragonfall's case the story was my main selling point in word of mouth propaganda campaign I unleashed on acquaintances. The case where main plot is an awesome gripping action thriller that doesn't involve saving the world. Lord knows I'm tired of messianic melodramas.
* Solid RPG experience with alternate ways to complete runs and extensive use of skill checks.
* Gorgeous art by Unity engine's standards, cyberpunk eye-candy. The environments are crafted with care and meticulous attention to details.
* Top-notch diverse music, fitting the setting perfectly.
* And now with Director's Cut - finally crips and utterly enjoyable combat.

One major caveat is the delivery. The game has no voice-over or cutscenes. It uses text to a great effect. And it uses A LOT of text, so much so sometimes it almost feels like reading a novel. If that is not your thing... you're missing out. :)

10/10
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25 of 26 people (96%) found this review helpful
34.5 hrs on record
Posted: 23 November
From cyberpunk lovers, for cyberpunk lovers.

First of all, Shadowrun setting is not just an ordinary cyberpunk setting, and "ordinary" is a lightweight word when it comes to cyberpunk. Setting presents elves, orcs, trolls and even dragons among humans. But not consider this setting as a high fantasy. All these creatures live in our world and they adapted well to the cold, rigid future of this cyberpunk world.

For those not played the Shadowrun Returns, Dragonfall is a old-school looking RPG and it presents a tactical turn based battle system, similar to the X-COM, but less detailed.

And for those who played the Returns, Dragonfall campaign is great way ahaed of Shadowrun Returns' campaing, Dead Man's Switch.

Game is much longer, it took my 30+ hours in the hardest difficulty. Story is much more interesting and the free flux state of Berlin is surely a cool place to be in. Dialogs and the descriptions are fantastic once again, and it makes you feel like you are reading a well-written cyberpunk novel.

When I played the DMS, I felt the short comings of a kickstarter game. Dragonfall is at it's best to make you feel that the game is developed by a more experienced team, and being a product of a hard and detailed work.

So, I know the developers will go for a third game. They are much more experienced now. And from my humble point of view, I would like to write the issues that should make the game better:

- Soundeffects: Unfortunately, both DMS and Dragonfall have very weak soundeffects. The sound of guns are poorly. When it comes to RPGs, I think the environmental sound effects add a great deal of atmosphere to the game. Look at the old Bioware and Black Isle games. When it rains, put a proper raining sound effect. Also when it snows, when it is windy. Add many other exterior sound effects. The sirens of police or security cars outside the kiez, the flames of a barrel, gunshots of a distant gang war... These are minor and not expensive features, but they will greatly add to the game.

- Battle System: For the third installment, I think a much more detailed battle system is requiered. Without any changes to the current system, game's success may be undermined.

- Magic system: Somehow, magic system needs a lot more work.

- Matrix system: Even in the Dragonfall, the matrix sequences were dull. This system clearly needs to be shined.

So, this is my review about this wonderfull game. Dragonfall is a very good experience. Most of the game, I felt like a I was reading an interactive cyberpunk comic book, and that is wonderfull thing.

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18 of 20 people (90%) found this review helpful
9.1 hrs on record
Posted: 28 November
Bit of a cautious review, this one. I'm only ten hours deep into a game that I've heard can take upwards of thirty hours to beat, and my appreciation of it hinges heavily on how the story plays out.

So far, though, I'm very optimistic.

Basic info first. Dragonfall is the expansion for Shadowrun Returns, and this Director's Cut is completely standalone. The game takes place in Berlin, in a cyberpunk future where humans, elves, trolls, and some other races, share roughly equivalent status and co-exist peacefully, at least notionally. Naturally, there are factors - indeed, there are factions - which threaten to destabilise what could potentially grow into a decent world for all, and your merry band of shadowrunners will be at the centre of it all.

Combat is turn based, and during normal play you can only control "your" character, with the other party members following along behind you. It would have been nice to be able to direct them independently, to get a tactical advantage when you know a fight is brewing, but c'est la vie, one can't have it all. You'll use guns, wield knives and swords, cast spells and summon spirits in order to defeat your many and varied foes. To level up you use Karma points, which are earned as they are in every RPG ever: by completing quests. There aren't enough that you can be a jack-of-all-trades, so try to pick a class you enjoy and go with it.

The combat system is robust, with actions playing out on a tile (or hex) based grid, and plenty of cover to make use of, simply by moving next to it. Flanking bonuses are available, and critical hits are possible on exposed enemies (or on your own team, if you fail to take cover), so it's important to find a decent place and use your action points, or AP, judiciously. You don't want to run out of them and end up stranded in the middle of the room, where everyone can take pot-shots at you. Your team can be equipped with items, such as grenades or medpacks, which can be used at an AP cost and could tilt a fight in your favour. Don't think you can just hoard loads of grenades, though, as inventory space is quite limited. Certain characters will also be able to "jack into" computers and fight in virtual reality, which comes with its own set of abilites, but I've not done much of that yet. It's all turn based and on a grid, though, so probably not that different.

One issue I've had with the combat is that it isn't always possible to tell whether moving to a particular space will let you flank an enemy. I've had to chance a move on a couple of occasions, and I wasn't always able to flank even though the situation seemed very similar. I think a visual indicator before you make your move would have been a great help - perhaps as a toggle so more experience players could disable it?

The real meat of this game, though, is the story. Now, as I say, I'm just dipping my toes in really, but so far it has been very impressive. Shortly after the start, there are some jaw-dropping twists which I didn't see coming, and there haven't been any missions so far which felt like filler, or which took place in boring locations or with boring NPCs. The writing is strong, and the beautiful portrait artwork for different characters does a lot more to inspire my imagination that some plastic-faced polygonal goon ever would. There have been quite a few spelling and grammar errors in the script, though. Not enough to ruin the experience, certainly, but enough to stand out and jolt me out of the experience.

With an interesting world, lovely art, very strong writing and some decent, if not particulaly inventive, combat, Shadowrun: Dragonfall is well worth your time. Jack me off I mean IN, jack me in.
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12 of 13 people (92%) found this review helpful
11.6 hrs on record
Posted: 9 November
A compeltely better version of both the original and the dlc.
More missions, more content and overall one of the best rpgs weve had in recent years. If you enjoy shadowrun you owe it
to yourself to buy this game. The writing, soundtrack and combat are all excellent. As an rpg it delviers too. Very much so worth the price
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8 of 8 people (100%) found this review helpful
29.9 hrs on record
Posted: 6 November
Shadowrun: Dragonfall is everything I loved about the pen and paper RPG back in the day.

It's dark, it's gritty, it's mysterious and it is all kinds of awesome. The world is beautiful as it is deadly.

The writing is excellent. Only in few other RPG's has a few lines of text set the mood so perfectly. Goes to show you don't need to spend truckloads of money on motion capture and voice over talent to create a good game.

The few issues I have is that combat can be rather boring. Certain skills outperform others and combat has a tendency to drag on needlessly sometimes what with enemies hiding in heavy cover. I also take issue with the fact that enemies seem to have an endless supply of grenades. Flashbangs in particular.

The interaction cursor is rather wonky at times. I've lost track of the times I wanted to pick something up but my character just moves over to the spot and stands there.

Certain classes are also a lot better than others, the balance between them isn't really that good.

All in all, this is a great game. If you are a Pen-and-paper old schooler like myself you'll love this game. If you're not and are simply looking for a good RPG, then pick this up. You will not regret it.

Final verdict: 8/10. Must buy. It's at least a 20hr campaign of RPG goodness.
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5 of 5 people (100%) found this review helpful
33.4 hrs on record
Posted: 8 November
A great enhancement to the original Shadowrun Returns. Biggest pros are the multi-dimensional characters, the correct pace of the main story and the atmospheric writing which makes it hard not to take just another mission or spend just one more hour in-game. You feel the price of your decisions more often than not, and that's a cool thing to give weight to these situations.

Another big pro is the studio behind the game - HBS - itself. Making Dragonfall - Director's Cut available to all DLC purchasers and backers for free wasn't something I'd have expected (not a common attitude nowadays when even a skinpack of two new textures or 'upgrades' between versions with almost no differences have their pricetags) and it speaks volumes about how the guys in HBS intends to handle their relationship towards their players. That builds trust towards both them and the games they create for me.

Cons are nuisances. Since you have an own team with rich backstory and personality, you barely need to hire random runners so that part seems a bit neglected. Custom builds for street samurai is still a weak point due to the over-simplied essence and cyber/bioware slot system. The engine has its flaws, but not to the point it would ruin atmosphere. Voice-acting could have served great (still, I never felt they used up their limited budget unwisely).

Dragonfall is a great deal for anyone who likes futuristic fantasy/cyperpunk hybrids set in Europe for a change and don't get intimidated by a rich, written narrative (yes, you need to read a lot).
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5 of 5 people (100%) found this review helpful
39.2 hrs on record
Posted: 9 November
Finished the game with a dwarf decker/rigger. Graphics and art style are really well-made, with vibrant colors even for a game that takes place in the "shadows". The soundtrack is a pleasure to ears 100% of the time. Story and character development are trully engaging. One of the few games that actually manages to make you care for your team outside combat situations. Also one of the few games that makes you NOT mash on the <next> button of a dialogue, since it has no voice acting and feels like a session of pen and paper goodness. Leveling (karma) system is done right and also makes you feel that your character actually gets better not by just getting a +1 on his Level counter, but for gaining "actual" experience from the situations he faces. Combat mechanics are pretty decent as well. - could use a better aiming system though, since I missed plenty of times with 85%+ chance to hit and at one point I missed 3 times in a row with 99% chance to hit... Maybe it was the difficulty setting though, since I played the game at max difficulty level. Anyway, this isn't even an issue that downgrades your experience or one that would stop you from playing it. I highly recommend it if you love story driven, turn-based rpgs and a big plus is that you don't have to be a hardcore Shadowrun fan to enjoy the game
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: 1 December
Great improvement from Shadowrun Returns! The combat system has been rehauled, no longer feeling as clunky/grindy/spongey. Magic is now a serious contender for weapons, instead of a nice support move. And has better mods(for the moment at least). This is a great TBS game, that any TBS lover should pick up.
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4 of 4 people (100%) found this review helpful
1.8 hrs on record
Posted: 2 December
*First impressions (< 2hrs):
Just under 2hrs but first impressions, this is as good as the latest xcom for me, more reading required as there isn't any voice acting to speak of but the writing thus far is very detailed and quite sublime setting up the scenes and situations perfectly.

Visuals are nice and stylized fitting the cyber punk theme pefectly that also matches the awesome sounds & music.

All I'm looking for now is my favourite option in my turn-based tactical strategy games, overwatch (or attack on move), I hope it's there but there are many, many upgrade options and skills already available so it shouldn't prove a problem otherwise.
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3 of 3 people (100%) found this review helpful
59.7 hrs on record
Posted: 10 November
Decent game; lots of content. Gives you the multi-path and multi-ending of games like Deus Ex, which is awesome. Definitely a huge improvement over the original Shadowrun Returns. However, I still miss the Genesis Shadowrun and its more open-world implementation.
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3 of 3 people (100%) found this review helpful
28.2 hrs on record
Posted: 7 November
Shadowrun! It's a great little RPG/turn-based action game. As far as combat goes it shares a lot of similarities with X-Com, however the addition of magic, and a wide variety of skills and weapons means that it's quite detailed and a lot of fun to play. The roleplaying portions of the game are fun, and you can assist or kill people and monsters you meet, as you see fit. There's some hacking and espionage elements that you can use during missions, or just blow everything up. I'm a completionist, so I like all the optional mission objectives and side quests. I haven't had a chance to play any of the user-created content, but there is some content out there for when you finish the main game. Overall it's good fun and a well-polished game, so I recommend it.
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3 of 3 people (100%) found this review helpful
37.0 hrs on record
Posted: 22 November
20 hours in and this is one of my favourite games for some time.

If you like turn-based team combat with real tactical choices, and/or like cyberpunk then don't hesitate.

I'd say it's well worth your money, but its so cheap I think it might be more accurate to say it's worth your time!
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4 of 5 people (80%) found this review helpful
25.2 hrs on record
Posted: 27 November
I underestimated Dragonfall. Coming into the game, I was just expecting a solid turn-based RPG in a unique cyberpunk/fantasy setting. It certainly delivers there, but all the care and thought put into the details elevates it into a great game I would recommend to all RPG fans, not just those that clap gleefully at the idea of troll mercenaries sniping corporate mages.

One of the primary elements that sets Dragonfall apart is how well it embraces player choice. The levels are carefully designed so that whatever your character's specialty, (s)he'll have a time to shine. Maybe you can hack some turrets to fire on the security guards, or maybe you're a smooth enough talker to convince them to let you in. If you've got a drone with you, there might be a vent you can send it through to explore. Some levels will feature ley lines which empower your mages' spells or maybe there's a restless spirit just waiting for your shaman to bind him.

These aren't just one-off examples, every mission has this kind of care put into it, letting your character do whatever awesome thing he or she can do.

Combat is similarly diverse, with different skill sets gaining access to different spells and weaponry, each with their own benefits and shortcomings. You run a missions with your character and three additional characters of your choosing. While the game doesn't force you to do so, I would highly recommend switching up your party makeup some, as seeing different abilities and developing strategies around them is one of the fun aspects of the game. Tragically, only a subset of the available characters have in-mission dialogue lines. They're just a few flavor bits here and there, but I still resented missing out on them whenever I took a mercenary instead.

The second huge success of Dragonfall is the story. I was expecting the writing to mostly revel in smashing cyberpunk and fantasy tropes together, but it goes well beyond that, forging the disparate elements into an engaging mystery and quest. Of particular note are some of the moral choices your character can make, where conflicting agendas and imprecise information will leave you wondering what the "right" choice was even after you've seen the consequences. Thematically, the story definitely leans a bit more towards cyberpunk, with elements of class disparity and technological progress outpacing morality.

I would be remiss to not mention that this game was developed on a budget much smaller than most modern RPGs, and it shows. There's no voice acting, no cinematics. The character models, while solid enough to not break immersion, look low poly/low texture resolution if you stop and focus on them. VFX and animation are similarly limited; most spells don't end up looking as awesome as you would expect. These shortcomings never took me out of the experience, but it did feel like the game relied more on my imagination to fill in gaps than most modern games.

Provided you can get past the lack of AAA gloss, I would recommend this game to anyone who loves RPGs. It's got best-in-class diversity of characters paired with excellent level design and a great story with some of the best moral choices I've seen in games.
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2 of 2 people (100%) found this review helpful
45.2 hrs on record
Posted: 1 December
Especially at discount the game is worth it. It is a fun play through. Just don't expect the world.

Pros:
Good weapon variety
Good skill variety
Good story line
Good turn based combat
Community mods available

Cons:
Too much reading
Too linear, no open world
Can't advance far enough to make skill system meaningful.
Lots of waiting while next area loads
Might be replayable for some, but not for me
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2 of 2 people (100%) found this review helpful
33.0 hrs on record
Posted: 30 November
Best story rpg I've ever played in a vidyagame.
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2 of 2 people (100%) found this review helpful
37.8 hrs on record
Posted: 4 December
Overall 8/10

Excellent old-style RPG based on the Shadowrun pen & paper version.

PROS
+ Intriguing storyline, good story-telling, captures the cyberpunk magic atmosphere of the original game.
+ Good turn-based combat
+ No bugs, quite polished, easy to learn
+ Excellent potential for expansions, new chapters and sequels.

CONS
- While a tad more varied than its precedessor Shadowrun Returns, it's still quite linear.
- While the grpahics are overall functional, you cannot really "zoom in" nor rotate the view
- The inventory system is somehow funky.
- Limited replayability

A professional, polished and entertaining product that should provide 20 to 40 hours of fun through a very solid storyline and a mesmerizing atmosphere. Big improvement vs Shadowrun Returns.

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2 of 2 people (100%) found this review helpful
11.9 hrs on record
Posted: 3 December
Great game! much better than the first one, more endings, better UI a great storyline
As with the first one if you are not into reading and story and just want gameplay you wont enjoy this game.

Must Have! I do recommend getting "returns" first, since its does a better job introducing you to the gameplay and world of Shadowrun.
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2 of 2 people (100%) found this review helpful
32.6 hrs on record
Posted: 2 December
To say that this game is a vast improvement over Shadowrun Returns would be a severe understatement. I grew up playing the SNES and Sega Genesis versions of this game, and this game does not disappoint. If you are a fan of turn-based strategy games like XCOM or Final Fantasy Tactics, do yourself a favor and pick this game up. It's incredibly well written with engaging characters, plenty of replayability with the different classes and teammates, and a blast to play to boot.
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1 of 1 people (100%) found this review helpful
24.7 hrs on record
Posted: 30 November
Cool game. Has an environment comparable to the latest Deus Ex game, along with Deus Ex's skill system in that skills are used to complete quest objectives in different ways. The combat is XCOM style, except members of your team have a personality, though relationships are not as deep as a Mass Effect/Dragon Age. Story is real interesting, and it's well written, along with the dialogue. Very easy to recommend this game. Oh, and you barely have to manage your team's skills and inventory, which I love. Love.
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1 of 1 people (100%) found this review helpful
48.6 hrs on record
Posted: 29 November
Heck yes, well made turn-based RPG!
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