The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.
Обзоры пользователей: Смешанные (Обзоров: 106) - 52% из 106 обзоров этой игры положительны
Дата выхода: 16 мая, 2014

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13 декабря, 2015

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Рецензии

“An absolutely wonderful game with graphics far better than recent RPGs.”
5/5 – Casual Game Guides

“A mesmerizing journey through a fairy tale-inspired world of horrors that you will not soon forget.”
81/100 – RPGFan

“Adding refreshing variety to the genre, this rose-tinted fairy tale is well worth playing.”
74/100 – Indie Game Magazine

Об этой игре

Prequel: Whisper of a Rose

The peaceful Realm of Dreams is about to be consumed by a dark and terrible nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Are you brave enough to face the most maleficent recesses of the human imagination? Join Lily on a sugar-coated adventure about inner strength and trust with a dark interior.

Sweet Lily Dreams is an epic RPG with a cute surface and dark, adult themes on the inside. Lily, along with her comrades Faith (a dog) and Curly Trick (a cat), journey into the Realm of Dreams and end up at the center of the battle between good and evil. All is not as it seems and sweet Lily is about to learn that books are safer than reality, that trust is not to be given lightly, and that good does not always triumph.

"What comes immediately to mind as a summation of the story's concept is the characters from preschool sing-along videos being thrown into Middle Earth and asked to defeat Lord Sauron by way of the horror shelf of your local DVD rental store."
- Indie Game Magazine


  • Explore a massive world of classic tales, folklore and dreams.
  • Numerous enemies to fight in fast-paced, turn-based battles.
  • Dozens of exciting Steam Achievements!
  • Craft magic, furniture and items of power.
  • Solve puzzles and play optional mini-games.
  • Build and furnish your own house!
  • Travel with a party of loveable and unforgettable characters.
  • Discover hidden caves of treasure.
  • Customizable mouse and keyboard controls.
  • Try to collect all coins and accessories in the game!
  • Get carried away by a beautiful soundtrack and atmosphere unique to each dream world.

Other Games by RosePortal Games on Steam:

Системные требования

    Минимальные:
    • ОС: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Процессор: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Оперативная память: 256 MB ОЗУ
    • Видеокарта: 1024x768 or better video resolution in High Color mode
    • Место на диске: 250 MB
    • Звуковая карта: DirectSound-compatible sound card
    • Дополнительно: 1024 x 768 pixels or higher desktop resolution
Полезные обзоры покупателей
9 из 15 пользователей (60%) посчитали этот обзор полезным
2.6 ч. в игре
Опубликовано: 21 сентября, 2015
I only actually played this for about 30 minutes. I couldn't take anymore.

The story was so boring, and the pacing so slow, that I felt like I was about to fall asleep.

Additionally, the tutorial seemed to think that players could somehow boot up the game without being familiar with idea of using a mouse, at all.
Был ли этот обзор полезен? Да Нет Забавный
7 из 12 пользователей (58%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 4
0.9 ч. в игре
Опубликовано: 8 июня, 2015
Мишка доволен, мишке дали карточки.
Был ли этот обзор полезен? Да Нет Забавный
3 из 20 пользователей (15%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
0.4 ч. в игре
Опубликовано: 1 ноября, 2014
♥♥♥♥♥♥♥♥я так то
Был ли этот обзор полезен? Да Нет Забавный
15 из 52 пользователей (29%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 3
5.8 ч. в игре
Опубликовано: 21 июля, 2014
Ну вот как в такое можно играть, когда у тебя монитор с разрешением больше чем 800х600? Игра 2014-ого года!!!!!!! Я чего-то не понимаю в этой жизни. Да, задумка хорошая, скилы, поушены, крафт - всё не плохо. Но окошко на 1/4 экрана, или пиксель по 3 см при фуллскрине - ну каааак? В топку.
Был ли этот обзор полезен? Да Нет Забавный
70 из 82 пользователей (85%) посчитали этот обзор полезным
12.6 ч. в игре
Опубликовано: 25 мая, 2014
Really nice and eclectic old-school RPG with a few highly unique features that make it stand out. First thing I should mention are the environments. This time we're playing Lily, a little girl traversing a variety of worlds within her dreams that contain many familiar characters from literature and films. There is a sense of unpredictability that is special here, as the settings run the gamut from cute to creepy, futuristic to fanciful, to more modern and down-to-earth. A variety of custom assets really set this apart from many other games made with this engine. There is hardly a medieval RPG cliche in sight, and the vast majority of backgrounds, scenery, bosses, character designs, and even the unusually over-sized sprites and animations give this game its own identity. The only unfortunate bit art-wise is the small number of portraits for the characters and the kind of amateurish approach in the few designs that are there. They clash with the often inspired environmental and boss designs.

The story is not heavy on cut-scenes or banter and the script is very comparable in longevity to SNES RPGs. There is a plot and quite light character development, but not a lot of time is spent extrapolating on either. What is here though is equally as unconventional as the presentation of the game. There is a mix of cute and charming aspects and darker, more sinister story elements. For example, the hub town is a magical wonderland of a place and Lily's three companions are mystical creatures befitting a child's storybook. But there are other ominous figures milling about, hinting at a more ambitious overarching plotline. Forces both good and evil seem invested in her journey, and the intentions of any characters are questionable.

While the battle system is very old-school in execution, there are many notable editions to the overall gameplay. Crafting becomes possible early in, and involves creating your own spells and customizing character abilities and elemental affinities. You collect incredients for spells as spoils from fallen enemies and from treasure chests. You can also craft many items and furniture (more about that shortly) There are also a multitude of accessories to collect and/or earn from completing quests in the game. But perhaps the largest side endeavor is the ability to decorate your own house and place numerous items either earned from crafting or purchased with points scattered around the dungeons. I was surprised by how detailed this mini-game of sorts is, and that it ties into the rest of the game by giving bonus elemental and stat benefits. Finally, each new area offers puzzles to be solved, some are mini-games while others involve environmental manipulation and mazes to navigate through. There is a lot of care put into differentiating each of the levels. At about 10 hours through I've completed perhaps 60-70% of the game, and there is apparently an alternate mode (New Dream+) that adds more replayability. The inclusion of 38 achievements is a nice bonus, and some of these are fulfilling secrets that unlock in-game bonuses.

Now for some of the downsides- my main issue with the game is how long it takes for battles to pick up speed and be more engaging. At the beginning, playing on normal at least, enemies have some powerful status effects at their disposal. The first two areas are rife with enemies who seem to have high evasion plus the ability to add a blind status effect to the party, lengthening battles by a large degree. What makes this frustrating is that it takes a few hours of leveling before characters learn the more interesting of their innate or learnable abilities, so much of the strategy options are limited. I think it's important for games to put their best foot forward when it comes to introducing a game, I could see many people becoming disenchanted by this title before it even begins to show promise. Just having a few more strategic options and introducing the variety of the battle party as quickly as possible can make a big difference, I feel, and would mesh better with the high ambitions of the rest of the game.

There are already so many unusual features and for a game as combat-heavy as this, more resources should have been allocated to adding more variance to the battle system. If you're not already sold by the old-school turn-based battle systems of the NES-SNES era, this one is probably not going to change your mind. Those who have a lot of patience with or already enjoy that approach; however, will likely enjoy all the facets of this title. So overall, Sweet Lily Dreams takes a while to get going, but is interesting and recommendable.
Был ли этот обзор полезен? Да Нет Забавный