The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.
Análises de usuários: Neutras (52 análises)
Data de lançamento: 16/mai/2014

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2 de junho

Update of June the 2nd Online Now!

The game has received a small update, including the following changes:

- If your username contains a special character (e.g. "é") the game will still be able to run by placing your savefiles in a different location.
- An easy "Set to WASD Controls" feature has been added to the Options menu.
- A "Reset Controls" feature has been added to the Options menu.
- Certain enemies have received different statistics.
- Muggles' "Provoke" skill has been adjusted.

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“An absolutely wonderful game with graphics far better than recent RPGs.”
5/5 – Casual Game Guides

“A mesmerizing journey through a fairy tale-inspired world of horrors that you will not soon forget.”
81/100 – RPGFan

“Adding refreshing variety to the genre, this rose-tinted fairy tale is well worth playing.”
74/100 – Indie Game Magazine

Sobre este jogo

The peaceful Realm of Dreams is about to be consumed by a dark and terrible nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Are you brave enough to face the most maleficent recesses of the human imagination? Join Lily on a sugar-coated adventure about inner strength and trust with a dark interior.

Sweet Lily Dreams is an epic RPG with a cute surface and dark, adult themes on the inside. Lily, along with her comrades Faith (a dog) and Curly Trick (a cat), journey into the Realm of Dreams and end up at the center of the battle between good and evil. All is not as it seems and sweet Lily is about to learn that books are safer than reality, that trust is not to be given lightly, and that good does not always triumph.

"What comes immediately to mind as a summation of the story's concept is the characters from preschool sing-along videos being thrown into Middle Earth and asked to defeat Lord Sauron by way of the horror shelf of your local DVD rental store."
- Indie Game Magazine

  • Explore a massive world of classic tales, folklore and dreams.
  • Numerous enemies to fight in fast-paced, turn-based battles.
  • Dozens of exciting Steam Achievements!
  • Craft magic, furniture and items of power.
  • Solve puzzles and play optional mini-games.
  • Build and furnish your own house!
  • Travel with a party of loveable and unforgettable characters.
  • Discover hidden caves of treasure.
  • Customizable mouse and keyboard controls.
  • Try to collect all coins and accessories in the game!
  • Get carried away by a beautiful soundtrack and atmosphere unique to each dream world.

Requisitos de sistema

    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Hard Drive: 250 MB available space
    • Sound Card: DirectSound-compatible sound card
    • Additional Notes: 1024 x 768 pixels or higher desktop resolution
Análises úteis de usuários
46 de 50 pessoas (92%) acharam esta análise útil
12.0 hrs registradas
Really nice and eclectic old-school RPG with a few highly unique features that make it stand out. First thing I should mention are the environments. This time we're playing Lily, a little girl traversing a variety of worlds within her dreams that contain many familiar characters from literature and films. There is a sense of unpredictability that is special here, as the settings run the gamut from cute to creepy, futuristic to fanciful, to more modern and down-to-earth. A variety of custom assets really set this apart from many other games made with this engine. There is hardly a medieval RPG cliche in sight, and the vast majority of backgrounds, scenery, bosses, character designs, and even the unusually over-sized sprites and animations give this game its own identity. The only unfortunate bit art-wise is the small number of portraits for the characters and the kind of amateurish approach in the few designs that are there. They clash with the often inspired environmental and boss designs.

The story is not heavy on cut-scenes or banter and the script is very comparable in longevity to SNES RPGs. There is a plot and quite light character development, but not a lot of time is spent extrapolating on either. What is here though is equally as unconventional as the presentation of the game. There is a mix of cute and charming aspects and darker, more sinister story elements. For example, the hub town is a magical wonderland of a place and Lily's three companions are mystical creatures befitting a child's storybook. But there are other ominous figures milling about, hinting at a more ambitious overarching plotline. Forces both good and evil seem invested in her journey, and the intentions of any characters are questionable.

While the battle system is very old-school in execution, there are many notable editions to the overall gameplay. Crafting becomes possible early in, and involves creating your own spells and customizing character abilities and elemental affinities. You collect incredients for spells as spoils from fallen enemies and from treasure chests. You can also craft many items and furniture (more about that shortly) There are also a multitude of accessories to collect and/or earn from completing quests in the game. But perhaps the largest side endeavor is the ability to decorate your own house and place numerous items either earned from crafting or purchased with points scattered around the dungeons. I was surprised by how detailed this mini-game of sorts is, and that it ties into the rest of the game by giving bonus elemental and stat benefits. Finally, each new area offers puzzles to be solved, some are mini-games while others involve environmental manipulation and mazes to navigate through. There is a lot of care put into differentiating each of the levels. At about 10 hours through I've completed perhaps 60-70% of the game, and there is apparently an alternate mode (New Dream+) that adds more replayability. The inclusion of 38 achievements is a nice bonus, and some of these are fulfilling secrets that unlock in-game bonuses.

Now for some of the downsides- my main issue with the game is how long it takes for battles to pick up speed and be more engaging. At the beginning, playing on normal at least, enemies have some powerful status effects at their disposal. The first two areas are rife with enemies who seem to have high evasion plus the ability to add a blind status effect to the party, lengthening battles by a large degree. What makes this frustrating is that it takes a few hours of leveling before characters learn the more interesting of their innate or learnable abilities, so much of the strategy options are limited. I think it's important for games to put their best foot forward when it comes to introducing a game, I could see many people becoming disenchanted by this title before it even begins to show promise. Just having a few more strategic options and introducing the variety of the battle party as quickly as possible can make a big difference, I feel, and would mesh better with the high ambitions of the rest of the game.

There are already so many unusual features and for a game as combat-heavy as this, more resources should have been allocated to adding more variance to the battle system. If you're not already sold by the old-school turn-based battle systems of the NES-SNES era, this one is probably not going to change your mind. Those who have a lot of patience with or already enjoy that approach; however, will likely enjoy all the facets of this title. So overall, Sweet Lily Dreams takes a while to get going, but is interesting and recommendable.
Publicada: 25 de maio
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51 de 70 pessoas (73%) acharam esta análise útil
20.2 hrs registradas
Aside from the first puzzle, Sweet Lily Dreams is a fun little RPG with a nice balance of customization, story and gameplay. Combat has a steady difficulty curve, and inventory and elemental management becomes more important the further you get. Unlike many other games, customizing your home has benefits that boos gameplay, and costumes play a major effect in survival. All in all, a pleasant experience.
Publicada: 17 de maio
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21 de 24 pessoas (88%) acharam esta análise útil
38.9 hrs registradas
At first glance, Sweet Lily Dreams appears to be cute and sweet so one would think that the story would be pretty tame. However, as you delve further into the game, you find out that first appearances are not what they appear. Sweet Lily Dreams (SLD) tells the story of a girl named Lily who somehow ends up away from her dream and enters the dream world city known as Rosaria. She meets up with Faith and Curly-the former of whom is actually the main protagonist-and later with Muggles. Together, the four of them set off to enter the various dream worlds to eradicate phobius-the evil dream creatures-and basically to cleanse the dream worlds of evil. The dream worlds are based on popular stories so Lily, having come from the real world, will be quite knowledgeable about them. Basically, the story itself is about finding The Writer, who's causing all of these dream worlds to be thrown off balance but once he's found, the question pops up on whether he's really evil or if there's something else motivating his actions. And what is Faith's relationship to The Writer? That's the basic gist of the story.

SLD uses an old school RPG turn-based battle system so the player has to strategically determine how to attack the various phobius that are encountered. This is the main gameplay of SLD. Three of the four playable characters do learn spells upon levelling up in the early levels of the game although to learn the majority of spells, the player has to make use of the crafting feature. I like this feature quite a lot. The player can find the items for crafting in chests, on the ground, or as rewards from battling phobius as well as buy the required items. The types of spells that the player can craft are elemental, healing, and defensive. The battles themselves require quite a bit of strategy. Of course, it's important to have restorative items and such but in terms of spells, the kind of spell the player uses on a phobius can greatly affect how challenging the battle will be. For instance, a phobius that uses fire-based spells is weak against a party member that uses ice-based spells so having this knowledge can make all the difference in how the player can approach battles.

In addition to the above, there are a couple of features that made SLD unique from other RPGs. First, Lily is a customizable character in that she can be equipped with an elemental power and a defensive dress from the start. More elemental powers and dresses can be bought later in the Points Extravaganza shop in Rosaria. The items that can be purchased in this shop can turn out to be advantageous when they are placed in Lily's house. (Yes, Lily does get her own house in Rosaria!) Depending on the majority of items that are bought (most of the items represent an elemental power), they can give the party a boost such as raising defense, increasing attack power during battles, etc.

In regards to the art, it's quite beautiful and it wouldn't be obvious at first glance that SLD was made with RPG Maker. A lot of games made with such an engine tend to look aesthetically boring since the same sprites, map tiles, etc., tend to be used over and over. However, this isn't the case here. There was a lot of customization done on SLD, which clearly reflects how much hard work was put into making it a great game.

I could go on about the other aspects that I loved but I think I covered the most important points. Overall, I really liked SLD and the features and quests (both main and side) kept me engaged for hours. I almost forgot to mention this but once you finish the game, there is incentive to going back and playing it again. Once you've completed the game once, it will start on a New Dream+ mode which allows you to have access to special items and such that weren't available during your first playthrough.

So if you're a fan of RPGs, I highly recommend trying out SLD. Or even if you're new to RPGs, SLD is a good introduction to what they're like and how much fun they can be. ^^
Publicada: 2 de junho
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18 de 22 pessoas (82%) acharam esta análise útil
31.8 hrs registradas
This game is perfect for anyone who likes classic turn based RPGs, puzzles, a good story and has a good knowledge of literature, fairytales and films.
Publicada: 30 de maio
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13 de 17 pessoas (76%) acharam esta análise útil
18.0 hrs registradas
Not actually a yuri game. 0/10

Seriously, though, this game has a few things going for it, like being a lot prettier than is typical for an RPG Maker game, with very well-designed maps, neat character spites, interesting (if a fairly limited variety of) monsters, and also fairly good background music, even if one of the themes really sounds way too much like a Final Fantasy song.

Unfortunately, that's where the good parts of the game ended for me, so this will be a thumbs-down. A lot of the systems (like the skill crafting) aren't very well thought-out and either incentivize grinding for fairly uncommon drops just to have basic attack spells, or feeling like you barely even have the basics for most of the game. Meanwhile, you'll barely have enough money to heal yourself in town or craft (a mere 10-12 MO each) potions at the start of the game, but shortly after that you'll never have anything to spend money on again.

There's also an interesting variety of minigame sidequests, but they're dragged down by the alchemy minigame, which is the worst thing ever and something you have to complete 23 times in order to complete the sidequest for it. Also, unfortunately, the designer didn't code sanity checks into either the alchemy minigame or the sliding block puzzle minigame, and both of them can randomly be in unwinnable configurations - not a good thing, especially for the sliding block puzzle, which can take a lot of effort to determine that it's unwinnable.

The difficulty I'm kind of mixed on. Easy is fairly steamroll-everything easy (though people on the forums seem to think it's not that easy), while Hard is pretty extreme. Unfortunately, while I was having fun with Hard early on, my fun was dragged down by my difficulties with the skill system and the game not really having many different approaches I can take to any given challenge, eventually leading me to reduce it to Easy at the end of the Russian Forest because I was forced into only using 1 and 2 characters without much warning.

The story is ... also kind of a minus. While the setting is fairly interesting, it felt like nonsense (and/or BUY MY OTHER GAMES) early on, and never really cohered into something I fully cared about, but instead just an excerpt from a larger story with dubious relevance. Then the last dungeon took an abrupt turn into darker and edgier with the villain's backstory, and then the ending was... more or less a diabolus ex machina that left absolutely everything unresolved. Blah.

So yeah, thumbs down. But whoever did the art and map design should definitely do it for a better-designed game. Or the designer should get better at designing systems for his next game! One of the two.
Publicada: 23 de julho
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