Evil Pumpkin is a Casual Adventure game, with options for player to choose between point-and-click and hidden-object game. Challenging puzzles, RPG elements, ludicrous comments and many more to come in 10+ hours of gameplay.
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Neutras (63 análises) - 65% das 63 análises de usuários deste jogo são positivas.
Data de lançamento: 11/jul/2014

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Sobre este jogo

Meet Lemuel Barnabas. He is not a protagonist in our story, but just look at him - he’s scrappy and funny, talks to himself, likes music and long walks behind the bar. In a word - he is quite mad, but as mad as he is, he’s the one you come to for help. Help? What happened? You didn’t hear? Apparently there is this thing called Halloween. I know, I know, it sounds stupid. But there’s candy involved! Now I have your attention. The city of Dern is ostracized from the Halloween community. Everyone around you seem to know something about it, but you’re a boy, nobody is going to tell you. In this step away from the classic HO gaming take things into your own hands and find out whatever happened to Halloween.

Features


- Adventure and Casual mode, option to choose between point-and-click and hidden-object game
- 10+ hours of gameplay
- 6 chapters
- Double inventory contains 3 types of objects: regular everyday stuff, the interactive objects which can be modified, and the Giztruments, tools that can be upgraded
- RPG elements
- Challenging puzzles/mini-games
- Ludicrous comments
- Imaginative characters
- Unlockable achievements
- Special collectable candies
- Backyard enhancement project: side-quest, option to use candies and purchase Backyard elements

Steam Greenlight


Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processador: 2 GHz
    • Memória: 512 MB de RAM
    • Placa de vídeo: 128 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processador: 3 GHz
    • Memória: 1 GB de RAM
    • Placa de vídeo: 256 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
    Mínimos:
    • SO: 10.6.8
    • Processador: 1.5 GHz
    • Memória: 512 MB de RAM
    • Placa de vídeo: 128 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: 10.6.8
    • Processador: 2.0 GHz
    • Memória: 1 GB de RAM
    • Placa de vídeo: 256 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04 (32/64bit)
    • Memória: 512 MB de RAM
    • Placa de vídeo: 128 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Ubuntu 12.04 (32/64bit)
    • Memória: 1 GB de RAM
    • Placa de vídeo: 512 MB VRAM
    • Armazenamento: 1 GB de espaço disponível
Análises de usuários
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Neutras (63 análises)
Publicadas recentemente
vardulon
( 8.5 horas registradas )
Publicada: 21 de março
It's rare that a game so thoroughly defeats me in the way Evil Pumpkin did. It's not that I wasn't able to finish the game - a slowly-recharging hint meter and the extremely helpful denizens of YouTube ensured I would be able to brute-force my way through the trickier sections. No, Evil Pumpkin foiled me by forcing me to resort to hints over and over again. A well-designed adventure game - and make no mistake, this is more of an adventure game than a HOG, to the point that the hidden object screens are actually optional - moves players through the story in a logical fashion, presenting them with obstacles to overcome and giving them fair clues and tools to allow them to struggle their way through.

Evil Pumpkin goes a different way entirely, loading itself up with nonsensical, sometimes buggy, puzzles and some of the least impressive HOGs in recent memory.

On to the HOG criteria!

Criteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor?

It's pretty bad. While the game does a passable job of restricting its searches to areas that would logically be cluttered, many of those areas are littered with items which make no sense given the setting - and that's just in the logical areas. There are also plenty of screens where a load of nonsense is tossed in. A church pew? Seems like a good place for a gold bar, straight razor, bullet and tree! It's just a mess for mess' sake. And that's not even getting into the rampant cheating that goes into item placement. There isn't much size cheating - the game has a good grasp of perspective, at least. That doesn't stop it from defying gravity, changing colours, and going transparent whenever it suits the developers' purposes. Just shoddy work here.

Criteria 2: Are the searches justified by the premise/story?

Only in the most cursory fashion. There are the standard 12:1 item finding sequences, but beyond that, no justification is given for the searches. This is largely because the game is far more interested in its puzzles than its searches - on the 'difficulty select' menu, HOSs only appear as an element on the lowest difficulty setting, aimed at 'casual' players'. This suggests that serious adventure gamers wouldn't bother with hidden object searches, and should focus on the game's other, more nonsensical puzzles. Given this attitude towards the genre they're working in, it's no surprise that the game's hidden object screens are so lacking.

Criteria 3: How well do the various puzzles and object searches meld together to form a coherent whole?

Not well at all. The story follows a little boy on a journey to find out why his town is the only place in the world without a Halloween. It's not a bad premise, but his method of investigation never makes much sense, and the conclusion he comes to seems utterly random. This isn't helped at all by the game's terrible puzzles, which range from annoying to buggy. This isn't just a case of my distaste for sliding block puzzles rearing its ugly head once more. There's the equivalent of a jigsaw puzzle with pieces that don't fit together and offer no clue as to where they're to be placed on the board. There's an 'eliminate the subjects' game whose rules are so oblique that I could see people being driven mad. Then there's a puzzle which is just plain wrong - as in the developers forgot their own world's rules when crafting it, so the answer doesn't make any logical sense.

With its lacklustre HOSs, frustrating puzzles, and hint/skip meter which takes forever to charge, Evil Pumpkin: The Lost Halloween is a disaster on every level. Literally the only thing that the game has going for it is a wry wit that surfaces in a bevy of puns offered for nearly every circumstance. For anyone uninterested in wordplay or adorable talking animals, this game offers nothing to recommend.
the busta
( 18.4 horas registradas )
Publicada: 13 de março
This is actually the best game on steam plz buy it for me
Aargh
( 9.1 horas registradas )
Publicada: 14 de fevereiro
I appreciate they tried to do something different. I like to give me an option to play as a hidden-object game or as a more classic adventure game. I also have to admit that the mini-games and other game mechanisms were pretty original, not copied from other games.
However, the gameplay is just bad. Half of the game actions make no sense, items have no description and the boy's commentary is anything but useful. The game gives you so little information about what things are and what you are supposed to do that you're forced to constantly rely on the hint system, map clues and on using everything on everything. This is inexcusably in this genre.
joan4003
( 45.3 horas registradas )
Publicada: 4 de janeiro
I would have to give this game a provisional "thumb up" due to the difficulty. This is not a game for the casual player, the easily and not so easily frustrated, or anyone who does not take notes while they play. This is a very difficult game to play. (Reminds me of Deponia.) This game has some very obscure references and reading the dialogue is extremely important. (Skip dialogue at your own risk.) More importantly is remembering some absurd remark or off-topic thought of some character a chapter or two later. The clues are there, masked behind riddles that in some cases are very, very oblique, referenced in the boy's journal, various diary pages, or in some dialogue remark earlier in the game. I would like to thank Micheal who posted his playthrough in the community videos, they were very helpful. (Oddly enough he and I never got stuck in the same place. Note: Micheal's playthroughs are in German, but do not let that deter you. The playthroughs are easy enough to follow.) I would also like to thank those in the discussions threads, I found valuable clues and an answer or two.

Storyline: The Boy (whose name is, by inferred references, Lautrec Van Hollow) steals/takes his father's book "Halloween" on October 30th. Being a clever little boy, he says so himself (and quite determined), he wants to find out what Halloween is and why Halloween is never celebrated in his town of Dern. To do this he needs to decypher the book, escape his room (I think he is grounded or it is past his bedtime) and go talk to adults who were around when Halloween existed.

Just a note here: The game dialogue is rather snarky, full of off-kilter remarks, and is very absurd at times. I found most of the dialogue amusing, in a disbelieving type of way, since all the adults seem crazy until the end (and they are hiding a secret). Leave normal reasoning and logic at the door since having both will only deter your gameplay. An example of what I mean is this: The raven, whose name I inferred was Lester, wants a golden pipe, a newspaper, a pair of slippers, and a glass of wine for nightcap before he moves out of the boy's way. Absolutely illogical and utterly absurd, but rather funny too. The whole game plays like this, so be warned.

Gameplay: Difficult, very difficult in places, but not impossible as some of the negative reviews claim. (I personally did not run into a game breaking glitch at the end and running in circles meant taking a break to clear my head.) As I said this game is difficult, and the logic obscure, at best.

The easy parts: The Hidden Object scenes were fair and the objects not unfairly hidden. The items found in each scene basically match the area found, though littered with unusual items. I did not find the actual puzzles overly challenging, but they are brain twisters. The puzzle variety includes music, sliders, logic, recipe and picture puzzles. I would call the "knocking the sock down", "candle", and "lock picking" puzzles, mini-games. The "candle" and "lock picking" puzzles, my son, a player of FPSs and fast paced RPGs did both in about 15-20 seconds, first time, though I took much longer and required several tries. The point is, both are doable with patience and speed, respectively. I only had trouble with one puzzle, and not the "candle" or "torch" puzzles so many have issue with. (The torch puzzle actually made sense to me, and I did it first try.) My trouble puzzle was the gate puzzle going into pumpkin-head town between chapter 4 and 5. The riddle on the gate makes no sense as most riddles in this game seem to do. It really is not nonsense, just extremely oblique. Once I knew the answer it made perfect sense afterwards (even the riddle).

The hard parts: The point and click gameplay is uneven. Some of it is very easy, other parts are very difficult. I think some of the difficulty comes from the size of some objects needed to be found. (The thimble on the train set comes to mind. It is very small.) I hunted and hunted for what needed to be done in that scene and found the thimble by accident. (Oh by the way the cursor does change into a little octopus so careful searching of the entire screen is needed quite often.) The other difficult part of the point and click scenerios is just the flat out oblique logic used and odd use of items (the golf club once totally disassembled comes to mind). The logic of this game really reminds me of Deponia: strange, weird, and HUH? Also the game inhibits the player from moving ahead in the story before the present tasks are completed or gaining items too soon in the story. A good example of this is the guitar string in the toy shop. A player may 'twang' the string early in the game but can not take it until later in the game when needed. I can only presume the string's 'twang' is a subtle auditory reminder that the string is there and will be needed later.

On a more even note: the boy uses a gizbelt, a clever invention of his. The gizbelt carries his gizstruments which by the end of the game include a pairs of scissors, a hatchet, a slingshot, and a pencil. These gizstruments upgrade (or down grades in the case of the pencil) through gameplay as they are used and the pair of scissors that could barely cut paper at the beginning of the game can cut through metal chain by the end. So if the gamer knows they need to cut something and can not do it wait until the scissors upgrade then try it again. These items are used to do certain things and should not be overlooked when needing to do something like cut, break or retrieve things though the gamer might have to wait for the upgrade.

There is a fast travel map once the gamer leaves home and the map is completed. The first chapter takes place at the boy's home which includes 2 upstairs rooms and hallway, the main entrance (called lobby), the basement, the front of the house, the front yard, and the fountain. (No map). There are six chapters in this game. Up until Chapter 6 the game play is linear and the gamer can not move forward until every task is completed for that chapter, and there is no going back. Chapter 6 goes everywhere but once all the tasks are completed in an area, the areas close off. The map will show with "an exclamation mark" if something needs to be done. Using the hint button I would say is a must, if the gamer does not use the map. It will at least get the gamer to the place something needs to found or something needs to be done. The hint button can be refilled by looking for little bats in scenes.

A word about candy, in this game the gamer can collect various types of candy found lying around on the floor, on shelves or stuck to furniture or buildings. The only thing candy is good for is buying Halloween items from the store and decorating the Van Hallow back yard. This has nothing to do with the game so do not fret about missed candy pieces. It is just something fun to do if so inclined.

In conclusion, despite the game's difficulty level and lack of normal logic, I found this game much more enjoyable to play on a replay then the first frustrating and hair pulling time though.
Crystal Rose
( 0.5 horas registradas )
Publicada: 1 de janeiro
I like this game very much and have to give it a 'Thumbs Up' mainly 'cause I love weird games! However, personally I wouldn't pay full price for this game.
Nocturnal Stalker
( 15.3 horas registradas )
Publicada: 19 de dezembro de 2015
A nice point & click adventure that contains some not-too-difficult puzzles, but also some of the solutions that are not very obvious. Halloween theme with a tint of humour provides for some evenings worth spending over Evil Pumpkin.
Smileyfax
( 27.3 horas registradas )
Publicada: 17 de dezembro de 2015
The story is nuts and hilarious, but the gameplay is unfortunately bad.

You play... some kid, I never bothered to catch his name. He finds a book which discusses the true origin of Halloween: Did you know that it originally consisted of every child enduring slavery and brutal oppression? I sure as heck didn't! And nothing matches the sheer madness of the FRENCHFISH. The story is kind of meandering gibberish, but it's the really endearing kind of meandering gibberish. The voice acting is another facet of this -- every actor sounds convincingly insane, which only adds to the loony ambiance.

The gameplay, though...many of the puzzles are really bad and obtuse. I remember a few obnoxiously long 'guess the precise sequence of objects you have to interact with, oh, and one wrong move makes you start over' puzzles. There was another puzzle where you had to sort items which belonged to a man and to a woman, the problem being a lot of the items were gender neutral. Another puzzle tasked me with lighting torches according to the four elements of earth, wind, fire, and water. The only clues given were tiny little pictures that, so far as I could tell, had absolutely no correlation to any of the elements. (I was also given a set of eight paints, but only ever used the first four. Go figure). I ended up hitting the Skip button for quite a few of the puzzles, and at one point while trying to figure out where to go or what to use my items on, I had to consult a walkthrough since the Hint button just uselessly pointed me nowhere. The stupidest puzzle involving your inventory happens early on in the game -- you find a rotten sandwich, and you cannot proceed past a certain point until you find a garbage can to throw it away in. It's so mundane and stupid -- any other adventure or hidden object game would have you do something more interesting with the sandwich, like use it in a potion or throw it at somebody. And once you do throw it away, the garbage can becomes one of those dumb 'move items to the side to find the prize' puzzles.

The hidden object scenes were okay, although as other reviewers noted they were rife with mislabeled items. More curiously, higher difficulty levels remove the HO scenes altogether. (Not much of a hidden object game without hidden objects). And for whatever reason, some puzzles would list the items you were looking for, while others would just have a silhouette of the item.

This game did have a number of animals, as any respectable HOG should have. There was an owl, a kittycat, a giant gerbil, and an awesome giant raven.

The game had a weird diversion, in the form of little bits of candy scattered throughout the world that functioned as currency in a store that sold Halloween decorations for your yard. This had no actual effect on gameplay, and I completely ignored it.

If you want a game with a really cheesy B-movie production value feel to it, this game is for you, but the puzzles are poor enough that I'd recommend waiting for a bundle or a deep discount. If not, just forget it.
Vandy
( 7.1 horas registradas )
Publicada: 14 de novembro de 2015
Beautifully detailed artwork; a motley crew of entertaining characters; wide variety of fun puzzles to play through; abundance of interactivity and observations; lengthy for a casual game.
But.....
Completely nonsensical story; some dexterity challenges and frustrating puzzles with an obtuse help system; strange voice acting at times.
I had a good time, but this was quite hard and difficult!
MechaKingKong
( 17.1 horas registradas )
Publicada: 27 de outubro de 2015
This is a long game. When I was half way through, I thought it was almost finished. One of the reasons that it takes so long is the impossible puzzles and slow recharge speed of the hint button, no matter what the difficulty. The same thirty seconds of music loops over and over.

At several points in the game, the hint button broke completely and I needed to use a guide. I enjoyed the Halloween theme and some of the locations were very nice but I don't want to give a positive review to a game that doesn't work properly.
Snoenツ Trading knife 8-)
( 10.2 horas registradas )
Publicada: 17 de outubro de 2015
Great game if you like puzzles / point and click games. This game took me 10 hours to finish 100%. I liked this game, 10/10 :- )
Erbkaiser ♔
( 10.3 horas registradas )
Publicada: 15 de outubro de 2015
Mixed feelings about this one. The presentation is good, nice graphics and music, with tolerable voice acting and limited animation. The story is original and interesting, too.

The areas are very interactive with hot zones that simply provide amusing commentary. There are also a lot of locations with very little backtracking.

A nice little extra is that you can buy items to decorate a back yard with halloween items.

However, this game contains extremely illogical puzzles that are almost unsolveable except by trial and error. On several occasions I simply had to use the hints button to progress and even then I remained stuck until I just tried everything on everything else to proceed.

It also begins to suffer from bad translation errors near the end, possibly because playtesting didn't get as far as often? ("Watter pistol" etc.)

What's worse, is that in some of the later hidden object puzzles in this game the descriptions and the item you need to find simply do not match up. Example: I need to find a knife, but none of the knives register. Instead, I needed to click a trowel as shown by the hints button.
That's why I almost wouldn't recommend this, in a HOG you cannot lie to the player like this!

Yet the game does show a lot of care in other matters and is worth a playthrough. Overall therefore a careful recommendation.
Crestfallen_Rose
( 8.9 horas registradas )
Publicada: 8 de outubro de 2015
I bought Evil Pumpkin because I loved the concept of a Halloween-themed Point & Click; I thought it would be a perfect game to sit down and relax with.

And, while the graphics and atmosphere are charming, the gameplay is all over the place - it's a MESS.

+

If you're not interested in reading a whole dialogue on the game, here's a brief list to help you out:


-Pro's-

*Interesting story (A young boy tries to bring back Halloween in a town that has banned it for years, lots of quirky characters and creatures along the curious journey)

*Nice, charming graphics (I'd say they were fairly pretty, it was good for getting geared up for the holiday)

*"Spooky" atmosphere (Cheesy, but fun for the spirit of things)

*A fast-travel map that saves time on back-tracking, and it gives hints on which locations have active objectives

*Fun, quirky activities (Baking a mysterious chalk recipe, rolling a tire down a hill to fix a tire swing, walking in the dark with a candle, lock-picking, etc.)


-Con's-

*Frustrating, nonsensical puzzles (Following a memory pattern for a piano with fourteen keys, ringing bells by pulling nine cords, coloring candles with different bottled color powders based on the zodiac, etc.)

*Poor translation/grammar (If you're not paying attention to the dialogue, the notes in your journal won't help much)

*Slow loading time for hint box and puzzle skip option (Waiting over a minute to perform an action is too long!)

-End Result: Buy on sale.

+

The HOG aspects are traditional and relatively enjoyable, and some of the puzzles are nice, as well.
But, it was agonizing and annoying having to deal with certain puzzles that were purposely designed to be 'slightly' more challenging than the rest - such as having to repeat a pattern on a piano that had fourteen keys to remember, or a bunch of candles that had to be colored with a very specific color that represents a sign from the zodiac - to serve as examples.

Also, the timer for the hint box and puzzle skip option took far too long to load; if I was genuinely stuck, I had to wait over a minute before being able to use them.

And while the map was nice to use so I could see where actions could be taken (an item to pick up, puzzle to play), and it worked as a fast-travel tool, I still found myself getting lost and confused - I used the hint box quite often while playing just to figure out where I needed to go.

Another aspect of the game is being able to collect pieces of candy that is used as money to purchase Halloween decorations to decorate the main character's backyard. However, some pieces were difficult to pick up since a few were left just next to a door or at the top of some stairs - which required some back and forth traveling just to collect them.
While this was a cute trait for the game, it's not exactly rewarding, so if you do buy the game - don't get too serious about collecting every single candy.

I don't necessarily regret buying the game, but I'm really disappointed that I paid full price for a game that I find difficult, and painful, to go back to - if it's frustrating, why bother finishing it?
(But, then again, sometimes I'm too stubborn for my own good)

If you like point & clicks, and Halloween, you might like Evil Pumpkin - it still was fun to sit down and play on a lazy day, until the puzzles started getting obnoxious.

But, if you hate games that are purposely made to be frustrating and unforgiving, you might think twice; otherwise, buy it on sale. It's just not worth $10 in the state that it's in, I hate to say it but it's the honest truth.

*Update: I finally did finish the game and I can't believe that it ended on a cliffhanger, that just adds insult to injury. It's a cute game, still, but...Really, this game is still rough.
Royal_Tenenbaum
( 2.3 horas registradas )
Publicada: 3 de outubro de 2015
I've been saving this game for part of my yearly Halloween gaming marathon. I thought it might be an odd change of pace from most of the horror games I try. I have to admit, this is an awesome hidden object game. Beautiful visuals, good music, and charming puzzles and setting. I grew up on Shadowgate and I haven't had any problem with the logic of items and their uses. I kind of love it. Perfect to play as I watch horror movies and relax.
sandiego.ana
( 9.3 horas registradas )
Publicada: 2 de outubro de 2015
This is a good game because of how they did the plot. The story is very funny and dramatic.
Audish
( 0.9 horas registradas )
Publicada: 16 de setembro de 2015
Man, I really wanted to like this one. It's such a perfect setup for a nice, relaxing Halloween romp, but as a hidden object game it was unfortunately a huge step back from the others I've played.

The thing about it, though, is that it's not really posed as a hidden object game. It has three difficulties that actually change what gameplay is emphasized. On the lowest difficulty the game is set up more as a hidden object hunt, with key items highlighted for you. On the higher two it plays more as a point-and-click adventure game, with you scouring each scene for things to interact with and combine to progress. It occupies a weird in-between place that honestly I don't think needed to be inhabited at all.

You play a little boy stuck in his room on the eve of Halloween. You nicked some Halloween book from your dad, and a magical owl encourages you to uncover its secrets. It's a pretty weird plot that's only made weirder by the Tim Burtony house you explore and the bizarre translations that the store page tries to pass off as kooky. I would be totally okay with that if the game was easier to get through, but it can be VERY difficult at times to figure out what you're supposed to be doing. For example, once you get the book from your hiding place there's no indication what you're supposed to do with it. You have to take it over to your desk and use it on the desk to open it up, despite nothing on the desk hinting at that. In fact, clicking on your bed gives you a bunch of messages about reading THAT SPECIFIC BOOK in bed, which led to a couple frustrating minutes of me trying to figure out how to get the book into my bed.

There's no map in the game either, so I wasted a couple more minutes clicking on everything in sight because I had no idea I could move to another area by mousing over the space just above my inventory. It seems obvious in hindsight but Evil Pumpkin often has little indication you can move on to other areas, especially since the scenes are pretty crowded. In the hour I played I didn't end up making much progress at all despite using hints, and the only puzzle I encountered was a damnable sliding block deal. And when I went back to it, my inventory was glitched out for some reason. Evil Pumpkin is a weird little alternative take on hidden object games, but with the amateurish design only hardcore pixel hunters need apply.
the Winter Warlock
( 42.3 horas registradas )
Publicada: 17 de agosto de 2015
I really liked this game a lot. It took some getting used to but I love the graphics, almost like a cartoonish version of Tim Burton. But that is my opinion. I like the fact it was a Halloween themed game as well. I believe if it wasn't, this could have just been "another" game.

Though the only thing that seems "off" was some of the voices. Some of them were not convincing of the characters that were in the game. The owl almost seems to sound like Yoda's less talented brother and the main character (you) sounds like a human version of Jabba the Hutt's sidekick, Salacious Crumb.

Though not the deal breaker, I am probably thinking due to budget, the voice acting is what it is.

But in general, a great game to play.



UPDATE.....

Steam cards have been added! YEES!

Also, I am playing this game again, with Halloween around the corner. I just want to change my viewpoint on the game. The voice actors are appropriate. At first it was really hard to get used to it, but on my third play, I realize that by this time, it's part of the magic of the game. But again, you'd have to have played it a few times to realize that. I guess I got used to it and would probably think differently if they changed the voices now, and then it doesn't sound normal anymore.
Isador
( 11.6 horas registradas )
Publicada: 29 de julho de 2015
I came to the world of pumpkin people. I've catch some fishes and cut them just to make a new "scary" fish with strings. Then I have scared the ♥♥♥♥ out of a pumpkin kid.... That was the only good time I had while playing this game.
Tiger Moon
( 33.7 horas registradas )
Publicada: 27 de julho de 2015
One of the longest and best hidden object games I have ever played! It took something like 33 hours! Great plot, great graphics, lots of HOGs, and side games. Many areas to explore. I highly recommend this one. The only downside (A sluggish cursor) fixed itself later. Try it!
VerteEpine
( 7.4 horas registradas )
Publicada: 14 de junho de 2015
I simply have to say : good little point'n'click ! But god the end ... Do something please !
Vic=HKC=
( 13.9 horas registradas )
Publicada: 25 de maio de 2015
That game had potential. The story is interesting though it would have been better to add more background, like how the father was involved back then. The graphics are also nice while the soundtrack... well, it's not really boring per se but it's not really varied.

The puzzles and the hidden objects are really good. Yeah, good. When you understand them. The HOG aren't the problem here. Nope. While explaining the puzzles in riddles and poetry is a nice change, I wish that they were a little more... obvious. I'm maybe fluent in English but it doesn't mean that I can understand the puzzle.

And... I was in Casual. The easiest difficulty. Yet, I had an hard time to pass the chapter 1. I was kinda lost at what I had to do... You're kinda let on your own: How could I know that I had to put that rotten sandwich in the garbage OUTSIDE when I was expecting a creative way to use it, like attract some animals? How could I expect, in a later chapter, that when a spider was mentionned, I wasn't looking for the animal but something else?

Because I had an hard time in Chapter 1, I couldn't really enjoy the game as I would have liked. Yes, it may be interesting for hardcore casual gamers. But I'm among them. I've played a lot of casual gamings. And this one, well, even for me, it wasn't easy. And doing another playthrough because I've two profiles and that I unlocked one achievement in the second one but not in the first is preventing me to get the all achievements... when I've them on steam... no, too much.

The idea to collect candies for the backyard is a nice one. If only the candies weren't sometime so small that you can easily miss them. That's how I missed a gummy bear and couldn't buy the last item.

Honestly, I don't know if I should put "yes" or "no" as recommendation. I mean that it's not a bad game, it doesn't deserve a negative review. Yet, I can't see myself to recommend it as a must-buy.

I'm going to put a "yes" though. Because, well, like I've said, it doesn't deserve a negative review.
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9.1 horas registradas
Publicada: 14 de fevereiro
I appreciate they tried to do something different. I like to give me an option to play as a hidden-object game or as a more classic adventure game. I also have to admit that the mini-games and other game mechanisms were pretty original, not copied from other games.
However, the gameplay is just bad. Half of the game actions make no sense, items have no description and the boy's commentary is anything but useful. The game gives you so little information about what things are and what you are supposed to do that you're forced to constantly rely on the hint system, map clues and on using everything on everything. This is inexcusably in this genre.
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1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
8.5 horas registradas
Publicada: 21 de março
It's rare that a game so thoroughly defeats me in the way Evil Pumpkin did. It's not that I wasn't able to finish the game - a slowly-recharging hint meter and the extremely helpful denizens of YouTube ensured I would be able to brute-force my way through the trickier sections. No, Evil Pumpkin foiled me by forcing me to resort to hints over and over again. A well-designed adventure game - and make no mistake, this is more of an adventure game than a HOG, to the point that the hidden object screens are actually optional - moves players through the story in a logical fashion, presenting them with obstacles to overcome and giving them fair clues and tools to allow them to struggle their way through.

Evil Pumpkin goes a different way entirely, loading itself up with nonsensical, sometimes buggy, puzzles and some of the least impressive HOGs in recent memory.

On to the HOG criteria!

Criteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor?

It's pretty bad. While the game does a passable job of restricting its searches to areas that would logically be cluttered, many of those areas are littered with items which make no sense given the setting - and that's just in the logical areas. There are also plenty of screens where a load of nonsense is tossed in. A church pew? Seems like a good place for a gold bar, straight razor, bullet and tree! It's just a mess for mess' sake. And that's not even getting into the rampant cheating that goes into item placement. There isn't much size cheating - the game has a good grasp of perspective, at least. That doesn't stop it from defying gravity, changing colours, and going transparent whenever it suits the developers' purposes. Just shoddy work here.

Criteria 2: Are the searches justified by the premise/story?

Only in the most cursory fashion. There are the standard 12:1 item finding sequences, but beyond that, no justification is given for the searches. This is largely because the game is far more interested in its puzzles than its searches - on the 'difficulty select' menu, HOSs only appear as an element on the lowest difficulty setting, aimed at 'casual' players'. This suggests that serious adventure gamers wouldn't bother with hidden object searches, and should focus on the game's other, more nonsensical puzzles. Given this attitude towards the genre they're working in, it's no surprise that the game's hidden object screens are so lacking.

Criteria 3: How well do the various puzzles and object searches meld together to form a coherent whole?

Not well at all. The story follows a little boy on a journey to find out why his town is the only place in the world without a Halloween. It's not a bad premise, but his method of investigation never makes much sense, and the conclusion he comes to seems utterly random. This isn't helped at all by the game's terrible puzzles, which range from annoying to buggy. This isn't just a case of my distaste for sliding block puzzles rearing its ugly head once more. There's the equivalent of a jigsaw puzzle with pieces that don't fit together and offer no clue as to where they're to be placed on the board. There's an 'eliminate the subjects' game whose rules are so oblique that I could see people being driven mad. Then there's a puzzle which is just plain wrong - as in the developers forgot their own world's rules when crafting it, so the answer doesn't make any logical sense.

With its lacklustre HOSs, frustrating puzzles, and hint/skip meter which takes forever to charge, Evil Pumpkin: The Lost Halloween is a disaster on every level. Literally the only thing that the game has going for it is a wry wit that surfaces in a bevy of puns offered for nearly every circumstance. For anyone uninterested in wordplay or adorable talking animals, this game offers nothing to recommend.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
18.4 horas registradas
Publicada: 13 de março
This is actually the best game on steam plz buy it for me
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9 de 11 pessoas (82%) acharam esta análise útil
Recomendado
45.3 horas registradas
Publicada: 4 de janeiro
I would have to give this game a provisional "thumb up" due to the difficulty. This is not a game for the casual player, the easily and not so easily frustrated, or anyone who does not take notes while they play. This is a very difficult game to play. (Reminds me of Deponia.) This game has some very obscure references and reading the dialogue is extremely important. (Skip dialogue at your own risk.) More importantly is remembering some absurd remark or off-topic thought of some character a chapter or two later. The clues are there, masked behind riddles that in some cases are very, very oblique, referenced in the boy's journal, various diary pages, or in some dialogue remark earlier in the game. I would like to thank Micheal who posted his playthrough in the community videos, they were very helpful. (Oddly enough he and I never got stuck in the same place. Note: Micheal's playthroughs are in German, but do not let that deter you. The playthroughs are easy enough to follow.) I would also like to thank those in the discussions threads, I found valuable clues and an answer or two.

Storyline: The Boy (whose name is, by inferred references, Lautrec Van Hollow) steals/takes his father's book "Halloween" on October 30th. Being a clever little boy, he says so himself (and quite determined), he wants to find out what Halloween is and why Halloween is never celebrated in his town of Dern. To do this he needs to decypher the book, escape his room (I think he is grounded or it is past his bedtime) and go talk to adults who were around when Halloween existed.

Just a note here: The game dialogue is rather snarky, full of off-kilter remarks, and is very absurd at times. I found most of the dialogue amusing, in a disbelieving type of way, since all the adults seem crazy until the end (and they are hiding a secret). Leave normal reasoning and logic at the door since having both will only deter your gameplay. An example of what I mean is this: The raven, whose name I inferred was Lester, wants a golden pipe, a newspaper, a pair of slippers, and a glass of wine for nightcap before he moves out of the boy's way. Absolutely illogical and utterly absurd, but rather funny too. The whole game plays like this, so be warned.

Gameplay: Difficult, very difficult in places, but not impossible as some of the negative reviews claim. (I personally did not run into a game breaking glitch at the end and running in circles meant taking a break to clear my head.) As I said this game is difficult, and the logic obscure, at best.

The easy parts: The Hidden Object scenes were fair and the objects not unfairly hidden. The items found in each scene basically match the area found, though littered with unusual items. I did not find the actual puzzles overly challenging, but they are brain twisters. The puzzle variety includes music, sliders, logic, recipe and picture puzzles. I would call the "knocking the sock down", "candle", and "lock picking" puzzles, mini-games. The "candle" and "lock picking" puzzles, my son, a player of FPSs and fast paced RPGs did both in about 15-20 seconds, first time, though I took much longer and required several tries. The point is, both are doable with patience and speed, respectively. I only had trouble with one puzzle, and not the "candle" or "torch" puzzles so many have issue with. (The torch puzzle actually made sense to me, and I did it first try.) My trouble puzzle was the gate puzzle going into pumpkin-head town between chapter 4 and 5. The riddle on the gate makes no sense as most riddles in this game seem to do. It really is not nonsense, just extremely oblique. Once I knew the answer it made perfect sense afterwards (even the riddle).

The hard parts: The point and click gameplay is uneven. Some of it is very easy, other parts are very difficult. I think some of the difficulty comes from the size of some objects needed to be found. (The thimble on the train set comes to mind. It is very small.) I hunted and hunted for what needed to be done in that scene and found the thimble by accident. (Oh by the way the cursor does change into a little octopus so careful searching of the entire screen is needed quite often.) The other difficult part of the point and click scenerios is just the flat out oblique logic used and odd use of items (the golf club once totally disassembled comes to mind). The logic of this game really reminds me of Deponia: strange, weird, and HUH? Also the game inhibits the player from moving ahead in the story before the present tasks are completed or gaining items too soon in the story. A good example of this is the guitar string in the toy shop. A player may 'twang' the string early in the game but can not take it until later in the game when needed. I can only presume the string's 'twang' is a subtle auditory reminder that the string is there and will be needed later.

On a more even note: the boy uses a gizbelt, a clever invention of his. The gizbelt carries his gizstruments which by the end of the game include a pairs of scissors, a hatchet, a slingshot, and a pencil. These gizstruments upgrade (or down grades in the case of the pencil) through gameplay as they are used and the pair of scissors that could barely cut paper at the beginning of the game can cut through metal chain by the end. So if the gamer knows they need to cut something and can not do it wait until the scissors upgrade then try it again. These items are used to do certain things and should not be overlooked when needing to do something like cut, break or retrieve things though the gamer might have to wait for the upgrade.

There is a fast travel map once the gamer leaves home and the map is completed. The first chapter takes place at the boy's home which includes 2 upstairs rooms and hallway, the main entrance (called lobby), the basement, the front of the house, the front yard, and the fountain. (No map). There are six chapters in this game. Up until Chapter 6 the game play is linear and the gamer can not move forward until every task is completed for that chapter, and there is no going back. Chapter 6 goes everywhere but once all the tasks are completed in an area, the areas close off. The map will show with "an exclamation mark" if something needs to be done. Using the hint button I would say is a must, if the gamer does not use the map. It will at least get the gamer to the place something needs to found or something needs to be done. The hint button can be refilled by looking for little bats in scenes.

A word about candy, in this game the gamer can collect various types of candy found lying around on the floor, on shelves or stuck to furniture or buildings. The only thing candy is good for is buying Halloween items from the store and decorating the Van Hallow back yard. This has nothing to do with the game so do not fret about missed candy pieces. It is just something fun to do if so inclined.

In conclusion, despite the game's difficulty level and lack of normal logic, I found this game much more enjoyable to play on a replay then the first frustrating and hair pulling time though.
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4 de 5 pessoas (80%) acharam esta análise útil
Não recomendado
27.3 horas registradas
Publicada: 17 de dezembro de 2015
The story is nuts and hilarious, but the gameplay is unfortunately bad.

You play... some kid, I never bothered to catch his name. He finds a book which discusses the true origin of Halloween: Did you know that it originally consisted of every child enduring slavery and brutal oppression? I sure as heck didn't! And nothing matches the sheer madness of the FRENCHFISH. The story is kind of meandering gibberish, but it's the really endearing kind of meandering gibberish. The voice acting is another facet of this -- every actor sounds convincingly insane, which only adds to the loony ambiance.

The gameplay, though...many of the puzzles are really bad and obtuse. I remember a few obnoxiously long 'guess the precise sequence of objects you have to interact with, oh, and one wrong move makes you start over' puzzles. There was another puzzle where you had to sort items which belonged to a man and to a woman, the problem being a lot of the items were gender neutral. Another puzzle tasked me with lighting torches according to the four elements of earth, wind, fire, and water. The only clues given were tiny little pictures that, so far as I could tell, had absolutely no correlation to any of the elements. (I was also given a set of eight paints, but only ever used the first four. Go figure). I ended up hitting the Skip button for quite a few of the puzzles, and at one point while trying to figure out where to go or what to use my items on, I had to consult a walkthrough since the Hint button just uselessly pointed me nowhere. The stupidest puzzle involving your inventory happens early on in the game -- you find a rotten sandwich, and you cannot proceed past a certain point until you find a garbage can to throw it away in. It's so mundane and stupid -- any other adventure or hidden object game would have you do something more interesting with the sandwich, like use it in a potion or throw it at somebody. And once you do throw it away, the garbage can becomes one of those dumb 'move items to the side to find the prize' puzzles.

The hidden object scenes were okay, although as other reviewers noted they were rife with mislabeled items. More curiously, higher difficulty levels remove the HO scenes altogether. (Not much of a hidden object game without hidden objects). And for whatever reason, some puzzles would list the items you were looking for, while others would just have a silhouette of the item.

This game did have a number of animals, as any respectable HOG should have. There was an owl, a kittycat, a giant gerbil, and an awesome giant raven.

The game had a weird diversion, in the form of little bits of candy scattered throughout the world that functioned as currency in a store that sold Halloween decorations for your yard. This had no actual effect on gameplay, and I completely ignored it.

If you want a game with a really cheesy B-movie production value feel to it, this game is for you, but the puzzles are poor enough that I'd recommend waiting for a bundle or a deep discount. If not, just forget it.
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
7.1 horas registradas
Publicada: 14 de novembro de 2015
Beautifully detailed artwork; a motley crew of entertaining characters; wide variety of fun puzzles to play through; abundance of interactivity and observations; lengthy for a casual game.
But.....
Completely nonsensical story; some dexterity challenges and frustrating puzzles with an obtuse help system; strange voice acting at times.
I had a good time, but this was quite hard and difficult!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.5 horas registradas
Publicada: 1 de janeiro
I like this game very much and have to give it a 'Thumbs Up' mainly 'cause I love weird games! However, personally I wouldn't pay full price for this game.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
15.3 horas registradas
Publicada: 19 de dezembro de 2015
A nice point & click adventure that contains some not-too-difficult puzzles, but also some of the solutions that are not very obvious. Halloween theme with a tint of humour provides for some evenings worth spending over Evil Pumpkin.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
14.3 horas registradas
Publicada: 14 de agosto de 2014
http://youtu.be/6qUtbGWADVg

Eu não sou muito bom de adventure game (nota-se no vídeo) e mesmo assim, mesmo demorando séculos pra resolver os malditos puzzles, eu gostei bastante de jogar EV:TLH. As piadas são engraçadas (não é nenhum show do Seinfeld, mas dá pra rir ou sorrir pelo menos), a loja faz várias referências populares e a história vai se encaixando de uma forma "lógica" e em um ritmo razoável e agradável.

Não se esqueça que você sempre pode clicar no "pirulito" onde está escrito hint, que fica abaixo do morcego na mola , no seu painel de jogo e ganhar uma dica. As opções de configuração do jogo são bem limitadas, você não pode escolher resolução ou configurações da qualidade de vídeo.

Se você gosta de jogos point-and-click é bem provável que você vá gostar. O jogo vale a pena, principalmente se em promoção. Bora descobrir que tipo de Grinch miserável roubou o Halloween!!
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24 de 26 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
10.3 horas registradas
Publicada: 15 de outubro de 2015
Mixed feelings about this one. The presentation is good, nice graphics and music, with tolerable voice acting and limited animation. The story is original and interesting, too.

The areas are very interactive with hot zones that simply provide amusing commentary. There are also a lot of locations with very little backtracking.

A nice little extra is that you can buy items to decorate a back yard with halloween items.

However, this game contains extremely illogical puzzles that are almost unsolveable except by trial and error. On several occasions I simply had to use the hints button to progress and even then I remained stuck until I just tried everything on everything else to proceed.

It also begins to suffer from bad translation errors near the end, possibly because playtesting didn't get as far as often? ("Watter pistol" etc.)

What's worse, is that in some of the later hidden object puzzles in this game the descriptions and the item you need to find simply do not match up. Example: I need to find a knife, but none of the knives register. Instead, I needed to click a trowel as shown by the hints button.
That's why I almost wouldn't recommend this, in a HOG you cannot lie to the player like this!

Yet the game does show a lot of care in other matters and is worth a playthrough. Overall therefore a careful recommendation.
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37 de 50 pessoas (74%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
4.4 horas registradas
Publicada: 12 de julho de 2014
Evil Pumpkin: The Lost Halloween is one of best Puzzle Point 'n Click game I played in a while. Game won one of the jury awards on Mixer Festival in Serbia's capital city Belgrade. I recommend everyone that likes Point 'n Click games to buy Evil Pumpkin.
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30 de 46 pessoas (65%) acharam esta análise útil
Recomendado
30.9 horas registradas
Publicada: 15 de julho de 2014
Very Good game
it really hard thinking game and it long game.
the game has a story with minigames to complete it.
have mystries Item and minigames that need to find out and solve it.
amazing!!!!!
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19 de 27 pessoas (70%) acharam esta análise útil
Recomendado
7.4 horas registradas
Publicada: 17 de julho de 2014
B-E-A-UTIFUL game, a tad different to your normal hidden item and point and click games. Cheeky humour and awesome art work.
I HIghly recommend this game to everyone. Even if the ol' point & click or Hidden object game isn't for you, the story and characters will suck you in.

10/10 glad it was Green lit :)
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11 de 13 pessoas (85%) acharam esta análise útil
Recomendado
10.9 horas registradas
Publicada: 9 de novembro de 2014
I do recommend this game but only if you really like Halloween, have lots of patience with puzzles, don't mind mixed quality graphics and sound, and can purchase the game for 5 dollars or less. Worse parts were the boy's voice and the ending. Best part was all the cool Halloween related scenes.
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17 de 25 pessoas (68%) acharam esta análise útil
Não recomendado
4.9 horas registradas
Publicada: 29 de dezembro de 2014
This is one odd game. It's a casual adventure with a lot of puzzles and hidden object scenes, but it's certainly not meant for casual players. The 'hints' for the puzzles are riddles itself (like for example a three letter puzzle and the hint is 'what do I need?') and this makes the game really way harder than it should be. The adventure elements aren't really logical and involve a good amount of try and error which gets frustrating rather quick. The voice 'acting' is laughable and while the backgrounds look nice, the characters close-ups are bad. I could have abused the hint and skip function of the game to see the end, but I think I'd rather play a good game than this.

If you like really obscure puzzles and unintuitive adventure elements give this one a try, but don't expect a casual adventure.
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10 de 12 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
13.9 horas registradas
Publicada: 25 de maio de 2015
That game had potential. The story is interesting though it would have been better to add more background, like how the father was involved back then. The graphics are also nice while the soundtrack... well, it's not really boring per se but it's not really varied.

The puzzles and the hidden objects are really good. Yeah, good. When you understand them. The HOG aren't the problem here. Nope. While explaining the puzzles in riddles and poetry is a nice change, I wish that they were a little more... obvious. I'm maybe fluent in English but it doesn't mean that I can understand the puzzle.

And... I was in Casual. The easiest difficulty. Yet, I had an hard time to pass the chapter 1. I was kinda lost at what I had to do... You're kinda let on your own: How could I know that I had to put that rotten sandwich in the garbage OUTSIDE when I was expecting a creative way to use it, like attract some animals? How could I expect, in a later chapter, that when a spider was mentionned, I wasn't looking for the animal but something else?

Because I had an hard time in Chapter 1, I couldn't really enjoy the game as I would have liked. Yes, it may be interesting for hardcore casual gamers. But I'm among them. I've played a lot of casual gamings. And this one, well, even for me, it wasn't easy. And doing another playthrough because I've two profiles and that I unlocked one achievement in the second one but not in the first is preventing me to get the all achievements... when I've them on steam... no, too much.

The idea to collect candies for the backyard is a nice one. If only the candies weren't sometime so small that you can easily miss them. That's how I missed a gummy bear and couldn't buy the last item.

Honestly, I don't know if I should put "yes" or "no" as recommendation. I mean that it's not a bad game, it doesn't deserve a negative review. Yet, I can't see myself to recommend it as a must-buy.

I'm going to put a "yes" though. Because, well, like I've said, it doesn't deserve a negative review.
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8 de 10 pessoas (80%) acharam esta análise útil
Recomendado
8.5 horas registradas
Publicada: 26 de julho de 2014
FANTASTIC Game, some of the puzzles are a little.. well, 'obscure' to put it lightly, and you REALLY do end up going map hopping, from one action point to another, BUT

Other than that, it's a really solid, well drawn game

Now, to the only downside. Having played 8 hours, I've managed to find a game breaking bug in the FINAL battle, Literally.

No spoilers, but it's completely broken, and without any ability to choose an earlier save? yes, 8 wasted hours.

if they can fix this little hiccouch? then it's UTTERLY worth every penny they want :)

Keep it up!
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8 de 10 pessoas (80%) acharam esta análise útil
Recomendado
13.8 horas registradas
Publicada: 14 de dezembro de 2014
Yes it's kinda campy in terms of theme, but campy is fun for Halloween. The artwork is pretty cool and I really enjoyed the puzzles. A couple of the mini games were irritating as heck, but they are skip-able if you get too frustrated. I did enjoy the plot too. I would grade it as a 9/10 for me.
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8 de 10 pessoas (80%) acharam esta análise útil
Recomendado
8.3 horas registradas
Publicada: 2 de abril de 2015
Short version: 58%
Evil Pumpkin is a seemingly harmless hidden object/puzzle game, but under the cartoonish surface hides a merciless entity with the sole aim of torturing any casual game fans… or even seasoned adventure game veterans.

Long version:
If I’d have to sum up Evil Pumpkin: The Lost Halloween in one word, I would choose ‘confusing’. It seems like an average hidden object game, but in reality it’s something made for the most hardcore puzzle game fanatics.

Why? For example the hint system doesn’t give you clues or straight answers, it gives you riddles. The description of the puzzles are also written as riddles; sometimes you struggle to even find out what the aim of the puzzle is, let alone trying to come up with a solution.

The story isn’t faring any better. It goes all over the place, things happen out of nowhere, lead nowhere, and suddenly you just find yourself watching the end credits. Also, as a final insult, the voice acting is atrocious.

If you are looking for a nice casual game, steer away from Evil Pumpkin. But if you miss the torturous puzzles of the old Sierra games, then you just found a good spiritual successor in this hidden object title.
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8 de 11 pessoas (73%) acharam esta análise útil
Não recomendado
0.9 horas registradas
Publicada: 16 de setembro de 2015
Man, I really wanted to like this one. It's such a perfect setup for a nice, relaxing Halloween romp, but as a hidden object game it was unfortunately a huge step back from the others I've played.

The thing about it, though, is that it's not really posed as a hidden object game. It has three difficulties that actually change what gameplay is emphasized. On the lowest difficulty the game is set up more as a hidden object hunt, with key items highlighted for you. On the higher two it plays more as a point-and-click adventure game, with you scouring each scene for things to interact with and combine to progress. It occupies a weird in-between place that honestly I don't think needed to be inhabited at all.

You play a little boy stuck in his room on the eve of Halloween. You nicked some Halloween book from your dad, and a magical owl encourages you to uncover its secrets. It's a pretty weird plot that's only made weirder by the Tim Burtony house you explore and the bizarre translations that the store page tries to pass off as kooky. I would be totally okay with that if the game was easier to get through, but it can be VERY difficult at times to figure out what you're supposed to be doing. For example, once you get the book from your hiding place there's no indication what you're supposed to do with it. You have to take it over to your desk and use it on the desk to open it up, despite nothing on the desk hinting at that. In fact, clicking on your bed gives you a bunch of messages about reading THAT SPECIFIC BOOK in bed, which led to a couple frustrating minutes of me trying to figure out how to get the book into my bed.

There's no map in the game either, so I wasted a couple more minutes clicking on everything in sight because I had no idea I could move to another area by mousing over the space just above my inventory. It seems obvious in hindsight but Evil Pumpkin often has little indication you can move on to other areas, especially since the scenes are pretty crowded. In the hour I played I didn't end up making much progress at all despite using hints, and the only puzzle I encountered was a damnable sliding block deal. And when I went back to it, my inventory was glitched out for some reason. Evil Pumpkin is a weird little alternative take on hidden object games, but with the amateurish design only hardcore pixel hunters need apply.
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