Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more.
User reviews:
Overall:
Very Positive (386 reviews) - 91% of the 386 user reviews for this game are positive.
Release Date: Jun 12, 2014

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Reviews

“Ichi is a cute yet tricky one-button puzzler”
Indiegames

“A fun, stylish and challenging indie experience”
DualShockers

“There's only one key to press, after all, so how challenging could that be? Try a whole lot of challenging.”
JayisGames

About This Game

Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more. If that isn’t enough, the game includes a level editor that allows you to create your own levels and share them with anyone around the globe!

  • Fun and original one button gameplay
  • Built-in level editor!
  • Over 19.000 levels!
  • Create and share your levels online.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Intel core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    Recommended:
    • OS: XP
    • Processor: Intel core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.5
    • Processor: Intel Core
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 100 MB available space
    Recommended:
    • OS: 10.7
    • Processor: Intel Core 2
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: Intel Core or AMD
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 100 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Core or AMD
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
Helpful customer reviews
23 of 30 people (77%) found this review helpful
7 people found this review funny
2.7 hrs on record
Posted: January 28
Worth $5? No.
$1? Yes.
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20 of 27 people (74%) found this review helpful
2 people found this review funny
12.5 hrs on record
Posted: November 9, 2015
Ichi is a very simple, puzzle game. There are sixty different levels to solve, as well as community created content. They range from very easy to very challenging, depending on how much experience you have in this game genre.

The abilIty to create your own levels to share with the world is, like most games that have this feature, often abused. This makes the search for fun, challenging levels a bit difficult at times. Though most of the time you will be able to find easier puzzles, once you work your way past the all of the empty levels. It's not really much of a problem, just a little annoying.

The music can get very repetitive, very quickly. The good news is there is a mute button, so if you don't enjoy it, you can just shut it off.

I really enjoyed this game, and would recommend picking it up anytime. It's already cheap, so you don't even have to worry about getting it on sale.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: February 8
Nice cheap little puzzle game

+Cheap
+Level editor
+60 Campaign levels
+Simple but challenging
+Levels vary in difficulty
+Play other people's levels
+Simple easy controls (just a click)
+Has achievements and trading cards
+Create your own levels and share online

-Full price tag is too much
-Music can get quite annoying
-Online shared levels are filled with terrible or empty puzzles
-Gets repetitive easily despite tons of levels, only one mode to play

Download Size: 78mb
Trading cards: 5 cards in the set
Achievement Difficulty: Easy to 100%
Hours to 100%: 8-9

It is simple looking but can be a little challenging at times.
But the game itself is quite a fun puzzle game, there is 60 levels to do in the game with the option to make your own levels or play other people's levels, so there is lots to do.

I got the game on sale for 49p, 49p for almost 20 hours is really good.
I'd recommend getting the game when on sale, I wouldn't say it's worth the full price for what it is.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: March 29
When two parties hold conflicting opinions about Ichi, the only unquestionably straightforward inference is that Ichi is a simple and fun puzzle game. Those unfortunate enough to adopt the opinion that this game is hard and frustrating lack sufficiently observable similarities to individuals capable of adequately sustaining prolonged cognitive exertion.
Generated by ArgYou - Win Arguments with Style.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
20.8 hrs on record
Posted: April 10
The game itself is great. It's a casual puzzle game where you control everything with one button.

A ball slowly bounces around the level, and you must control reflectors and draw lines to make the ball hit every circle in the level. The line-drawing technique is especially cool, as it requires you to predict where the ball would bounce into unfavorable places (like spikes) and preemptively direct the ball to cut off its own future path with a line which will later bounce it back to safety.

The levels are simple and clever, but not mind-bending. It is a slow-paced, relaxing puzzle game.

So what’s with the thumbs-down?

The game is heavily focused on the level-sharing aspect, somewhat like Mario Maker. There are only 60 built-in levels, and the game advertises “tens of thousands more” levels on the title screen. 100% completionists will also find this an important part of the game, since one achievement requires having 100 other people play levels you create. There’s also a very long achievement for accruing 1,000 points, where you are only awarded one point per unique level you complete, and one for each unique click someone else gives on your levels. The only way to speed up this process is to create popular levels that a lot of people click on.

95% of levels are empty rooms that instantly solve themselves. This is because everyone’s farming for clickbait for the achievements. Thanks to the fact that the player only gets a point if they beat a level, but the creator gets a point for every clickthrough, these are the only types of levels that ever get created, because they’re the only ones that get played. Puzzles that don’t look empty on the thumbnail might not even get clicked on at all.

Want to browse the levels for some gems? Too bad, discoverability is abysmal: you can only view ten levels at a time, and it always returns to page 1 at the completion of any level. (Seriously?!) Levels can be tagged, but you can’t search by tags, only by ratings and popularity. Basically, if you don’t have level codes on hand from someone’s forum post or something, you’re stuck slowly paging through thousands of levels by ten at a time, then returning to page 1 after playing one.

My biggest gripe, and the main reason for the thumbs-down, is that the level editor is far, far, far too glitchy to be acceptable. To give you an idea: placing 3 teleporters in a level will prevent you from placing any teleporters in any levels until the program is restarted. Dragging a red reflector off the screen will not delete the reflector, but just make it invisible until the level is saved and reloaded – its collision box will remain and block the way of anything else you try and place. Spike objects frequently become completely locked, unable to be moved or deleted, until the level is saved and reloaded. And that’s not even getting into all the bugs with the level-testing feature, some of which will cause the ball to spawn in the wrong place or randomly take away your line-drawing power. This all amounts to a royal frustration for even the shortest of level editing sessions (unless, of course, you're just making empty rooms that instantly solve themselves)

If the editor issues were fixed, I’d easily change my verdict to a thumbs-up, but sadly there doesn’t seem to be a patch in sight. Seems the developers no longer care.

If you’re not an achievement hunter or you’re otherwise just interested in the 60 campaign levels, I wholeheartedly recommend this as a short, clever, refreshing puzzle game. But the level-sharing system is simply not worth the trouble to get involved with. And that’s a shame, because it’s supposed to be the centerpiece of the game.
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