1 word to rule them; Disappointment.
I felt as if the people who made this game did put in work for things other than the artwork.
Like the overexplained or verbose introduction. I appreciate the effort for the storyline, but spending so much time on narration is very distracting and detracts from the experience. There were also a lot of lapses where I either could not pay attention to the story (it actually did get that boring) or there were some things omitted from it.Storyline: 6/10
There was definitely one there, but it was too long.
Female characters. Girls with boobs.
At character creation, I noticed how the four classes given do not have the option of changing gender roles. An odd approach, nothing to really yell for, but it surely has its weaknesses.
They lacked variety. You have the mysterious D-cup, the happy short big-chested girl, the silent one with big boobs... No kinda of variety in chest size or anything.
The boobs were implemented very well, but in shape and volume. They lacked motion.
The motion is did see, during the first cinematic for the Striker class, was slightly interesting at first, but became insanely repetitive. The really flirty motions weren't too bad, but they looped every half minute or so, so then focusing on the dialog becomes boring.
Also the shading of the chest in the character selection screen. Why are their breasts so dark when the light is coming from a high angle? They're not even wearing anything to cover them...Female Characters: 3/10
I don't know. Study one of the VAs you guys got to work on the game. I'm sure a high payraise would do the trick.
This one's a pretty troublesome part. I got my hopes up for some great 3-Dimensional combo chaining from the tutorial-- that little box of colorful icons looked pretty damn amazing. The stamina part felt pretty well implemented, the controls felt fairly intuitive, it's almost like the developers were real connoisseurs for MMOs and RPGs. And then I went into my first dungeon.
Some pretty bad ♥♥♥♥ing went on in there. Maybe starting the first dungeon on Hard was not the best descision if I weren't experienced at MMOs, but it was completely ok. This pretty broken combo chaining got me through the entire dungeon easy: Clicking my left mouse button. Amazing huh? In terms of raw damage output, it might not have been the strongest, but with the fact that it costs absolutely zero, you heard it, zero stamina, this combo broke the damn game.
But hey, combos are pretty damn hard to code. Not like the ♥♥♥♥ing ranged hitboxes. Literally the only threat for me was the ranged attackers. That tiny-♥♥♥ fireball maintained the hitbox of an actual character. Hmm... Sounds like reused code for hostile entities. It really pissed me off so I tried starting as the Mage. Literally broken.
(Also it gets annoying that EVERY. SINGLE. ATTACK. has some knockback except on bosses. That's why M1 works.)Combat: 3/10
Look into the code some more. Add some tweaks that might make the game challenging.
I mean, I talked about the girls before, but not the rest of the game.
The art style used here is certainly amazing, but attention is drawn away to it by some other parts of the game.8/10
From what I watched of the introductory cinematics, someone either didn't know how to animate smoothly and realistically or just got lazy with Ctrl-V. There was literally an image of some demon slowly panning into a screen of an ungodly color. Talk about top-notch animation. So many ways today to do it a lot more smoothly.
Also bringing up my point from the previous animations of the female characters. They lacked any situational animations. The least you could do is make them have a different loop while talking from when they just stand there looking nice.Animation: 2/10
Like combat, I got my hopes up for this too.
It was cool, using Alt to change from mouse controls to non-mouse controls, something I first saw in Smite.
The ideas were indeed there, but the execution failed pitifully.
The default binds are so annoying. I spent a bunch of time reconfiguring the combat binds only to find out that I overwrote some of my Inventory and Skill shortcuts. Not to mention that the Skill keybind has the same ♥♥♥♥ing bind as some of the combat ones. It's bad for people who care what they do ingame.4/10
This post is too long. ♥♥♥♥ me.