: I have never cheated in this game. The developer is lying to make you neglect this review. You don't have to cheat in this game because of lots of glitches in mechanics you can use to overpower anyone. I was trying to make a developer notice this things. And they banned me on the forum and in-game for this.Review
Another developer thinks his sandbox will be somehow better than thousands of other sandboxes yet he fails to provide us any kind of a game to play. Someday developers will realize that just building a sandbox is not enough to make kids happy. Especially if those kids already have other sandboxes to play with.
Well, first let's talk how this sandbox differs in positive way.
- It has Dinos! Dinos are almost good for a sandbox as zombies!
- Interesting combination of current technologies (like radar towers, automatic weapons and oil pumps) available to battle dino's and other players. So, no it's not about bunch of prehistoric men trying to kill a T. Rex with a stone spears (like Stomping land). Neither it's about futuristic techonlogies versus primal beasts (like zillions of other games).
- Nice graphics and fluid gameplay.
That's pretty much about it. Now to bad things.
Let's start with those things that taint the only good aspects the game has.
- Dinos. The game lacks any vision on how the confrontation with dinos could be fun or involving. They move to you, you shoot them, they die. No hunting simulation whatsoever you could mean by it.
- The good combination of current technologies and dinos in one game has no back-story or any other kind of explanation or justification. So, actually it's hard to say there is a setting of any sort. And it's really important not only for just immersion it's important for the development. Back-story puts limits on available features and sets the main course on a style of a game and it's content.
- Fluid gameplay on this stage of development actually means that most calculations are done client-side. This is already abused by players and will be certainly abused a lot by hackers to come.
So, now to more deep and fundamental things. Bad things.
- The first thing a sandbox let's you is to build something out of sand. But once you make it a multi-player sandbox there appears a problem of someone being able to destroy your sand castle. It is a very fundamental problem. The sandbox should provide you with careful and precise balance between creative and destructive activities. Offensive and defensive. You can't make any side to strong. Well, right now Beasts of Prey does not provide any exceptional or original ideas how to approach this problem. Or I can say just "any".
- Developers position this game as a survival. Yet there is no hint on any kind of dangers except mobs or other players killing you. Lately many developers name any game where a player could be killed as a survival. Something is obviously wrong with the perception of this concept by most developers. This one included.
- Early-access. Like in most cases, basically this means that developer will be developing the game until he finds it interesting. Just that. This game is not an exception. There is no roadmap, no vision of what it should be. Developers just add features on the fly. It only remains to wait until the game will hit the bucket.
- Amateur game design. Multi-player sandboxes have to include most complex and carefully designed simulation systems. Otherwise players will abuse badly designed systems or features to their advantage ruining the game balance. Most systems and features in the game designed with typical mistakes of a newbie dev. They haven't even analyzed any of the references for solutions to common problems!
- The best example of a flawed design is resource gathering. You ACTUALLY have to click like crazy to chop wood from a tree! Unbelievable! This approach to implementation of resource gathering system has a lot of flaws for an online first person game. Especially this approach has led to resouce production to be implemented client-side. Hackers welcome!
So as long as you have good imagination or creative friends that will help you to organize some interesting activities in Beasts of Prey you can get some fun playing it. Well, as much as in any other of available sandbox games. But this game has rather modest number of available options (i.e. implemented mechanics and/or tools) to help you with simulation. Yes, there are more to come as development goes on. But the same you can say about other sandbox game too. And this game has a lot of design flaws, bugs and glitches that will ruin your gameplay for sure.
P.S.: Some proof for resource prodution being client-side. If the node (like a tree) have been depleted you just need to log out and log back in and it will be available for harvest again. That means that resource counters on a node maintained only by a client. More to that every re-log grants you additional health and increases your resource gathering limit (you can gather like 40 wood from a single tree). That means health level and damage checks are done totally on a client side.