A Update has been made to the game which has effected the dinosaurs AI in the game, therefore I do not feel as though this review is as relevent as it was, however I WILL be playing the game and posting my experinces and new rating, based on the new content.
All opinions held final till further notice.
Developers of Beasts of Prey...I'm going to be honest and up-front with you.. this game broke my heart...
I have played other build/survive games and was hoping that this game would match what other games could do yet find myself disappointed.
To illustrate my point I will describe my experiences in your game:
I enter a dedicated server... spawn in an extremely laggy area, infested with bases... start running... gets chased by 5 people all working on a base together... run away and ditches guys trying to kill me... spends 2 HOURS running around the island trying to find my own little slice of dino island... failed as every area is over run with bases either in use or not... never sees one dino (except for an area in the center of the island which is overrun with dinos
Log into a private server... MUCH fewer bases... finds area that is relatively secluded and starts gathering materials for base.... builds base... gathers more materials... adds on additions to base. Logs off. Logs on next day...finds that claim flag has disappeared.. deletes portions of base to make new claim flag area... crafts weapons to hunt dinos for clothing... looks for dinos... runs for 20 mins to center of map to kill dinos... finds dino's nest area... finds medium dino..takes out weapon and fires wave after wave of shots until dino is dead... instead of dino dying they glitch twerk into oblivion... hunts smaller dinos instead... kills smaller dinos and gets skin they drop... goes back to base to tan dino skin...realizes is bored and logs out to play another game.
The problem with this game is that it's not a survival game... there's no hunger bar that if it drops too long will kill me... dinosaurs huddle around one area and never leave it, making it easy to avoid them and when killed either twerk spaz out into oblivion or die and become unlootable (at least on the server I played on).
Dedicated servers areas are clogged to capacity because dino's can't destroy walls/houses/base area/etc and on pvp servers requires massive amounts of work to be able to destroy another players base.
The problem with the game is that there's no real purpose to playing it... dino's can't destroy your base.. there's no purpose to gathering food because you cannot starve... and other than the over-aggressive (or over-bored) players there's no real danger... therefore no purpose to playing the game, which is BAD because that's what survival/builder games are about...collecting resources, building a base that can withstand whatever and not dying.
Look Devs...I WANT to like this game...I WANT to give this game a thumbs up in the ratings area...I WANT to pour hours of my time into it.. but those are things I cannot do.
Any savvy gamer is not going to be fooled by the "Still in progress" disclaimer on your game as any real gamer is going to rate your game based on what it offers now, and not what it MAY offer in the future...
I don't care if the visuals ever get better or not.... I don't care if vehicles ever get added to the game or not (in fact I hope they don't).. I don't care if any more items get added to the game or not, because the MAIN problem with this game is that it is trying to be a survival game without any real survival element.
As of such on a scale of 1 to 10 I would rate this game a 3 (with one point thrown in because some of the dino twerking was funny).
You have a great idea at the core of the game but there needs to be built a game around it BEFORE it's released to the public.