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Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack, the player is thrown right in to a highly stylized vision of film noir.
Release Date: Apr 2
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$6.99

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Version 1.6 Now Available

July 31

Noir Syndrome Version 1.6 is now available for all users!

As I had mentioned in the preview, this patch is on the larger side. An all new "Sandbox" mode has been added that provides unlimited days and hunger. Additionally, the killer has taken to hiring hitmen to stop you from eventually capturing them. As you get closer to solving a case, hired hitmen will try to track you down and try to stop you. Anyone could be out for you, so pay attention to what people say and you might get an early warning that you're being hunted.

If you missed the patch notes, take a look below to see what's new!

New Features:
- Added a new "Sandbox" mode (in addition to normal, hard, and impossible)
- Sandbox mode gives the player infinite hunger and infinite days
- Sandbox mode works in the Dinner Party as well, except there is still only 1 day
- You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode
- Added hired hitmen to the main game who will search for the detective
- The chance for a hitman to appear increases as clues, suspects, and days are accumulated
- Killing hitmen will not anger any factions and will prevent any more for a while
- Added unique screen overlays for each costume pair
Gameplay Changes:
- Camera shifted slightly so the player is more centric
- Each hitman eliminated will provide a significant score boost
- Hitmen will show up much sooner and much more often on Hard and Impossible modes
- NPCs may warn the player when a hitman is currently searching for them
- Slowed hostile NPC's initial shooting times slightly on all modes
- Slower shooting only affects the first shot, so players can load in and react better
Fixes and Improvements:
- The 'Costumes' menu now gives tips depending on how many scraps you currently own
- Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu
- Challenge Points can still be viewed within the Notebook
- Minor AI improvements
- Minor bug fixes

1 comments Read more

Version 1.6 Preview

July 29

Noir Syndrome Version 1.6 will be releasing later this week. Compared to the past updates, this one is definitely on the larger side. An all new "Sandbox" mode that provides freedom from both time and hunger will allow players to experiment at their leisure. The other major change in this patch is the addition of hitmen. As you get closer to solving a case, the killer will hire hitmen to track you down and try to stop you. On the other hand, eliminating hitmen gives a substantial score bonus.

There's plenty more then just those major features, so check out the full patch notes below!

New Features:
- Added a new "Sandbox" mode (in addition to normal, hard, and impossible)
- Sandbox mode gives the player infinite hunger and infinite days
- Sandbox mode works in the Dinner Party as well, except there is still only 1 day
- You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode
- Added hired hitmen to the main game who will search for the detective
- The chance for a hitman to appear increases as clues, suspects, and days are accumulated
- Killing hitmen will not anger any factions and will prevent any more for a while
- Added unique screen overlays for each costume pair
Gameplay Changes:
- Camera shifted slightly so the player is more centric
- Each hitman eliminated will provide a significant score boost
- Hitmen will show up much sooner and much more often on Hard and Impossible modes
- NPCs may warn the player when a hitman is currently searching for them
- Slowed hostile NPC's initial shooting times slightly on all modes
- Slower shooting only affects the first shot, so players can load in and react better
Fixes and Improvements:
- The 'Costumes' menu now gives tips depending on how many scraps you currently own
- Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu
- Challenge Points can still be viewed within the Notebook
- Minor AI improvements
- Minor bug fixes

1 comments Read more

About the Game

Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack, the player is thrown right in to a highly stylized vision of film noir. Visit locations, interrogate suspects, search for clues, and eventually solve the case before the killer escapes - or you wind up dead yourself.

Features:

  • Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
  • Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
  • Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
  • Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
  • Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
  • Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
  • Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
  • Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
  • Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
  • Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
  • Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Tends to run well even on many low-end machines
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, or dedicated GPU with OpenGL Support
    • Hard Drive: 500 MB available space
    • Sound Card: OpenAL-Compatible

Mac System Requirements

    Minimum:
    • OS: OSX
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Set Gatekeeper to allow all applications; Requires Java 1.6+

Linux System Requirements

    Minimum:
    • OS: Ubuntu 10
    • Processor: Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: GPU with OpenGL Support
    • Hard Drive: 200 MB available space
    • Sound Card: OpenAL-Compatible
    • Additional Notes: Requires Java 1.6+
Helpful customer reviews
407 of 450 people (90%) found this review helpful
798 products in account
63 reviews
2.1 hrs on record
Noir Syndrome does everything it sets out to do. It's a randomly generated murder mystery where you play as an iconic trenchcoat wearing detective going from place to place finding randomly dropped clues to finger a suspect. It's got a loose sort of open world where you can have one of the two factions, cops or mobsters, gunning for you depending on what you do.

The problem is this: Imagine a randomly generated murder mystery. What does it look like to you? The correct answer is a soulless game of Clue. The gameplay is just walking from place to place, looking at things, and collecting clues that point to one of the aspects of the criminal, and then talking to people to get suspects that you can pair the clues to. Get enough clues for a match, accuse the person, and talk to them to arrest them.

You have a gun, you can steal from the bank or the mob, you can buy lockpicks... the problem is that none of this is any fun. Gunfights are over with the sudden finality of one tap of the X key and just do not satisfy. Each location just feels like a lifeless mess of things to walk up and press Z on to maybe get clues/money. The meta-game where you might steal from one of the factions or just try to kill people just isn't all that satisfying either and usually I LOVE mucking around in open worlds doing these sorts of shenanigans. It's all totally unnecessary for the goal of the game but at the same time the game is too short and too narrow of scope to really offer anything substantial in that regard.

It's tough for me to say this as Noir Syndrome is unique. It's a labor of love and it really is competently put together. There is nothing wrong with it technically (You could make an argument about the graphics, especially since Gunpoint and Rot Gut look beautiful in the same pixellated noir theme where this game looks like a NES/Atari mix but the graphics here still work well.). It's only real flaw is simply the most important and fundamental part of the game. It's just not that much fun.
Posted: June 7
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43 of 58 people (74%) found this review helpful
564 products in account
41 reviews
1.3 hrs on record
Noir Syndrome is one of those games that falls into the quirky category of "For its price, it's pretty good." In spite of the claims of the developer, to say that each playthrough of Noir Syndrome generates a new and unique procedurally generated Murder Mystery story is a bit of a stretch. That being said, it's still a fun puzzler that mixes in enough demand for quick reflexes, gut instincts, and the ability to bluff with confidence to make it a very worthwhile experience.

In Noir Syndrome, you play an anonymous flatfoot who wakes up one day to a city under siege from the mysterious murderer Anubis. You are given 14 days to explore the city, interviewing citizens for tips and suspects, searching through garbage cans and police desks for clues, and avoiding the bullets of the police and the mob (assuming you were rude enough to tick off either party somehow). Over time, Anubis will strike again and again, reducing your score but also helping weed out suspects. Visiting crime scenes burns through your valuable time, but searching for clues and chatting with citizens burns calories, so between the actual detective work you'll need to scrounge up funds and get a bite to eat. You can also spend cash on tips from the mob, lockpicks to aid in your more "thorough" investigations, and bullets for taking out those who take offense at your methods.

Once you have enough clues and suspects, you'll be able to narrow down the names and know for certain who your man is. Of course, if time's running short, you might be forced to make an educated guess and hope for the best; given the choice between walking into a nest of furious gunmen and placing your faith in a coinflip, sometimes half-baked detective work is really your best bet. Each game takes about 20 minutes to complete, so it's not like you aren't committed to success, but at the same time losing isn't exactly the end of the world.

Eventually, the game will get a touch dull; there's only one city layout, and the number of variables they can flip around really isn't that huge. Fortunately, there are three difficulty settings which drastically affect the experience, 30 in-game Achievements to acquire that provide you with bonuses for future cases, and an alternate Dinner Party play mode that forces you to find your man in a fraction of the time of a normal game, and which unlocks a variety of goofy costumes (always a solid selling point).

Noir Syndrome accomplishes all this with a presentation better suited for an NES than a radio serial broadcast. It might not scratch any authentic murder-mystery itches, but it's a clever little puzzler that's well worth the price of admission.
Posted: June 5
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40 of 62 people (65%) found this review helpful
106 products in account
1 review
1.1 hrs on record
One dimensional, lacking in interest and overall disappointing game.

There's no real substance to the 'clues' or game mechanics, and there's nothing really detective-y about it. There are murders which produce crime scenes; this could have been cool - it could have featured a chalked out body with higher probability of clues, and witnesses to question. Instead, you get the same area, and gameplay simply boils down to pressing Z all over a few locations until you have enough clues to blame-by-logic.

Feels like an iPhone game, plays like a free flash tite.
Posted: June 25
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14 of 17 people (82%) found this review helpful
476 products in account
49 reviews
2.6 hrs on record
Well isn't this a nice little game, a creative idea executed fairly well.

The idea behind it is you're a private investigator in a violent town, trying to arrest an assassin. As a result, you investigate this filthy town while trying to stay alive.
The clues are randomly placed in the environment and you have to investigate every nook and cranny to get the clues that will reveal who the true culprit is. Some clues are more decisive than others, for example, a bullet casing may indicate the culprit is a Mobster or a member of the Police, while a Police ID precisely tells you the culprit affiliation.
You have to figure out 3 things : Affiliation (Civilian, Mobster, Policeman), Job (Driver, Chef, etc.) and Sex (Male or Female).
Of course you can just guess and try an arrest but if you get it wrong you fail.
As to how gather suspects, you have to talk to the people in various places, crime scenes don't have people lingering about but have generally more clues and some events make people amass in a place, particularly if they're from one affiliation.
Anyway, this becomes quite important when playing a higher difficulty than normal, because either the police or the mob want you dead, so the investigation becomes much harder with shootouts, especially since bullets are limited and costly, that's why it's wise to avoid places where the affiliation that wants you dead hangs out.
Bullets aren't the only thing that can kill you however, hunger can as well, you have to manage your money to buy the right resources like lockpicks, bullets or food to survive, everytime you investigate or talk with someone you get hungrier until you die.
Some places need lockpicks to explore fully and you can even rob some places where hopefully you don't get spotted or you make another faction your enemy.
Everytime you start a new game, the culprit and the clues are randomized, as is the faction that hunts you down, the events of course are randomized too, as is the place you can find clues.
The gameplay is free and you can go whenever you want mostly, but you have a time limit in days to catch the culprit... or you might just go on a murder spree.
All in all this is a repeatable noir detective story with a great soundtrack and a great feel to it. Recommended, but might get old pretty fast.
Posted: June 25
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21 of 34 people (62%) found this review helpful
321 products in account
41 reviews
2.4 hrs on record
Incredibly simple but rather entertaining. Controls consist of but a few buttons and the gameplay really just consists of matching up clues with suspects. Not very deep or challenging at all but still fun.
Posted: June 4
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